Fix haze parameters uniform buffer size

This commit is contained in:
Brad Davis 2018-01-27 11:42:17 -08:00
parent 9173db62c7
commit 08df262474

View file

@ -117,13 +117,14 @@ namespace graphics {
// Amount of background (skybox) to display, overriding the haze effect for the background
float hazeBackgroundBlend{ INITIAL_HAZE_BACKGROUND_BLEND };
// The haze attenuation exponents used by both fragment and directional light attenuation
float hazeRangeFactor{ convertHazeRangeToHazeRangeFactor(INITIAL_HAZE_RANGE) };
float hazeHeightFactor{ convertHazeAltitudeToHazeAltitudeFactor(INITIAL_HAZE_HEIGHT) };
float hazeKeyLightRangeFactor{ convertHazeRangeToHazeRangeFactor(INITIAL_KEY_LIGHT_RANGE) };
float hazeKeyLightAltitudeFactor{ convertHazeAltitudeToHazeAltitudeFactor(INITIAL_KEY_LIGHT_ALTITUDE) };
// Padding required to align the structure to sizeof(vec4)
vec3 __padding;
Parameters() {}
};