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Fix haze parameters uniform buffer size
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1 changed files with 3 additions and 2 deletions
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@ -117,13 +117,14 @@ namespace graphics {
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// Amount of background (skybox) to display, overriding the haze effect for the background
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float hazeBackgroundBlend{ INITIAL_HAZE_BACKGROUND_BLEND };
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// The haze attenuation exponents used by both fragment and directional light attenuation
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float hazeRangeFactor{ convertHazeRangeToHazeRangeFactor(INITIAL_HAZE_RANGE) };
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float hazeHeightFactor{ convertHazeAltitudeToHazeAltitudeFactor(INITIAL_HAZE_HEIGHT) };
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float hazeKeyLightRangeFactor{ convertHazeRangeToHazeRangeFactor(INITIAL_KEY_LIGHT_RANGE) };
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float hazeKeyLightAltitudeFactor{ convertHazeAltitudeToHazeAltitudeFactor(INITIAL_KEY_LIGHT_ALTITUDE) };
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// Padding required to align the structure to sizeof(vec4)
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vec3 __padding;
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Parameters() {}
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};
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