rename libraries/model(src/model) -> libraries/graphics(src/graphics)

This commit is contained in:
humbletim 2018-01-16 12:44:44 -05:00
parent b17913366a
commit 08ccda9cfc
137 changed files with 156 additions and 156 deletions

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@ -11,7 +11,7 @@ link_hifi_libraries(
physics physics
audio audio-client audio audio-client
ui midi controllers pointers ui midi controllers pointers
model model-networking fbx animation graphics model-networking fbx animation
entities entities-renderer entities entities-renderer
avatars avatars-renderer avatars avatars-renderer
ui-plugins input-plugins ui-plugins input-plugins

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@ -11,7 +11,7 @@ setup_memory_debugger()
# link in the shared libraries # link in the shared libraries
link_hifi_libraries( link_hifi_libraries(
audio avatars octree gpu model fbx entities audio avatars octree gpu graphics fbx entities
networking animation recording shared script-engine embedded-webserver networking animation recording shared script-engine embedded-webserver
controllers physics plugins midi image controllers physics plugins midi image
) )

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@ -201,7 +201,7 @@ endif()
# link required hifi libraries # link required hifi libraries
link_hifi_libraries( link_hifi_libraries(
shared octree ktx gpu gl procedural model render shared octree ktx gpu gl procedural graphics render
pointers pointers
recording fbx networking model-networking entities avatars trackers recording fbx networking model-networking entities avatars trackers
audio audio-client animation script-engine physics audio audio-client animation script-engine physics

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@ -71,7 +71,7 @@
#include "UndoStackScriptingInterface.h" #include "UndoStackScriptingInterface.h"
#include <procedural/ProceduralSkybox.h> #include <procedural/ProceduralSkybox.h>
#include <model/Skybox.h> #include <graphics/Skybox.h>
#include <ModelScriptingInterface.h> #include <ModelScriptingInterface.h>
#include "FrameTimingsScriptingInterface.h" #include "FrameTimingsScriptingInterface.h"

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@ -1,6 +1,6 @@
set(TARGET_NAME animation) set(TARGET_NAME animation)
setup_hifi_library(Network Script) setup_hifi_library(Network Script)
link_hifi_libraries(shared model fbx) link_hifi_libraries(shared graphics fbx)
include_hifi_library_headers(networking) include_hifi_library_headers(networking)
include_hifi_library_headers(gpu) include_hifi_library_headers(gpu)

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@ -1,7 +1,7 @@
set(TARGET_NAME avatars-renderer) set(TARGET_NAME avatars-renderer)
AUTOSCRIBE_SHADER_LIB(gpu model render render-utils) AUTOSCRIBE_SHADER_LIB(gpu graphics render render-utils)
setup_hifi_library(Widgets Network Script) setup_hifi_library(Widgets Network Script)
link_hifi_libraries(shared gpu model animation model-networking script-engine render render-utils image trackers entities-renderer) link_hifi_libraries(shared gpu graphics animation model-networking script-engine render render-utils image trackers entities-renderer)
include_hifi_library_headers(avatars) include_hifi_library_headers(avatars)
include_hifi_library_headers(networking) include_hifi_library_headers(networking)
include_hifi_library_headers(fbx) include_hifi_library_headers(fbx)

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@ -1,7 +1,7 @@
set(TARGET_NAME baking) set(TARGET_NAME baking)
setup_hifi_library(Concurrent) setup_hifi_library(Concurrent)
link_hifi_libraries(shared model networking ktx image fbx) link_hifi_libraries(shared graphics networking ktx image fbx)
include_hifi_library_headers(gpu) include_hifi_library_headers(gpu)
add_dependency_external_projects(draco) add_dependency_external_projects(draco)

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@ -5,7 +5,7 @@ link_hifi_libraries(shared plugins ui-plugins gl ui render-utils ${PLATFORM_GL_B
include_hifi_library_headers(gpu) include_hifi_library_headers(gpu)
include_hifi_library_headers(model-networking) include_hifi_library_headers(model-networking)
include_hifi_library_headers(networking) include_hifi_library_headers(networking)
include_hifi_library_headers(model) include_hifi_library_headers(graphics)
include_hifi_library_headers(fbx) include_hifi_library_headers(fbx)
include_hifi_library_headers(image) include_hifi_library_headers(image)
include_hifi_library_headers(ktx) include_hifi_library_headers(ktx)

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@ -1,7 +1,7 @@
set(TARGET_NAME entities-renderer) set(TARGET_NAME entities-renderer)
AUTOSCRIBE_SHADER_LIB(gpu model procedural render render-utils) AUTOSCRIBE_SHADER_LIB(gpu graphics procedural render render-utils)
setup_hifi_library(Widgets Network Script) setup_hifi_library(Widgets Network Script)
link_hifi_libraries(shared gpu procedural model model-networking script-engine render render-utils image ui pointers) link_hifi_libraries(shared gpu procedural graphics model-networking script-engine render render-utils image ui pointers)
include_hifi_library_headers(networking) include_hifi_library_headers(networking)
include_hifi_library_headers(gl) include_hifi_library_headers(gl)
include_hifi_library_headers(ktx) include_hifi_library_headers(ktx)

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@ -65,7 +65,7 @@
#pragma warning(pop) #pragma warning(pop)
#endif #endif
#include "model/Geometry.h" #include "graphics/Geometry.h"
#include "StencilMaskPass.h" #include "StencilMaskPass.h"

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@ -21,8 +21,8 @@
#include <gpu/Forward.h> #include <gpu/Forward.h>
#include <gpu/Context.h> #include <gpu/Context.h>
#include <model/Forward.h> #include <graphics/Forward.h>
#include <model/Geometry.h> #include <graphics/Geometry.h>
#include <TextureCache.h> #include <TextureCache.h>
#include <PolyVoxEntityItem.h> #include <PolyVoxEntityItem.h>

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@ -13,7 +13,7 @@
#include <gpu/Batch.h> #include <gpu/Batch.h>
#include <model/Stage.h> #include <graphics/Stage.h>
#include <DependencyManager.h> #include <DependencyManager.h>
#include <GeometryCache.h> #include <GeometryCache.h>

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@ -13,9 +13,9 @@
#define hifi_RenderableZoneEntityItem_h #define hifi_RenderableZoneEntityItem_h
#include <ZoneEntityItem.h> #include <ZoneEntityItem.h>
#include <model/Skybox.h> #include <graphics/Skybox.h>
#include <model/Haze.h> #include <graphics/Haze.h>
#include <model/Stage.h> #include <graphics/Stage.h>
#include <LightStage.h> #include <LightStage.h>
#include <BackgroundStage.h> #include <BackgroundStage.h>
#include <HazeStage.h> #include <HazeStage.h>

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@ -11,7 +11,7 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
// //
<@include model/Material.slh@> <@include graphics/Material.slh@>
<@include DeferredBufferWrite.slh@> <@include DeferredBufferWrite.slh@>
in vec3 _normal; in vec3 _normal;

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@ -11,7 +11,7 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
// //
<@include model/Material.slh@> <@include graphics/Material.slh@>
<@include DeferredBufferWrite.slh@> <@include DeferredBufferWrite.slh@>
<@include Fade.slh@> <@include Fade.slh@>

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@ -1,4 +1,4 @@
set(TARGET_NAME entities) set(TARGET_NAME entities)
setup_hifi_library(Network Script) setup_hifi_library(Network Script)
include_directories(SYSTEM "${OPENSSL_INCLUDE_DIR}") include_directories(SYSTEM "${OPENSSL_INCLUDE_DIR}")
link_hifi_libraries(shared networking octree avatars model) link_hifi_libraries(shared networking octree avatars graphics)

View file

@ -1,7 +1,7 @@
set(TARGET_NAME fbx) set(TARGET_NAME fbx)
setup_hifi_library() setup_hifi_library()
link_hifi_libraries(shared model networking image) link_hifi_libraries(shared graphics networking image)
include_hifi_library_headers(gpu image) include_hifi_library_headers(gpu image)
target_draco() target_draco()

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@ -25,8 +25,8 @@
#include <Extents.h> #include <Extents.h>
#include <Transform.h> #include <Transform.h>
#include <model/Geometry.h> #include <graphics/Geometry.h>
#include <model/Material.h> #include <graphics/Material.h>
static const QByteArray FBX_BINARY_PROLOG = "Kaydara FBX Binary "; static const QByteArray FBX_BINARY_PROLOG = "Kaydara FBX Binary ";
static const int FBX_HEADER_BYTES_BEFORE_VERSION = 23; static const int FBX_HEADER_BYTES_BEFORE_VERSION = 23;

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@ -27,8 +27,8 @@
#include <Extents.h> #include <Extents.h>
#include <Transform.h> #include <Transform.h>
#include <model/Geometry.h> #include <graphics/Geometry.h>
#include <model/Material.h> #include <graphics/Material.h>
class QIODevice; class QIODevice;
class FBXNode; class FBXNode;

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@ -11,7 +11,7 @@
#include <QFile> #include <QFile>
#include <QFileInfo> #include <QFileInfo>
#include "model/Geometry.h" #include "graphics/Geometry.h"
#include "OBJWriter.h" #include "OBJWriter.h"
#include "ModelFormatLogging.h" #include "ModelFormatLogging.h"

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@ -15,7 +15,7 @@
#include <QString> #include <QString>
#include <QList> #include <QList>
#include <model/Geometry.h> #include <graphics/Geometry.h>
using MeshPointer = std::shared_ptr<model::Mesh>; using MeshPointer = std::shared_ptr<model::Mesh>;

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@ -1,4 +1,4 @@
set(TARGET_NAME model) set(TARGET_NAME graphics)
AUTOSCRIBE_SHADER_LIB(gpu model) AUTOSCRIBE_SHADER_LIB(gpu graphics)
setup_hifi_library() setup_hifi_library()
link_hifi_libraries(shared ktx gpu image) link_hifi_libraries(shared ktx gpu image)

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@ -1,6 +1,6 @@
// //
// Asset.cpp // Asset.cpp
// libraries/model/src/model // libraries/graphics/src/graphics
// //
// Created by Sam Gateau on 08/21/2015. // Created by Sam Gateau on 08/21/2015.
// Copyright 2015 High Fidelity, Inc. // Copyright 2015 High Fidelity, Inc.

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@ -1,6 +1,6 @@
// //
// Asset.h // Asset.h
// libraries/model/src/model // libraries/graphics/src/graphics
// //
// Created by Sam Gateau on 08/21/2015. // Created by Sam Gateau on 08/21/2015.
// Copyright 2015 High Fidelity, Inc. // Copyright 2015 High Fidelity, Inc.

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@ -1,6 +1,6 @@
// //
// Forward.h // Forward.h
// libraries/model/src/model // libraries/graphics/src/graphics
// //
// Created by Bradley Austin Davis on 2017/06/21 // Created by Bradley Austin Davis on 2017/06/21
// Copyright 2013-2017 High Fidelity, Inc. // Copyright 2013-2017 High Fidelity, Inc.

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@ -1,6 +1,6 @@
// //
// Geometry.cpp // Geometry.cpp
// libraries/model/src/model // libraries/graphics/src/graphics
// //
// Created by Sam Gateau on 12/5/2014. // Created by Sam Gateau on 12/5/2014.
// Copyright 2014 High Fidelity, Inc. // Copyright 2014 High Fidelity, Inc.

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@ -1,6 +1,6 @@
// //
// Geometry.h // Geometry.h
// libraries/model/src/model // libraries/graphics/src/graphics
// //
// Created by Sam Gateau on 12/5/2014. // Created by Sam Gateau on 12/5/2014.
// Copyright 2014 High Fidelity, Inc. // Copyright 2014 High Fidelity, Inc.

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@ -6,6 +6,6 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
// //
#include "ModelLogging.h" #include "GraphicsLogging.h"
Q_LOGGING_CATEGORY(modelLog, "hifi.model") Q_LOGGING_CATEGORY(graphicsLog, "hifi.graphics")

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@ -1,5 +1,5 @@
// //
// ModelLogging.h // GraphicsLogging.h
// hifi // hifi
// //
// Created by Sam Gateau on 9/20/15. // Created by Sam Gateau on 9/20/15.
@ -11,4 +11,4 @@
#include <QLoggingCategory> #include <QLoggingCategory>
Q_DECLARE_LOGGING_CATEGORY(modelLog) Q_DECLARE_LOGGING_CATEGORY(graphicsLog)

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@ -1,6 +1,6 @@
// //
// Haze.cpp // Haze.cpp
// libraries/model/src/model // libraries/graphics/src/graphics
// //
// Created by Nissim Hadar on 9/13/2017. // Created by Nissim Hadar on 9/13/2017.
// Copyright 2014 High Fidelity, Inc. // Copyright 2014 High Fidelity, Inc.

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@ -1,6 +1,6 @@
// //
// MakeHaze.h // MakeHaze.h
// libraries/model/src/model // libraries/graphics/src/graphics
// //
// Created by Nissim Hadar on 9/13/2017. // Created by Nissim Hadar on 9/13/2017.
// Copyright 2014 High Fidelity, Inc. // Copyright 2014 High Fidelity, Inc.

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@ -1,6 +1,6 @@
// //
// Light.cpp // Light.cpp
// libraries/model/src/model // libraries/graphics/src/graphics
// //
// Created by Sam Gateau on 1/26/2014. // Created by Sam Gateau on 1/26/2014.
// Copyright 2014 High Fidelity, Inc. // Copyright 2014 High Fidelity, Inc.

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@ -1,6 +1,6 @@
// //
// Light.h // Light.h
// libraries/model/src/model // libraries/graphics/src/graphics
// //
// Created by Sam Gateau on 12/10/2014. // Created by Sam Gateau on 12/10/2014.
// Copyright 2014 High Fidelity, Inc. // Copyright 2014 High Fidelity, Inc.

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@ -11,8 +11,8 @@
<@if not MODEL_LIGHT_SLH@> <@if not MODEL_LIGHT_SLH@>
<@def MODEL_LIGHT_SLH@> <@def MODEL_LIGHT_SLH@>
<@include model/LightVolume.shared.slh@> <@include graphics/LightVolume.shared.slh@>
<@include model/LightIrradiance.shared.slh@> <@include graphics/LightIrradiance.shared.slh@>
// NOw lets define Light // NOw lets define Light
struct Light { struct Light {
@ -30,7 +30,7 @@ float getLightIntensity(Light l) { return lightIrradiance_getIntensity(l.irradia
vec3 getLightIrradiance(Light l) { return lightIrradiance_getIrradiance(l.irradiance); } vec3 getLightIrradiance(Light l) { return lightIrradiance_getIrradiance(l.irradiance); }
// AMbient lighting needs extra info provided from a different Buffer // AMbient lighting needs extra info provided from a different Buffer
<@include model/SphericalHarmonics.shared.slh@> <@include graphics/SphericalHarmonics.shared.slh@>
// Light Ambient // Light Ambient
struct LightAmbient { struct LightAmbient {
vec4 _ambient; vec4 _ambient;

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@ -3,7 +3,7 @@
#define LightVolume_Shared_slh #define LightVolume_Shared_slh
// Light.shared.slh // Light.shared.slh
// libraries/model/src/model // libraries/graphics/src/graphics
// //
// Created by Sam Gateau on 14/9/2016. // Created by Sam Gateau on 14/9/2016.
// Copyright 2014 High Fidelity, Inc. // Copyright 2014 High Fidelity, Inc.

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@ -1,6 +1,6 @@
// //
// Material.cpp // Material.cpp
// libraries/model/src/model // libraries/graphics/src/graphics
// //
// Created by Sam Gateau on 12/10/2014. // Created by Sam Gateau on 12/10/2014.
// Copyright 2014 High Fidelity, Inc. // Copyright 2014 High Fidelity, Inc.

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@ -1,6 +1,6 @@
// //
// Material.h // Material.h
// libraries/model/src/model // libraries/graphics/src/graphics
// //
// Created by Sam Gateau on 12/10/2014. // Created by Sam Gateau on 12/10/2014.
// Copyright 2014 High Fidelity, Inc. // Copyright 2014 High Fidelity, Inc.

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@ -1,6 +1,6 @@
// //
// Skybox.cpp // Skybox.cpp
// libraries/model/src/model // libraries/graphics/src/graphics
// //
// Created by Sam Gateau on 5/4/2015. // Created by Sam Gateau on 5/4/2015.
// Copyright 2015 High Fidelity, Inc. // Copyright 2015 High Fidelity, Inc.

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@ -1,6 +1,6 @@
// //
// Skybox.h // Skybox.h
// libraries/model/src/model // libraries/graphics/src/graphics
// //
// Created by Sam Gateau on 5/4/2015. // Created by Sam Gateau on 5/4/2015.
// Copyright 2015 High Fidelity, Inc. // Copyright 2015 High Fidelity, Inc.

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@ -3,7 +3,7 @@
#define SphericalHarmonics_Shared_slh #define SphericalHarmonics_Shared_slh
// SphericalHarmonics.shared.slh // SphericalHarmonics.shared.slh
// libraries/model/src/model // libraries/graphics/src/graphics
// //
// Created by Sam Gateau on 14/9/2016. // Created by Sam Gateau on 14/9/2016.
// Copyright 2014 High Fidelity, Inc. // Copyright 2014 High Fidelity, Inc.

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@ -1,6 +1,6 @@
// //
// Stage.cpp // Stage.cpp
// libraries/model/src/model // libraries/graphics/src/graphics
// //
// Created by Sam Gateau on 2/24/2015. // Created by Sam Gateau on 2/24/2015.
// Copyright 2014 High Fidelity, Inc. // Copyright 2014 High Fidelity, Inc.

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@ -1,6 +1,6 @@
// //
// Stage.h // Stage.h
// libraries/model/src/model // libraries/graphics/src/graphics
// //
// Created by Sam Gateau on 2/24/2015. // Created by Sam Gateau on 2/24/2015.
// Copyright 2014 High Fidelity, Inc. // Copyright 2014 High Fidelity, Inc.

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@ -1,6 +1,6 @@
// //
// TextureMap.cpp // TextureMap.cpp
// libraries/model/src/model // libraries/graphics/src/graphics
// //
// Created by Sam Gateau on 5/6/2015. // Created by Sam Gateau on 5/6/2015.
// Copyright 2014 High Fidelity, Inc. // Copyright 2014 High Fidelity, Inc.

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@ -1,6 +1,6 @@
// //
// TextureMap.h // TextureMap.h
// libraries/model/src/model // libraries/graphics/src/graphics
// //
// Created by Sam Gateau on 5/6/2015. // Created by Sam Gateau on 5/6/2015.
// Copyright 2014 High Fidelity, Inc. // Copyright 2014 High Fidelity, Inc.

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@ -1,4 +1,4 @@
set(TARGET_NAME model-networking) set(TARGET_NAME model-networking)
setup_hifi_library() setup_hifi_library()
link_hifi_libraries(shared networking model fbx ktx image) link_hifi_libraries(shared networking graphics fbx ktx image)
include_hifi_library_headers(gpu) include_hifi_library_headers(gpu)

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@ -15,8 +15,8 @@
#include <DependencyManager.h> #include <DependencyManager.h>
#include <ResourceCache.h> #include <ResourceCache.h>
#include <model/Material.h> #include <graphics/Material.h>
#include <model/Asset.h> #include <graphics/Asset.h>
#include "FBXReader.h" #include "FBXReader.h"
#include "TextureCache.h" #include "TextureCache.h"

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@ -11,7 +11,7 @@
#include "SimpleMeshProxy.h" #include "SimpleMeshProxy.h"
#include <model/Geometry.h> #include <graphics/Geometry.h>
MeshPointer SimpleMeshProxy::getMeshPointer() const { MeshPointer SimpleMeshProxy::getMeshPointer() const {
return _mesh; return _mesh;

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@ -21,7 +21,7 @@
#include <DependencyManager.h> #include <DependencyManager.h>
#include <ResourceCache.h> #include <ResourceCache.h>
#include <model/TextureMap.h> #include <graphics/TextureMap.h>
#include <image/Image.h> #include <image/Image.h>
#include <ktx/KTX.h> #include <ktx/KTX.h>

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@ -1,6 +1,6 @@
set(TARGET_NAME physics) set(TARGET_NAME physics)
setup_hifi_library() setup_hifi_library()
link_hifi_libraries(shared fbx entities model) link_hifi_libraries(shared fbx entities graphics)
include_hifi_library_headers(networking) include_hifi_library_headers(networking)
include_hifi_library_headers(gpu) include_hifi_library_headers(gpu)
include_hifi_library_headers(avatars) include_hifi_library_headers(avatars)

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@ -16,7 +16,7 @@
#include <vector> #include <vector>
#include <unordered_map> #include <unordered_map>
#include <model/Geometry.h> #include <graphics/Geometry.h>
class CollisionRenderMeshCache { class CollisionRenderMeshCache {

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@ -1,5 +1,5 @@
set(TARGET_NAME procedural) set(TARGET_NAME procedural)
AUTOSCRIBE_SHADER_LIB(gpu model) AUTOSCRIBE_SHADER_LIB(gpu graphics)
setup_hifi_library() setup_hifi_library()
link_hifi_libraries(shared gpu networking model model-networking ktx image) link_hifi_libraries(shared gpu networking graphics model-networking ktx image)

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@ -15,8 +15,8 @@
#include <gpu/Context.h> #include <gpu/Context.h>
#include <ViewFrustum.h> #include <ViewFrustum.h>
#include <model/skybox_vert.h> #include <graphics/skybox_vert.h>
#include <model/skybox_frag.h> #include <graphics/skybox_frag.h>
ProceduralSkybox::ProceduralSkybox() : model::Skybox() { ProceduralSkybox::ProceduralSkybox() : model::Skybox() {
_procedural._vertexSource = skybox_vert; _procedural._vertexSource = skybox_vert;

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@ -13,7 +13,7 @@
#ifndef hifi_ProceduralSkybox_h #ifndef hifi_ProceduralSkybox_h
#define hifi_ProceduralSkybox_h #define hifi_ProceduralSkybox_h
#include <model/Skybox.h> #include <graphics/Skybox.h>
#include "Procedural.h" #include "Procedural.h"

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@ -1,9 +1,9 @@
set(TARGET_NAME render-utils) set(TARGET_NAME render-utils)
AUTOSCRIBE_SHADER_LIB(gpu model render) AUTOSCRIBE_SHADER_LIB(gpu graphics render)
# pull in the resources.qrc file # pull in the resources.qrc file
qt5_add_resources(QT_RESOURCES_FILE "${CMAKE_CURRENT_SOURCE_DIR}/res/fonts/fonts.qrc") qt5_add_resources(QT_RESOURCES_FILE "${CMAKE_CURRENT_SOURCE_DIR}/res/fonts/fonts.qrc")
setup_hifi_library(Widgets OpenGL Network Qml Quick Script) setup_hifi_library(Widgets OpenGL Network Qml Quick Script)
link_hifi_libraries(shared ktx gpu model model-networking render animation fbx image procedural) link_hifi_libraries(shared ktx gpu graphics model-networking render animation fbx image procedural)
include_hifi_library_headers(networking) include_hifi_library_headers(networking)
include_hifi_library_headers(octree) include_hifi_library_headers(octree)
include_hifi_library_headers(audio) include_hifi_library_headers(audio)

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@ -11,7 +11,7 @@
#ifndef hifi_render_utils_BackgroundStage_h #ifndef hifi_render_utils_BackgroundStage_h
#define hifi_render_utils_BackgroundStage_h #define hifi_render_utils_BackgroundStage_h
#include <model/Stage.h> #include <graphics/Stage.h>
#include <set> #include <set>
#include <unordered_map> #include <unordered_map>
#include <render/IndexedContainer.h> #include <render/IndexedContainer.h>

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@ -11,7 +11,7 @@
<@if not DEFERRED_GLOBAL_LIGHT_SLH@> <@if not DEFERRED_GLOBAL_LIGHT_SLH@>
<@def DEFERRED_GLOBAL_LIGHT_SLH@> <@def DEFERRED_GLOBAL_LIGHT_SLH@>
<@include model/Light.slh@> <@include graphics/Light.slh@>
<@include LightingModel.slh@> <@include LightingModel.slh@>
<$declareLightBuffer()$> <$declareLightBuffer()$>

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@ -17,8 +17,8 @@
#include <DependencyManager.h> #include <DependencyManager.h>
#include <NumericalConstants.h> #include <NumericalConstants.h>
#include "model/Light.h" #include "graphics/Light.h"
#include "model/Geometry.h" #include "graphics/Geometry.h"
#include <procedural/ProceduralSkybox.h> #include <procedural/ProceduralSkybox.h>

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@ -19,7 +19,7 @@
#include <gpu/Pipeline.h> #include <gpu/Pipeline.h>
#include <render/Forward.h> #include <render/Forward.h>
#include <render/DrawTask.h> #include <render/DrawTask.h>
#include <model/Haze.h> #include <graphics/Haze.h>
#include "SurfaceGeometryPass.h" #include "SurfaceGeometryPass.h"

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@ -11,7 +11,7 @@
<@if not DEFERRED_GLOBAL_LIGHT_SLH@> <@if not DEFERRED_GLOBAL_LIGHT_SLH@>
<@def DEFERRED_GLOBAL_LIGHT_SLH@> <@def DEFERRED_GLOBAL_LIGHT_SLH@>
<@include model/Light.slh@> <@include graphics/Light.slh@>
<@include LightingModel.slh@> <@include LightingModel.slh@>
<$declareLightBuffer()$> <$declareLightBuffer()$>

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@ -31,7 +31,7 @@
#include "gpu/StandardShaderLib.h" #include "gpu/StandardShaderLib.h"
#include "model/TextureMap.h" #include "graphics/TextureMap.h"
#include "render/Args.h" #include "render/Args.h"
#include "standardTransformPNTC_vert.h" #include "standardTransformPNTC_vert.h"

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@ -28,8 +28,8 @@
#include <render/ShapePipeline.h> #include <render/ShapePipeline.h>
#include <model/Material.h> #include <graphics/Material.h>
#include <model/Asset.h> #include <graphics/Asset.h>
class SimpleProgramKey; class SimpleProgramKey;

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@ -12,7 +12,7 @@
<@include DeferredTransform.slh@> <@include DeferredTransform.slh@>
<$declareDeferredFrameTransform()$> <$declareDeferredFrameTransform()$>
<@include model/Light.slh@> <@include graphics/Light.slh@>
<@include LightingModel.slh@> <@include LightingModel.slh@>
<$declareLightBuffer()$> <$declareLightBuffer()$>

View file

@ -11,7 +11,7 @@
#ifndef hifi_render_utils_HazeStage_h #ifndef hifi_render_utils_HazeStage_h
#define hifi_render_utils_HazeStage_h #define hifi_render_utils_HazeStage_h
#include <model/Stage.h> #include <graphics/Stage.h>
#include <set> #include <set>
#include <unordered_map> #include <unordered_map>
#include <render/IndexedContainer.h> #include <render/IndexedContainer.h>
@ -19,7 +19,7 @@
#include <render/Forward.h> #include <render/Forward.h>
#include <render/DrawTask.h> #include <render/DrawTask.h>
#include <model/Haze.h> #include <graphics/Haze.h>
// Haze stage to set up haze-related rendering tasks // Haze stage to set up haze-related rendering tasks
class HazeStage : public render::Stage { class HazeStage : public render::Stage {

View file

@ -12,7 +12,7 @@
#define hifi_LightPayload_h #define hifi_LightPayload_h
#include <model/Light.h> #include <graphics/Light.h>
#include <render/Item.h> #include <render/Item.h>
#include "LightStage.h" #include "LightStage.h"
#include "TextureCache.h" #include "TextureCache.h"

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@ -17,7 +17,7 @@
#include <gpu/Framebuffer.h> #include <gpu/Framebuffer.h>
#include <model/Light.h> #include <graphics/Light.h>
#include <render/IndexedContainer.h> #include <render/IndexedContainer.h>
#include <render/Stage.h> #include <render/Stage.h>

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@ -19,7 +19,7 @@
#include <render/Scene.h> #include <render/Scene.h>
#include <render/ShapePipeline.h> #include <render/ShapePipeline.h>
#include <model/Geometry.h> #include <graphics/Geometry.h>
#include "Model.h" #include "Model.h"

View file

@ -129,7 +129,7 @@ void PrepareStencil::testNoAA(gpu::State& state) {
} }
// Pass if this area WAS marked as BACKGROUND // Pass if this area WAS marked as BACKGROUND
// (see: model/src/Skybox.cpp, procedural/src/ProceduralSkybox.cpp) // (see: graphics/src/Skybox.cpp, procedural/src/ProceduralSkybox.cpp)
void PrepareStencil::testBackground(gpu::State& state) { void PrepareStencil::testBackground(gpu::State& state) {
state.setStencilTest(true, 0x00, gpu::State::StencilTest(STENCIL_BACKGROUND, 0xFF, gpu::EQUAL, state.setStencilTest(true, 0x00, gpu::State::StencilTest(STENCIL_BACKGROUND, 0xFF, gpu::EQUAL,
gpu::State::STENCIL_OP_KEEP, gpu::State::STENCIL_OP_KEEP, gpu::State::STENCIL_OP_KEEP)); gpu::State::STENCIL_OP_KEEP, gpu::State::STENCIL_OP_KEEP, gpu::State::STENCIL_OP_KEEP));

View file

@ -14,7 +14,7 @@
#include <render/Engine.h> #include <render/Engine.h>
#include <gpu/Pipeline.h> #include <gpu/Pipeline.h>
#include <model/Geometry.h> #include <graphics/Geometry.h>
class PrepareStencilConfig : public render::Job::Config { class PrepareStencilConfig : public render::Job::Config {
Q_OBJECT Q_OBJECT

View file

@ -18,7 +18,7 @@
<$declareStandardTransform()$> <$declareStandardTransform()$>
<@include model/Light.slh@> <@include graphics/Light.slh@>
<$declareLightBuffer(256)$> <$declareLightBuffer(256)$>

View file

@ -18,7 +18,7 @@
<$declareStandardTransform()$> <$declareStandardTransform()$>
<@include model/Light.slh@> <@include graphics/Light.slh@>
<$declareLightBuffer(256)$> <$declareLightBuffer(256)$>
uniform lightIndexBuffer { uniform lightIndexBuffer {

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@ -16,7 +16,7 @@
<@include ForwardGlobalLight.slh@> <@include ForwardGlobalLight.slh@>
<$declareEvalSkyboxGlobalColor()$> <$declareEvalSkyboxGlobalColor()$>
<@include model/Material.slh@> <@include graphics/Material.slh@>
<@include gpu/Transform.slh@> <@include gpu/Transform.slh@>
<$declareStandardCameraTransform()$> <$declareStandardCameraTransform()$>

View file

@ -14,7 +14,7 @@
<@include ForwardBufferWrite.slh@> <@include ForwardBufferWrite.slh@>
<@include model/Material.slh@> <@include graphics/Material.slh@>
<@include MaterialTextures.slh@> <@include MaterialTextures.slh@>
<$declareMaterialTextures(ALBEDO, ROUGHNESS, NORMAL, _SCRIBE_NULL, EMISSIVE, OCCLUSION, SCATTERING)$> <$declareMaterialTextures(ALBEDO, ROUGHNESS, NORMAL, _SCRIBE_NULL, EMISSIVE, OCCLUSION, SCATTERING)$>

View file

@ -14,7 +14,7 @@
<@include ForwardBufferWrite.slh@> <@include ForwardBufferWrite.slh@>
<@include model/Material.slh@> <@include graphics/Material.slh@>
<@include MaterialTextures.slh@> <@include MaterialTextures.slh@>
<$declareMaterialTextures(ALBEDO, ROUGHNESS, NORMAL, METALLIC, EMISSIVE, OCCLUSION)$> <$declareMaterialTextures(ALBEDO, ROUGHNESS, NORMAL, METALLIC, EMISSIVE, OCCLUSION)$>

View file

@ -14,7 +14,7 @@
<@include ForwardBufferWrite.slh@> <@include ForwardBufferWrite.slh@>
<@include model/Material.slh@> <@include graphics/Material.slh@>
<@include MaterialTextures.slh@> <@include MaterialTextures.slh@>
<$declareMaterialTextures(ALBEDO, ROUGHNESS, _SCRIBE_NULL, METALLIC, EMISSIVE, OCCLUSION)$> <$declareMaterialTextures(ALBEDO, ROUGHNESS, _SCRIBE_NULL, METALLIC, EMISSIVE, OCCLUSION)$>

View file

@ -12,7 +12,7 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
// //
<@include model/Material.slh@> <@include graphics/Material.slh@>
<@include ForwardGlobalLight.slh@> <@include ForwardGlobalLight.slh@>

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@ -14,7 +14,7 @@
<@include ForwardBufferWrite.slh@> <@include ForwardBufferWrite.slh@>
<@include LightingModel.slh@> <@include LightingModel.slh@>
<@include model/Material.slh@> <@include graphics/Material.slh@>
<@include MaterialTextures.slh@> <@include MaterialTextures.slh@>
<$declareMaterialTextures(ALBEDO)$> <$declareMaterialTextures(ALBEDO)$>

View file

@ -15,7 +15,7 @@
<@include DeferredBufferRead.slh@> <@include DeferredBufferRead.slh@>
<@include model/Light.slh@> <@include graphics/Light.slh@>
<$declareLightBuffer(256)$> <$declareLightBuffer(256)$>
<@include LightClusterGrid.slh@> <@include LightClusterGrid.slh@>

View file

@ -18,7 +18,7 @@
<$declareDeferredCurvature()$> <$declareDeferredCurvature()$>
// Everything about light // Everything about light
<@include model/Light.slh@> <@include graphics/Light.slh@>
<$declareLightBuffer(128)$> <$declareLightBuffer(128)$>
<@include LightingModel.slh@> <@include LightingModel.slh@>

View file

@ -18,7 +18,7 @@
<$declareDeferredCurvature()$> <$declareDeferredCurvature()$>
// Everything about light // Everything about light
<@include model/Light.slh@> <@include graphics/Light.slh@>
<$declareLightBuffer(256)$> <$declareLightBuffer(256)$>
<@include LightingModel.slh@> <@include LightingModel.slh@>

View file

@ -13,7 +13,7 @@
<@include DeferredBufferWrite.slh@> <@include DeferredBufferWrite.slh@>
<@include model/Material.slh@> <@include graphics/Material.slh@>
<@include MaterialTextures.slh@> <@include MaterialTextures.slh@>
<$declareMaterialTextures(ALBEDO, ROUGHNESS, _SCRIBE_NULL, _SCRIBE_NULL, EMISSIVE, OCCLUSION)$> <$declareMaterialTextures(ALBEDO, ROUGHNESS, _SCRIBE_NULL, _SCRIBE_NULL, EMISSIVE, OCCLUSION)$>

View file

@ -13,7 +13,7 @@
<@include DeferredBufferWrite.slh@> <@include DeferredBufferWrite.slh@>
<@include model/Material.slh@> <@include graphics/Material.slh@>
<@include MaterialTextures.slh@> <@include MaterialTextures.slh@>
<$declareMaterialTextures(ALBEDO, ROUGHNESS, _SCRIBE_NULL, _SCRIBE_NULL, EMISSIVE, OCCLUSION)$> <$declareMaterialTextures(ALBEDO, ROUGHNESS, _SCRIBE_NULL, _SCRIBE_NULL, EMISSIVE, OCCLUSION)$>

View file

@ -14,7 +14,7 @@
<@include DeferredBufferWrite.slh@> <@include DeferredBufferWrite.slh@>
<@include model/Material.slh@> <@include graphics/Material.slh@>
<@include MaterialTextures.slh@> <@include MaterialTextures.slh@>
<$declareMaterialTextures(ALBEDO, ROUGHNESS)$> <$declareMaterialTextures(ALBEDO, ROUGHNESS)$>

View file

@ -14,7 +14,7 @@
<@include DeferredBufferWrite.slh@> <@include DeferredBufferWrite.slh@>
<@include model/Material.slh@> <@include graphics/Material.slh@>
<@include MaterialTextures.slh@> <@include MaterialTextures.slh@>
<$declareMaterialTextures(ALBEDO, ROUGHNESS)$> <$declareMaterialTextures(ALBEDO, ROUGHNESS)$>

View file

@ -14,7 +14,7 @@
<@include DeferredBufferWrite.slh@> <@include DeferredBufferWrite.slh@>
<@include model/Material.slh@> <@include graphics/Material.slh@>
<@include MaterialTextures.slh@> <@include MaterialTextures.slh@>
<$declareMaterialTextures(ALBEDO, ROUGHNESS, NORMAL)$> <$declareMaterialTextures(ALBEDO, ROUGHNESS, NORMAL)$>

View file

@ -14,7 +14,7 @@
<@include DeferredBufferWrite.slh@> <@include DeferredBufferWrite.slh@>
<@include model/Material.slh@> <@include graphics/Material.slh@>
<@include MaterialTextures.slh@> <@include MaterialTextures.slh@>
<$declareMaterialTextures(ALBEDO, ROUGHNESS, NORMAL)$> <$declareMaterialTextures(ALBEDO, ROUGHNESS, NORMAL)$>

View file

@ -14,7 +14,7 @@
<@include DeferredBufferWrite.slh@> <@include DeferredBufferWrite.slh@>
<@include model/Material.slh@> <@include graphics/Material.slh@>
<@include MaterialTextures.slh@> <@include MaterialTextures.slh@>
<$declareMaterialTextures(ALBEDO, ROUGHNESS, NORMAL, METALLIC)$> <$declareMaterialTextures(ALBEDO, ROUGHNESS, NORMAL, METALLIC)$>

View file

@ -14,7 +14,7 @@
<@include DeferredBufferWrite.slh@> <@include DeferredBufferWrite.slh@>
<@include model/Material.slh@> <@include graphics/Material.slh@>
<@include MaterialTextures.slh@> <@include MaterialTextures.slh@>
<$declareMaterialTextures(ALBEDO, ROUGHNESS, NORMAL, METALLIC)$> <$declareMaterialTextures(ALBEDO, ROUGHNESS, NORMAL, METALLIC)$>

View file

@ -14,7 +14,7 @@
<@include DeferredBufferWrite.slh@> <@include DeferredBufferWrite.slh@>
<@include model/Material.slh@> <@include graphics/Material.slh@>
<@include MaterialTextures.slh@> <@include MaterialTextures.slh@>
<$declareMaterialTextures(ALBEDO, ROUGHNESS, _SCRIBE_NULL, METALLIC)$> <$declareMaterialTextures(ALBEDO, ROUGHNESS, _SCRIBE_NULL, METALLIC)$>

View file

@ -14,7 +14,7 @@
<@include DeferredBufferWrite.slh@> <@include DeferredBufferWrite.slh@>
<@include model/Material.slh@> <@include graphics/Material.slh@>
<@include MaterialTextures.slh@> <@include MaterialTextures.slh@>
<$declareMaterialTextures(ALBEDO, ROUGHNESS, _SCRIBE_NULL, METALLIC)$> <$declareMaterialTextures(ALBEDO, ROUGHNESS, _SCRIBE_NULL, METALLIC)$>

View file

@ -14,7 +14,7 @@
<@include DeferredBufferWrite.slh@> <@include DeferredBufferWrite.slh@>
<@include model/Material.slh@> <@include graphics/Material.slh@>
<@include MaterialTextures.slh@> <@include MaterialTextures.slh@>
<$declareMaterialTextures(ALBEDO, ROUGHNESS, NORMAL, _SCRIBE_NULL, EMISSIVE, OCCLUSION, SCATTERING)$> <$declareMaterialTextures(ALBEDO, ROUGHNESS, NORMAL, _SCRIBE_NULL, EMISSIVE, OCCLUSION, SCATTERING)$>

View file

@ -14,7 +14,7 @@
<@include DeferredBufferWrite.slh@> <@include DeferredBufferWrite.slh@>
<@include model/Material.slh@> <@include graphics/Material.slh@>
<@include MaterialTextures.slh@> <@include MaterialTextures.slh@>
<$declareMaterialTextures(ALBEDO, ROUGHNESS, NORMAL, _SCRIBE_NULL, EMISSIVE, OCCLUSION, SCATTERING)$> <$declareMaterialTextures(ALBEDO, ROUGHNESS, NORMAL, _SCRIBE_NULL, EMISSIVE, OCCLUSION, SCATTERING)$>

View file

@ -14,7 +14,7 @@
<@include DeferredBufferWrite.slh@> <@include DeferredBufferWrite.slh@>
<@include model/Material.slh@> <@include graphics/Material.slh@>
<@include MaterialTextures.slh@> <@include MaterialTextures.slh@>
<$declareMaterialTextures(ALBEDO, ROUGHNESS, NORMAL, METALLIC, EMISSIVE, OCCLUSION)$> <$declareMaterialTextures(ALBEDO, ROUGHNESS, NORMAL, METALLIC, EMISSIVE, OCCLUSION)$>

View file

@ -14,7 +14,7 @@
<@include DeferredBufferWrite.slh@> <@include DeferredBufferWrite.slh@>
<@include model/Material.slh@> <@include graphics/Material.slh@>
<@include MaterialTextures.slh@> <@include MaterialTextures.slh@>
<$declareMaterialTextures(ALBEDO, ROUGHNESS, NORMAL, METALLIC, EMISSIVE, OCCLUSION)$> <$declareMaterialTextures(ALBEDO, ROUGHNESS, NORMAL, METALLIC, EMISSIVE, OCCLUSION)$>

View file

@ -14,7 +14,7 @@
<@include DeferredBufferWrite.slh@> <@include DeferredBufferWrite.slh@>
<@include model/Material.slh@> <@include graphics/Material.slh@>
<@include MaterialTextures.slh@> <@include MaterialTextures.slh@>
<$declareMaterialTextures(ALBEDO, ROUGHNESS, _SCRIBE_NULL, METALLIC, EMISSIVE, OCCLUSION)$> <$declareMaterialTextures(ALBEDO, ROUGHNESS, _SCRIBE_NULL, METALLIC, EMISSIVE, OCCLUSION)$>

View file

@ -14,7 +14,7 @@
<@include DeferredBufferWrite.slh@> <@include DeferredBufferWrite.slh@>
<@include model/Material.slh@> <@include graphics/Material.slh@>
<@include MaterialTextures.slh@> <@include MaterialTextures.slh@>
<$declareMaterialTextures(ALBEDO, ROUGHNESS, _SCRIBE_NULL, METALLIC, EMISSIVE, OCCLUSION)$> <$declareMaterialTextures(ALBEDO, ROUGHNESS, _SCRIBE_NULL, METALLIC, EMISSIVE, OCCLUSION)$>

View file

@ -12,7 +12,7 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
// //
<@include model/Material.slh@> <@include graphics/Material.slh@>
<@include DeferredGlobalLight.slh@> <@include DeferredGlobalLight.slh@>

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