From 08c9dfbea7e8fc865a7ccd1e277bada34530381d Mon Sep 17 00:00:00 2001 From: Brad Hefta-Gaub Date: Sun, 12 Jan 2014 23:32:03 -0800 Subject: [PATCH] fixed windows warnings related to truncating char --- interface/src/renderer/TextureCache.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/interface/src/renderer/TextureCache.cpp b/interface/src/renderer/TextureCache.cpp index 778fb8fb12..86e5033cca 100644 --- a/interface/src/renderer/TextureCache.cpp +++ b/interface/src/renderer/TextureCache.cpp @@ -76,10 +76,10 @@ GLuint TextureCache::getPermutationNormalTextureID() { return _permutationNormalTextureID; } -const char OPAQUE_WHITE[] = { 0xFF, 0xFF, 0xFF, 0xFF }; -const char OPAQUE_BLUE[] = { 0x80, 0x80, 0xFF, 0xFF }; +const unsigned char OPAQUE_WHITE[] = { 0xFF, 0xFF, 0xFF, 0xFF }; +const unsigned char OPAQUE_BLUE[] = { 0x80, 0x80, 0xFF, 0xFF }; -static void loadSingleColorTexture(const char* color) { +static void loadSingleColorTexture(const unsigned char* color) { glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, color); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); }