From 08c95555dd281449bbbca4eaa60940b20c9e37fd Mon Sep 17 00:00:00 2001 From: David Rowe Date: Sat, 14 Mar 2015 09:47:47 -0700 Subject: [PATCH] Calculate head height based on model mesh rather than joints This fixes the problem of some head models having display names rendering through them. --- interface/src/avatar/Avatar.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/interface/src/avatar/Avatar.cpp b/interface/src/avatar/Avatar.cpp index 75d77b780a..ad5dda9f18 100644 --- a/interface/src/avatar/Avatar.cpp +++ b/interface/src/avatar/Avatar.cpp @@ -1013,7 +1013,7 @@ float Avatar::getSkeletonHeight() const { } float Avatar::getHeadHeight() const { - Extents extents = getHead()->getFaceModel().getBindExtents(); + Extents extents = getHead()->getFaceModel().getMeshExtents(); if (!extents.isEmpty()) { return extents.maximum.y - extents.minimum.y; }