mirror of
https://github.com/overte-org/overte.git
synced 2025-04-20 04:44:11 +02:00
Merge branch 'master' of https://github.com/highfidelity/hifi
This commit is contained in:
commit
08c810baad
22 changed files with 110 additions and 98 deletions
|
@ -1036,6 +1036,7 @@ function handeMenuEvent(menuItem) {
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// This function tries to find a reasonable position to place a new entity based on the camera
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// position. If a reasonable position within the world bounds can't be found, `null` will
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// be returned. The returned position will also take into account grid snapping settings.
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// FIXME - technically we should guard against very large positions too
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function getPositionToCreateEntity() {
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var distance = cameraManager.enabled ? cameraManager.zoomDistance : DEFAULT_ENTITY_DRAG_DROP_DISTANCE;
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var direction = Quat.getFront(Camera.orientation);
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@ -1043,17 +1044,21 @@ function getPositionToCreateEntity() {
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var placementPosition = Vec3.sum(Camera.position, offset);
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var cameraPosition = Camera.position;
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var HALF_TREE_SCALE = 16384;
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var cameraOutOfBounds = cameraPosition.x < 0 || cameraPosition.y < 0 || cameraPosition.z < 0;
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var placementOutOfBounds = placementPosition.x < 0 || placementPosition.y < 0 || placementPosition.z < 0;
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var cameraOutOfBounds = cameraPosition.x < -HALF_TREE_SCALE || cameraPosition.y < -HALF_TREE_SCALE ||
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cameraPosition.z < -HALF_TREE_SCALE;
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var placementOutOfBounds = placementPosition.x < -HALF_TREE_SCALE || placementPosition.y < -HALF_TREE_SCALE ||
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placementPosition.z < -HALF_TREE_SCALE;
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if (cameraOutOfBounds && placementOutOfBounds) {
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return null;
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}
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placementPosition.x = Math.max(0, placementPosition.x);
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placementPosition.y = Math.max(0, placementPosition.y);
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placementPosition.z = Math.max(0, placementPosition.z);
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placementPosition.x = Math.max(-HALF_TREE_SCALE, placementPosition.x);
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placementPosition.y = Math.max(-HALF_TREE_SCALE, placementPosition.y);
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placementPosition.z = Math.max(-HALF_TREE_SCALE, placementPosition.z);
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return placementPosition;
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}
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@ -175,8 +175,6 @@ public:
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using namespace std;
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// Starfield information
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static uint8_t THROTTLED_IDLE_TIMER_DELAY = 10;
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const qint64 MAXIMUM_CACHE_SIZE = 10 * BYTES_PER_GIGABYTES; // 10GB
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static QTimer* locationUpdateTimer = NULL;
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@ -737,6 +735,8 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
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_keyboardFocusHighlight->setVisible(false);
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}
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});
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connect(this, &Application::applicationStateChanged, this, &Application::activeChanged);
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}
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void Application::aboutToQuit() {
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@ -2108,8 +2108,11 @@ void Application::idle() {
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// Once rendering is off on another thread we should be able to have Application::idle run at start(0) in
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// perpetuity and not expect events to get backed up.
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bool isThrottled = getActiveDisplayPlugin()->isThrottled();
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static const int THROTTLED_IDLE_TIMER_DELAY = MSECS_PER_SECOND / 15;
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static const int IDLE_TIMER_DELAY_MS = 2;
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int desiredInterval = getActiveDisplayPlugin()->isThrottled() ? THROTTLED_IDLE_TIMER_DELAY : IDLE_TIMER_DELAY_MS;
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int desiredInterval = isThrottled ? THROTTLED_IDLE_TIMER_DELAY : IDLE_TIMER_DELAY_MS;
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//qDebug() << "isThrottled:" << isThrottled << "desiredInterval:" << desiredInterval;
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if (idleTimer->interval() != desiredInterval) {
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idleTimer->start(desiredInterval);
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@ -4612,6 +4615,24 @@ void Application::checkSkeleton() {
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}
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}
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bool Application::isForeground() {
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return _isForeground && !getWindow()->isMinimized();
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}
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void Application::activeChanged(Qt::ApplicationState state) {
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switch (state) {
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case Qt::ApplicationActive:
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_isForeground = true;
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break;
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case Qt::ApplicationSuspended:
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case Qt::ApplicationHidden:
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case Qt::ApplicationInactive:
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default:
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_isForeground = false;
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break;
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}
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}
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void Application::showFriendsWindow() {
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const QString FRIENDS_WINDOW_TITLE = "Add/Remove Friends";
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const QString FRIENDS_WINDOW_URL = "https://metaverse.highfidelity.com/user/friends";
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@ -4725,6 +4746,7 @@ static void addDisplayPluginToMenu(DisplayPluginPointer displayPlugin, bool acti
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}
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static QVector<QPair<QString, QString>> _currentDisplayPluginActions;
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static bool _activatingDisplayPlugin{false};
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void Application::updateDisplayMode() {
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auto menu = Menu::getInstance();
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@ -4771,7 +4793,9 @@ void Application::updateDisplayMode() {
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if (newDisplayPlugin) {
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_offscreenContext->makeCurrent();
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_activatingDisplayPlugin = true;
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newDisplayPlugin->activate();
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_activatingDisplayPlugin = false;
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_offscreenContext->makeCurrent();
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offscreenUi->resize(fromGlm(newDisplayPlugin->getRecommendedUiSize()));
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_offscreenContext->makeCurrent();
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@ -4888,14 +4912,17 @@ void Application::removeMenu(const QString& menuName) {
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void Application::addMenuItem(const QString& path, const QString& name, std::function<void(bool)> onClicked, bool checkable, bool checked, const QString& groupName) {
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auto menu = Menu::getInstance();
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MenuWrapper* parentItem = menu->getMenu(path);
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QAction* action = parentItem->addAction(name);
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QAction* action = menu->addActionToQMenuAndActionHash(parentItem, name);
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connect(action, &QAction::triggered, [=] {
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onClicked(action->isChecked());
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});
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action->setCheckable(checkable);
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action->setChecked(checked);
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_currentDisplayPluginActions.push_back({ path, name });
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_currentInputPluginActions.push_back({ path, name });
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if (_activatingDisplayPlugin) {
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_currentDisplayPluginActions.push_back({ path, name });
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} else {
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_currentInputPluginActions.push_back({ path, name });
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}
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}
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void Application::removeMenuItem(const QString& menuName, const QString& menuItem) {
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@ -291,6 +291,7 @@ public:
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virtual void unsetFullscreen(const QScreen* avoid) override;
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virtual void showDisplayPluginsTools() override;
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virtual QGLWidget* getPrimarySurface() override;
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virtual bool isForeground() override;
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void setActiveDisplayPlugin(const QString& pluginName);
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@ -476,6 +477,7 @@ private slots:
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void faceTrackerMuteToggled();
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void setCursorVisible(bool visible);
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void activeChanged(Qt::ApplicationState state);
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private:
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void resetCameras(Camera& camera, const glm::uvec2& size);
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@ -688,6 +690,7 @@ private:
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SimpleMovingAverage _simsPerSecond{10};
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int _simsPerSecondReport = 0;
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quint64 _lastSimsPerSecondUpdate = 0;
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bool _isForeground = true; // starts out assumed to be in foreground
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};
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#endif // hifi_Application_h
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@ -18,8 +18,6 @@
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#include "MainWindow.h"
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const int MSECS_PER_FRAME_WHEN_THROTTLED = 66;
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static QGLFormat& getDesiredGLFormat() {
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// Specify an OpenGL 3.3 format using the Core profile.
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// That is, no old-school fixed pipeline functionality
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@ -35,10 +33,7 @@ static QGLFormat& getDesiredGLFormat() {
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return glFormat;
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}
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GLCanvas::GLCanvas() : QGLWidget(getDesiredGLFormat()),
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_throttleRendering(false),
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_idleRenderInterval(MSECS_PER_FRAME_WHEN_THROTTLED)
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{
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GLCanvas::GLCanvas() : QGLWidget(getDesiredGLFormat()) {
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#ifdef Q_OS_LINUX
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// Cause GLCanvas::eventFilter to be called.
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// It wouldn't hurt to do this on Mac and PC too; but apparently it's only needed on linux.
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@ -46,15 +41,6 @@ GLCanvas::GLCanvas() : QGLWidget(getDesiredGLFormat()),
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#endif
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}
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void GLCanvas::stopFrameTimer() {
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_frameTimer.stop();
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}
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bool GLCanvas::isThrottleRendering() const {
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return (_throttleRendering
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|| (Application::getInstance()->getWindow()->isMinimized() && Application::getInstance()->isThrottleFPSEnabled()));
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}
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int GLCanvas::getDeviceWidth() const {
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return width() * (windowHandle() ? (float)windowHandle()->devicePixelRatio() : 1.0f);
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}
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@ -66,17 +52,17 @@ int GLCanvas::getDeviceHeight() const {
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void GLCanvas::initializeGL() {
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setAttribute(Qt::WA_AcceptTouchEvents);
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setAcceptDrops(true);
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connect(Application::getInstance(), SIGNAL(applicationStateChanged(Qt::ApplicationState)), this, SLOT(activeChanged(Qt::ApplicationState)));
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connect(&_frameTimer, SIGNAL(timeout()), this, SLOT(throttleRender()));
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// Note, we *DO NOT* want Qt to automatically swap buffers for us. This results in the "ringing" bug mentioned in WL#19514 when we're throttling the framerate.
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setAutoBufferSwap(false);
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}
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void GLCanvas::paintGL() {
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PROFILE_RANGE(__FUNCTION__);
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if (!_throttleRendering &&
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(!Application::getInstance()->getWindow()->isMinimized() || !Application::getInstance()->isThrottleFPSEnabled())) {
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// FIXME - I'm not sure why this still remains, it appears as if this GLCanvas gets a single paintGL call near
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// the beginning of the application starting up. I'm not sure if we really need to call Application::paintGL()
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// in this case, since the display plugins eventually handle all the painting
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if ((!Application::getInstance()->getWindow()->isMinimized() || !Application::getInstance()->isThrottleFPSEnabled())) {
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Application::getInstance()->paintGL();
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}
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}
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@ -85,39 +71,6 @@ void GLCanvas::resizeGL(int width, int height) {
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Application::getInstance()->resizeGL();
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}
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void GLCanvas::activeChanged(Qt::ApplicationState state) {
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switch (state) {
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case Qt::ApplicationActive:
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// If we're active, stop the frame timer and the throttle.
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_frameTimer.stop();
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_throttleRendering = false;
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break;
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case Qt::ApplicationSuspended:
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case Qt::ApplicationHidden:
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// If we're hidden or are about to suspend, don't render anything.
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_throttleRendering = false;
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_frameTimer.stop();
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break;
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default:
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// Otherwise, throttle.
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if (!_throttleRendering && !Application::getInstance()->isAboutToQuit()
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&& Application::getInstance()->isThrottleFPSEnabled()) {
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_frameTimer.start(_idleRenderInterval);
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_throttleRendering = true;
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}
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break;
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}
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}
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void GLCanvas::throttleRender() {
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_frameTimer.start(_idleRenderInterval);
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if (!Application::getInstance()->getWindow()->isMinimized()) {
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Application::getInstance()->paintGL();
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}
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}
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int updateTime = 0;
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bool GLCanvas::event(QEvent* event) {
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switch (event->type()) {
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@ -23,28 +23,18 @@ class GLCanvas : public QGLWidget {
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public:
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GLCanvas();
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void stopFrameTimer();
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bool isThrottleRendering() const;
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int getDeviceWidth() const;
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int getDeviceHeight() const;
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QSize getDeviceSize() const { return QSize(getDeviceWidth(), getDeviceHeight()); }
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protected:
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QTimer _frameTimer;
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bool _throttleRendering;
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int _idleRenderInterval;
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|
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virtual void initializeGL();
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virtual void paintGL();
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virtual void resizeGL(int width, int height);
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virtual bool event(QEvent* event);
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private slots:
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void activeChanged(Qt::ApplicationState state);
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void throttleRender();
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bool eventFilter(QObject*, QEvent* event);
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|
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};
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|
|
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@ -283,7 +283,7 @@ namespace MenuOption {
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const QString TestPing = "Test Ping";
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const QString ThirdPerson = "Third Person";
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const QString ThreePointCalibration = "3 Point Calibration";
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const QString ThrottleFPSIfNotFocus = "Throttle FPS If Not Focus";
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const QString ThrottleFPSIfNotFocus = "Throttle FPS If Not Focus"; // FIXME - this value duplicated in Basic2DWindowOpenGLDisplayPlugin.cpp
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const QString ToolWindow = "Tool Window";
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const QString TransmitterDrive = "Transmitter Drive";
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const QString TurnWithHead = "Turn using Head";
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|
|
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@ -43,11 +43,13 @@ void renderWorldBox(gpu::Batch& batch) {
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|
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auto transform = Transform{};
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batch.setModelTransform(transform);
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geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(TREE_SCALE, 0.0f, 0.0f), red);
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geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, TREE_SCALE, 0.0f), green);
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geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 0.0f, TREE_SCALE), blue);
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geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, TREE_SCALE), glm::vec3(TREE_SCALE, 0.0f, TREE_SCALE), grey);
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geometryCache->renderLine(batch, glm::vec3(TREE_SCALE, 0.0f, TREE_SCALE), glm::vec3(TREE_SCALE, 0.0f, 0.0f), grey);
|
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|
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// TODO - consider alternate rendering for negative build-able space in the domain
|
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geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(HALF_TREE_SCALE, 0.0f, 0.0f), red);
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geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, HALF_TREE_SCALE, 0.0f), green);
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geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 0.0f, HALF_TREE_SCALE), blue);
|
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geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, HALF_TREE_SCALE), glm::vec3(HALF_TREE_SCALE, 0.0f, HALF_TREE_SCALE), grey);
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geometryCache->renderLine(batch, glm::vec3(HALF_TREE_SCALE, 0.0f, HALF_TREE_SCALE), glm::vec3(HALF_TREE_SCALE, 0.0f, 0.0f), grey);
|
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|
||||
// Draw meter markers along the 3 axis to help with measuring things
|
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const float MARKER_DISTANCE = 1.0f;
|
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|
|
|
@ -34,3 +34,24 @@ void Basic2DWindowOpenGLDisplayPlugin::deactivate() {
|
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// container->removeMenu(MENU_PATH);
|
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MainWindowOpenGLDisplayPlugin::deactivate();
|
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}
|
||||
|
||||
int Basic2DWindowOpenGLDisplayPlugin::getDesiredInterval(bool isThrottled) const {
|
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static const int THROTTLED_PAINT_TIMER_DELAY = MSECS_PER_SECOND / 15;
|
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static const int PAINT_TIMER_DELAY_MS = 1;
|
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|
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return isThrottled ? THROTTLED_PAINT_TIMER_DELAY : PAINT_TIMER_DELAY_MS;
|
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}
|
||||
|
||||
bool Basic2DWindowOpenGLDisplayPlugin::isThrottled() const {
|
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static const QString ThrottleFPSIfNotFocus = "Throttle FPS If Not Focus"; // FIXME - this value duplicated in Menu.h
|
||||
|
||||
bool shouldThrottle = (!CONTAINER->isForeground() && CONTAINER->isOptionChecked(ThrottleFPSIfNotFocus));
|
||||
|
||||
if (_isThrottled != shouldThrottle) {
|
||||
int desiredInterval = getDesiredInterval(shouldThrottle);
|
||||
_timer.start(desiredInterval);
|
||||
_isThrottled = shouldThrottle;
|
||||
}
|
||||
|
||||
return shouldThrottle;
|
||||
}
|
|
@ -18,6 +18,12 @@ public:
|
|||
|
||||
virtual const QString & getName() const override;
|
||||
|
||||
virtual bool isThrottled() const override;
|
||||
|
||||
protected:
|
||||
int getDesiredInterval(bool isThrottled) const;
|
||||
mutable bool _isThrottled = false;
|
||||
|
||||
private:
|
||||
static const QString NAME;
|
||||
};
|
||||
|
|
|
@ -37,8 +37,8 @@ protected:
|
|||
virtual void doneCurrent() = 0;
|
||||
virtual void swapBuffers() = 0;
|
||||
|
||||
QTimer _timer;
|
||||
ProgramPtr _program;
|
||||
mutable QTimer _timer;
|
||||
ProgramPtr _program;
|
||||
ShapeWrapperPtr _plane;
|
||||
};
|
||||
|
||||
|
|
|
@ -25,7 +25,8 @@ AddEntityOperator::AddEntityOperator(EntityTree* tree,
|
|||
{
|
||||
// caller must have verified existence of newEntity
|
||||
assert(_newEntity);
|
||||
_newEntityBox = _newEntity->getMaximumAACube().clamp(0.0f, (float)TREE_SCALE);
|
||||
|
||||
_newEntityBox = _newEntity->getMaximumAACube().clamp((float)(-HALF_TREE_SCALE), (float)HALF_TREE_SCALE);
|
||||
}
|
||||
|
||||
bool AddEntityOperator::preRecursion(OctreeElement* element) {
|
||||
|
|
|
@ -253,7 +253,7 @@ void EntityItemPropertiesFromScriptValueHonorReadOnly(const QScriptValue &object
|
|||
|
||||
// define these inline here so the macros work
|
||||
inline void EntityItemProperties::setPosition(const glm::vec3& value)
|
||||
{ _position = glm::clamp(value, 0.0f, (float)TREE_SCALE); _positionChanged = true; }
|
||||
{ _position = glm::clamp(value, (float)-HALF_TREE_SCALE, (float)HALF_TREE_SCALE); _positionChanged = true; }
|
||||
|
||||
inline QDebug operator<<(QDebug debug, const EntityItemProperties& properties) {
|
||||
debug << "EntityItemProperties[" << "\n";
|
||||
|
|
|
@ -113,7 +113,7 @@ void EntitySimulation::sortEntitiesThatMoved() {
|
|||
// External changes to entity position/shape are expected to be sorted outside of the EntitySimulation.
|
||||
PerformanceTimer perfTimer("sortingEntities");
|
||||
MovingEntitiesOperator moveOperator(_entityTree);
|
||||
AACube domainBounds(glm::vec3(0.0f,0.0f,0.0f), (float)TREE_SCALE);
|
||||
AACube domainBounds(glm::vec3((float)-HALF_TREE_SCALE), (float)TREE_SCALE);
|
||||
SetOfEntities::iterator itemItr = _entitiesToSort.begin();
|
||||
while (itemItr != _entitiesToSort.end()) {
|
||||
EntityItemPointer entity = *itemItr;
|
||||
|
@ -195,7 +195,7 @@ void EntitySimulation::changeEntity(EntityItemPointer entity) {
|
|||
bool wasRemoved = false;
|
||||
uint32_t dirtyFlags = entity->getDirtyFlags();
|
||||
if (dirtyFlags & EntityItem::DIRTY_POSITION) {
|
||||
AACube domainBounds(glm::vec3(0.0f,0.0f,0.0f), (float)TREE_SCALE);
|
||||
AACube domainBounds(glm::vec3((float)-HALF_TREE_SCALE), (float)TREE_SCALE);
|
||||
AACube newCube = entity->getMaximumAACube();
|
||||
if (!domainBounds.touches(newCube)) {
|
||||
qCDebug(entities) << "Entity " << entity->getEntityItemID() << " moved out of domain bounds.";
|
||||
|
|
|
@ -444,14 +444,14 @@ bool EntityTreeElement::bestFitBounds(const AABox& bounds) const {
|
|||
}
|
||||
|
||||
bool EntityTreeElement::containsBounds(const glm::vec3& minPoint, const glm::vec3& maxPoint) const {
|
||||
glm::vec3 clampedMin = glm::clamp(minPoint, 0.0f, (float)TREE_SCALE);
|
||||
glm::vec3 clampedMax = glm::clamp(maxPoint, 0.0f, (float)TREE_SCALE);
|
||||
glm::vec3 clampedMin = glm::clamp(minPoint, (float)-HALF_TREE_SCALE, (float)HALF_TREE_SCALE);
|
||||
glm::vec3 clampedMax = glm::clamp(maxPoint, (float)-HALF_TREE_SCALE, (float)HALF_TREE_SCALE);
|
||||
return _cube.contains(clampedMin) && _cube.contains(clampedMax);
|
||||
}
|
||||
|
||||
bool EntityTreeElement::bestFitBounds(const glm::vec3& minPoint, const glm::vec3& maxPoint) const {
|
||||
glm::vec3 clampedMin = glm::clamp(minPoint, 0.0f, (float)TREE_SCALE);
|
||||
glm::vec3 clampedMax = glm::clamp(maxPoint, 0.0f, (float)TREE_SCALE);
|
||||
glm::vec3 clampedMin = glm::clamp(minPoint, (float)-HALF_TREE_SCALE, (float)HALF_TREE_SCALE);
|
||||
glm::vec3 clampedMax = glm::clamp(maxPoint, (float)-HALF_TREE_SCALE, (float)HALF_TREE_SCALE);
|
||||
|
||||
if (_cube.contains(clampedMin) && _cube.contains(clampedMax)) {
|
||||
|
||||
|
|
|
@ -52,7 +52,7 @@ MovingEntitiesOperator::~MovingEntitiesOperator() {
|
|||
|
||||
void MovingEntitiesOperator::addEntityToMoveList(EntityItemPointer entity, const AACube& newCube) {
|
||||
EntityTreeElement* oldContainingElement = _tree->getContainingElement(entity->getEntityItemID());
|
||||
AABox newCubeClamped = newCube.clamp(0.0f, (float)TREE_SCALE);
|
||||
AABox newCubeClamped = newCube.clamp((float)-HALF_TREE_SCALE, (float)HALF_TREE_SCALE);
|
||||
|
||||
if (_wantDebug) {
|
||||
qCDebug(entities) << "MovingEntitiesOperator::addEntityToMoveList() -----------------------------";
|
||||
|
|
|
@ -47,7 +47,7 @@ UpdateEntityOperator::UpdateEntityOperator(EntityTree* tree,
|
|||
// which can handle all potential rotations?
|
||||
// the getMaximumAACube is the relaxed form.
|
||||
_oldEntityCube = _existingEntity->getMaximumAACube();
|
||||
_oldEntityBox = _oldEntityCube.clamp(0.0f, (float)TREE_SCALE); // clamp to domain bounds
|
||||
_oldEntityBox = _oldEntityCube.clamp((float)-HALF_TREE_SCALE, (float)HALF_TREE_SCALE); // clamp to domain bounds
|
||||
|
||||
// If the old properties doesn't contain the properties required to calculate a bounding box,
|
||||
// get them from the existing entity. Registration point is required to correctly calculate
|
||||
|
@ -123,7 +123,7 @@ UpdateEntityOperator::UpdateEntityOperator(EntityTree* tree,
|
|||
}
|
||||
}
|
||||
|
||||
_newEntityBox = _newEntityCube.clamp(0.0f, (float)TREE_SCALE); // clamp to domain bounds
|
||||
_newEntityBox = _newEntityCube.clamp((float)-HALF_TREE_SCALE, (float)HALF_TREE_SCALE); // clamp to domain bounds
|
||||
|
||||
|
||||
if (_wantDebug) {
|
||||
|
|
|
@ -67,7 +67,7 @@ PacketVersion versionForPacketType(PacketType::Value packetType) {
|
|||
case EntityAdd:
|
||||
case EntityEdit:
|
||||
case EntityData:
|
||||
return VERSION_ENTITIES_POLYLINE;
|
||||
return VERSION_OCTREE_CENTERED_ORIGIN;
|
||||
case AvatarData:
|
||||
return 12;
|
||||
default:
|
||||
|
|
|
@ -142,5 +142,6 @@ const PacketVersion VERSION_ENTITIES_HAVE_SIMULATION_OWNER_AND_ACTIONS_OVER_WIRE
|
|||
const PacketVersion VERSION_ENTITIES_NEW_PROTOCOL_LAYER = 35;
|
||||
const PacketVersion VERSION_POLYVOX_TEXTURES = 36;
|
||||
const PacketVersion VERSION_ENTITIES_POLYLINE = 37;
|
||||
const PacketVersion VERSION_OCTREE_CENTERED_ORIGIN = 38;
|
||||
|
||||
#endif // hifi_PacketHeaders_h
|
|
@ -17,7 +17,8 @@
|
|||
|
||||
const quint64 CHANGE_FUDGE = 1000 * 200; // useconds of fudge in determining if we want to resend changed voxels
|
||||
|
||||
const int TREE_SCALE = 16384; // ~10 miles.. This is the number of meters of the 0.0 to 1.0 voxel universe
|
||||
const int TREE_SCALE = 32768; // ~20 miles.. This is the number of meters of the 0.0 to 1.0 voxel universe
|
||||
const int HALF_TREE_SCALE = TREE_SCALE / 2;
|
||||
|
||||
// This controls the LOD. Larger number will make smaller voxels visible at greater distance.
|
||||
const float DEFAULT_OCTREE_SIZE_SCALE = TREE_SCALE * 400.0f;
|
||||
|
|
|
@ -191,6 +191,7 @@ void OctreeElement::calculateAACube() {
|
|||
// this tells you the "size" of the voxel
|
||||
float voxelScale = (float)TREE_SCALE / powf(2.0f, numberOfThreeBitSectionsInCode(getOctalCode()));
|
||||
corner *= (float)TREE_SCALE;
|
||||
corner -= (float)HALF_TREE_SCALE;
|
||||
_cube.setBox(corner, voxelScale);
|
||||
}
|
||||
|
||||
|
@ -717,8 +718,8 @@ int OctreeElement::getMyChildContaining(const AACube& cube) const {
|
|||
}
|
||||
|
||||
// Determine which of our children the minimum and maximum corners of the cube live in...
|
||||
glm::vec3 cubeCornerMinimum = glm::clamp(cube.getCorner(), 0.0f, (float)TREE_SCALE);
|
||||
glm::vec3 cubeCornerMaximum = glm::clamp(cube.calcTopFarLeft(), 0.0f, (float)TREE_SCALE);
|
||||
glm::vec3 cubeCornerMinimum = glm::clamp(cube.getCorner(), (float)-HALF_TREE_SCALE, (float)HALF_TREE_SCALE);
|
||||
glm::vec3 cubeCornerMaximum = glm::clamp(cube.calcTopFarLeft(), (float)-HALF_TREE_SCALE, (float)HALF_TREE_SCALE);
|
||||
|
||||
if (_cube.contains(cubeCornerMinimum) && _cube.contains(cubeCornerMaximum)) {
|
||||
int childIndexCubeMinimum = getMyChildContainingPoint(cubeCornerMinimum);
|
||||
|
|
|
@ -31,7 +31,7 @@ const float DEFAULT_KEYHOLE_RADIUS = 3.0f;
|
|||
const float DEFAULT_FIELD_OF_VIEW_DEGREES = 45.0f;
|
||||
const float DEFAULT_ASPECT_RATIO = 16.0f/9.0f;
|
||||
const float DEFAULT_NEAR_CLIP = 0.08f;
|
||||
const float DEFAULT_FAR_CLIP = (float)TREE_SCALE;
|
||||
const float DEFAULT_FAR_CLIP = (float)HALF_TREE_SCALE;
|
||||
|
||||
class ViewFrustum {
|
||||
public:
|
||||
|
|
|
@ -26,4 +26,5 @@ public:
|
|||
virtual void unsetFullscreen(const QScreen* avoidScreen = nullptr) = 0;
|
||||
virtual void showDisplayPluginsTools() = 0;
|
||||
virtual QGLWidget* getPrimarySurface() = 0;
|
||||
virtual bool isForeground() = 0;
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue