next pass at seeing voxels

This commit is contained in:
ZappoMan 2014-02-26 13:55:16 -08:00
parent 1e404404c3
commit 08b7b86c3e

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//
// seeingVoxelsExample.js
// hifi
//
// Created by Brad Hefta-Gaub on 2/26/14
// Copyright (c) 2014 HighFidelity, Inc. All rights reserved.
//
// This is an example script
//
var count = 0;
var yawDirection = -1;
var yaw = 45;
var yawMax = 70;
var yawMin = 20;
var isLocal = true;
// set up our VoxelViewer with a position and orientation
var orientation = Quat.fromPitchYawRoll(0, yaw, 0);
if (isLocal) {
MyAvatar.position = {x: 10, y: 0, z: 10};
MyAvatar.orientation = orientation;
} else {
VoxelViewer.setPosition({x: 10, y: 0, z: 10});
VoxelViewer.setOrientation(orientation);
VoxelViewer.queryOctree();
Agent.isAvatar = true;
}
function keepLooking() {
//print("count =" + count);
count++;
if (count % 10 == 0) {
yaw += yawDirection;
orientation = Quat.fromPitchYawRoll(0, yaw, 0);
if (yaw > yawMax || yaw < yawMin) {
yawDirection = yawDirection * -1;
}
print("calling VoxelViewer.queryOctree()... count=" + count + " yaw=" + yaw);
if (isLocal) {
MyAvatar.orientation = orientation;
} else {
VoxelViewer.setOrientation(orientation);
VoxelViewer.queryOctree();
}
}
}
function scriptEnding() {
print("SCRIPT ENDNG!!!\n");
}
// register the call back so it fires before each data send
Script.willSendVisualDataCallback.connect(keepLooking);
// register our scriptEnding callback
Script.scriptEnding.connect(scriptEnding);