diff --git a/scripts/system/bubble.js b/scripts/system/bubble.js
index 7772a52187..6c5714ee07 100644
--- a/scripts/system/bubble.js
+++ b/scripts/system/bubble.js
@@ -28,7 +28,7 @@
         dimensions: { x: 1.0, y: 0.75, z: 1.0 },
         position: { x: MyAvatar.position.x, y: -MyAvatar.scale * 2 + MyAvatar.position.y + MyAvatar.scale * BUBBLE_HEIGHT_SCALE, z: MyAvatar.position.z },
         //rotation: Quat.fromPitchYawRollDegrees(MyAvatar.bodyPitch, 0, MyAvatar.bodyRoll),
-		rotation: Quat.multiply(MyAvatar.orientation, Quat.fromVec3Degrees({x: 0.0, y: 180.0, z: 0.0})),
+        rotation: Quat.multiply(MyAvatar.orientation, Quat.fromVec3Degrees({x: 0.0, y: 180.0, z: 0.0})),
         scale: { x: 2 * MyAvatar.sensorToWorldScale, y: MyAvatar.scale * 0.5 + 0.2 * MyAvatar.sensorToWorldScale, z: 2 * MyAvatar.sensorToWorldScale },
         visible: false,
         ignoreRayIntersection: true
@@ -64,16 +64,16 @@
 
         Overlays.editOverlay(bubbleOverlay, {
             position: { 
-			    x: MyAvatar.position.x, 
-				y: -MyAvatar.scale * 2 + MyAvatar.position.y + MyAvatar.scale * BUBBLE_HEIGHT_SCALE, 
-				z: MyAvatar.position.z 
-			},
+                x: MyAvatar.position.x, 
+                y: -MyAvatar.scale * 2 + MyAvatar.position.y + MyAvatar.scale * BUBBLE_HEIGHT_SCALE, 
+                z: MyAvatar.position.z 
+            },
             rotation: Quat.multiply(MyAvatar.orientation, Quat.fromVec3Degrees({x: 0.0, y: 180.0, z: 0.0})),
             scale: { 
-			    x: 2 * MyAvatar.sensorToWorldScale, 
-				y: MyAvatar.scale * 0.5 + 0.2 * MyAvatar.sensorToWorldScale, 
-				z: 2 * MyAvatar.sensorToWorldScale 
-			},
+                x: 2 * MyAvatar.sensorToWorldScale, 
+                y: MyAvatar.scale * 0.5 + 0.2 * MyAvatar.sensorToWorldScale, 
+                z: 2 * MyAvatar.sensorToWorldScale 
+            },
             visible: true
         });
         bubbleOverlayTimestamp = Date.now();
@@ -115,7 +115,7 @@
                         z: MyAvatar.position.z
                     },
                     rotation: Quat.multiply(MyAvatar.orientation, Quat.fromVec3Degrees({x: 0.0, y: 180.0, z: 0.0})),
-        			scale: {
+                    scale: {
                         x: 2 * MyAvatar.sensorToWorldScale,
                         y: ((1 - ((BUBBLE_RAISE_ANIMATION_DURATION_MS - delay) / BUBBLE_RAISE_ANIMATION_DURATION_MS)) * MyAvatar.scale * 0.5 + 0.2 * MyAvatar.sensorToWorldScale),
                         z: 2 * MyAvatar.sensorToWorldScale
@@ -130,7 +130,7 @@
                         z: MyAvatar.position.z
                     },
                     rotation: Quat.multiply(MyAvatar.orientation, Quat.fromVec3Degrees({x: 0.0, y: 180.0, z: 0.0})),
-        			scale: {
+                    scale: {
                         x: 2 * MyAvatar.sensorToWorldScale,
                         y: MyAvatar.scale * 0.5 + 0.2 * MyAvatar.sensorToWorldScale,
                         z: 2 * MyAvatar.sensorToWorldScale