From 07aee1ef689a3db6c2d1ccb9b120d218a1049448 Mon Sep 17 00:00:00 2001 From: Brad Davis Date: Sun, 28 Jan 2018 14:55:28 -0800 Subject: [PATCH] Ensure the fragment normal is noramlized --- libraries/render-utils/src/forward_model.slf | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/libraries/render-utils/src/forward_model.slf b/libraries/render-utils/src/forward_model.slf index 65556e2939..d01d729bac 100644 --- a/libraries/render-utils/src/forward_model.slf +++ b/libraries/render-utils/src/forward_model.slf @@ -67,7 +67,8 @@ void main(void) { TransformCamera cam = getTransformCamera(); vec3 fragNormal; <$transformEyeToWorldDir(cam, _normal, fragNormal)$> - + fragNormal = normalize(fragNormal); + vec4 color = vec4(evalSkyboxGlobalColor( cam._viewInverse, 1.0, @@ -80,7 +81,5 @@ void main(void) { roughness), opacity); color.rgb += emissive * isEmissiveEnabled(); - -// _fragColor = vec4(albedo, opacity); _fragColor = color; }