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abstract DiffTraversal out of EntityTreeSendThread
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parent
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commit
0758b60afc
6 changed files with 366 additions and 276 deletions
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@ -14,7 +14,7 @@
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const float DO_NOT_SEND = -1.0e-6f;
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void ConicalView::set(const ViewFrustum& viewFrustum) {
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// The ConicalView has two parts: a central sphere (same as ViewFrustm) and a circular cone that bounds the frustum part.
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// The ConicalView has two parts: a central sphere (same as ViewFrustum) and a circular cone that bounds the frustum part.
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// Why? Because approximate intersection tests are much faster to compute for a cone than for a frustum.
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_position = viewFrustum.getPosition();
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_direction = viewFrustum.getDirection();
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@ -72,109 +72,3 @@ float PrioritizedEntity::updatePriority(const ConicalView& conicalView) {
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}
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return _priority;
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}
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TraversalWaypoint::TraversalWaypoint(EntityTreeElementPointer& element) : _nextIndex(0) {
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assert(element);
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_weakElement = element;
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}
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void TraversalWaypoint::getNextVisibleElementFirstTime(VisibleElement& next, const ViewFrustum& view) {
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// TODO: add LOD culling of elements
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// NOTE: no need to set next.intersection in the "FirstTime" context
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if (_nextIndex == -1) {
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// only get here for the root TraversalWaypoint at the very beginning of traversal
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// safe to assume this element intersects view
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++_nextIndex;
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next.element = _weakElement.lock();
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return;
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} else if (_nextIndex < NUMBER_OF_CHILDREN) {
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EntityTreeElementPointer element = _weakElement.lock();
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if (element) {
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while (_nextIndex < NUMBER_OF_CHILDREN) {
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EntityTreeElementPointer nextElement = element->getChildAtIndex(_nextIndex);
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++_nextIndex;
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if (nextElement && view.cubeIntersectsKeyhole(nextElement->getAACube())) {
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next.element = nextElement;
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return;
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}
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}
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}
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}
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next.element.reset();
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}
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void TraversalWaypoint::getNextVisibleElementAgain(VisibleElement& next, const ViewFrustum& view, uint64_t lastTime) {
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// TODO: add LOD culling of elements
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if (_nextIndex == -1) {
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// only get here for the root TraversalWaypoint at the very beginning of traversal
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// safe to assume this element intersects view
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++_nextIndex;
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EntityTreeElementPointer element = _weakElement.lock();
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// root case is special: its intersection is always INTERSECT
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// and we can skip it if the content hasn't changed
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if (element->getLastChangedContent() > lastTime) {
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next.element = element;
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next.intersection = ViewFrustum::INTERSECT;
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return;
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}
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}
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if (_nextIndex < NUMBER_OF_CHILDREN) {
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EntityTreeElementPointer element = _weakElement.lock();
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if (element) {
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while (_nextIndex < NUMBER_OF_CHILDREN) {
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EntityTreeElementPointer nextElement = element->getChildAtIndex(_nextIndex);
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++_nextIndex;
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if (nextElement && nextElement->getLastChanged() > lastTime) {
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ViewFrustum::intersection intersection = view.calculateCubeKeyholeIntersection(nextElement->getAACube());
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if (intersection != ViewFrustum::OUTSIDE) {
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next.element = nextElement;
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next.intersection = intersection;
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return;
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}
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}
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}
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}
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}
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next.element.reset();
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next.intersection = ViewFrustum::OUTSIDE;
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}
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void TraversalWaypoint::getNextVisibleElementDifferential(VisibleElement& next,
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const ViewFrustum& view, const ViewFrustum& lastView, uint64_t lastTime) {
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// TODO: add LOD culling of elements
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if (_nextIndex == -1) {
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// only get here for the root TraversalWaypoint at the very beginning of traversal
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// safe to assume this element intersects view
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++_nextIndex;
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EntityTreeElementPointer element = _weakElement.lock();
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// root case is special: its intersection is always INTERSECT
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// and we can skip it if the content hasn't changed
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if (element->getLastChangedContent() > lastTime) {
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next.element = element;
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next.intersection = ViewFrustum::INTERSECT;
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return;
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}
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}
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if (_nextIndex < NUMBER_OF_CHILDREN) {
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EntityTreeElementPointer element = _weakElement.lock();
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if (element) {
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while (_nextIndex < NUMBER_OF_CHILDREN) {
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EntityTreeElementPointer nextElement = element->getChildAtIndex(_nextIndex);
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++_nextIndex;
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if (nextElement) {
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AACube cube = nextElement->getAACube();
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// NOTE: for differential case next.intersection is against the _completedView
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ViewFrustum::intersection intersection = lastView.calculateCubeKeyholeIntersection(cube);
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if ( lastView.calculateCubeKeyholeIntersection(cube) != ViewFrustum::OUTSIDE &&
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!(intersection == ViewFrustum::INSIDE && nextElement->getLastChanged() < lastTime)) {
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next.element = nextElement;
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next.intersection = intersection;
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return;
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}
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}
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}
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}
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}
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next.element.reset();
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next.intersection = ViewFrustum::OUTSIDE;
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}
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@ -15,8 +15,7 @@
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#include <queue>
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#include <AACube.h>
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#include "EntityTreeElement.h"
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#include <EntityTreeElement.h>
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const float SQRT_TWO_OVER_TWO = 0.7071067811865f;
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const float DEFAULT_VIEW_RADIUS = 10.0f;
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@ -56,31 +55,6 @@ private:
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float _priority;
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};
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// VisibleElement is a struct identifying an element and how it intersected the view.
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// The intersection is used to optimize culling entities from the sendQueue.
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class VisibleElement {
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public:
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EntityTreeElementPointer element;
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ViewFrustum::intersection intersection { ViewFrustum::OUTSIDE };
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};
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// TraversalWaypoint is an bookmark in a "path" of waypoints during a traversal.
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class TraversalWaypoint {
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public:
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TraversalWaypoint(EntityTreeElementPointer& element);
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void getNextVisibleElementFirstTime(VisibleElement& next, const ViewFrustum& view);
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void getNextVisibleElementAgain(VisibleElement& next, const ViewFrustum& view, uint64_t lastTime);
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void getNextVisibleElementDifferential(VisibleElement& next, const ViewFrustum& view, const ViewFrustum& lastView, uint64_t lastTime);
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int8_t getNextIndex() const { return _nextIndex; }
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void initRootNextIndex() { _nextIndex = -1; }
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protected:
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EntityTreeElementWeakPointer _weakElement;
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int8_t _nextIndex;
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};
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using EntityPriorityQueue = std::priority_queue< PrioritizedEntity, std::vector<PrioritizedEntity>, PrioritizedEntity::Compare >;
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#endif // hifi_EntityPriorityQueue_h
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@ -10,19 +10,12 @@
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//
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#include "EntityTreeSendThread.h"
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#include <iostream> // adebug
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#include <EntityNodeData.h>
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#include <EntityTypes.h>
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#include "EntityServer.h"
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EntityTreeSendThread::EntityTreeSendThread(OctreeServer* myServer, const SharedNodePointer& node)
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: OctreeSendThread(myServer, node) {
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const int32_t MIN_PATH_DEPTH = 16;
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_traversalPath.reserve(MIN_PATH_DEPTH);
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}
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void EntityTreeSendThread::preDistributionProcessing() {
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auto node = _node.toStrongRef();
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auto nodeData = static_cast<EntityNodeData*>(node->getLinkedData());
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@ -90,14 +83,14 @@ void EntityTreeSendThread::preDistributionProcessing() {
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void EntityTreeSendThread::traverseTreeAndSendContents(SharedNodePointer node, OctreeQueryNode* nodeData,
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bool viewFrustumChanged, bool isFullScene) {
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// BEGIN EXPERIMENTAL DIFFERENTIAL TRAVERSAL
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{
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// DEBUG HACK: trigger traversal (Again) every so often
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const uint64_t TRAVERSE_AGAIN_PERIOD = 2 * USECS_PER_SECOND;
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if (!viewFrustumChanged && usecTimestampNow() > _startOfCompletedTraversal + TRAVERSE_AGAIN_PERIOD) {
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viewFrustumChanged = true;
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}
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}
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if (nodeData->getUsesFrustum()) {
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{
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// DEBUG HACK: trigger traversal (Again) every so often
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const uint64_t TRAVERSE_AGAIN_PERIOD = 4 * USECS_PER_SECOND;
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if (!viewFrustumChanged && usecTimestampNow() > _traversal.getStartOfCompletedTraversal() + TRAVERSE_AGAIN_PERIOD) {
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viewFrustumChanged = true;
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}
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}
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if (viewFrustumChanged) {
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ViewFrustum viewFrustum;
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nodeData->copyCurrentViewFrustum(viewFrustum);
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@ -105,28 +98,14 @@ void EntityTreeSendThread::traverseTreeAndSendContents(SharedNodePointer node, O
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startNewTraversal(viewFrustum, root);
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}
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}
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if (!_traversalPath.empty()) {
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if (!_traversal.finished()) {
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uint64_t startTime = usecTimestampNow();
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uint64_t now = startTime;
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VisibleElement next;
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getNextVisibleElement(next);
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while (next.element) {
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if (next.element->hasContent()) {
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_scanNextElementCallback(next);
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}
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const uint64_t TIME_BUDGET = 100000; // usec
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_traversal.traverse(TIME_BUDGET);
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// TODO: pick a reasonable budget for each partial traversal
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const uint64_t PARTIAL_TRAVERSAL_TIME_BUDGET = 100000; // usec
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now = usecTimestampNow();
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if (now - startTime > PARTIAL_TRAVERSAL_TIME_BUDGET) {
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break;
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}
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getNextVisibleElement(next);
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}
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uint64_t dt = now - startTime;
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std::cout << "adebug traversal complete " << " Q.size = " << _sendQueue.size() << " dt = " << dt << std::endl; // adebug
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uint64_t dt = usecTimestampNow() - startTime;
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std::cout << "adebug traversal complete " << " Q.size = " << _sendQueue.size() << " dt = " << dt << std::endl; // adebug
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}
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if (!_sendQueue.empty()) {
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// print what needs to be sent
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PrioritizedEntity entry = _sendQueue.top();
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EntityItemPointer entity = entry.getEntity();
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if (entity) {
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std::cout << "adebug '" << entity->getName().toStdString() << "'"
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<< " : " << entry.getPriority() << std::endl; // adebug
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std::cout << "adebug send '" << entity->getName().toStdString() << "'" << " : " << entry.getPriority() << std::endl; // adebug
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}
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_sendQueue.pop();
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std::cout << "adebug" << std::endl; // adebug
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}
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}
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// END EXPERIMENTAL DIFFERENTIAL TRAVERSAL
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@ -195,39 +172,29 @@ bool EntityTreeSendThread::addDescendantsToExtraFlaggedEntities(const QUuid& fil
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return hasNewChild || hasNewDescendants;
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}
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void EntityTreeSendThread::startNewTraversal(const ViewFrustum& viewFrustum, EntityTreeElementPointer root) {
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void EntityTreeSendThread::startNewTraversal(const ViewFrustum& view, EntityTreeElementPointer root) {
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DiffTraversal::Type type = _traversal.prepareNewTraversal(view, root);
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// there are three types of traversal:
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//
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// (1) FirstTime = at login --> find everything in view
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// (2) Again = view hasn't changed --> find what has changed since last complete traversal
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// (2) Repeat = view hasn't changed --> find what has changed since last complete traversal
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// (3) Differential = view has changed --> find what has changed or in new view but not old
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//
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// For each traversal type we define two callback lambdas:
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//
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// _getNextVisibleElementCallback = identifies elements that need to be traversed,i
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// updates VisibleElement ref argument with pointer-to-element and view-intersection
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// (INSIDE, INTERSECT, or OUTSIDE)
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//
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// _scanNextElementCallback = identifies entities that need to be appended to _sendQueue
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// The "scanCallback" we provide to the traversal depends on the type:
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//
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// The _conicalView is updated here as a cached view approximation used by the lambdas for efficient
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// computation of entity sorting priorities.
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//
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if (_startOfCompletedTraversal == 0) {
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// first time
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_currentView = viewFrustum;
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_conicalView.set(_currentView);
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_conicalView.set(_traversal.getCurrentView());
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_getNextVisibleElementCallback = [&](VisibleElement& next) {
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_traversalPath.back().getNextVisibleElementFirstTime(next, _currentView);
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};
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_scanNextElementCallback = [&](VisibleElement& next) {
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switch (type) {
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case DiffTraversal::First:
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_traversal.setScanCallback([&] (DiffTraversal::VisibleElement& next) {
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next.element->forEachEntity([&](EntityItemPointer entity) {
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bool success = false;
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AACube cube = entity->getQueryAACube(success);
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if (success) {
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if (_currentView.cubeIntersectsKeyhole(cube)) {
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if (_traversal.getCurrentView().cubeIntersectsKeyhole(cube)) {
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float priority = _conicalView.computePriority(cube);
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_sendQueue.push(PrioritizedEntity(entity, priority));
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}
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@ -236,21 +203,18 @@ void EntityTreeSendThread::startNewTraversal(const ViewFrustum& viewFrustum, Ent
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_sendQueue.push(PrioritizedEntity(entity, WHEN_IN_DOUBT_PRIORITY));
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}
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});
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};
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} else if (_currentView.isVerySimilar(viewFrustum)) {
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// again
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_getNextVisibleElementCallback = [&](VisibleElement& next) {
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_traversalPath.back().getNextVisibleElementAgain(next, _currentView, _startOfCompletedTraversal);
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};
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_scanNextElementCallback = [&](VisibleElement& next) {
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if (next.element->getLastChangedContent() > _startOfCompletedTraversal) {
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});
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break;
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case DiffTraversal::Repeat:
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_traversal.setScanCallback([&] (DiffTraversal::VisibleElement& next) {
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if (next.element->getLastChangedContent() > _traversal.getStartOfCompletedTraversal()) {
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uint64_t timestamp = _traversal.getStartOfCompletedTraversal();
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next.element->forEachEntity([&](EntityItemPointer entity) {
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if (entity->getLastEdited() > _startOfCompletedTraversal) {
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if (entity->getLastEdited() > timestamp) {
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bool success = false;
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AACube cube = entity->getQueryAACube(success);
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if (success) {
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if (next.intersection == ViewFrustum::INSIDE || _currentView.cubeIntersectsKeyhole(cube)) {
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if (next.intersection == ViewFrustum::INSIDE || _traversal.getCurrentView().cubeIntersectsKeyhole(cube)) {
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float priority = _conicalView.computePriority(cube);
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_sendQueue.push(PrioritizedEntity(entity, priority));
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}
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}
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});
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}
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};
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} else {
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// differential
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_currentView = viewFrustum;
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_conicalView.set(_currentView);
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_getNextVisibleElementCallback = [&](VisibleElement& next) {
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_traversalPath.back().getNextVisibleElementDifferential(next, _currentView, _completedView, _startOfCompletedTraversal);
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};
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_scanNextElementCallback = [&](VisibleElement& next) {
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// NOTE: for differential case next.intersection is against _completedView not _currentView
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if (next.element->getLastChangedContent() > _startOfCompletedTraversal || next.intersection != ViewFrustum::INSIDE) {
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});
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break;
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case DiffTraversal::Differential:
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_traversal.setScanCallback([&] (DiffTraversal::VisibleElement& next) {
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// NOTE: for Differential case: next.intersection is against completedView not currentView
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uint64_t timestamp = _traversal.getStartOfCompletedTraversal();
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if (next.element->getLastChangedContent() > timestamp || next.intersection != ViewFrustum::INSIDE) {
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next.element->forEachEntity([&](EntityItemPointer entity) {
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bool success = false;
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AACube cube = entity->getQueryAACube(success);
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if (success) {
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if (_currentView.cubeIntersectsKeyhole(cube) &&
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(entity->getLastEdited() > _startOfCompletedTraversal ||
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!_completedView.cubeIntersectsKeyhole(cube))) {
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if (_traversal.getCurrentView().cubeIntersectsKeyhole(cube) &&
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(entity->getLastEdited() > timestamp ||
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!_traversal.getCompletedView().cubeIntersectsKeyhole(cube))) {
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float priority = _conicalView.computePriority(cube);
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_sendQueue.push(PrioritizedEntity(entity, priority));
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}
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}
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});
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}
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};
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}
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_traversalPath.clear();
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assert(root);
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_traversalPath.push_back(TraversalWaypoint(root));
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// set root fork's index such that root element returned at getNextElement()
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_traversalPath.back().initRootNextIndex();
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_startOfCurrentTraversal = usecTimestampNow();
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}
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void EntityTreeSendThread::getNextVisibleElement(VisibleElement& next) {
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if (_traversalPath.empty()) {
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next.element.reset();
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next.intersection = ViewFrustum::OUTSIDE;
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return;
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}
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_getNextVisibleElementCallback(next);
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if (next.element) {
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int8_t nextIndex = _traversalPath.back().getNextIndex();
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if (nextIndex > 0) {
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// next.element needs to be added to the path
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_traversalPath.push_back(TraversalWaypoint(next.element));
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}
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} else {
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// we're done at this level
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while (!next.element) {
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// pop one level
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_traversalPath.pop_back();
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if (_traversalPath.empty()) {
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// we've traversed the entire tree
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_completedView = _currentView;
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_startOfCompletedTraversal = _startOfCurrentTraversal;
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return;
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}
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// keep looking for next
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_getNextVisibleElementCallback(next);
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if (next.element) {
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// we've descended one level so add it to the path
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_traversalPath.push_back(TraversalWaypoint(next.element));
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}
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}
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});
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break;
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}
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}
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// DEBUG method: delete later
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void EntityTreeSendThread::dump() const {
|
||||
for (size_t i = 0; i < _traversalPath.size(); ++i) {
|
||||
std::cout << (int32_t)(_traversalPath[i].getNextIndex()) << "-->";
|
||||
}
|
||||
}
|
||||
|
|
|
@ -14,6 +14,8 @@
|
|||
|
||||
#include "../octree/OctreeSendThread.h"
|
||||
|
||||
#include <DiffTraversal.h>
|
||||
|
||||
#include "EntityPriorityQueue.h"
|
||||
|
||||
class EntityNodeData;
|
||||
|
@ -22,7 +24,7 @@ class EntityItem;
|
|||
class EntityTreeSendThread : public OctreeSendThread {
|
||||
|
||||
public:
|
||||
EntityTreeSendThread(OctreeServer* myServer, const SharedNodePointer& node);
|
||||
EntityTreeSendThread(OctreeServer* myServer, const SharedNodePointer& node) : OctreeSendThread(myServer, node) { }
|
||||
|
||||
protected:
|
||||
void preDistributionProcessing() override;
|
||||
|
@ -35,18 +37,10 @@ private:
|
|||
bool addDescendantsToExtraFlaggedEntities(const QUuid& filteredEntityID, EntityItem& entityItem, EntityNodeData& nodeData);
|
||||
|
||||
void startNewTraversal(const ViewFrustum& viewFrustum, EntityTreeElementPointer root);
|
||||
void getNextVisibleElement(VisibleElement& element);
|
||||
void dump() const; // DEBUG method, delete later
|
||||
|
||||
DiffTraversal _traversal;
|
||||
EntityPriorityQueue _sendQueue;
|
||||
ViewFrustum _currentView;
|
||||
ViewFrustum _completedView;
|
||||
ConicalView _conicalView; // optimized view for fast priority calculations
|
||||
std::vector<TraversalWaypoint> _traversalPath;
|
||||
std::function<void (VisibleElement&)> _getNextVisibleElementCallback { nullptr };
|
||||
std::function<void (VisibleElement&)> _scanNextElementCallback { nullptr };
|
||||
uint64_t _startOfCompletedTraversal { 0 };
|
||||
uint64_t _startOfCurrentTraversal { 0 };
|
||||
ConicalView _conicalView; // cached optimized view for fast priority calculations
|
||||
};
|
||||
|
||||
#endif // hifi_EntityTreeSendThread_h
|
||||
|
|
239
libraries/entities/src/DiffTraversal.cpp
Normal file
239
libraries/entities/src/DiffTraversal.cpp
Normal file
|
@ -0,0 +1,239 @@
|
|||
//
|
||||
// DiffTraversal.cpp
|
||||
// assignment-client/src/entities
|
||||
//
|
||||
// Created by Andrew Meadows 2017.08.08
|
||||
// Copyright 2017 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include "DiffTraversal.h"
|
||||
|
||||
DiffTraversal::Waypoint::Waypoint(EntityTreeElementPointer& element) : _nextIndex(0) {
|
||||
assert(element);
|
||||
_weakElement = element;
|
||||
}
|
||||
|
||||
void DiffTraversal::Waypoint::getNextVisibleElementFirstTime(DiffTraversal::VisibleElement& next, const ViewFrustum& view) {
|
||||
// TODO: add LOD culling of elements
|
||||
// NOTE: no need to set next.intersection in the "FirstTime" context
|
||||
if (_nextIndex == -1) {
|
||||
// only get here for the root Waypoint at the very beginning of traversal
|
||||
// safe to assume this element intersects view
|
||||
++_nextIndex;
|
||||
next.element = _weakElement.lock();
|
||||
return;
|
||||
} else if (_nextIndex < NUMBER_OF_CHILDREN) {
|
||||
EntityTreeElementPointer element = _weakElement.lock();
|
||||
if (element) {
|
||||
while (_nextIndex < NUMBER_OF_CHILDREN) {
|
||||
EntityTreeElementPointer nextElement = element->getChildAtIndex(_nextIndex);
|
||||
++_nextIndex;
|
||||
if (nextElement && view.cubeIntersectsKeyhole(nextElement->getAACube())) {
|
||||
next.element = nextElement;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
next.element.reset();
|
||||
}
|
||||
|
||||
void DiffTraversal::Waypoint::getNextVisibleElementRepeat(DiffTraversal::VisibleElement& next, const ViewFrustum& view, uint64_t lastTime) {
|
||||
// TODO: add LOD culling of elements
|
||||
if (_nextIndex == -1) {
|
||||
// only get here for the root Waypoint at the very beginning of traversal
|
||||
// safe to assume this element intersects view
|
||||
++_nextIndex;
|
||||
EntityTreeElementPointer element = _weakElement.lock();
|
||||
// root case is special: its intersection is always INTERSECT
|
||||
// and we can skip it if the content hasn't changed
|
||||
if (element->getLastChangedContent() > lastTime) {
|
||||
next.element = element;
|
||||
next.intersection = ViewFrustum::INTERSECT;
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (_nextIndex < NUMBER_OF_CHILDREN) {
|
||||
EntityTreeElementPointer element = _weakElement.lock();
|
||||
if (element) {
|
||||
while (_nextIndex < NUMBER_OF_CHILDREN) {
|
||||
EntityTreeElementPointer nextElement = element->getChildAtIndex(_nextIndex);
|
||||
++_nextIndex;
|
||||
if (nextElement && nextElement->getLastChanged() > lastTime) {
|
||||
ViewFrustum::intersection intersection = view.calculateCubeKeyholeIntersection(nextElement->getAACube());
|
||||
if (intersection != ViewFrustum::OUTSIDE) {
|
||||
next.element = nextElement;
|
||||
next.intersection = intersection;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
next.element.reset();
|
||||
next.intersection = ViewFrustum::OUTSIDE;
|
||||
}
|
||||
|
||||
DiffTraversal::DiffTraversal() {
|
||||
const int32_t MIN_PATH_DEPTH = 16;
|
||||
_path.reserve(MIN_PATH_DEPTH);
|
||||
}
|
||||
|
||||
void DiffTraversal::Waypoint::getNextVisibleElementDifferential(DiffTraversal::VisibleElement& next,
|
||||
const ViewFrustum& view, const ViewFrustum& lastView, uint64_t lastTime) {
|
||||
// TODO: add LOD culling of elements
|
||||
if (_nextIndex == -1) {
|
||||
// only get here for the root Waypoint at the very beginning of traversal
|
||||
// safe to assume this element intersects view
|
||||
++_nextIndex;
|
||||
EntityTreeElementPointer element = _weakElement.lock();
|
||||
// root case is special: its intersection is always INTERSECT
|
||||
// and we can skip it if the content hasn't changed
|
||||
if (element->getLastChangedContent() > lastTime) {
|
||||
next.element = element;
|
||||
next.intersection = ViewFrustum::INTERSECT;
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (_nextIndex < NUMBER_OF_CHILDREN) {
|
||||
EntityTreeElementPointer element = _weakElement.lock();
|
||||
if (element) {
|
||||
while (_nextIndex < NUMBER_OF_CHILDREN) {
|
||||
EntityTreeElementPointer nextElement = element->getChildAtIndex(_nextIndex);
|
||||
++_nextIndex;
|
||||
if (nextElement) {
|
||||
AACube cube = nextElement->getAACube();
|
||||
// NOTE: for differential case next.intersection is against the _completedView
|
||||
ViewFrustum::intersection intersection = lastView.calculateCubeKeyholeIntersection(cube);
|
||||
if ( lastView.calculateCubeKeyholeIntersection(cube) != ViewFrustum::OUTSIDE &&
|
||||
!(intersection == ViewFrustum::INSIDE && nextElement->getLastChanged() < lastTime)) {
|
||||
next.element = nextElement;
|
||||
next.intersection = intersection;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
next.element.reset();
|
||||
next.intersection = ViewFrustum::OUTSIDE;
|
||||
}
|
||||
|
||||
DiffTraversal::Type DiffTraversal::prepareNewTraversal(const ViewFrustum& viewFrustum, EntityTreeElementPointer root) {
|
||||
// there are three types of traversal:
|
||||
//
|
||||
// (1) First = fresh view --> find all elements in view
|
||||
// (2) Repeat = view hasn't changed --> find elements changed since last complete traversal
|
||||
// (3) Differential = view has changed --> find elements changed or in new view but not old
|
||||
//
|
||||
// For each traversal type we define assign the appropriate _getNextVisibleElementCallback
|
||||
//
|
||||
// _getNextVisibleElementCallback = identifies elements that need to be traversed,
|
||||
// updates VisibleElement ref argument with pointer-to-element and view-intersection
|
||||
// (INSIDE, INTERSECT, or OUTSIDE)
|
||||
//
|
||||
// External code should update the _scanElementCallback after calling prepareNewTraversal
|
||||
//
|
||||
|
||||
Type type = Type::First;
|
||||
if (_startOfCompletedTraversal == 0) {
|
||||
// first time
|
||||
_currentView = viewFrustum;
|
||||
_getNextVisibleElementCallback = [&](DiffTraversal::VisibleElement& next) {
|
||||
_path.back().getNextVisibleElementFirstTime(next, _currentView);
|
||||
};
|
||||
} else if (_currentView.isVerySimilar(viewFrustum)) {
|
||||
// again
|
||||
_getNextVisibleElementCallback = [&](DiffTraversal::VisibleElement& next) {
|
||||
_path.back().getNextVisibleElementRepeat(next, _currentView, _startOfCompletedTraversal);
|
||||
};
|
||||
type = Type::Repeat;
|
||||
} else {
|
||||
// differential
|
||||
_currentView = viewFrustum;
|
||||
_getNextVisibleElementCallback = [&](DiffTraversal::VisibleElement& next) {
|
||||
_path.back().getNextVisibleElementDifferential(next, _currentView, _completedView, _startOfCompletedTraversal);
|
||||
};
|
||||
type = Type::Differential;
|
||||
}
|
||||
|
||||
assert(root);
|
||||
_path.clear();
|
||||
_path.push_back(DiffTraversal::Waypoint(root));
|
||||
// set root fork's index such that root element returned at getNextElement()
|
||||
_path.back().initRootNextIndex();
|
||||
_startOfCurrentTraversal = usecTimestampNow();
|
||||
|
||||
return type;
|
||||
}
|
||||
|
||||
void DiffTraversal::getNextVisibleElement(DiffTraversal::VisibleElement& next) {
|
||||
if (_path.empty()) {
|
||||
next.element.reset();
|
||||
next.intersection = ViewFrustum::OUTSIDE;
|
||||
return;
|
||||
}
|
||||
_getNextVisibleElementCallback(next);
|
||||
if (next.element) {
|
||||
int8_t nextIndex = _path.back().getNextIndex();
|
||||
if (nextIndex > 0) {
|
||||
// next.element needs to be added to the path
|
||||
_path.push_back(DiffTraversal::Waypoint(next.element));
|
||||
}
|
||||
} else {
|
||||
// we're done at this level
|
||||
while (!next.element) {
|
||||
// pop one level
|
||||
_path.pop_back();
|
||||
if (_path.empty()) {
|
||||
// we've traversed the entire tree
|
||||
_completedView = _currentView;
|
||||
_startOfCompletedTraversal = _startOfCurrentTraversal;
|
||||
return;
|
||||
}
|
||||
// keep looking for next
|
||||
_getNextVisibleElementCallback(next);
|
||||
if (next.element) {
|
||||
// we've descended one level so add it to the path
|
||||
_path.push_back(DiffTraversal::Waypoint(next.element));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DiffTraversal::setScanCallback(std::function<void (DiffTraversal::VisibleElement&)> cb) {
|
||||
if (!cb) {
|
||||
_scanElementCallback = [](DiffTraversal::VisibleElement& a){};
|
||||
} else {
|
||||
_scanElementCallback = cb;
|
||||
}
|
||||
}
|
||||
|
||||
// DEBUG method: delete later
|
||||
std::ostream& operator<<(std::ostream& s, const DiffTraversal& traversal) {
|
||||
for (size_t i = 0; i < traversal._path.size(); ++i) {
|
||||
s << (int32_t)(traversal._path[i].getNextIndex());
|
||||
if (i < traversal._path.size() - 1) {
|
||||
s << "-->";
|
||||
}
|
||||
}
|
||||
return s;
|
||||
}
|
||||
|
||||
void DiffTraversal::traverse(uint64_t timeBudget) {
|
||||
uint64_t expiry = usecTimestampNow() + timeBudget;
|
||||
DiffTraversal::VisibleElement next;
|
||||
getNextVisibleElement(next);
|
||||
while (next.element) {
|
||||
if (next.element->hasContent()) {
|
||||
_scanElementCallback(next);
|
||||
}
|
||||
if (usecTimestampNow() > expiry) {
|
||||
break;
|
||||
}
|
||||
getNextVisibleElement(next);
|
||||
}
|
||||
}
|
78
libraries/entities/src/DiffTraversal.h
Normal file
78
libraries/entities/src/DiffTraversal.h
Normal file
|
@ -0,0 +1,78 @@
|
|||
//
|
||||
// DiffTraversal.h
|
||||
// assignment-client/src/entities
|
||||
//
|
||||
// Created by Andrew Meadows 2017.08.08
|
||||
// Copyright 2017 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifndef hifi_DiffTraversal_h
|
||||
#define hifi_DiffTraversal_h
|
||||
|
||||
#include <ostream> // DEBUG
|
||||
|
||||
#include <ViewFrustum.h>
|
||||
|
||||
#include "EntityTreeElement.h"
|
||||
|
||||
// DiffTraversal traverses the tree and applies _scanElementCallback on elements it finds
|
||||
class DiffTraversal {
|
||||
public:
|
||||
// VisibleElement is a struct identifying an element and how it intersected the view.
|
||||
// The intersection is used to optimize culling entities from the sendQueue.
|
||||
class VisibleElement {
|
||||
public:
|
||||
EntityTreeElementPointer element;
|
||||
ViewFrustum::intersection intersection { ViewFrustum::OUTSIDE };
|
||||
};
|
||||
|
||||
// Waypoint is an bookmark in a "path" of waypoints during a traversal.
|
||||
class Waypoint {
|
||||
public:
|
||||
Waypoint(EntityTreeElementPointer& element);
|
||||
|
||||
void getNextVisibleElementFirstTime(VisibleElement& next, const ViewFrustum& view);
|
||||
void getNextVisibleElementRepeat(VisibleElement& next, const ViewFrustum& view, uint64_t lastTime);
|
||||
void getNextVisibleElementDifferential(VisibleElement& next, const ViewFrustum& view, const ViewFrustum& lastView, uint64_t lastTime);
|
||||
|
||||
int8_t getNextIndex() const { return _nextIndex; }
|
||||
void initRootNextIndex() { _nextIndex = -1; }
|
||||
|
||||
protected:
|
||||
EntityTreeElementWeakPointer _weakElement;
|
||||
int8_t _nextIndex;
|
||||
};
|
||||
|
||||
typedef enum { First, Repeat, Differential } Type;
|
||||
|
||||
DiffTraversal();
|
||||
|
||||
DiffTraversal::Type prepareNewTraversal(const ViewFrustum& viewFrustum, EntityTreeElementPointer root);
|
||||
|
||||
const ViewFrustum& getCurrentView() const { return _currentView; }
|
||||
const ViewFrustum& getCompletedView() const { return _completedView; }
|
||||
|
||||
uint64_t getStartOfCompletedTraversal() const { return _startOfCompletedTraversal; }
|
||||
bool finished() const { return _path.empty(); }
|
||||
|
||||
void setScanCallback(std::function<void (VisibleElement&)> cb);
|
||||
void traverse(uint64_t timeBudget);
|
||||
|
||||
friend std::ostream& operator<<(std::ostream& s, const DiffTraversal& traversal); // DEBUG
|
||||
|
||||
private:
|
||||
void getNextVisibleElement(VisibleElement& next);
|
||||
|
||||
ViewFrustum _currentView;
|
||||
ViewFrustum _completedView;
|
||||
std::vector<Waypoint> _path;
|
||||
std::function<void (VisibleElement&)> _getNextVisibleElementCallback { nullptr };
|
||||
std::function<void (VisibleElement&)> _scanElementCallback { [](VisibleElement& e){} };
|
||||
uint64_t _startOfCompletedTraversal { 0 };
|
||||
uint64_t _startOfCurrentTraversal { 0 };
|
||||
};
|
||||
|
||||
#endif // hifi_EntityPriorityQueue_h
|
Loading…
Reference in a new issue