mirror of
https://github.com/overte-org/overte.git
synced 2025-04-22 17:53:32 +02:00
Optimize wire-format for AvatarData
- moved HandState into semi-nibble in bitItems - moved KeyState into semi-nibble in bitItems - moved AudioLoudness into scaled float stored as byte - overall savings - 5 bytes
This commit is contained in:
parent
20917c37b8
commit
06e98d2c43
5 changed files with 66 additions and 33 deletions
|
@ -12,7 +12,7 @@
|
|||
|
||||
enum AvatarHandState
|
||||
{
|
||||
HAND_STATE_NULL = -1,
|
||||
HAND_STATE_NULL = 0,
|
||||
HAND_STATE_OPEN,
|
||||
HAND_STATE_GRASPING,
|
||||
HAND_STATE_POINTING,
|
||||
|
|
|
@ -83,13 +83,8 @@ int AvatarData::getBroadcastData(unsigned char* destinationBuffer) {
|
|||
memcpy(destinationBuffer, &_headData->_lookAtPosition, sizeof(_headData->_lookAtPosition));
|
||||
destinationBuffer += sizeof(_headData->_lookAtPosition);
|
||||
|
||||
// Hand State (0 = not grabbing, 1 = grabbing)
|
||||
memcpy(destinationBuffer, &_handState, sizeof(char));
|
||||
destinationBuffer += sizeof(char);
|
||||
|
||||
// Instantaneous audio loudness (used to drive facial animation)
|
||||
memcpy(destinationBuffer, &_audioLoudness, sizeof(float));
|
||||
destinationBuffer += sizeof(float);
|
||||
destinationBuffer += packFloatToByte(destinationBuffer, std::min(MAX_AUDIO_LOUDNESS, _audioLoudness), MAX_AUDIO_LOUDNESS);
|
||||
|
||||
// camera details
|
||||
memcpy(destinationBuffer, &_cameraPosition, sizeof(_cameraPosition));
|
||||
|
@ -100,20 +95,22 @@ int AvatarData::getBroadcastData(unsigned char* destinationBuffer) {
|
|||
destinationBuffer += packClipValueToTwoByte(destinationBuffer, _cameraNearClip);
|
||||
destinationBuffer += packClipValueToTwoByte(destinationBuffer, _cameraFarClip);
|
||||
|
||||
// key state
|
||||
*destinationBuffer++ = _keyState;
|
||||
|
||||
// chat message
|
||||
*destinationBuffer++ = _chatMessage.size();
|
||||
memcpy(destinationBuffer, _chatMessage.data(), _chatMessage.size() * sizeof(char));
|
||||
destinationBuffer += _chatMessage.size() * sizeof(char);
|
||||
|
||||
// voxel sending features...
|
||||
unsigned char wantItems = 0;
|
||||
if (_wantResIn) { setAtBit(wantItems,WANT_RESIN_AT_BIT); }
|
||||
if (_wantColor) { setAtBit(wantItems,WANT_COLOR_AT_BIT); }
|
||||
if (_wantDelta) { setAtBit(wantItems,WANT_DELTA_AT_BIT); }
|
||||
*destinationBuffer++ = wantItems;
|
||||
// bitMask of less than byte wide items
|
||||
unsigned char bitItems = 0;
|
||||
if (_wantResIn) { setAtBit(bitItems,WANT_RESIN_AT_BIT); }
|
||||
if (_wantColor) { setAtBit(bitItems,WANT_COLOR_AT_BIT); }
|
||||
if (_wantDelta) { setAtBit(bitItems,WANT_DELTA_AT_BIT); }
|
||||
|
||||
// key state
|
||||
setSemiNibbleAt(bitItems,KEY_STATE_START_BIT,_keyState);
|
||||
// hand state
|
||||
setSemiNibbleAt(bitItems,HAND_STATE_START_BIT,_handState);
|
||||
*destinationBuffer++ = bitItems;
|
||||
|
||||
return destinationBuffer - bufferStart;
|
||||
}
|
||||
|
@ -162,18 +159,13 @@ int AvatarData::parseData(unsigned char* sourceBuffer, int numBytes) {
|
|||
// Hand Position
|
||||
memcpy(&_handPosition, sourceBuffer, sizeof(float) * 3);
|
||||
sourceBuffer += sizeof(float) * 3;
|
||||
|
||||
|
||||
// Lookat Position
|
||||
memcpy(&_headData->_lookAtPosition, sourceBuffer, sizeof(_headData->_lookAtPosition));
|
||||
sourceBuffer += sizeof(_headData->_lookAtPosition);
|
||||
|
||||
// Hand State
|
||||
memcpy(&_handState, sourceBuffer, sizeof(char));
|
||||
sourceBuffer += sizeof(char);
|
||||
|
||||
|
||||
// Instantaneous audio loudness (used to drive facial animation)
|
||||
memcpy(&_audioLoudness, sourceBuffer, sizeof(float));
|
||||
sourceBuffer += sizeof(float);
|
||||
sourceBuffer += unpackFloatFromByte(sourceBuffer, _audioLoudness, MAX_AUDIO_LOUDNESS);
|
||||
|
||||
// camera details
|
||||
memcpy(&_cameraPosition, sourceBuffer, sizeof(_cameraPosition));
|
||||
|
@ -184,20 +176,23 @@ int AvatarData::parseData(unsigned char* sourceBuffer, int numBytes) {
|
|||
sourceBuffer += unpackClipValueFromTwoByte(sourceBuffer,_cameraNearClip);
|
||||
sourceBuffer += unpackClipValueFromTwoByte(sourceBuffer,_cameraFarClip);
|
||||
|
||||
// key state
|
||||
_keyState = (KeyState)*sourceBuffer++;
|
||||
|
||||
// the rest is a chat message
|
||||
int chatMessageSize = *sourceBuffer++;
|
||||
_chatMessage = string((char*)sourceBuffer, chatMessageSize);
|
||||
sourceBuffer += chatMessageSize * sizeof(char);
|
||||
|
||||
// voxel sending features...
|
||||
unsigned char wantItems = 0;
|
||||
wantItems = (unsigned char)*sourceBuffer++;
|
||||
_wantResIn = oneAtBit(wantItems,WANT_RESIN_AT_BIT);
|
||||
_wantColor = oneAtBit(wantItems,WANT_COLOR_AT_BIT);
|
||||
_wantDelta = oneAtBit(wantItems,WANT_DELTA_AT_BIT);
|
||||
unsigned char bitItems = 0;
|
||||
bitItems = (unsigned char)*sourceBuffer++;
|
||||
_wantResIn = oneAtBit(bitItems,WANT_RESIN_AT_BIT);
|
||||
_wantColor = oneAtBit(bitItems,WANT_COLOR_AT_BIT);
|
||||
_wantDelta = oneAtBit(bitItems,WANT_DELTA_AT_BIT);
|
||||
|
||||
// key state, stored as a semi-nibble in the bitItems
|
||||
_keyState = (KeyState)getSemiNibbleAt(bitItems,KEY_STATE_START_BIT);
|
||||
|
||||
// hand state, stored as a semi-nibble in the bitItems
|
||||
_handState = getSemiNibbleAt(bitItems,HAND_STATE_START_BIT);
|
||||
|
||||
return sourceBuffer - startPosition;
|
||||
}
|
||||
|
@ -310,3 +305,18 @@ int unpackClipValueFromTwoByte(unsigned char* buffer, float& clipValue) {
|
|||
}
|
||||
return sizeof(holder);
|
||||
}
|
||||
|
||||
int packFloatToByte(unsigned char* buffer, float value, float scaleBy) {
|
||||
unsigned char holder;
|
||||
const float CONVERSION_RATIO = (255 / scaleBy);
|
||||
holder = floorf(value * CONVERSION_RATIO);
|
||||
memcpy(buffer, &holder, sizeof(holder));
|
||||
return sizeof(holder);
|
||||
}
|
||||
|
||||
int unpackFloatFromByte(unsigned char* buffer, float& value, float scaleBy) {
|
||||
unsigned char holder;
|
||||
memcpy(&holder, buffer, sizeof(holder));
|
||||
value = ((float)holder / (float) 255) * scaleBy;
|
||||
return sizeof(holder);
|
||||
}
|
||||
|
|
|
@ -20,10 +20,15 @@
|
|||
const int WANT_RESIN_AT_BIT = 0;
|
||||
const int WANT_COLOR_AT_BIT = 1;
|
||||
const int WANT_DELTA_AT_BIT = 2;
|
||||
const int KEY_STATE_START_BIT = 3; // 4th and 5th bits
|
||||
const int HAND_STATE_START_BIT = 5; // 6th and 7th bits
|
||||
|
||||
const float MAX_AUDIO_LOUDNESS = 1000.0; // close enough for mouth animation
|
||||
|
||||
|
||||
enum KeyState
|
||||
{
|
||||
NO_KEY_DOWN,
|
||||
NO_KEY_DOWN = 0,
|
||||
INSERT_KEY_DOWN,
|
||||
DELETE_KEY_DOWN
|
||||
};
|
||||
|
@ -157,4 +162,9 @@ int unpackFloatRatioFromTwoByte(unsigned char* buffer, float& ratio);
|
|||
int packClipValueToTwoByte(unsigned char* buffer, float clipValue);
|
||||
int unpackClipValueFromTwoByte(unsigned char* buffer, float& clipValue);
|
||||
|
||||
// Positive floats that don't need to be very precise
|
||||
int packFloatToByte(unsigned char* buffer, float value, float scaleBy);
|
||||
int unpackFloatFromByte(unsigned char* buffer, float& value, float scaleBy);
|
||||
|
||||
|
||||
#endif /* defined(__hifi__AvatarData__) */
|
||||
|
|
|
@ -101,6 +101,15 @@ void setAtBit(unsigned char& byte, int bitIndex) {
|
|||
byte += (1 << (7 - bitIndex));
|
||||
}
|
||||
|
||||
int getSemiNibbleAt(unsigned char& byte, int bitIndex) {
|
||||
return (byte >> (7 - bitIndex) & 3); // semi-nibbles store 00, 01, 10, or 11
|
||||
}
|
||||
|
||||
void setSemiNibbleAt(unsigned char& byte, int bitIndex, int value) {
|
||||
assert(value <= 3 && value >= 0);
|
||||
byte += ((value & 3) << (7 - bitIndex)); // semi-nibbles store 00, 01, 10, or 11
|
||||
}
|
||||
|
||||
|
||||
void switchToResourcesParentIfRequired() {
|
||||
#ifdef __APPLE__
|
||||
|
|
|
@ -53,6 +53,10 @@ int numberOfOnes(unsigned char byte);
|
|||
bool oneAtBit(unsigned char byte, int bitIndex);
|
||||
void setAtBit(unsigned char& byte, int bitIndex);
|
||||
|
||||
int getSemiNibbleAt(unsigned char& byte, int bitIndex);
|
||||
void setSemiNibbleAt(unsigned char& byte, int bitIndex, int value);
|
||||
|
||||
|
||||
void switchToResourcesParentIfRequired();
|
||||
|
||||
void loadRandomIdentifier(unsigned char* identifierBuffer, int numBytes);
|
||||
|
|
Loading…
Reference in a new issue