diff --git a/libraries/gpu/src/gpu/Format.h b/libraries/gpu/src/gpu/Format.h index e43c190819..3ee32ffc56 100644 --- a/libraries/gpu/src/gpu/Format.h +++ b/libraries/gpu/src/gpu/Format.h @@ -27,6 +27,8 @@ typedef short int16; typedef unsigned char uint8; typedef char int8; +typedef unsigned char Byte; + typedef uint32 Offset; typedef glm::mat4 Mat4; @@ -182,18 +184,18 @@ public: uint8 _type : 4; }; - -enum ComparisonFunction { - NEVER = 0, - LESS, - EQUAL, - LESS_EQUAL, - GREATER, - NOT_EQUAL, - GREATER_EQUAL, - ALWAYS, - - NUM_COMPARISON_FUNCS, + +enum ComparisonFunction { + NEVER = 0, + LESS, + EQUAL, + LESS_EQUAL, + GREATER, + NOT_EQUAL, + GREATER_EQUAL, + ALWAYS, + + NUM_COMPARISON_FUNCS, }; }; diff --git a/libraries/gpu/src/gpu/GLBackendTexture.cpp b/libraries/gpu/src/gpu/GLBackendTexture.cpp index 97987a401a..4387821cfd 100755 --- a/libraries/gpu/src/gpu/GLBackendTexture.cpp +++ b/libraries/gpu/src/gpu/GLBackendTexture.cpp @@ -297,7 +297,7 @@ GLBackend::GLTexture* GLBackend::syncGPUObject(const Texture& texture) { if (needUpdate) { if (texture.isStoredMipAvailable(0)) { Texture::PixelsPointer mip = texture.accessStoredMip(0); - const GLvoid* bytes = mip->_sysmem.read(); + const GLvoid* bytes = mip->_sysmem.read(); Element srcFormat = mip->_format; GLTexelFormat texelFormat = GLTexelFormat::evalGLTexelFormat(texture.getTexelFormat(), srcFormat); @@ -328,7 +328,7 @@ GLBackend::GLTexture* GLBackend::syncGPUObject(const Texture& texture) { if (texture.isStoredMipAvailable(0)) { Texture::PixelsPointer mip = texture.accessStoredMip(0); - bytes = mip->_sysmem.read(); + bytes = mip->_sysmem.read(); srcFormat = mip->_format; object->_contentStamp = texture.getDataStamp(); @@ -386,7 +386,7 @@ GLBackend::GLTexture* GLBackend::syncGPUObject(const Texture& texture) { glBindTexture(GL_TEXTURE_CUBE_MAP, object->_texture); for (int f = 0; f < NUM_FACES; f++) { glTexSubImage2D(FACE_LAYOUT[f], 0, texelFormat.internalFormat, width, width, 0, - texelFormat.format, texelFormat.type, (GLvoid*) (mip->_sysmem.read() + f * faceSize)); + texelFormat.format, texelFormat.type, (GLvoid*) (mip->_sysmem.read() + f * faceSize)); } if (texture.isAutogenerateMips()) { @@ -404,7 +404,7 @@ GLBackend::GLTexture* GLBackend::syncGPUObject(const Texture& texture) { object->_contentStamp = texture.getDataStamp(); } } else { - const gpu::Resource::Byte* bytes = 0; + const gpu::Byte* bytes = 0; Element srcFormat = texture.getTexelFormat(); uint16 width = texture.getWidth(); int faceSize = 0; @@ -412,7 +412,7 @@ GLBackend::GLTexture* GLBackend::syncGPUObject(const Texture& texture) { if (texture.isStoredMipAvailable(0)) { Texture::PixelsPointer mip = texture.accessStoredMip(0); - bytes = mip->_sysmem.read(); + bytes = mip->_sysmem.read(); srcFormat = mip->_format; faceSize = mip->_sysmem.getSize() / NUM_FACES; diff --git a/libraries/gpu/src/gpu/Resource.h b/libraries/gpu/src/gpu/Resource.h index 66c2a6e2e9..7f3f850339 100644 --- a/libraries/gpu/src/gpu/Resource.h +++ b/libraries/gpu/src/gpu/Resource.h @@ -26,7 +26,6 @@ namespace gpu { class Resource { public: - typedef unsigned char Byte; typedef unsigned int Size; static const Size NOT_ALLOCATED = -1; diff --git a/libraries/gpu/src/gpu/Texture.h b/libraries/gpu/src/gpu/Texture.h index 995196060f..57b2bb0e69 100755 --- a/libraries/gpu/src/gpu/Texture.h +++ b/libraries/gpu/src/gpu/Texture.h @@ -1,24 +1,25 @@ -// -// Texture.h -// libraries/gpu/src/gpu -// -// Created by Sam Gateau on 1/16/2015. -// Copyright 2014 High Fidelity, Inc. -// -// Distributed under the Apache License, Version 2.0. -// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html -// -#ifndef hifi_gpu_Texture_h -#define hifi_gpu_Texture_h - -#include "Resource.h" -#include - -namespace gpu { - -class Sampler { -public: - +// +// Texture.h +// libraries/gpu/src/gpu +// +// Created by Sam Gateau on 1/16/2015. +// Copyright 2014 High Fidelity, Inc. +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html +// +#ifndef hifi_gpu_Texture_h +#define hifi_gpu_Texture_h + +#include "Resource.h" + +#include //min max + +namespace gpu { + +class Sampler { +public: + enum Filter { FILTER_MIN_MAG_POINT, // top mip only FILTER_MIN_POINT_MAG_LINEAR, // top mip only @@ -46,7 +47,7 @@ public: WRAP_MIRROR_ONCE, NUM_WRAP_MODES - }; + }; static const uint8 MAX_MIP_LEVEL = 0xFF; @@ -92,273 +93,273 @@ public: uint8 getMaxMip() const { return _desc._maxMip; } protected: - Desc _desc; -}; - -class Texture : public Resource { -public: - - class Pixels { - public: - Pixels() {} - Pixels(const Pixels& pixels) = default; - Pixels(const Element& format, Size size, const Byte* bytes); - ~Pixels(); - - Sysmem _sysmem; - Element _format; - bool _isGPULoaded; - }; - typedef std::shared_ptr< Pixels > PixelsPointer; - - class Storage { - public: - Storage() {} - virtual ~Storage() {} - virtual void reset(); - virtual PixelsPointer editMip(uint16 level); - virtual const PixelsPointer getMip(uint16 level) const; - virtual Stamp getStamp(uint16 level) const; - virtual bool allocateMip(uint16 level); - virtual bool assignMipData(uint16 level, const Element& format, Size size, const Byte* bytes); - virtual bool isMipAvailable(uint16 level) const; - virtual void notifyGPULoaded(uint16 level) const; - - protected: - Texture* _texture; - std::vector _mips; - - virtual void assignTexture(Texture* tex); - - friend class Texture; - }; - - enum Type { - TEX_1D = 0, - TEX_2D, - TEX_3D, - TEX_CUBE, - - NUM_TYPES, - }; - - static Texture* create1D(const Element& texelFormat, uint16 width, const Sampler& sampler = Sampler()); - static Texture* create2D(const Element& texelFormat, uint16 width, uint16 height, const Sampler& sampler = Sampler()); - static Texture* create3D(const Element& texelFormat, uint16 width, uint16 height, uint16 depth, const Sampler& sampler = Sampler()); - static Texture* createCube(const Element& texelFormat, uint16 width, const Sampler& sampler = Sampler()); - - static Texture* createFromStorage(Storage* storage); - - Texture(const Texture& buf); // deep copy of the sysmem texture - Texture& operator=(const Texture& buf); // deep copy of the sysmem texture - ~Texture(); - - Stamp getStamp() const { return _stamp; } - Stamp getDataStamp(uint16 level = 0) const { return _storage->getStamp(level); } - - // The size in bytes of data stored in the texture - Size getSize() const { return _size; } - - // Resize, unless auto mips mode would destroy all the sub mips - Size resize1D(uint16 width, uint16 numSamples); - Size resize2D(uint16 width, uint16 height, uint16 numSamples); - Size resize3D(uint16 width, uint16 height, uint16 depth, uint16 numSamples); - Size resizeCube(uint16 width, uint16 numSamples); - - // Reformat, unless auto mips mode would destroy all the sub mips - Size reformat(const Element& texelFormat); - - // Size and format - Type getType() const { return _type; } - - bool isColorRenderTarget() const; - bool isDepthStencilRenderTarget() const; - - const Element& getTexelFormat() const { return _texelFormat; } - bool hasBorder() const { return false; } - - uint16 getWidth() const { return _width; } - uint16 getHeight() const { return _height; } - uint16 getDepth() const { return _depth; } - - uint32 getRowPitch() const { return getWidth() * getTexelFormat().getSize(); } - - // The number of faces is mostly used for cube map, and maybe for stereo ? otherwise it's 1 - // For cube maps, this means the pixels of the different faces are supposed to be packed back to back in a mip - // as if the height was NUM_FACES time bigger. - static uint8 NUM_FACES_PER_TYPE[NUM_TYPES]; - uint8 getNumFaces() const { return NUM_FACES_PER_TYPE[getType()]; } - - uint32 getNumTexels() const { return _width * _height * _depth * getNumFaces(); } - - uint16 getNumSlices() const { return _numSlices; } - uint16 getNumSamples() const { return _numSamples; } - - - // NumSamples can only have certain values based on the hw - static uint16 evalNumSamplesUsed(uint16 numSamplesTried); - - // Mips size evaluation - - // The number mips that a dimension could haves - // = 1 + log2(size) - static uint16 evalDimNumMips(uint16 size); - - // The number mips that the texture could have if all existed - // = 1 + log2(max(width, height, depth)) - uint16 evalNumMips() const; - - // Eval the size that the mips level SHOULD have - // not the one stored in the Texture - uint16 evalMipWidth(uint16 level) const { return std::max(_width >> level, 1); } - uint16 evalMipHeight(uint16 level) const { return std::max(_height >> level, 1); } - uint16 evalMipDepth(uint16 level) const { return std::max(_depth >> level, 1); } - uint32 evalMipNumTexels(uint16 level) const { return evalMipWidth(level) * evalMipHeight(level) * evalMipDepth(level) * getNumFaces(); } - uint32 evalMipSize(uint16 level) const { return evalMipNumTexels(level) * getTexelFormat().getSize(); } - uint32 evalStoredMipSize(uint16 level, const Element& format) const { return evalMipNumTexels(level) * format.getSize(); } - - uint32 evalTotalSize() const { - uint32 size = 0; - uint16 minMipLevel = 0; - uint16 maxMipLevel = maxMip(); - for (uint16 l = minMipLevel; l <= maxMipLevel; l++) { - size += evalMipSize(l); - } - return size * getNumSlices(); - } - - // max mip is in the range [ 1 if no sub mips, log2(max(width, height, depth))] - // if autoGenerateMip is on => will provide the maxMIp level specified - // else provide the deepest mip level provided through assignMip - uint16 maxMip() const; - - // Generate the mips automatically - // But the sysmem version is not available - // Only works for the standard formats - // Specify the maximum Mip level available - // 0 is the default one - // 1 is the first level - // ... - // nbMips - 1 is the last mip level - // - // If -1 then all the mips are generated - // - // Return the totalnumber of mips that will be available - uint16 autoGenerateMips(uint16 maxMip); - bool isAutogenerateMips() const { return _autoGenerateMips; } - - // Managing Storage and mips - - // Manually allocate the mips down until the specified maxMip - // this is just allocating the sysmem version of it - // in case autoGen is on, this doesn't allocate - // Explicitely assign mip data for a certain level - // If Bytes is NULL then simply allocate the space so mip sysmem can be accessed - bool assignStoredMip(uint16 level, const Element& format, Size size, const Byte* bytes); - - // Access the the sub mips - bool isStoredMipAvailable(uint16 level) const { return _storage->isMipAvailable(level); } - const PixelsPointer accessStoredMip(uint16 level) const { return _storage->getMip(level); } - void notifyGPULoaded(uint16 level) const { return _storage->notifyGPULoaded(level); } - - // access sizes for the stored mips - uint16 getStoredMipWidth(uint16 level) const; - uint16 getStoredMipHeight(uint16 level) const; - uint16 getStoredMipDepth(uint16 level) const; - uint32 getStoredMipNumTexels(uint16 level) const; - uint32 getStoredMipSize(uint16 level) const; - - bool isDefined() const { return _defined; } - - - // Own sampler - void setSampler(const Sampler& sampler); - const Sampler& getSampler() const { return _sampler; } - Stamp getSamplerStamp() const { return _samplerStamp; } - -protected: - std::unique_ptr< Storage > _storage; - - Stamp _stamp = 0; - - Sampler _sampler; - Stamp _samplerStamp; - - uint32 _size = 0; - Element _texelFormat; - - uint16 _width = 1; - uint16 _height = 1; - uint16 _depth = 1; - - uint16 _numSamples = 1; - uint16 _numSlices = 1; - - uint16 _maxMip = 0; - - Type _type = TEX_1D; - bool _autoGenerateMips = false; - bool _defined = false; - - static Texture* create(Type type, const Element& texelFormat, uint16 width, uint16 height, uint16 depth, uint16 numSamples, uint16 numSlices, const Sampler& sampler); - Texture(); - - Size resize(Type type, const Element& texelFormat, uint16 width, uint16 height, uint16 depth, uint16 numSamples, uint16 numSlices); - - // This shouldn't be used by anything else than the Backend class with the proper casting. - mutable GPUObject* _gpuObject = NULL; - void setGPUObject(GPUObject* gpuObject) const { _gpuObject = gpuObject; } - GPUObject* getGPUObject() const { return _gpuObject; } - friend class Backend; -}; - -typedef std::shared_ptr TexturePointer; -typedef std::vector< TexturePointer > Textures; - - - // TODO: For now TextureView works with Buffer as a place holder for the Texture. - // The overall logic should be about the same except that the Texture will be a real GL Texture under the hood -class TextureView { -public: - typedef Resource::Size Size; - - TexturePointer _texture = TexturePointer(NULL); - uint16 _subresource = 0; - Element _element = Element(gpu::VEC4, gpu::UINT8, gpu::RGBA); - - TextureView() {}; - - TextureView(const Element& element) : - _element(element) - {}; - - // create the TextureView and own the Texture - TextureView(Texture* newTexture, const Element& element) : - _texture(newTexture), - _subresource(0), - _element(element) - {}; - TextureView(const TexturePointer& texture, uint16 subresource, const Element& element) : - _texture(texture), - _subresource(subresource), - _element(element) - {}; - - TextureView(const TexturePointer& texture, uint16 subresource) : - _texture(texture), - _subresource(subresource) - {}; - - ~TextureView() {} - TextureView(const TextureView& view) = default; - TextureView& operator=(const TextureView& view) = default; - - explicit operator bool() const { return bool(_texture); } - bool operator !() const { return (!_texture); } -}; -typedef std::vector TextureViews; - -}; - - -#endif + Desc _desc; +}; + +class Texture : public Resource { +public: + + class Pixels { + public: + Pixels() {} + Pixels(const Pixels& pixels) = default; + Pixels(const Element& format, Size size, const Byte* bytes); + ~Pixels(); + + Sysmem _sysmem; + Element _format; + bool _isGPULoaded; + }; + typedef std::shared_ptr< Pixels > PixelsPointer; + + class Storage { + public: + Storage() {} + virtual ~Storage() {} + virtual void reset(); + virtual PixelsPointer editMip(uint16 level); + virtual const PixelsPointer getMip(uint16 level) const; + virtual Stamp getStamp(uint16 level) const; + virtual bool allocateMip(uint16 level); + virtual bool assignMipData(uint16 level, const Element& format, Size size, const Byte* bytes); + virtual bool isMipAvailable(uint16 level) const; + virtual void notifyGPULoaded(uint16 level) const; + + protected: + Texture* _texture; + std::vector _mips; + + virtual void assignTexture(Texture* tex); + + friend class Texture; + }; + + enum Type { + TEX_1D = 0, + TEX_2D, + TEX_3D, + TEX_CUBE, + + NUM_TYPES, + }; + + static Texture* create1D(const Element& texelFormat, uint16 width, const Sampler& sampler = Sampler()); + static Texture* create2D(const Element& texelFormat, uint16 width, uint16 height, const Sampler& sampler = Sampler()); + static Texture* create3D(const Element& texelFormat, uint16 width, uint16 height, uint16 depth, const Sampler& sampler = Sampler()); + static Texture* createCube(const Element& texelFormat, uint16 width, const Sampler& sampler = Sampler()); + + static Texture* createFromStorage(Storage* storage); + + Texture(const Texture& buf); // deep copy of the sysmem texture + Texture& operator=(const Texture& buf); // deep copy of the sysmem texture + ~Texture(); + + Stamp getStamp() const { return _stamp; } + Stamp getDataStamp(uint16 level = 0) const { return _storage->getStamp(level); } + + // The size in bytes of data stored in the texture + Size getSize() const { return _size; } + + // Resize, unless auto mips mode would destroy all the sub mips + Size resize1D(uint16 width, uint16 numSamples); + Size resize2D(uint16 width, uint16 height, uint16 numSamples); + Size resize3D(uint16 width, uint16 height, uint16 depth, uint16 numSamples); + Size resizeCube(uint16 width, uint16 numSamples); + + // Reformat, unless auto mips mode would destroy all the sub mips + Size reformat(const Element& texelFormat); + + // Size and format + Type getType() const { return _type; } + + bool isColorRenderTarget() const; + bool isDepthStencilRenderTarget() const; + + const Element& getTexelFormat() const { return _texelFormat; } + bool hasBorder() const { return false; } + + uint16 getWidth() const { return _width; } + uint16 getHeight() const { return _height; } + uint16 getDepth() const { return _depth; } + + uint32 getRowPitch() const { return getWidth() * getTexelFormat().getSize(); } + + // The number of faces is mostly used for cube map, and maybe for stereo ? otherwise it's 1 + // For cube maps, this means the pixels of the different faces are supposed to be packed back to back in a mip + // as if the height was NUM_FACES time bigger. + static uint8 NUM_FACES_PER_TYPE[NUM_TYPES]; + uint8 getNumFaces() const { return NUM_FACES_PER_TYPE[getType()]; } + + uint32 getNumTexels() const { return _width * _height * _depth * getNumFaces(); } + + uint16 getNumSlices() const { return _numSlices; } + uint16 getNumSamples() const { return _numSamples; } + + + // NumSamples can only have certain values based on the hw + static uint16 evalNumSamplesUsed(uint16 numSamplesTried); + + // Mips size evaluation + + // The number mips that a dimension could haves + // = 1 + log2(size) + static uint16 evalDimNumMips(uint16 size); + + // The number mips that the texture could have if all existed + // = 1 + log2(max(width, height, depth)) + uint16 evalNumMips() const; + + // Eval the size that the mips level SHOULD have + // not the one stored in the Texture + uint16 evalMipWidth(uint16 level) const { return std::max(_width >> level, 1); } + uint16 evalMipHeight(uint16 level) const { return std::max(_height >> level, 1); } + uint16 evalMipDepth(uint16 level) const { return std::max(_depth >> level, 1); } + uint32 evalMipNumTexels(uint16 level) const { return evalMipWidth(level) * evalMipHeight(level) * evalMipDepth(level) * getNumFaces(); } + uint32 evalMipSize(uint16 level) const { return evalMipNumTexels(level) * getTexelFormat().getSize(); } + uint32 evalStoredMipSize(uint16 level, const Element& format) const { return evalMipNumTexels(level) * format.getSize(); } + + uint32 evalTotalSize() const { + uint32 size = 0; + uint16 minMipLevel = 0; + uint16 maxMipLevel = maxMip(); + for (uint16 l = minMipLevel; l <= maxMipLevel; l++) { + size += evalMipSize(l); + } + return size * getNumSlices(); + } + + // max mip is in the range [ 1 if no sub mips, log2(max(width, height, depth))] + // if autoGenerateMip is on => will provide the maxMIp level specified + // else provide the deepest mip level provided through assignMip + uint16 maxMip() const; + + // Generate the mips automatically + // But the sysmem version is not available + // Only works for the standard formats + // Specify the maximum Mip level available + // 0 is the default one + // 1 is the first level + // ... + // nbMips - 1 is the last mip level + // + // If -1 then all the mips are generated + // + // Return the totalnumber of mips that will be available + uint16 autoGenerateMips(uint16 maxMip); + bool isAutogenerateMips() const { return _autoGenerateMips; } + + // Managing Storage and mips + + // Manually allocate the mips down until the specified maxMip + // this is just allocating the sysmem version of it + // in case autoGen is on, this doesn't allocate + // Explicitely assign mip data for a certain level + // If Bytes is NULL then simply allocate the space so mip sysmem can be accessed + bool assignStoredMip(uint16 level, const Element& format, Size size, const Byte* bytes); + + // Access the the sub mips + bool isStoredMipAvailable(uint16 level) const { return _storage->isMipAvailable(level); } + const PixelsPointer accessStoredMip(uint16 level) const { return _storage->getMip(level); } + void notifyGPULoaded(uint16 level) const { return _storage->notifyGPULoaded(level); } + + // access sizes for the stored mips + uint16 getStoredMipWidth(uint16 level) const; + uint16 getStoredMipHeight(uint16 level) const; + uint16 getStoredMipDepth(uint16 level) const; + uint32 getStoredMipNumTexels(uint16 level) const; + uint32 getStoredMipSize(uint16 level) const; + + bool isDefined() const { return _defined; } + + + // Own sampler + void setSampler(const Sampler& sampler); + const Sampler& getSampler() const { return _sampler; } + Stamp getSamplerStamp() const { return _samplerStamp; } + +protected: + std::unique_ptr< Storage > _storage; + + Stamp _stamp = 0; + + Sampler _sampler; + Stamp _samplerStamp; + + uint32 _size = 0; + Element _texelFormat; + + uint16 _width = 1; + uint16 _height = 1; + uint16 _depth = 1; + + uint16 _numSamples = 1; + uint16 _numSlices = 1; + + uint16 _maxMip = 0; + + Type _type = TEX_1D; + bool _autoGenerateMips = false; + bool _defined = false; + + static Texture* create(Type type, const Element& texelFormat, uint16 width, uint16 height, uint16 depth, uint16 numSamples, uint16 numSlices, const Sampler& sampler); + Texture(); + + Size resize(Type type, const Element& texelFormat, uint16 width, uint16 height, uint16 depth, uint16 numSamples, uint16 numSlices); + + // This shouldn't be used by anything else than the Backend class with the proper casting. + mutable GPUObject* _gpuObject = NULL; + void setGPUObject(GPUObject* gpuObject) const { _gpuObject = gpuObject; } + GPUObject* getGPUObject() const { return _gpuObject; } + friend class Backend; +}; + +typedef std::shared_ptr TexturePointer; +typedef std::vector< TexturePointer > Textures; + + + // TODO: For now TextureView works with Buffer as a place holder for the Texture. + // The overall logic should be about the same except that the Texture will be a real GL Texture under the hood +class TextureView { +public: + typedef Resource::Size Size; + + TexturePointer _texture = TexturePointer(NULL); + uint16 _subresource = 0; + Element _element = Element(gpu::VEC4, gpu::UINT8, gpu::RGBA); + + TextureView() {}; + + TextureView(const Element& element) : + _element(element) + {}; + + // create the TextureView and own the Texture + TextureView(Texture* newTexture, const Element& element) : + _texture(newTexture), + _subresource(0), + _element(element) + {}; + TextureView(const TexturePointer& texture, uint16 subresource, const Element& element) : + _texture(texture), + _subresource(subresource), + _element(element) + {}; + + TextureView(const TexturePointer& texture, uint16 subresource) : + _texture(texture), + _subresource(subresource) + {}; + + ~TextureView() {} + TextureView(const TextureView& view) = default; + TextureView& operator=(const TextureView& view) = default; + + explicit operator bool() const { return bool(_texture); } + bool operator !() const { return (!_texture); } +}; +typedef std::vector TextureViews; + +}; + + +#endif diff --git a/libraries/gpu/src/gpu/Transform.slh b/libraries/gpu/src/gpu/Transform.slh index 84a136d215..57a367fdba 100644 --- a/libraries/gpu/src/gpu/Transform.slh +++ b/libraries/gpu/src/gpu/Transform.slh @@ -127,13 +127,13 @@ TransformCamera getTransformCamera() { <$worldDir$> = vec3(<$cameraTransform$>._viewInverse * vec4(<$eyeDir$>.xyz, 0.0)); } <@else@> - <$worldDir$> = vec3(gl_ModelViewMatrixInverseTranspose * vec4(<$eyeDir$>.xyz, 0.0)); + <$worldDir$> = vec3(gl_ModelViewMatrixInverse * vec4(<$eyeDir$>.xyz, 0.0)); <@endif@> <@endfunc@> <@func transformClipToEyeDir(cameraTransform, clipPos, eyeDir)@> <@if GPU_TRANSFORM_PROFILE == GPU_CORE@> - { // transformClipToEyedDir + { // transformClipToEyeDir <$eyeDir$> = vec3(<$cameraTransform$>._projectionInverse * vec4(<$clipPos$>.xyz, 1.0)); } <@else@> diff --git a/libraries/model/src/model/Light.cpp b/libraries/model/src/model/Light.cpp index e8c01c68aa..6460e0b316 100755 --- a/libraries/model/src/model/Light.cpp +++ b/libraries/model/src/model/Light.cpp @@ -18,7 +18,7 @@ Light::Light() : _transform() { // only if created from nothing shall we create the Buffer to store the properties Schema schema; - _schemaBuffer = gpu::BufferView(new gpu::Buffer(sizeof(Schema), (const gpu::Buffer::Byte*) &schema)); + _schemaBuffer = gpu::BufferView(new gpu::Buffer(sizeof(Schema), (const gpu::Byte*) &schema)); } Light::Light(const Light& light) : diff --git a/libraries/model/src/model/Material.cpp b/libraries/model/src/model/Material.cpp index ff0691442c..d27bdd4372 100755 --- a/libraries/model/src/model/Material.cpp +++ b/libraries/model/src/model/Material.cpp @@ -20,7 +20,7 @@ Material::Material() : // only if created from nothing shall we create the Buffer to store the properties Schema schema; - _schemaBuffer = gpu::BufferView(new gpu::Buffer(sizeof(Schema), (const gpu::Buffer::Byte*) &schema)); + _schemaBuffer = gpu::BufferView(new gpu::Buffer(sizeof(Schema), (const gpu::Byte*) &schema)); } diff --git a/libraries/model/src/model/Skybox.cpp b/libraries/model/src/model/Skybox.cpp index c9b0d270fb..9fd96a198f 100755 --- a/libraries/model/src/model/Skybox.cpp +++ b/libraries/model/src/model/Skybox.cpp @@ -17,26 +17,26 @@ #include "skybox_vert.h" #include "skybox_frag.h" -using namespace model; - -Skybox::Skybox() { - - _cubemap.reset( gpu::Texture::createCube(gpu::Element::COLOR_RGBA_32, 1)); - unsigned char texels[] = { - 255, 0, 0, 255, - 0, 255, 255, 255, - 0, 0, 255, 255, - 255, 255, 0, 255, - 0, 255, 0, 255, - 255, 0, 255, 255, - }; - _cubemap->assignStoredMip(0, gpu::Element::COLOR_RGBA_32, sizeof(texels), texels); -} - -void Skybox::setColor(const Color& color) { - _color = color; -} - +using namespace model; + +Skybox::Skybox() { + + _cubemap.reset( gpu::Texture::createCube(gpu::Element::COLOR_RGBA_32, 1)); + unsigned char texels[] = { + 255, 0, 0, 255, + 0, 255, 255, 255, + 0, 0, 255, 255, + 255, 255, 0, 255, + 0, 255, 0, 255, + 255, 0, 255, 255, + }; + _cubemap->assignStoredMip(0, gpu::Element::COLOR_RGBA_32, sizeof(texels), texels); +} + +void Skybox::setColor(const Color& color) { + _color = color; +} + void Skybox::setCubemap(const gpu::TexturePointer& cubemap) { _cubemap = cubemap; } @@ -44,23 +44,32 @@ void Skybox::setCubemap(const gpu::TexturePointer& cubemap) { void Skybox::render(gpu::Batch& batch, const ViewFrustum& viewFrustum, const Skybox& skybox) { if (skybox.getCubemap()) { - - static gpu::PipelinePointer thePipeline; - if (!thePipeline) { - auto skyVS = gpu::ShaderPointer(gpu::Shader::createVertex(std::string(Skybox_vert))); - auto skyFS = gpu::ShaderPointer(gpu::Shader::createPixel(std::string(Skybox_frag))); - auto skyShader = gpu::ShaderPointer(gpu::Shader::createProgram(skyVS, skyFS)); - - gpu::Shader::BindingSet bindings; - bindings.insert(gpu::Shader::Binding(std::string("cubeMap"), 0)); - - if (!gpu::Shader::makeProgram(*skyShader, bindings)) { - - } - - auto skyState = gpu::StatePointer(new gpu::State()); - + + static gpu::PipelinePointer thePipeline; + static gpu::BufferPointer theBuffer; + static gpu::Stream::FormatPointer theFormat; + if (!thePipeline) { + auto skyVS = gpu::ShaderPointer(gpu::Shader::createVertex(std::string(Skybox_vert))); + auto skyFS = gpu::ShaderPointer(gpu::Shader::createPixel(std::string(Skybox_frag))); + auto skyShader = gpu::ShaderPointer(gpu::Shader::createProgram(skyVS, skyFS)); + + gpu::Shader::BindingSet bindings; + bindings.insert(gpu::Shader::Binding(std::string("cubeMap"), 0)); + + if (!gpu::Shader::makeProgram(*skyShader, bindings)) { + + } + + auto skyState = gpu::StatePointer(new gpu::State()); + thePipeline = gpu::PipelinePointer(gpu::Pipeline::create(skyShader, skyState)); + + const float CLIP = 1.0; + const glm::vec2 vertices[4] = { {-CLIP, -CLIP}, {CLIP, -CLIP}, {-CLIP, CLIP}, {CLIP, CLIP}}; + theBuffer.reset(new gpu::Buffer(sizeof(vertices), (const gpu::Byte*) vertices)); + + theFormat.reset(new gpu::Stream::Format()); + theFormat->setAttribute(gpu::Stream::POSITION, gpu::Stream::POSITION, gpu::Element(gpu::VEC2, gpu::FLOAT, gpu::XYZ)); } glm::mat4 projMat; @@ -71,7 +80,10 @@ void Skybox::render(gpu::Batch& batch, const ViewFrustum& viewFrustum, const Sky batch.setProjectionTransform(projMat); batch.setViewTransform(viewTransform); + batch.setModelTransform(Transform()); // only for Mac batch.setPipeline(thePipeline); + batch.setInputBuffer(gpu::Stream::POSITION, theBuffer, 0, 8); + batch.setInputFormat(theFormat); batch.setUniformTexture(0, skybox.getCubemap()); batch.draw(gpu::TRIANGLE_STRIP, 4); } else { diff --git a/libraries/model/src/model/Skybox.slf b/libraries/model/src/model/Skybox.slf index da9f9401bc..452b9daebe 100755 --- a/libraries/model/src/model/Skybox.slf +++ b/libraries/model/src/model/Skybox.slf @@ -18,7 +18,7 @@ varying vec3 color; void main(void) { - vec4 texel = texture(cubeMap, normalize(normal)); + vec4 texel = textureCube(cubeMap, normalize(normal)); gl_FragData[0] = texel; // gl_FragData[0] = vec4(normal, 1.0); } diff --git a/libraries/model/src/model/Skybox.slv b/libraries/model/src/model/Skybox.slv index d4fe58959f..3c7ffbce2d 100755 --- a/libraries/model/src/model/Skybox.slv +++ b/libraries/model/src/model/Skybox.slv @@ -20,9 +20,7 @@ varying vec2 texcoord; varying vec3 color; void main(void) { - const float CLIP = 1.0; - const vec2 vertices[4] = vec2[4](vec2(-CLIP, -CLIP), vec2(CLIP, -CLIP), vec2(-CLIP, CLIP), vec2(CLIP, CLIP)); - texcoord = vertices[gl_VertexID]; + texcoord = gl_Vertex.xy; // pass along the diffuse color color = vec3(texcoord, 0.0); diff --git a/libraries/model/src/model/Stage.cpp b/libraries/model/src/model/Stage.cpp index 2e579d3618..c29ebfe83e 100644 --- a/libraries/model/src/model/Stage.cpp +++ b/libraries/model/src/model/Stage.cpp @@ -138,7 +138,7 @@ void EarthSunModel::setSunLongitude(float lon) { Atmosphere::Atmosphere() { // only if created from nothing shall we create the Buffer to store the properties Data data; - _dataBuffer = gpu::BufferView(new gpu::Buffer(sizeof(Data), (const gpu::Buffer::Byte*) &data)); + _dataBuffer = gpu::BufferView(new gpu::Buffer(sizeof(Data), (const gpu::Byte*) &data)); setScatteringWavelength(_scatteringWavelength); setRayleighScattering(_rayleighScattering); @@ -246,7 +246,7 @@ void SunSkyStage::setOriginLocation(float longitude, float latitude, float altit invalidate(); } -void SunSkyStage::setSunModelEnable(bool isEnabled) { +void SunSkyStage::setSunModelEnable(bool isEnabled) { _sunModelEnable = isEnabled; invalidate(); } @@ -261,7 +261,7 @@ void SunSkyStage::setSunAmbientIntensity(float intensity) { _sunLight->setAmbientIntensity(intensity); } -void SunSkyStage::setSunDirection(const Vec3& direction) { +void SunSkyStage::setSunDirection(const Vec3& direction) { if (!isSunModelEnabled()) { _sunLight->setDirection(direction); } diff --git a/libraries/model/src/model/Stage.h b/libraries/model/src/model/Stage.h index b28c20fc65..fddf28165a 100644 --- a/libraries/model/src/model/Stage.h +++ b/libraries/model/src/model/Stage.h @@ -1,27 +1,27 @@ -// -// Stage.h -// libraries/model/src/model -// -// Created by Sam Gateau on 2/24/2015. -// Copyright 2014 High Fidelity, Inc. -// -// Distributed under the Apache License, Version 2.0. -// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html -// -#ifndef hifi_model_Stage_h -#define hifi_model_Stage_h - -#include "gpu/Pipeline.h" - -#include "Light.h" -#include "Skybox.h" - -namespace model { +// +// Stage.h +// libraries/model/src/model +// +// Created by Sam Gateau on 2/24/2015. +// Copyright 2014 High Fidelity, Inc. +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html +// +#ifndef hifi_model_Stage_h +#define hifi_model_Stage_h + +#include "gpu/Pipeline.h" + +#include "Light.h" +#include "Skybox.h" + +namespace model { typedef glm::dvec3 Vec3d; typedef glm::dvec4 Vec4d; typedef glm::dmat4 Mat4d; -typedef glm::mat4 Mat4; +typedef glm::mat4 Mat4; class EarthSunModel { public: @@ -100,40 +100,40 @@ protected: void updateSun() const; mutable bool _invalid = true; - void invalidate() const { _invalid = true; } + void invalidate() const { _invalid = true; } void valid() const { if (_invalid) { updateAll(); _invalid = false; } } void updateAll() const; static Mat4d evalWorldToGeoLocationMat(double longitude, double latitude, double altitude, double scale); -}; - - -class Atmosphere { -public: - - Atmosphere(); - Atmosphere(const Atmosphere& atmosphere); - Atmosphere& operator= (const Atmosphere& atmosphere); - virtual ~Atmosphere() {}; - - - void setScatteringWavelength(Vec3 wavelength); - const Vec3& getScatteringWavelength() const { return _scatteringWavelength; } - - void setRayleighScattering(float scattering); - float getRayleighScattering() const { return _rayleighScattering; } - - void setMieScattering(float scattering); - float getMieScattering() const { return _mieScattering; } - - void setSunBrightness(float brightness); - float getSunBrightness() const { return _sunBrightness; } - - void setInnerOuterRadiuses(float inner, float outer); - float getInnerRadius() const { return getData()._radiuses.x; } - float getOuterRadius() const { return getData()._radiuses.y; } - - // Data to access the attribute values of the atmosphere +}; + + +class Atmosphere { +public: + + Atmosphere(); + Atmosphere(const Atmosphere& atmosphere); + Atmosphere& operator= (const Atmosphere& atmosphere); + virtual ~Atmosphere() {}; + + + void setScatteringWavelength(Vec3 wavelength); + const Vec3& getScatteringWavelength() const { return _scatteringWavelength; } + + void setRayleighScattering(float scattering); + float getRayleighScattering() const { return _rayleighScattering; } + + void setMieScattering(float scattering); + float getMieScattering() const { return _mieScattering; } + + void setSunBrightness(float brightness); + float getSunBrightness() const { return _sunBrightness; } + + void setInnerOuterRadiuses(float inner, float outer); + float getInnerRadius() const { return getData()._radiuses.x; } + float getOuterRadius() const { return getData()._radiuses.y; } + + // Data to access the attribute values of the atmosphere class Data { public: Vec4 _invWaveLength = Vec4(0.0f); @@ -143,107 +143,107 @@ public: Vec4 _control = Vec4(2.0f, -0.990f, -0.990f*-0.990f, 0.f); Data() {} - }; - - const UniformBufferView& getDataBuffer() const { return _dataBuffer; } - -protected: - UniformBufferView _dataBuffer; - Vec3 _scatteringWavelength = Vec3(0.650f, 0.570f, 0.475f); - float _rayleighScattering = 0.0025f; - float _mieScattering = 0.0010f; - float _sunBrightness = 20.0f; - - const Data& getData() const { return _dataBuffer.get(); } - Data& editData() { return _dataBuffer.edit(); } - - void updateScattering(); -}; -typedef std::shared_ptr< Atmosphere > AtmospherePointer; - -// Sun sky stage generates the rendering primitives to display a scene realistically -// at the specified location and time around earth -class SunSkyStage { -public: - - SunSkyStage(); - ~SunSkyStage(); - - // time of the day (local to the position) expressed in decimal hour in the range [0.0, 24.0] - void setDayTime(float hour); - float getDayTime() const { return _dayTime; } - - // time of the year expressed in day in the range [0, 365] - void setYearTime(unsigned int day); - unsigned int getYearTime() const { return _yearTime; } - - // Origin orientation used to modify the cardinal axis alignement used. - // THe default is north along +Z axis and west along +X axis. this orientation gets added - // to the transform stack producing the sun light direction. - void setOriginOrientation(const Quat& orientation); - const Quat& getOriginOrientation() const { return _earthSunModel.getSurfaceOrientation(); } - - // Location used to define the sun & sky is a longitude and latitude [rad] and a earth surface altitude [km] - void setOriginLocation(float longitude, float latitude, float surfaceAltitude); - float getOriginLatitude() const { return _earthSunModel.getLatitude(); } - float getOriginLongitude() const { return _earthSunModel.getLongitude(); } - float getOriginSurfaceAltitude() const { return _earthSunModel.getAltitude(); } - - // Enable / disable the effect of the time and location on the sun direction and color - void setSunModelEnable(bool isEnabled); - bool isSunModelEnabled() const { return _sunModelEnable; } - - // Sun properties - void setSunColor(const Vec3& color); - const Vec3& getSunColor() const { return getSunLight()->getColor(); } - void setSunIntensity(float intensity); - float getSunIntensity() const { return getSunLight()->getIntensity(); } - void setSunAmbientIntensity(float intensity); - float getSunAmbientIntensity() const { return getSunLight()->getAmbientIntensity(); } - - // The sun direction is expressed in the world space - void setSunDirection(const Vec3& direction); - const Vec3& getSunDirection() const { return getSunLight()->getDirection(); } + }; + + const UniformBufferView& getDataBuffer() const { return _dataBuffer; } + +protected: + UniformBufferView _dataBuffer; + Vec3 _scatteringWavelength = Vec3(0.650f, 0.570f, 0.475f); + float _rayleighScattering = 0.0025f; + float _mieScattering = 0.0010f; + float _sunBrightness = 20.0f; + + const Data& getData() const { return _dataBuffer.get(); } + Data& editData() { return _dataBuffer.edit(); } + + void updateScattering(); +}; +typedef std::shared_ptr< Atmosphere > AtmospherePointer; + +// Sun sky stage generates the rendering primitives to display a scene realistically +// at the specified location and time around earth +class SunSkyStage { +public: + + SunSkyStage(); + ~SunSkyStage(); + + // time of the day (local to the position) expressed in decimal hour in the range [0.0, 24.0] + void setDayTime(float hour); + float getDayTime() const { return _dayTime; } + + // time of the year expressed in day in the range [0, 365] + void setYearTime(unsigned int day); + unsigned int getYearTime() const { return _yearTime; } + + // Origin orientation used to modify the cardinal axis alignement used. + // THe default is north along +Z axis and west along +X axis. this orientation gets added + // to the transform stack producing the sun light direction. + void setOriginOrientation(const Quat& orientation); + const Quat& getOriginOrientation() const { return _earthSunModel.getSurfaceOrientation(); } + + // Location used to define the sun & sky is a longitude and latitude [rad] and a earth surface altitude [km] + void setOriginLocation(float longitude, float latitude, float surfaceAltitude); + float getOriginLatitude() const { return _earthSunModel.getLatitude(); } + float getOriginLongitude() const { return _earthSunModel.getLongitude(); } + float getOriginSurfaceAltitude() const { return _earthSunModel.getAltitude(); } + + // Enable / disable the effect of the time and location on the sun direction and color + void setSunModelEnable(bool isEnabled); + bool isSunModelEnabled() const { return _sunModelEnable; } + + // Sun properties + void setSunColor(const Vec3& color); + const Vec3& getSunColor() const { return getSunLight()->getColor(); } + void setSunIntensity(float intensity); + float getSunIntensity() const { return getSunLight()->getIntensity(); } + void setSunAmbientIntensity(float intensity); + float getSunAmbientIntensity() const { return getSunLight()->getAmbientIntensity(); } + + // The sun direction is expressed in the world space + void setSunDirection(const Vec3& direction); + const Vec3& getSunDirection() const { return getSunLight()->getDirection(); } LightPointer getSunLight() const { valid(); return _sunLight; } AtmospherePointer getAtmosphere() const { valid(); return _atmosphere; } - - enum BackgroundMode { - NO_BACKGROUND = 0, - SKY_DOME, - SKY_BOX, - - NUM_BACKGROUND_MODES, - }; - void setBackgroundMode(BackgroundMode mode); - BackgroundMode getBackgroundMode() const { return _backgroundMode; } - - // Skybox - void setSkybox(const SkyboxPointer& skybox); - const SkyboxPointer& getSkybox() const { valid(); return _skybox; } - -protected: - BackgroundMode _backgroundMode = SKY_DOME; - - LightPointer _sunLight; - AtmospherePointer _atmosphere; - SkyboxPointer _skybox; - - gpu::PipelinePointer _skyPipeline; - - float _dayTime = 12.0f; - int _yearTime = 0; - mutable EarthSunModel _earthSunModel; - bool _sunModelEnable = true; - - mutable bool _invalid = true; - void invalidate() const { _invalid = true; } - void valid() const { if (_invalid) { updateGraphicsObject(); _invalid = false; } } - void updateGraphicsObject() const; -}; - -typedef std::shared_ptr< SunSkyStage > SunSkyStagePointer; - -}; - -#endif + + enum BackgroundMode { + NO_BACKGROUND = 0, + SKY_DOME, + SKY_BOX, + + NUM_BACKGROUND_MODES, + }; + void setBackgroundMode(BackgroundMode mode); + BackgroundMode getBackgroundMode() const { return _backgroundMode; } + + // Skybox + void setSkybox(const SkyboxPointer& skybox); + const SkyboxPointer& getSkybox() const { valid(); return _skybox; } + +protected: + BackgroundMode _backgroundMode = SKY_BOX; + + LightPointer _sunLight; + AtmospherePointer _atmosphere; + SkyboxPointer _skybox; + + gpu::PipelinePointer _skyPipeline; + + float _dayTime = 12.0f; + int _yearTime = 0; + mutable EarthSunModel _earthSunModel; + bool _sunModelEnable = true; + + mutable bool _invalid = true; + void invalidate() const { _invalid = true; } + void valid() const { if (_invalid) { updateGraphicsObject(); _invalid = false; } } + void updateGraphicsObject() const; +}; + +typedef std::shared_ptr< SunSkyStage > SunSkyStagePointer; + +}; + +#endif diff --git a/libraries/render-utils/src/GeometryCache.cpp b/libraries/render-utils/src/GeometryCache.cpp index b5732d1282..9fe00b1ad6 100644 --- a/libraries/render-utils/src/GeometryCache.cpp +++ b/libraries/render-utils/src/GeometryCache.cpp @@ -111,7 +111,7 @@ void GeometryCache::renderSphere(float radius, int slices, int stacks, const glm *(vertex++) = 0.0f; *(vertex++) = 1.0f * radius; - verticesBuffer->append(sizeof(GLfloat) * vertices * NUM_COORDS_PER_VERTEX, (gpu::Buffer::Byte*) vertexData); + verticesBuffer->append(sizeof(GLfloat) * vertices * NUM_COORDS_PER_VERTEX, (gpu::Byte*) vertexData); delete[] vertexData; #ifdef WANT_DEBUG @@ -196,7 +196,7 @@ void GeometryCache::renderSphere(float radius, int slices, int stacks, const glm indexCount += 3; } - indicesBuffer->append(sizeof(GLushort) * indices, (gpu::Buffer::Byte*) indexData); + indicesBuffer->append(sizeof(GLushort) * indices, (gpu::Byte*) indexData); delete[] indexData; #ifdef WANT_DEBUG @@ -245,7 +245,7 @@ void GeometryCache::renderSphere(float radius, int slices, int stacks, const glm *(colorDataAt++) = compactColor; } - colorBuffer->append(sizeof(int) * vertices, (gpu::Buffer::Byte*) colorData); + colorBuffer->append(sizeof(int) * vertices, (gpu::Byte*) colorData); delete[] colorData; #ifdef WANT_DEBUG @@ -432,7 +432,7 @@ void GeometryCache::renderGrid(int xDivisions, int yDivisions, const glm::vec4& *(vertex++) = y; } - verticesBuffer->append(sizeof(GLfloat) * vertices * 2, (gpu::Buffer::Byte*) vertexData); + verticesBuffer->append(sizeof(GLfloat) * vertices * 2, (gpu::Byte*) vertexData); delete[] vertexData; _gridBuffers[key] = verticesBuffer; @@ -454,7 +454,7 @@ void GeometryCache::renderGrid(int xDivisions, int yDivisions, const glm::vec4& *(colorDataAt++) = compactColor; } - colorBuffer->append(sizeof(int) * vertices, (gpu::Buffer::Byte*) colorData); + colorBuffer->append(sizeof(int) * vertices, (gpu::Byte*) colorData); delete[] colorData; } gpu::BufferPointer verticesBuffer = _gridBuffers[key]; @@ -537,7 +537,7 @@ void GeometryCache::renderGrid(int x, int y, int width, int height, int rows, in tx += dx; } - verticesBuffer->append(sizeof(GLfloat) * vertices * 2, (gpu::Buffer::Byte*) vertexData); + verticesBuffer->append(sizeof(GLfloat) * vertices * 2, (gpu::Byte*) vertexData); delete[] vertexData; if (registered) { @@ -564,7 +564,7 @@ void GeometryCache::renderGrid(int x, int y, int width, int height, int rows, in *(colorDataAt++) = compactColor; } - colorBuffer->append(sizeof(int) * vertices, (gpu::Buffer::Byte*) colorData); + colorBuffer->append(sizeof(int) * vertices, (gpu::Byte*) colorData); delete[] colorData; } gpu::BufferPointer verticesBuffer = registered ? _registeredAlternateGridBuffers[id] : _alternateGridBuffers[key]; @@ -648,8 +648,8 @@ void GeometryCache::updateVertices(int id, const QVector& points, con *(colorDataAt++) = compactColor; } - details.verticesBuffer->append(sizeof(GLfloat) * FLOATS_PER_VERTEX * details.vertices, (gpu::Buffer::Byte*) vertexData); - details.colorBuffer->append(sizeof(int) * details.vertices, (gpu::Buffer::Byte*) colorData); + details.verticesBuffer->append(sizeof(GLfloat) * FLOATS_PER_VERTEX * details.vertices, (gpu::Byte*) vertexData); + details.colorBuffer->append(sizeof(int) * details.vertices, (gpu::Byte*) colorData); delete[] vertexData; delete[] colorData; @@ -711,8 +711,8 @@ void GeometryCache::updateVertices(int id, const QVector& points, con *(colorDataAt++) = compactColor; } - details.verticesBuffer->append(sizeof(GLfloat) * FLOATS_PER_VERTEX * details.vertices, (gpu::Buffer::Byte*) vertexData); - details.colorBuffer->append(sizeof(int) * details.vertices, (gpu::Buffer::Byte*) colorData); + details.verticesBuffer->append(sizeof(GLfloat) * FLOATS_PER_VERTEX * details.vertices, (gpu::Byte*) vertexData); + details.colorBuffer->append(sizeof(int) * details.vertices, (gpu::Byte*) colorData); delete[] vertexData; delete[] colorData; @@ -793,7 +793,7 @@ void GeometryCache::renderSolidCube(float size, const glm::vec4& color) { *(vertex++) = *cannonicalNormal++; } - verticesBuffer->append(sizeof(GLfloat) * vertexPoints * 2, (gpu::Buffer::Byte*) vertexData); + verticesBuffer->append(sizeof(GLfloat) * vertexPoints * 2, (gpu::Byte*) vertexData); } if (!_solidCubeIndexBuffer) { @@ -808,7 +808,7 @@ void GeometryCache::renderSolidCube(float size, const glm::vec4& color) { gpu::BufferPointer indexBuffer(new gpu::Buffer()); _solidCubeIndexBuffer = indexBuffer; - _solidCubeIndexBuffer->append(sizeof(cannonicalIndices), (gpu::Buffer::Byte*) cannonicalIndices); + _solidCubeIndexBuffer->append(sizeof(cannonicalIndices), (gpu::Byte*) cannonicalIndices); } if (!_solidCubeColors.contains(colorKey)) { @@ -827,7 +827,7 @@ void GeometryCache::renderSolidCube(float size, const glm::vec4& color) { compactColor, compactColor, compactColor, compactColor, compactColor, compactColor, compactColor, compactColor }; - colorBuffer->append(sizeof(colors), (gpu::Buffer::Byte*) colors); + colorBuffer->append(sizeof(colors), (gpu::Byte*) colors); } gpu::BufferPointer verticesBuffer = _solidCubeVerticies[size]; gpu::BufferPointer colorBuffer = _solidCubeColors[colorKey]; @@ -891,7 +891,7 @@ void GeometryCache::renderWireCube(float size, const glm::vec4& color) { vertex[i] = cannonicalVertices[i] * halfSize; } - verticesBuffer->append(sizeof(GLfloat) * vertexPoints, (gpu::Buffer::Byte*) vertexData); // I'm skeptical that this is right + verticesBuffer->append(sizeof(GLfloat) * vertexPoints, (gpu::Byte*) vertexData); // I'm skeptical that this is right } if (!_wireCubeIndexBuffer) { @@ -904,7 +904,7 @@ void GeometryCache::renderWireCube(float size, const glm::vec4& color) { gpu::BufferPointer indexBuffer(new gpu::Buffer()); _wireCubeIndexBuffer = indexBuffer; - _wireCubeIndexBuffer->append(sizeof(cannonicalIndices), (gpu::Buffer::Byte*) cannonicalIndices); + _wireCubeIndexBuffer->append(sizeof(cannonicalIndices), (gpu::Byte*) cannonicalIndices); } if (!_cubeColors.contains(colorKey)) { @@ -919,7 +919,7 @@ void GeometryCache::renderWireCube(float size, const glm::vec4& color) { int colors[NUM_COLOR_SCALARS_PER_CUBE] = { compactColor, compactColor, compactColor, compactColor, compactColor, compactColor, compactColor, compactColor }; - colorBuffer->append(sizeof(colors), (gpu::Buffer::Byte*) colors); + colorBuffer->append(sizeof(colors), (gpu::Byte*) colors); } gpu::BufferPointer verticesBuffer = _cubeVerticies[size]; gpu::BufferPointer colorBuffer = _cubeColors[colorKey]; @@ -1037,8 +1037,8 @@ void GeometryCache::renderBevelCornersRect(int x, int y, int width, int height, compactColor, compactColor, compactColor, compactColor }; - details.verticesBuffer->append(sizeof(vertexBuffer), (gpu::Buffer::Byte*) vertexBuffer); - details.colorBuffer->append(sizeof(colors), (gpu::Buffer::Byte*) colors); + details.verticesBuffer->append(sizeof(vertexBuffer), (gpu::Byte*) vertexBuffer); + details.colorBuffer->append(sizeof(colors), (gpu::Byte*) colors); delete[] vertexBuffer; } @@ -1119,8 +1119,8 @@ void GeometryCache::renderQuad(const glm::vec2& minCorner, const glm::vec2& maxC int colors[NUM_COLOR_SCALARS_PER_QUAD] = { compactColor, compactColor, compactColor, compactColor }; - details.verticesBuffer->append(sizeof(vertexBuffer), (gpu::Buffer::Byte*) vertexBuffer); - details.colorBuffer->append(sizeof(colors), (gpu::Buffer::Byte*) colors); + details.verticesBuffer->append(sizeof(vertexBuffer), (gpu::Byte*) vertexBuffer); + details.colorBuffer->append(sizeof(colors), (gpu::Byte*) colors); } gpu::Batch batch; @@ -1208,8 +1208,8 @@ void GeometryCache::renderQuad(const glm::vec2& minCorner, const glm::vec2& maxC int colors[NUM_COLOR_SCALARS_PER_QUAD] = { compactColor, compactColor, compactColor, compactColor }; - details.verticesBuffer->append(sizeof(vertexBuffer), (gpu::Buffer::Byte*) vertexBuffer); - details.colorBuffer->append(sizeof(colors), (gpu::Buffer::Byte*) colors); + details.verticesBuffer->append(sizeof(vertexBuffer), (gpu::Byte*) vertexBuffer); + details.colorBuffer->append(sizeof(colors), (gpu::Byte*) colors); } gpu::Batch batch; @@ -1294,8 +1294,8 @@ void GeometryCache::renderQuad(const glm::vec3& minCorner, const glm::vec3& maxC int colors[NUM_COLOR_SCALARS_PER_QUAD] = { compactColor, compactColor, compactColor, compactColor }; - details.verticesBuffer->append(sizeof(vertexBuffer), (gpu::Buffer::Byte*) vertexBuffer); - details.colorBuffer->append(sizeof(colors), (gpu::Buffer::Byte*) colors); + details.verticesBuffer->append(sizeof(vertexBuffer), (gpu::Byte*) vertexBuffer); + details.colorBuffer->append(sizeof(colors), (gpu::Byte*) colors); } gpu::Batch batch; @@ -1396,8 +1396,8 @@ void GeometryCache::renderQuad(const glm::vec3& topLeft, const glm::vec3& bottom ((int(color.w * 255.0f) & 0xFF) << 24); int colors[NUM_COLOR_SCALARS_PER_QUAD] = { compactColor, compactColor, compactColor, compactColor }; - details.verticesBuffer->append(sizeof(vertexBuffer), (gpu::Buffer::Byte*) vertexBuffer); - details.colorBuffer->append(sizeof(colors), (gpu::Buffer::Byte*) colors); + details.verticesBuffer->append(sizeof(vertexBuffer), (gpu::Byte*) vertexBuffer); + details.colorBuffer->append(sizeof(colors), (gpu::Byte*) colors); } gpu::Batch batch; @@ -1510,8 +1510,8 @@ void GeometryCache::renderDashedLine(const glm::vec3& start, const glm::vec3& en *(vertex++) = end.z; *(colorDataAt++) = compactColor; - details.verticesBuffer->append(sizeof(GLfloat) * FLOATS_PER_VERTEX * details.vertices, (gpu::Buffer::Byte*) vertexData); - details.colorBuffer->append(sizeof(int) * details.vertices, (gpu::Buffer::Byte*) colorData); + details.verticesBuffer->append(sizeof(GLfloat) * FLOATS_PER_VERTEX * details.vertices, (gpu::Byte*) vertexData); + details.colorBuffer->append(sizeof(int) * details.vertices, (gpu::Byte*) colorData); delete[] vertexData; delete[] colorData; @@ -1653,8 +1653,8 @@ void GeometryCache::renderLine(const glm::vec3& p1, const glm::vec3& p2, const int NUM_COLOR_SCALARS = 2; int colors[NUM_COLOR_SCALARS] = { compactColor1, compactColor2 }; - details.verticesBuffer->append(sizeof(vertexBuffer), (gpu::Buffer::Byte*) vertexBuffer); - details.colorBuffer->append(sizeof(colors), (gpu::Buffer::Byte*) colors); + details.verticesBuffer->append(sizeof(vertexBuffer), (gpu::Byte*) vertexBuffer); + details.colorBuffer->append(sizeof(colors), (gpu::Byte*) colors); #ifdef WANT_DEBUG if (id == UNKNOWN_ID) { @@ -1745,8 +1745,8 @@ void GeometryCache::renderLine(const glm::vec2& p1, const glm::vec2& p2, const int NUM_COLOR_SCALARS = 2; int colors[NUM_COLOR_SCALARS] = { compactColor1, compactColor2 }; - details.verticesBuffer->append(sizeof(vertexBuffer), (gpu::Buffer::Byte*) vertexBuffer); - details.colorBuffer->append(sizeof(colors), (gpu::Buffer::Byte*) colors); + details.verticesBuffer->append(sizeof(vertexBuffer), (gpu::Byte*) vertexBuffer); + details.colorBuffer->append(sizeof(colors), (gpu::Byte*) colors); #ifdef WANT_DEBUG if (id == UNKNOWN_ID) { @@ -2234,10 +2234,10 @@ void NetworkGeometry::setGeometry(const FBXGeometry& geometry) { int offset = 0; foreach(const FBXMeshPart& part, mesh.parts) { networkMesh._indexBuffer->setSubData(offset, part.quadIndices.size() * sizeof(int), - (gpu::Resource::Byte*) part.quadIndices.constData()); + (gpu::Byte*) part.quadIndices.constData()); offset += part.quadIndices.size() * sizeof(int); networkMesh._indexBuffer->setSubData(offset, part.triangleIndices.size() * sizeof(int), - (gpu::Resource::Byte*) part.triangleIndices.constData()); + (gpu::Byte*) part.triangleIndices.constData()); offset += part.triangleIndices.size() * sizeof(int); } } @@ -2256,19 +2256,19 @@ void NetworkGeometry::setGeometry(const FBXGeometry& geometry) { networkMesh._vertexBuffer->resize(clusterWeightsOffset + mesh.clusterWeights.size() * sizeof(glm::vec4)); - networkMesh._vertexBuffer->setSubData(0, mesh.vertices.size() * sizeof(glm::vec3), (gpu::Resource::Byte*) mesh.vertices.constData()); - networkMesh._vertexBuffer->setSubData(normalsOffset, mesh.normals.size() * sizeof(glm::vec3), (gpu::Resource::Byte*) mesh.normals.constData()); + networkMesh._vertexBuffer->setSubData(0, mesh.vertices.size() * sizeof(glm::vec3), (gpu::Byte*) mesh.vertices.constData()); + networkMesh._vertexBuffer->setSubData(normalsOffset, mesh.normals.size() * sizeof(glm::vec3), (gpu::Byte*) mesh.normals.constData()); networkMesh._vertexBuffer->setSubData(tangentsOffset, - mesh.tangents.size() * sizeof(glm::vec3), (gpu::Resource::Byte*) mesh.tangents.constData()); - networkMesh._vertexBuffer->setSubData(colorsOffset, mesh.colors.size() * sizeof(glm::vec3), (gpu::Resource::Byte*) mesh.colors.constData()); + mesh.tangents.size() * sizeof(glm::vec3), (gpu::Byte*) mesh.tangents.constData()); + networkMesh._vertexBuffer->setSubData(colorsOffset, mesh.colors.size() * sizeof(glm::vec3), (gpu::Byte*) mesh.colors.constData()); networkMesh._vertexBuffer->setSubData(texCoordsOffset, - mesh.texCoords.size() * sizeof(glm::vec2), (gpu::Resource::Byte*) mesh.texCoords.constData()); + mesh.texCoords.size() * sizeof(glm::vec2), (gpu::Byte*) mesh.texCoords.constData()); networkMesh._vertexBuffer->setSubData(texCoords1Offset, - mesh.texCoords1.size() * sizeof(glm::vec2), (gpu::Resource::Byte*) mesh.texCoords1.constData()); + mesh.texCoords1.size() * sizeof(glm::vec2), (gpu::Byte*) mesh.texCoords1.constData()); networkMesh._vertexBuffer->setSubData(clusterIndicesOffset, - mesh.clusterIndices.size() * sizeof(glm::vec4), (gpu::Resource::Byte*) mesh.clusterIndices.constData()); + mesh.clusterIndices.size() * sizeof(glm::vec4), (gpu::Byte*) mesh.clusterIndices.constData()); networkMesh._vertexBuffer->setSubData(clusterWeightsOffset, - mesh.clusterWeights.size() * sizeof(glm::vec4), (gpu::Resource::Byte*) mesh.clusterWeights.constData()); + mesh.clusterWeights.size() * sizeof(glm::vec4), (gpu::Byte*) mesh.clusterWeights.constData()); // otherwise, at least the cluster indices/weights can be static networkMesh._vertexStream = gpu::BufferStreamPointer(new gpu::BufferStream()); @@ -2304,14 +2304,14 @@ void NetworkGeometry::setGeometry(const FBXGeometry& geometry) { int clusterWeightsOffset = clusterIndicesOffset + mesh.clusterIndices.size() * sizeof(glm::vec4); networkMesh._vertexBuffer->resize(clusterWeightsOffset + mesh.clusterWeights.size() * sizeof(glm::vec4)); - networkMesh._vertexBuffer->setSubData(0, mesh.tangents.size() * sizeof(glm::vec3), (gpu::Resource::Byte*) mesh.tangents.constData()); - networkMesh._vertexBuffer->setSubData(colorsOffset, mesh.colors.size() * sizeof(glm::vec3), (gpu::Resource::Byte*) mesh.colors.constData()); + networkMesh._vertexBuffer->setSubData(0, mesh.tangents.size() * sizeof(glm::vec3), (gpu::Byte*) mesh.tangents.constData()); + networkMesh._vertexBuffer->setSubData(colorsOffset, mesh.colors.size() * sizeof(glm::vec3), (gpu::Byte*) mesh.colors.constData()); networkMesh._vertexBuffer->setSubData(texCoordsOffset, - mesh.texCoords.size() * sizeof(glm::vec2), (gpu::Resource::Byte*) mesh.texCoords.constData()); + mesh.texCoords.size() * sizeof(glm::vec2), (gpu::Byte*) mesh.texCoords.constData()); networkMesh._vertexBuffer->setSubData(clusterIndicesOffset, - mesh.clusterIndices.size() * sizeof(glm::vec4), (gpu::Resource::Byte*) mesh.clusterIndices.constData()); + mesh.clusterIndices.size() * sizeof(glm::vec4), (gpu::Byte*) mesh.clusterIndices.constData()); networkMesh._vertexBuffer->setSubData(clusterWeightsOffset, - mesh.clusterWeights.size() * sizeof(glm::vec4), (gpu::Resource::Byte*) mesh.clusterWeights.constData()); + mesh.clusterWeights.size() * sizeof(glm::vec4), (gpu::Byte*) mesh.clusterWeights.constData()); networkMesh._vertexStream = gpu::BufferStreamPointer(new gpu::BufferStream()); if (mesh.tangents.size()) networkMesh._vertexStream->addBuffer(networkMesh._vertexBuffer, 0, sizeof(glm::vec3)); diff --git a/libraries/render-utils/src/Model.cpp b/libraries/render-utils/src/Model.cpp index 7528d1db4d..59700d70fc 100644 --- a/libraries/render-utils/src/Model.cpp +++ b/libraries/render-utils/src/Model.cpp @@ -451,9 +451,9 @@ bool Model::updateGeometry() { gpu::BufferPointer buffer(new gpu::Buffer()); if (!mesh.blendshapes.isEmpty()) { buffer->resize((mesh.vertices.size() + mesh.normals.size()) * sizeof(glm::vec3)); - buffer->setSubData(0, mesh.vertices.size() * sizeof(glm::vec3), (gpu::Resource::Byte*) mesh.vertices.constData()); + buffer->setSubData(0, mesh.vertices.size() * sizeof(glm::vec3), (gpu::Byte*) mesh.vertices.constData()); buffer->setSubData(mesh.vertices.size() * sizeof(glm::vec3), - mesh.normals.size() * sizeof(glm::vec3), (gpu::Resource::Byte*) mesh.normals.constData()); + mesh.normals.size() * sizeof(glm::vec3), (gpu::Byte*) mesh.normals.constData()); } _blendedVertexBuffers.push_back(buffer); } @@ -1732,9 +1732,9 @@ void Model::setBlendedVertices(int blendNumber, const QWeakPointersetSubData(0, mesh.vertices.size() * sizeof(glm::vec3), (gpu::Resource::Byte*) vertices.constData() + index*sizeof(glm::vec3)); + buffer->setSubData(0, mesh.vertices.size() * sizeof(glm::vec3), (gpu::Byte*) vertices.constData() + index*sizeof(glm::vec3)); buffer->setSubData(mesh.vertices.size() * sizeof(glm::vec3), - mesh.normals.size() * sizeof(glm::vec3), (gpu::Resource::Byte*) normals.constData() + index*sizeof(glm::vec3)); + mesh.normals.size() * sizeof(glm::vec3), (gpu::Byte*) normals.constData() + index*sizeof(glm::vec3)); index += mesh.vertices.size(); }