Merge branch 'master' of https://github.com/highfidelity/hifi into log-filter2

This commit is contained in:
RebeccaStankus 2017-12-29 10:03:29 -08:00
commit 06def41764
64 changed files with 615 additions and 310 deletions

View file

@ -214,7 +214,7 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
uint64_t getTimestamp() const override {
return _lastEncodeTime;
}
const AvatarSharedPointer& getAvatar() const { return _avatar; }
AvatarSharedPointer getAvatar() const { return _avatar; }
private:
AvatarSharedPointer _avatar;
@ -326,7 +326,7 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
int remainingAvatars = (int)sortedAvatars.size();
while (!sortedAvatars.empty()) {
const auto& avatarData = sortedAvatars.top().getAvatar();
const auto avatarData = sortedAvatars.top().getAvatar();
sortedAvatars.pop();
remainingAvatars--;

View file

@ -33,6 +33,7 @@ Rectangle {
property string itemName;
property string itemId;
property string itemHref;
property string itemAuthor;
property double balanceAfterPurchase;
property bool alreadyOwned: false;
property int itemPrice: -1;
@ -81,12 +82,12 @@ Rectangle {
if (result.status !== 'success') {
failureErrorText.text = result.message;
root.activeView = "checkoutFailure";
UserActivityLogger.commercePurchaseFailure(root.itemId, root.itemPrice, !root.alreadyOwned, result.message);
UserActivityLogger.commercePurchaseFailure(root.itemId, root.itemAuthor, root.itemPrice, !root.alreadyOwned, result.message);
} else {
root.itemHref = result.data.download_url;
root.isWearable = result.data.categories.indexOf("Wearables") > -1;
root.activeView = "checkoutSuccess";
UserActivityLogger.commercePurchaseSuccess(root.itemId, root.itemPrice, !root.alreadyOwned);
UserActivityLogger.commercePurchaseSuccess(root.itemId, root.itemAuthor, root.itemPrice, !root.alreadyOwned);
}
}
@ -880,6 +881,7 @@ Rectangle {
root.itemPrice = message.params.itemPrice;
itemHref = message.params.itemHref;
referrer = message.params.referrer;
itemAuthor = message.params.itemAuthor;
setBuyText();
break;
default:

View file

@ -4279,7 +4279,7 @@ void Application::init() {
getEntities()->init();
getEntities()->setEntityLoadingPriorityFunction([this](const EntityItem& item) {
auto dims = item.getDimensions();
auto dims = item.getScaledDimensions();
auto maxSize = glm::compMax(dims);
if (maxSize <= 0.0f) {
@ -4633,7 +4633,7 @@ void Application::setKeyboardFocusEntity(const EntityItemID& entityItemID) {
_lastAcceptedKeyPress = usecTimestampNow();
setKeyboardFocusHighlight(entity->getWorldPosition(), entity->getWorldOrientation(),
entity->getDimensions() * FOCUS_HIGHLIGHT_EXPANSION_FACTOR);
entity->getScaledDimensions() * FOCUS_HIGHLIGHT_EXPANSION_FACTOR);
}
}
}

View file

@ -407,7 +407,7 @@ void shapeInfoCalculator(const ShapeEntityItem * const shapeEntity, ShapeInfo &s
ShapeInfo::PointList points;
pointCollection.push_back(points);
GeometryCache::computeSimpleHullPointListForShape((int)shapeEntity->getShape(), shapeEntity->getDimensions(), pointCollection.back());
GeometryCache::computeSimpleHullPointListForShape((int)shapeEntity->getShape(), shapeEntity->getScaledDimensions(), pointCollection.back());
shapeInfo.setPointCollection(pointCollection);
}

View file

@ -150,7 +150,7 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
glm::vec3 getPosition() const override { return _avatar->getWorldPosition(); }
float getRadius() const override { return std::static_pointer_cast<Avatar>(_avatar)->getBoundingRadius(); }
uint64_t getTimestamp() const override { return std::static_pointer_cast<Avatar>(_avatar)->getLastRenderUpdateTime(); }
const AvatarSharedPointer& getAvatar() const { return _avatar; }
AvatarSharedPointer getAvatar() const { return _avatar; }
private:
AvatarSharedPointer _avatar;
};
@ -185,7 +185,7 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
render::Transaction transaction;
while (!sortedAvatars.empty()) {
const SortableAvatar& sortData = sortedAvatars.top();
const auto& avatar = std::static_pointer_cast<Avatar>(sortData.getAvatar());
const auto avatar = std::static_pointer_cast<Avatar>(sortData.getAvatar());
bool ignoring = DependencyManager::get<NodeList>()->isPersonalMutingNode(avatar->getID());
if (ignoring) {
@ -239,7 +239,7 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
sortedAvatars.pop();
while (inView && !sortedAvatars.empty()) {
const SortableAvatar& newSortData = sortedAvatars.top();
const auto& newAvatar = std::static_pointer_cast<Avatar>(newSortData.getAvatar());
const auto newAvatar = std::static_pointer_cast<Avatar>(newSortData.getAvatar());
inView = newSortData.getPriority() > OUT_OF_VIEW_THRESHOLD;
if (inView && newAvatar->hasNewJointData()) {
numAVatarsNotUpdated++;

View file

@ -42,7 +42,7 @@ Base3DOverlay::Base3DOverlay(const Base3DOverlay* base3DOverlay) :
setTransform(base3DOverlay->getTransform());
}
QVariantMap convertOverlayLocationFromScriptSemantics(const QVariantMap& properties) {
QVariantMap convertOverlayLocationFromScriptSemantics(const QVariantMap& properties, bool scalesWithParent) {
// the position and rotation in _transform are relative to the parent (aka local). The versions coming from
// scripts are in world-frame, unless localPosition or localRotation are used. Patch up the properties
// so that "position" and "rotation" are relative-to-parent values.
@ -56,7 +56,7 @@ QVariantMap convertOverlayLocationFromScriptSemantics(const QVariantMap& propert
result["position"] = result["localPosition"];
} else if (result["position"].isValid()) {
glm::vec3 localPosition = SpatiallyNestable::worldToLocal(vec3FromVariant(result["position"]),
parentID, parentJointIndex, success);
parentID, parentJointIndex, scalesWithParent, success);
if (success) {
result["position"] = vec3toVariant(localPosition);
}
@ -66,7 +66,7 @@ QVariantMap convertOverlayLocationFromScriptSemantics(const QVariantMap& propert
result["orientation"] = result["localOrientation"];
} else if (result["orientation"].isValid()) {
glm::quat localOrientation = SpatiallyNestable::worldToLocal(quatFromVariant(result["orientation"]),
parentID, parentJointIndex, success);
parentID, parentJointIndex, scalesWithParent, success);
if (success) {
result["orientation"] = quatToVariant(localOrientation);
}
@ -118,7 +118,7 @@ void Base3DOverlay::setProperties(const QVariantMap& originalProperties) {
}
}
properties = convertOverlayLocationFromScriptSemantics(properties);
properties = convertOverlayLocationFromScriptSemantics(properties, getScalesWithParent());
Overlay::setProperties(properties);
bool needRenderItemUpdate = false;
@ -335,4 +335,4 @@ SpatialParentTree* Base3DOverlay::getParentTree() const {
void Base3DOverlay::setVisible(bool visible) {
Parent::setVisible(visible);
notifyRenderVariableChange();
}
}

View file

@ -56,12 +56,12 @@ glm::vec3 Line3DOverlay::getEnd() const {
if (_endParentID != QUuid()) {
glm::vec3 localOffset = _direction * _length;
bool success;
worldEnd = localToWorld(localOffset, _endParentID, _endParentJointIndex, success);
worldEnd = localToWorld(localOffset, _endParentID, _endParentJointIndex, getScalesWithParent(), success);
return worldEnd;
}
localEnd = getLocalEnd();
worldEnd = localToWorld(localEnd, getParentID(), getParentJointIndex(), success);
worldEnd = localToWorld(localEnd, getParentID(), getParentJointIndex(), getScalesWithParent(), success);
if (!success) {
qDebug() << "Line3DOverlay::getEnd failed";
}
@ -79,10 +79,10 @@ void Line3DOverlay::setEnd(const glm::vec3& end) {
glm::vec3 offset;
if (_endParentID != QUuid()) {
offset = worldToLocal(end, _endParentID, _endParentJointIndex, success);
offset = worldToLocal(end, _endParentID, _endParentJointIndex, getScalesWithParent(), success);
} else {
localStart = getLocalStart();
localEnd = worldToLocal(end, getParentID(), getParentJointIndex(), success);
localEnd = worldToLocal(end, getParentID(), getParentJointIndex(), getScalesWithParent(), success);
offset = localEnd - localStart;
}
if (!success) {

View file

@ -24,7 +24,6 @@ ModelOverlay::ModelOverlay()
: _model(std::make_shared<Model>(nullptr, this)),
_modelTextures(QVariantMap())
{
_model->init();
_model->setLoadingPriority(_loadPriority);
_isLoaded = false;
}
@ -38,7 +37,6 @@ ModelOverlay::ModelOverlay(const ModelOverlay* modelOverlay) :
_scaleToFit(modelOverlay->_scaleToFit),
_loadPriority(modelOverlay->_loadPriority)
{
_model->init();
_model->setLoadingPriority(_loadPriority);
if (_url.isValid()) {
_updateModel = true;

View file

@ -138,7 +138,6 @@ Avatar::~Avatar() {
void Avatar::init() {
getHead()->init();
_skeletonModel->init();
_initialized = true;
}

View file

@ -268,6 +268,7 @@ public:
virtual float getModelScale() const { return _modelScale; }
virtual void setModelScale(float scale) { _modelScale = scale; }
virtual glm::vec3 scaleForChildren() const override { return glm::vec3(getModelScale()); }
virtual void setAvatarEntityDataChanged(bool value) override;

View file

@ -349,7 +349,7 @@ void EntityTreeRenderer::updateChangedEntities(const render::ScenePointer& scene
float getRadius() const override { return 0.5f * _renderer->getEntity()->getQueryAACube().getScale(); }
uint64_t getTimestamp() const override { return _renderer->getUpdateTime(); }
const EntityRendererPointer& getRenderer() const { return _renderer; }
EntityRendererPointer getRenderer() const { return _renderer; }
private:
EntityRendererPointer _renderer;
};
@ -382,7 +382,7 @@ void EntityTreeRenderer::updateChangedEntities(const render::ScenePointer& scene
std::unordered_map<EntityItemID, EntityRendererPointer>::iterator itr;
size_t numSorted = sortedRenderables.size();
while (!sortedRenderables.empty() && usecTimestampNow() < expiry) {
const EntityRendererPointer& renderable = sortedRenderables.top().getRenderer();
const auto renderable = sortedRenderables.top().getRenderer();
renderable->updateInScene(scene, transaction);
_renderablesToUpdate.erase(renderable->getEntity()->getID());
sortedRenderables.pop();
@ -612,7 +612,7 @@ static glm::vec2 projectOntoEntityXYPlane(EntityItemPointer entity, const PickRa
glm::vec3 entityPosition = entity->getWorldPosition();
glm::quat entityRotation = entity->getWorldOrientation();
glm::vec3 entityDimensions = entity->getDimensions();
glm::vec3 entityDimensions = entity->getScaledDimensions();
glm::vec3 entityRegistrationPoint = entity->getRegistrationPoint();
// project the intersection point onto the local xy plane of the object.

View file

@ -37,7 +37,7 @@ void LightEntityRenderer::doRenderUpdateAsynchronousTyped(const TypedEntityPoint
lightPayload.editBound() = render::Item::Bound();
}
glm::vec3 dimensions = entity->getDimensions();
glm::vec3 dimensions = entity->getScaledDimensions();
float largestDiameter = glm::compMax(dimensions);
light->setMaximumRadius(largestDiameter / 2.0f);

View file

@ -78,11 +78,11 @@ RenderableModelEntityItem::RenderableModelEntityItem(const EntityItemID& entityI
RenderableModelEntityItem::~RenderableModelEntityItem() { }
void RenderableModelEntityItem::setDimensions(const glm::vec3& value) {
void RenderableModelEntityItem::setUnscaledDimensions(const glm::vec3& value) {
glm::vec3 newDimensions = glm::max(value, glm::vec3(0.0f)); // can never have negative dimensions
if (getDimensions() != newDimensions) {
if (getUnscaledDimensions() != newDimensions) {
_dimensionsInitialized = true;
ModelEntityItem::setDimensions(value);
ModelEntityItem::setUnscaledDimensions(value);
}
}
@ -124,11 +124,11 @@ void RenderableModelEntityItem::doInitialModelSimulation() {
// translation/rotation/scale/registration. The first two are straightforward, but the latter two have guards to
// make sure they don't happen after they've already been set. Here we reset those guards. This doesn't cause the
// entity values to change -- it just allows the model to match once it comes in.
model->setScaleToFit(false, getDimensions());
model->setScaleToFit(false, getScaledDimensions());
model->setSnapModelToRegistrationPoint(false, getRegistrationPoint());
// now recalculate the bounds and registration
model->setScaleToFit(true, getDimensions());
model->setScaleToFit(true, getScaledDimensions());
model->setSnapModelToRegistrationPoint(true, getRegistrationPoint());
model->setRotation(getWorldOrientation());
model->setTranslation(getWorldPosition());
@ -169,7 +169,7 @@ bool RenderableModelEntityItem::needsUpdateModelBounds() const {
return true;
}
if (model->getScaleToFitDimensions() != getDimensions()) {
if (model->getScaleToFitDimensions() != getScaledDimensions()) {
return true;
}
@ -209,17 +209,17 @@ void RenderableModelEntityItem::updateModelBounds() {
updateRenderItems = true;
}
if (model->getScaleToFitDimensions() != getDimensions() ||
if (model->getScaleToFitDimensions() != getScaledDimensions() ||
model->getRegistrationPoint() != getRegistrationPoint()) {
// The machinery for updateModelBounds will give existing models the opportunity to fix their
// translation/rotation/scale/registration. The first two are straightforward, but the latter two
// have guards to make sure they don't happen after they've already been set. Here we reset those guards.
// This doesn't cause the entity values to change -- it just allows the model to match once it comes in.
model->setScaleToFit(false, getDimensions());
model->setScaleToFit(false, getScaledDimensions());
model->setSnapModelToRegistrationPoint(false, getRegistrationPoint());
// now recalculate the bounds and registration
model->setScaleToFit(true, getDimensions());
model->setScaleToFit(true, getScaledDimensions());
model->setSnapModelToRegistrationPoint(true, getRegistrationPoint());
updateRenderItems = true;
model->scaleToFit();
@ -372,7 +372,7 @@ void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& shapeInfo) {
const uint32_t QUAD_STRIDE = 4;
ShapeType type = getShapeType();
glm::vec3 dimensions = getDimensions();
glm::vec3 dimensions = getScaledDimensions();
auto model = getModel();
if (type == SHAPE_TYPE_COMPOUND) {
updateModelBounds();
@ -1153,7 +1153,7 @@ bool ModelEntityRenderer::needsRenderUpdateFromTypedEntity(const TypedEntityPoin
return true;
}
if (model->getScaleToFitDimensions() != entity->getDimensions() ||
if (model->getScaleToFitDimensions() != entity->getScaledDimensions() ||
model->getRegistrationPoint() != entity->getRegistrationPoint()) {
return true;
}
@ -1209,7 +1209,6 @@ void ModelEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& sce
connect(model.get(), &Model::requestRenderUpdate, this, &ModelEntityRenderer::requestRenderUpdate);
connect(entity.get(), &RenderableModelEntityItem::requestCollisionGeometryUpdate, this, &ModelEntityRenderer::flagForCollisionGeometryUpdate);
model->setLoadingPriority(EntityTreeRenderer::getEntityLoadingPriority(*entity));
model->init();
entity->setModel(model);
withWriteLock([&] { _model = model; });
}

View file

@ -60,7 +60,7 @@ public:
RenderableModelEntityItem(const EntityItemID& entityItemID, bool dimensionsInitialized);
virtual ~RenderableModelEntityItem();
virtual void setDimensions(const glm::vec3& value) override;
virtual void setUnscaledDimensions(const glm::vec3& value) override;
virtual EntityItemProperties getProperties(EntityPropertyFlags desiredProperties = EntityPropertyFlags()) const override;
void doInitialModelSimulation();

View file

@ -303,6 +303,7 @@ void PolyLineEntityRenderer::doRender(RenderArgs* args) {
batch.setInputBuffer(0, _verticesBuffer, 0, sizeof(Vertex));
#ifndef POLYLINE_ENTITY_USE_FADE_EFFECT
// glColor4f must be called after setInputFormat if it must be taken into account
if (_isFading) {
batch._glColor4f(1.0f, 1.0f, 1.0f, Interpolate::calculateFadeRatio(_fadeStartTime));
} else {

View file

@ -213,7 +213,7 @@ void RenderablePolyVoxEntityItem::setVoxelSurfaceStyle(PolyVoxSurfaceStyle voxel
glm::vec3 RenderablePolyVoxEntityItem::getSurfacePositionAdjustment() const {
glm::vec3 result;
withReadLock([&] {
glm::vec3 scale = getDimensions() / _voxelVolumeSize; // meters / voxel-units
glm::vec3 scale = getScaledDimensions() / _voxelVolumeSize; // meters / voxel-units
if (isEdged(_voxelSurfaceStyle)) {
result = scale / -2.0f;
}
@ -228,7 +228,7 @@ glm::mat4 RenderablePolyVoxEntityItem::voxelToLocalMatrix() const {
voxelVolumeSize = _voxelVolumeSize;
});
glm::vec3 dimensions = getDimensions();
glm::vec3 dimensions = getScaledDimensions();
glm::vec3 scale = dimensions / voxelVolumeSize; // meters / voxel-units
bool success; // TODO -- Does this actually have to happen in world space?
glm::vec3 center = getCenterPosition(success); // this handles registrationPoint changes
@ -393,7 +393,7 @@ bool RenderablePolyVoxEntityItem::setSphere(const vec3& centerWorldCoords, float
glm::mat4 vtwMatrix = voxelToWorldMatrix();
glm::mat4 wtvMatrix = glm::inverse(vtwMatrix);
glm::vec3 dimensions = getDimensions();
glm::vec3 dimensions = getScaledDimensions();
glm::vec3 voxelSize = dimensions / _voxelVolumeSize;
float smallestDimensionSize = voxelSize.x;
smallestDimensionSize = glm::min(smallestDimensionSize, voxelSize.y);
@ -454,7 +454,7 @@ bool RenderablePolyVoxEntityItem::setCapsule(const vec3& startWorldCoords, const
glm::mat4 vtwMatrix = voxelToWorldMatrix();
glm::mat4 wtvMatrix = glm::inverse(vtwMatrix);
glm::vec3 dimensions = getDimensions();
glm::vec3 dimensions = getScaledDimensions();
glm::vec3 voxelSize = dimensions / _voxelVolumeSize;
float smallestDimensionSize = voxelSize.x;
smallestDimensionSize = glm::min(smallestDimensionSize, voxelSize.y);
@ -580,7 +580,7 @@ bool RenderablePolyVoxEntityItem::findDetailedRayIntersection(const glm::vec3& o
// the PolyVox ray intersection code requires a near and far point.
// set ray cast length to long enough to cover all of the voxel space
float distanceToEntity = glm::distance(origin, getWorldPosition());
glm::vec3 dimensions = getDimensions();
glm::vec3 dimensions = getScaledDimensions();
float largestDimension = glm::compMax(dimensions) * 2.0f;
glm::vec3 farPoint = origin + normDirection * (distanceToEntity + largestDimension);
@ -668,7 +668,7 @@ bool RenderablePolyVoxEntityItem::isReadyToComputeShape() const {
void RenderablePolyVoxEntityItem::computeShapeInfo(ShapeInfo& info) {
ShapeType shapeType = getShapeType();
if (shapeType == SHAPE_TYPE_NONE) {
info.setParams(getShapeType(), 0.5f * getDimensions());
info.setParams(getShapeType(), 0.5f * getScaledDimensions());
return;
}

View file

@ -63,7 +63,7 @@ bool ShapeEntityRenderer::needsRenderUpdateFromTypedEntity(const TypedEntityPoin
return true;
}
if (_dimensions != entity->getDimensions()) {
if (_dimensions != entity->getScaledDimensions()) {
return true;
}
@ -82,7 +82,7 @@ void ShapeEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& sce
_shape = entity->getShape();
_position = entity->getWorldPosition();
_dimensions = entity->getDimensions();
_dimensions = entity->getScaledDimensions();
_orientation = entity->getWorldOrientation();
_renderTransform = getModelTransform();
@ -137,11 +137,10 @@ void ShapeEntityRenderer::doRender(RenderArgs* args) {
});
if (proceduralRender) {
batch._glColor4f(outColor.r, outColor.g, outColor.b, outColor.a);
if (render::ShapeKey(args->_globalShapeKey).isWireframe()) {
geometryCache->renderWireShape(batch, geometryShape);
geometryCache->renderWireShape(batch, geometryShape, outColor);
} else {
geometryCache->renderShape(batch, geometryShape);
geometryCache->renderShape(batch, geometryShape, outColor);
}
} else {
// FIXME, support instanced multi-shape rendering using multidraw indirect

View file

@ -54,7 +54,7 @@ bool TextEntityRenderer::needsRenderUpdateFromTypedEntity(const TypedEntityPoint
return true;
}
if (_dimensions != entity->getDimensions()) {
if (_dimensions != entity->getScaledDimensions()) {
return true;
}
@ -67,7 +67,7 @@ bool TextEntityRenderer::needsRenderUpdateFromTypedEntity(const TypedEntityPoint
void TextEntityRenderer::doRenderUpdateAsynchronousTyped(const TypedEntityPointer& entity) {
_textColor = toGlm(entity->getTextColorX());
_backgroundColor = toGlm(entity->getBackgroundColorX());
_dimensions = entity->getDimensions();
_dimensions = entity->getScaledDimensions();
_faceCamera = entity->getFaceCamera();
_lineHeight = entity->getLineHeight();
_text = entity->getText();

View file

@ -126,7 +126,10 @@ void WebEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& scene
withWriteLock([&] {
// This work must be done on the main thread
if (!hasWebSurface()) {
buildWebSurface(entity);
// If we couldn't create a new web surface, exit
if (!buildWebSurface(entity)) {
return;
}
}
if (_contextPosition != entity->getWorldPosition()) {
@ -146,7 +149,7 @@ void WebEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& scene
glm::vec2 windowSize = getWindowSize(entity);
_webSurface->resize(QSize(windowSize.x, windowSize.y));
_renderTransform = getModelTransform();
_renderTransform.postScale(entity->getDimensions());
_renderTransform.postScale(entity->getScaledDimensions());
});
}
@ -190,7 +193,6 @@ void WebEntityRenderer::doRender(RenderArgs* args) {
});
batch.setResourceTexture(0, _texture);
float fadeRatio = _isFading ? Interpolate::calculateFadeRatio(_fadeStartTime) : 1.0f;
batch._glColor4f(1.0f, 1.0f, 1.0f, fadeRatio);
DependencyManager::get<GeometryCache>()->bindWebBrowserProgram(batch, fadeRatio < OPAQUE_ALPHA_THRESHOLD);
DependencyManager::get<GeometryCache>()->renderQuad(batch, topLeft, bottomRight, texMin, texMax, glm::vec4(1.0f, 1.0f, 1.0f, fadeRatio), _geometryId);
@ -277,7 +279,7 @@ void WebEntityRenderer::destroyWebSurface() {
}
glm::vec2 WebEntityRenderer::getWindowSize(const TypedEntityPointer& entity) const {
glm::vec2 dims = glm::vec2(entity->getDimensions());
glm::vec2 dims = glm::vec2(entity->getScaledDimensions());
dims *= METERS_TO_INCHES * _lastDPI;
// ensure no side is never larger then MAX_WINDOW_SIZE

View file

@ -208,7 +208,7 @@ void ZoneEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& scen
entity->resetRenderingPropertiesChanged();
_lastPosition = entity->getWorldPosition();
_lastRotation = entity->getWorldOrientation();
_lastDimensions = entity->getDimensions();
_lastDimensions = entity->getScaledDimensions();
_keyLightProperties = entity->getKeyLightProperties();
_skyboxProperties = entity->getSkyboxProperties();
@ -280,7 +280,7 @@ bool ZoneEntityRenderer::needsRenderUpdateFromTypedEntity(const TypedEntityPoint
if (entity->getWorldPosition() != _lastPosition) {
return true;
}
if (entity->getDimensions() != _lastDimensions) {
if (entity->getScaledDimensions() != _lastDimensions) {
return true;
}
if (entity->getWorldOrientation() != _lastRotation) {

View file

@ -50,6 +50,7 @@ EntityItem::EntityItem(const EntityItemID& entityItemID) :
{
setLocalVelocity(ENTITY_ITEM_DEFAULT_VELOCITY);
setLocalAngularVelocity(ENTITY_ITEM_DEFAULT_ANGULAR_VELOCITY);
setUnscaledDimensions(ENTITY_ITEM_DEFAULT_DIMENSIONS);
// explicitly set transform parts to set dirty flags used by batch rendering
locationChanged();
dimensionsChanged();
@ -243,7 +244,7 @@ OctreeElement::AppendState EntityItem::appendEntityData(OctreePacketData* packet
APPEND_ENTITY_PROPERTY(PROP_ANGULAR_VELOCITY, getLocalAngularVelocity());
APPEND_ENTITY_PROPERTY(PROP_ACCELERATION, getAcceleration());
APPEND_ENTITY_PROPERTY(PROP_DIMENSIONS, getDimensions());
APPEND_ENTITY_PROPERTY(PROP_DIMENSIONS, getUnscaledDimensions());
APPEND_ENTITY_PROPERTY(PROP_DENSITY, getDensity());
APPEND_ENTITY_PROPERTY(PROP_GRAVITY, getGravity());
APPEND_ENTITY_PROPERTY(PROP_DAMPING, getDamping());
@ -779,7 +780,7 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
READ_ENTITY_PROPERTY(PROP_ACCELERATION, glm::vec3, customSetAcceleration);
}
READ_ENTITY_PROPERTY(PROP_DIMENSIONS, glm::vec3, setDimensions);
READ_ENTITY_PROPERTY(PROP_DIMENSIONS, glm::vec3, setUnscaledDimensions);
READ_ENTITY_PROPERTY(PROP_DENSITY, float, setDensity);
READ_ENTITY_PROPERTY(PROP_GRAVITY, glm::vec3, setGravity);
@ -898,7 +899,7 @@ void EntityItem::debugDump() const {
qCDebug(entities) << "EntityItem id:" << getEntityItemID();
qCDebug(entities, " edited ago:%f", (double)getEditedAgo());
qCDebug(entities, " position:%f,%f,%f", (double)position.x, (double)position.y, (double)position.z);
qCDebug(entities) << " dimensions:" << getDimensions();
qCDebug(entities) << " dimensions:" << getScaledDimensions();
}
// adjust any internal timestamps to fix clock skew for this server
@ -923,7 +924,7 @@ void EntityItem::adjustEditPacketForClockSkew(QByteArray& buffer, qint64 clockSk
}
float EntityItem::computeMass() const {
glm::vec3 dimensions = getDimensions();
glm::vec3 dimensions = getScaledDimensions();
return getDensity() * _volumeMultiplier * dimensions.x * dimensions.y * dimensions.z;
}
@ -942,7 +943,7 @@ void EntityItem::setMass(float mass) {
// we must protect the density range to help maintain stability of physics simulation
// therefore this method might not accept the mass that is supplied.
glm::vec3 dimensions = getDimensions();
glm::vec3 dimensions = getScaledDimensions();
float volume = _volumeMultiplier * dimensions.x * dimensions.y * dimensions.z;
// compute new density
@ -1178,7 +1179,7 @@ bool EntityItem::wantTerseEditLogging() const {
glm::mat4 EntityItem::getEntityToWorldMatrix() const {
glm::mat4 translation = glm::translate(getWorldPosition());
glm::mat4 rotation = glm::mat4_cast(getWorldOrientation());
glm::mat4 scale = glm::scale(getDimensions());
glm::mat4 scale = glm::scale(getScaledDimensions());
glm::mat4 registration = glm::translate(ENTITY_ITEM_DEFAULT_REGISTRATION_POINT - getRegistrationPoint());
return translation * rotation * scale * registration;
}
@ -1218,7 +1219,7 @@ EntityItemProperties EntityItem::getProperties(EntityPropertyFlags desiredProper
COPY_ENTITY_PROPERTY_TO_PROPERTIES(simulationOwner, getSimulationOwner);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(position, getLocalPosition);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(dimensions, getDimensions); // NOTE: radius is obsolete
COPY_ENTITY_PROPERTY_TO_PROPERTIES(dimensions, getUnscaledDimensions);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(rotation, getLocalOrientation);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(density, getDensity);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(velocity, getLocalVelocity);
@ -1326,7 +1327,7 @@ bool EntityItem::setProperties(const EntityItemProperties& properties) {
SET_ENTITY_PROPERTY_FROM_PROPERTIES(acceleration, setAcceleration);
// these (along with "position" above) affect tree structure
SET_ENTITY_PROPERTY_FROM_PROPERTIES(dimensions, setDimensions);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(dimensions, setUnscaledDimensions);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(registrationPoint, setRegistrationPoint);
// these (along with all properties above) affect the simulation
@ -1429,7 +1430,7 @@ void EntityItem::recordCreationTime() {
const Transform EntityItem::getTransformToCenter(bool& success) const {
Transform result = getTransform(success);
if (getRegistrationPoint() != ENTITY_ITEM_HALF_VEC3) { // If it is not already centered, translate to center
result.postTranslate((ENTITY_ITEM_HALF_VEC3 - getRegistrationPoint()) * getDimensions()); // Position to center
result.postTranslate((ENTITY_ITEM_HALF_VEC3 - getRegistrationPoint()) * getScaledDimensions()); // Position to center
}
return result;
}
@ -1445,7 +1446,7 @@ AACube EntityItem::getMaximumAACube(bool& success) const {
// we want to compute the furthestExtent that an entity can extend out from its "position"
// to do this we compute the max of these two vec3s: registration and 1-registration
// and then scale by dimensions
glm::vec3 maxExtents = getDimensions() * glm::max(_registrationPoint, glm::vec3(1.0f) - _registrationPoint);
glm::vec3 maxExtents = getScaledDimensions() * glm::max(_registrationPoint, glm::vec3(1.0f) - _registrationPoint);
// there exists a sphere that contains maxExtents for all rotations
float radius = glm::length(maxExtents);
@ -1470,7 +1471,7 @@ AACube EntityItem::getMinimumAACube(bool& success) const {
glm::vec3 position = getWorldPosition(success);
if (success) {
_recalcMinAACube = false;
glm::vec3 dimensions = getDimensions();
glm::vec3 dimensions = getScaledDimensions();
glm::vec3 unrotatedMinRelativeToEntity = - (dimensions * _registrationPoint);
glm::vec3 unrotatedMaxRelativeToEntity = dimensions * (glm::vec3(1.0f, 1.0f, 1.0f) - _registrationPoint);
Extents extents = { unrotatedMinRelativeToEntity, unrotatedMaxRelativeToEntity };
@ -1500,7 +1501,7 @@ AABox EntityItem::getAABox(bool& success) const {
glm::vec3 position = getWorldPosition(success);
if (success) {
_recalcAABox = false;
glm::vec3 dimensions = getDimensions();
glm::vec3 dimensions = getScaledDimensions();
glm::vec3 unrotatedMinRelativeToEntity = - (dimensions * _registrationPoint);
glm::vec3 unrotatedMaxRelativeToEntity = dimensions * (glm::vec3(1.0f, 1.0f, 1.0f) - _registrationPoint);
Extents extents = { unrotatedMinRelativeToEntity, unrotatedMaxRelativeToEntity };
@ -1540,12 +1541,12 @@ bool EntityItem::shouldPuffQueryAACube() const {
// ... cornerToCornerLength = sqrt(3 x maxDimension ^ 2)
// ... radius = sqrt(3 x maxDimension ^ 2) / 2.0f;
float EntityItem::getRadius() const {
return 0.5f * glm::length(getDimensions());
return 0.5f * glm::length(getScaledDimensions());
}
void EntityItem::adjustShapeInfoByRegistration(ShapeInfo& info) const {
if (_registrationPoint != ENTITY_ITEM_DEFAULT_REGISTRATION_POINT) {
glm::mat4 scale = glm::scale(getDimensions());
glm::mat4 scale = glm::scale(getScaledDimensions());
glm::mat4 registration = scale * glm::translate(ENTITY_ITEM_DEFAULT_REGISTRATION_POINT - getRegistrationPoint());
glm::vec3 regTransVec = glm::vec3(registration[3]); // extract position component from matrix
info.setOffset(regTransVec);
@ -1566,12 +1567,12 @@ bool EntityItem::contains(const glm::vec3& point) const {
}
void EntityItem::computeShapeInfo(ShapeInfo& info) {
info.setParams(getShapeType(), 0.5f * getDimensions());
info.setParams(getShapeType(), 0.5f * getScaledDimensions());
adjustShapeInfoByRegistration(info);
}
float EntityItem::getVolumeEstimate() const {
glm::vec3 dimensions = getDimensions();
glm::vec3 dimensions = getScaledDimensions();
return dimensions.x * dimensions.y * dimensions.z;
}
@ -1671,11 +1672,21 @@ void EntityItem::setParentID(const QUuid& value) {
}
}
void EntityItem::setDimensions(const glm::vec3& value) {
glm::vec3 EntityItem::getScaledDimensions() const {
glm::vec3 scale = getSNScale();
return _unscaledDimensions * scale;
}
void EntityItem::setScaledDimensions(const glm::vec3& value) {
glm::vec3 parentScale = getSNScale();
setUnscaledDimensions(value * parentScale);
}
void EntityItem::setUnscaledDimensions(const glm::vec3& value) {
glm::vec3 newDimensions = glm::max(value, glm::vec3(0.0f)); // can never have negative dimensions
if (getDimensions() != newDimensions) {
if (getUnscaledDimensions() != newDimensions) {
withWriteLock([&] {
_dimensions = newDimensions;
_unscaledDimensions = newDimensions;
});
locationChanged();
dimensionsChanged();
@ -2366,6 +2377,16 @@ void EntityItem::dimensionsChanged() {
somethingChangedNotification();
}
bool EntityItem::getScalesWithParent() const {
// keep this logic the same as in EntityItemProperties::getScalesWithParent
if (getClientOnly()) {
QUuid ancestorID = findAncestorOfType(NestableType::Avatar);
return !ancestorID.isNull();
} else {
return false;
}
}
void EntityItem::globalizeProperties(EntityItemProperties& properties, const QString& messageTemplate, const glm::vec3& offset) const {
// TODO -- combine this with convertLocationToScriptSemantics
bool success;
@ -2373,7 +2394,7 @@ void EntityItem::globalizeProperties(EntityItemProperties& properties, const QSt
if (success) {
properties.setPosition(globalPosition + offset);
properties.setRotation(getWorldOrientation());
properties.setDimensions(getDimensions());
properties.setDimensions(getScaledDimensions());
// Should we do velocities and accelerations, too? This could end up being quite involved, which is why the method exists.
} else {
properties.setPosition(getQueryAACube().calcCenter() + offset); // best we can do

View file

@ -180,8 +180,11 @@ public:
void setDescription(const QString& value);
/// Dimensions in meters (0.0 - TREE_SCALE)
inline const glm::vec3 getDimensions() const { return _dimensions; }
virtual void setDimensions(const glm::vec3& value);
glm::vec3 getScaledDimensions() const;
virtual void setScaledDimensions(const glm::vec3& value);
inline const glm::vec3 getUnscaledDimensions() const { return _unscaledDimensions; }
virtual void setUnscaledDimensions(const glm::vec3& value);
float getLocalRenderAlpha() const;
void setLocalRenderAlpha(float localRenderAlpha);
@ -456,6 +459,8 @@ public:
virtual void locationChanged(bool tellPhysics = true) override;
virtual bool getScalesWithParent() const override;
using ChangeHandlerCallback = std::function<void(const EntityItemID&)>;
using ChangeHandlerId = QUuid;
ChangeHandlerId registerChangeHandler(const ChangeHandlerCallback& handler);
@ -477,7 +482,7 @@ protected:
virtual void dimensionsChanged() override;
glm::vec3 _dimensions { ENTITY_ITEM_DEFAULT_DIMENSIONS };
glm::vec3 _unscaledDimensions { ENTITY_ITEM_DEFAULT_DIMENSIONS };
EntityTypes::EntityType _type { EntityTypes::Unknown };
quint64 _lastSimulated { 0 }; // last time this entity called simulate(), this includes velocity, angular velocity,
// and physics changes

View file

@ -365,6 +365,7 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const {
CHECK_PROPERTY_CHANGE(PROP_LOCAL_ROTATION, localRotation);
CHECK_PROPERTY_CHANGE(PROP_LOCAL_VELOCITY, localVelocity);
CHECK_PROPERTY_CHANGE(PROP_LOCAL_ANGULAR_VELOCITY, localAngularVelocity);
CHECK_PROPERTY_CHANGE(PROP_LOCAL_DIMENSIONS, localDimensions);
CHECK_PROPERTY_CHANGE(PROP_FLYING_ALLOWED, flyingAllowed);
CHECK_PROPERTY_CHANGE(PROP_GHOSTING_ALLOWED, ghostingAllowed);
@ -628,6 +629,7 @@ QScriptValue EntityItemProperties::copyToScriptValue(QScriptEngine* engine, bool
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_LOCAL_ROTATION, localRotation);
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_LOCAL_VELOCITY, localVelocity);
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_LOCAL_ANGULAR_VELOCITY, localAngularVelocity);
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_LOCAL_DIMENSIONS, localDimensions);
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_CLIENT_ONLY, clientOnly);
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_OWNING_AVATAR_ID, owningAvatarID);
@ -805,6 +807,7 @@ void EntityItemProperties::copyFromScriptValue(const QScriptValue& object, bool
COPY_PROPERTY_FROM_QSCRIPTVALUE(localRotation, glmQuat, setLocalRotation);
COPY_PROPERTY_FROM_QSCRIPTVALUE(localVelocity, glmVec3, setLocalVelocity);
COPY_PROPERTY_FROM_QSCRIPTVALUE(localAngularVelocity, glmVec3, setLocalAngularVelocity);
COPY_PROPERTY_FROM_QSCRIPTVALUE(localDimensions, glmVec3, setLocalDimensions);
COPY_PROPERTY_FROM_QSCRIPTVALUE(jointRotationsSet, qVectorBool, setJointRotationsSet);
COPY_PROPERTY_FROM_QSCRIPTVALUE(jointRotations, qVectorQuat, setJointRotations);
@ -953,6 +956,7 @@ void EntityItemProperties::merge(const EntityItemProperties& other) {
COPY_PROPERTY_IF_CHANGED(localRotation);
COPY_PROPERTY_IF_CHANGED(localVelocity);
COPY_PROPERTY_IF_CHANGED(localAngularVelocity);
COPY_PROPERTY_IF_CHANGED(localDimensions);
COPY_PROPERTY_IF_CHANGED(jointRotationsSet);
COPY_PROPERTY_IF_CHANGED(jointRotations);
@ -1132,6 +1136,7 @@ void EntityItemProperties::entityPropertyFlagsFromScriptValue(const QScriptValue
ADD_PROPERTY_TO_MAP(PROP_LOCAL_ROTATION, LocalRotation, localRotation, glm::quat);
ADD_PROPERTY_TO_MAP(PROP_LOCAL_VELOCITY, LocalVelocity, localVelocity, glm::vec3);
ADD_PROPERTY_TO_MAP(PROP_LOCAL_ANGULAR_VELOCITY, LocalAngularVelocity, localAngularVelocity, glm::vec3);
ADD_PROPERTY_TO_MAP(PROP_LOCAL_DIMENSIONS, LocalDimensions, localDimensions, glm::vec3);
ADD_PROPERTY_TO_MAP(PROP_JOINT_ROTATIONS_SET, JointRotationsSet, jointRotationsSet, QVector<bool>);
ADD_PROPERTY_TO_MAP(PROP_JOINT_ROTATIONS, JointRotations, jointRotations, QVector<glm::quat>);
@ -2470,9 +2475,25 @@ bool EntityItemProperties::transformChanged() const {
localPositionChanged() || localRotationChanged();
}
bool EntityItemProperties::getScalesWithParent() const {
// keep this logic the same as in EntityItem::getScalesWithParent
bool scalesWithParent { false };
if (parentIDChanged()) {
bool success;
SpatiallyNestablePointer parent = SpatiallyNestable::findByID(getParentID(), success);
if (success && parent) {
bool avatarAncestor = (parent->getNestableType() == NestableType::Avatar ||
parent->hasAncestorOfType(NestableType::Avatar));
scalesWithParent = getClientOnly() && avatarAncestor;
}
}
return scalesWithParent;
}
bool EntityItemProperties::parentRelatedPropertyChanged() const {
return positionChanged() || rotationChanged() ||
localPositionChanged() || localRotationChanged() ||
localDimensionsChanged() ||
parentIDChanged() || parentJointIndexChanged();
}

View file

@ -88,6 +88,7 @@ public:
EntityPropertyFlags getChangedProperties() const;
bool transformChanged() const;
bool getScalesWithParent() const;
bool parentRelatedPropertyChanged() const;
bool queryAACubeRelatedPropertyChanged() const;
@ -227,6 +228,7 @@ public:
DEFINE_PROPERTY_REF(PROP_LOCAL_ROTATION, LocalRotation, localRotation, glmQuat, ENTITY_ITEM_DEFAULT_ROTATION);
DEFINE_PROPERTY_REF(PROP_LOCAL_VELOCITY, LocalVelocity, localVelocity, glmVec3, ENTITY_ITEM_ZERO_VEC3);
DEFINE_PROPERTY_REF(PROP_LOCAL_ANGULAR_VELOCITY, LocalAngularVelocity, localAngularVelocity, glmVec3, ENTITY_ITEM_ZERO_VEC3);
DEFINE_PROPERTY_REF(PROP_LOCAL_DIMENSIONS, LocalDimensions, localDimensions, glmVec3, ENTITY_ITEM_ZERO_VEC3);
DEFINE_PROPERTY_REF(PROP_JOINT_ROTATIONS_SET, JointRotationsSet, jointRotationsSet, QVector<bool>, QVector<bool>());
DEFINE_PROPERTY_REF(PROP_JOINT_ROTATIONS, JointRotations, jointRotations, QVector<glm::quat>, QVector<glm::quat>());

View file

@ -220,6 +220,8 @@ enum EntityPropertyList {
PROP_HAZE_KEYLIGHT_RANGE,
PROP_HAZE_KEYLIGHT_ALTITUDE,
PROP_LOCAL_DIMENSIONS, // only used to convert values to and from scripts
////////////////////////////////////////////////////////////////////////////////////////////////////
// ATTENTION: add new properties to end of list just ABOVE this line
PROP_AFTER_LAST_ITEM,

View file

@ -117,7 +117,8 @@ void EntityScriptingInterface::setEntityTree(EntityTreePointer elementTree) {
}
}
EntityItemProperties convertLocationToScriptSemantics(const EntityItemProperties& entitySideProperties) {
EntityItemProperties convertPropertiesToScriptSemantics(const EntityItemProperties& entitySideProperties,
bool scalesWithParent) {
// In EntityTree code, properties.position and properties.rotation are relative to the parent. In javascript,
// they are in world-space. The local versions are put into localPosition and localRotation and position and
// rotation are converted from local to world space.
@ -126,35 +127,48 @@ EntityItemProperties convertLocationToScriptSemantics(const EntityItemProperties
scriptSideProperties.setLocalRotation(entitySideProperties.getRotation());
scriptSideProperties.setLocalVelocity(entitySideProperties.getLocalVelocity());
scriptSideProperties.setLocalAngularVelocity(entitySideProperties.getLocalAngularVelocity());
scriptSideProperties.setLocalDimensions(entitySideProperties.getDimensions());
bool success;
glm::vec3 worldPosition = SpatiallyNestable::localToWorld(entitySideProperties.getPosition(),
entitySideProperties.getParentID(),
entitySideProperties.getParentJointIndex(),
scalesWithParent,
success);
glm::quat worldRotation = SpatiallyNestable::localToWorld(entitySideProperties.getRotation(),
entitySideProperties.getParentID(),
entitySideProperties.getParentJointIndex(),
scalesWithParent,
success);
glm::vec3 worldVelocity = SpatiallyNestable::localToWorldVelocity(entitySideProperties.getVelocity(),
entitySideProperties.getParentID(),
entitySideProperties.getParentJointIndex(),
scalesWithParent,
success);
glm::vec3 worldAngularVelocity = SpatiallyNestable::localToWorldAngularVelocity(entitySideProperties.getAngularVelocity(),
entitySideProperties.getParentID(),
entitySideProperties.getParentJointIndex(),
scalesWithParent,
success);
glm::vec3 worldDimensions = SpatiallyNestable::localToWorldDimensions(entitySideProperties.getDimensions(),
entitySideProperties.getParentID(),
entitySideProperties.getParentJointIndex(),
scalesWithParent,
success);
scriptSideProperties.setPosition(worldPosition);
scriptSideProperties.setRotation(worldRotation);
scriptSideProperties.setVelocity(worldVelocity);
scriptSideProperties.setAngularVelocity(worldAngularVelocity);
scriptSideProperties.setDimensions(worldDimensions);
return scriptSideProperties;
}
EntityItemProperties convertLocationFromScriptSemantics(const EntityItemProperties& scriptSideProperties) {
EntityItemProperties convertPropertiesFromScriptSemantics(const EntityItemProperties& scriptSideProperties,
bool scalesWithParent) {
// convert position and rotation properties from world-space to local, unless localPosition and localRotation
// are set. If they are set, they overwrite position and rotation.
EntityItemProperties entitySideProperties = scriptSideProperties;
@ -168,7 +182,7 @@ EntityItemProperties convertLocationFromScriptSemantics(const EntityItemProperti
glm::vec3 localPosition = SpatiallyNestable::worldToLocal(entitySideProperties.getPosition(),
entitySideProperties.getParentID(),
entitySideProperties.getParentJointIndex(),
success);
scalesWithParent, success);
entitySideProperties.setPosition(localPosition);
}
@ -178,7 +192,7 @@ EntityItemProperties convertLocationFromScriptSemantics(const EntityItemProperti
glm::quat localRotation = SpatiallyNestable::worldToLocal(entitySideProperties.getRotation(),
entitySideProperties.getParentID(),
entitySideProperties.getParentJointIndex(),
success);
scalesWithParent, success);
entitySideProperties.setRotation(localRotation);
}
@ -188,7 +202,7 @@ EntityItemProperties convertLocationFromScriptSemantics(const EntityItemProperti
glm::vec3 localVelocity = SpatiallyNestable::worldToLocalVelocity(entitySideProperties.getVelocity(),
entitySideProperties.getParentID(),
entitySideProperties.getParentJointIndex(),
success);
scalesWithParent, success);
entitySideProperties.setVelocity(localVelocity);
}
@ -199,10 +213,20 @@ EntityItemProperties convertLocationFromScriptSemantics(const EntityItemProperti
SpatiallyNestable::worldToLocalAngularVelocity(entitySideProperties.getAngularVelocity(),
entitySideProperties.getParentID(),
entitySideProperties.getParentJointIndex(),
success);
scalesWithParent, success);
entitySideProperties.setAngularVelocity(localAngularVelocity);
}
if (scriptSideProperties.localDimensionsChanged()) {
entitySideProperties.setDimensions(scriptSideProperties.getLocalDimensions());
} else if (scriptSideProperties.dimensionsChanged()) {
glm::vec3 localDimensions = SpatiallyNestable::worldToLocalDimensions(entitySideProperties.getDimensions(),
entitySideProperties.getParentID(),
entitySideProperties.getParentJointIndex(),
scalesWithParent, success);
entitySideProperties.setDimensions(localDimensions);
}
return entitySideProperties;
}
@ -212,9 +236,7 @@ QUuid EntityScriptingInterface::addEntity(const EntityItemProperties& properties
_activityTracking.addedEntityCount++;
EntityItemProperties propertiesWithSimID = convertLocationFromScriptSemantics(properties);
propertiesWithSimID.setDimensionsInitialized(properties.dimensionsChanged());
EntityItemProperties propertiesWithSimID = properties;
if (clientOnly) {
auto nodeList = DependencyManager::get<NodeList>();
const QUuid myNodeID = nodeList->getSessionUUID();
@ -222,6 +244,11 @@ QUuid EntityScriptingInterface::addEntity(const EntityItemProperties& properties
propertiesWithSimID.setOwningAvatarID(myNodeID);
}
bool scalesWithParent = propertiesWithSimID.getScalesWithParent();
propertiesWithSimID = convertPropertiesFromScriptSemantics(propertiesWithSimID, scalesWithParent);
propertiesWithSimID.setDimensionsInitialized(properties.dimensionsChanged());
auto dimensions = propertiesWithSimID.getDimensions();
float volume = dimensions.x * dimensions.y * dimensions.z;
auto density = propertiesWithSimID.getDensity();
@ -295,15 +322,20 @@ EntityItemProperties EntityScriptingInterface::getEntityProperties(QUuid identit
EntityItemProperties EntityScriptingInterface::getEntityProperties(QUuid identity, EntityPropertyFlags desiredProperties) {
PROFILE_RANGE(script_entities, __FUNCTION__);
bool scalesWithParent { false };
EntityItemProperties results;
if (_entityTree) {
_entityTree->withReadLock([&] {
EntityItemPointer entity = _entityTree->findEntityByEntityItemID(EntityItemID(identity));
if (entity) {
scalesWithParent = entity->getScalesWithParent();
if (desiredProperties.getHasProperty(PROP_POSITION) ||
desiredProperties.getHasProperty(PROP_ROTATION) ||
desiredProperties.getHasProperty(PROP_LOCAL_POSITION) ||
desiredProperties.getHasProperty(PROP_LOCAL_ROTATION)) {
desiredProperties.getHasProperty(PROP_LOCAL_ROTATION) ||
desiredProperties.getHasProperty(PROP_LOCAL_VELOCITY) ||
desiredProperties.getHasProperty(PROP_LOCAL_ANGULAR_VELOCITY) ||
desiredProperties.getHasProperty(PROP_LOCAL_DIMENSIONS)) {
// if we are explicitly getting position or rotation, we need parent information to make sense of them.
desiredProperties.setHasProperty(PROP_PARENT_ID);
desiredProperties.setHasProperty(PROP_PARENT_JOINT_INDEX);
@ -316,6 +348,9 @@ EntityItemProperties EntityScriptingInterface::getEntityProperties(QUuid identit
desiredProperties = entity->getEntityProperties(params);
desiredProperties.setHasProperty(PROP_LOCAL_POSITION);
desiredProperties.setHasProperty(PROP_LOCAL_ROTATION);
desiredProperties.setHasProperty(PROP_LOCAL_VELOCITY);
desiredProperties.setHasProperty(PROP_LOCAL_ANGULAR_VELOCITY);
desiredProperties.setHasProperty(PROP_LOCAL_DIMENSIONS);
}
results = entity->getProperties(desiredProperties);
@ -323,7 +358,7 @@ EntityItemProperties EntityScriptingInterface::getEntityProperties(QUuid identit
});
}
return convertLocationToScriptSemantics(results);
return convertPropertiesToScriptSemantics(results, scalesWithParent);
}
QUuid EntityScriptingInterface::editEntity(QUuid id, const EntityItemProperties& scriptSideProperties) {
@ -390,10 +425,13 @@ QUuid EntityScriptingInterface::editEntity(QUuid id, const EntityItemProperties&
if (!scriptSideProperties.localRotationChanged() && !scriptSideProperties.rotationChanged()) {
properties.setRotation(entity->getWorldOrientation());
}
if (!scriptSideProperties.localDimensionsChanged() && !scriptSideProperties.dimensionsChanged()) {
properties.setDimensions(entity->getScaledDimensions());
}
}
properties = convertLocationFromScriptSemantics(properties);
properties.setClientOnly(entity->getClientOnly());
properties.setOwningAvatarID(entity->getOwningAvatarID());
properties = convertPropertiesFromScriptSemantics(properties, properties.getScalesWithParent());
float cost = calculateCost(density * volume, oldVelocity, newVelocity);
cost *= costMultiplier;
@ -529,7 +567,7 @@ void EntityScriptingInterface::deleteEntity(QUuid id) {
return;
}
auto dimensions = entity->getDimensions();
auto dimensions = entity->getScaledDimensions();
float volume = dimensions.x * dimensions.y * dimensions.z;
auto density = entity->getDensity();
auto velocity = entity->getWorldVelocity().length();

View file

@ -667,7 +667,7 @@ bool EntityTreeElement::findDetailedRayIntersection(const glm::vec3& origin, con
glm::mat4 entityToWorldMatrix = translation * rotation;
glm::mat4 worldToEntityMatrix = glm::inverse(entityToWorldMatrix);
glm::vec3 dimensions = entity->getDimensions();
glm::vec3 dimensions = entity->getScaledDimensions();
glm::vec3 registrationPoint = entity->getRegistrationPoint();
glm::vec3 corner = -(dimensions * registrationPoint);
@ -763,7 +763,7 @@ void EntityTreeElement::getEntities(const glm::vec3& searchPosition, float searc
glm::vec3 penetration;
if (!success || entityBox.findSpherePenetration(searchPosition, searchRadius, penetration)) {
glm::vec3 dimensions = entity->getDimensions();
glm::vec3 dimensions = entity->getScaledDimensions();
// FIXME - consider allowing the entity to determine penetration so that
// entities could presumably dull actuall hull testing if they wanted to

View file

@ -41,16 +41,16 @@ LightEntityItem::LightEntityItem(const EntityItemID& entityItemID) : EntityItem(
_color[RED_INDEX] = _color[GREEN_INDEX] = _color[BLUE_INDEX] = 0;
}
void LightEntityItem::setDimensions(const glm::vec3& value) {
void LightEntityItem::setUnscaledDimensions(const glm::vec3& value) {
if (_isSpotlight) {
// If we are a spotlight, treat the z value as our radius or length, and
// recalculate the x/y dimensions to properly encapsulate the spotlight.
const float length = value.z;
const float width = length * glm::sin(glm::radians(_cutoff));
EntityItem::setDimensions(glm::vec3(width, width, length));
EntityItem::setUnscaledDimensions(glm::vec3(width, width, length));
} else {
float maxDimension = glm::compMax(value);
EntityItem::setDimensions(glm::vec3(maxDimension, maxDimension, maxDimension));
EntityItem::setUnscaledDimensions(glm::vec3(maxDimension, maxDimension, maxDimension));
}
}
@ -98,7 +98,7 @@ void LightEntityItem::setIsSpotlight(bool value) {
return;
}
glm::vec3 dimensions = getDimensions();
glm::vec3 dimensions = getScaledDimensions();
glm::vec3 newDimensions;
if (value) {
const float length = dimensions.z;
@ -112,7 +112,7 @@ void LightEntityItem::setIsSpotlight(bool value) {
_isSpotlight = value;
_lightPropertiesChanged = true;
});
setDimensions(newDimensions);
setScaledDimensions(newDimensions);
}
void LightEntityItem::setCutoff(float value) {
@ -128,9 +128,9 @@ void LightEntityItem::setCutoff(float value) {
if (getIsSpotlight()) {
// If we are a spotlight, adjusting the cutoff will affect the area we encapsulate,
// so update the dimensions to reflect this.
const float length = getDimensions().z;
const float length = getScaledDimensions().z;
const float width = length * glm::sin(glm::radians(_cutoff));
setDimensions(glm::vec3(width, width, length));
setScaledDimensions(glm::vec3(width, width, length));
}
withWriteLock([&] {

View file

@ -29,7 +29,7 @@ public:
ALLOW_INSTANTIATION // This class can be instantiated
/// set dimensions in domain scale units (0.0 - 1.0) this will also reset radius appropriately
virtual void setDimensions(const glm::vec3& value) override;
virtual void setUnscaledDimensions(const glm::vec3& value) override;
virtual bool setProperties(const EntityItemProperties& properties) override;
virtual bool setSubClassProperties(const EntityItemProperties& properties) override;

View file

@ -80,7 +80,7 @@ bool LineEntityItem::appendPoint(const glm::vec3& point) {
qCDebug(entities) << "MAX POINTS REACHED!";
return false;
}
glm::vec3 halfBox = getDimensions() * 0.5f;
glm::vec3 halfBox = getScaledDimensions() * 0.5f;
if ( (point.x < - halfBox.x || point.x > halfBox.x) || (point.y < -halfBox.y || point.y > halfBox.y) || (point.z < - halfBox.z || point.z > halfBox.z) ) {
qCDebug(entities) << "Point is outside entity's bounding box";
return false;
@ -96,7 +96,7 @@ bool LineEntityItem::setLinePoints(const QVector<glm::vec3>& points) {
if (points.size() > MAX_POINTS_PER_LINE) {
return false;
}
glm::vec3 halfBox = getDimensions() * 0.5f;
glm::vec3 halfBox = getScaledDimensions() * 0.5f;
for (int i = 0; i < points.size(); i++) {
glm::vec3 point = points.at(i);
if ( (point.x < - halfBox.x || point.x > halfBox.x) || (point.y < -halfBox.y || point.y > halfBox.y) || (point.z < - halfBox.z || point.z > halfBox.z) ) {
@ -157,7 +157,7 @@ void LineEntityItem::debugDump() const {
qCDebug(entities) << " LINE EntityItem id:" << getEntityItemID() << "---------------------------------------------";
qCDebug(entities) << " color:" << _color[0] << "," << _color[1] << "," << _color[2];
qCDebug(entities) << " position:" << debugTreeVector(getWorldPosition());
qCDebug(entities) << " dimensions:" << debugTreeVector(getDimensions());
qCDebug(entities) << " dimensions:" << debugTreeVector(getScaledDimensions());
qCDebug(entities) << " getLastEdited:" << debugTime(getLastEdited(), now);
}

View file

@ -289,7 +289,7 @@ void ModelEntityItem::debugDump() const {
qCDebug(entities) << "ModelEntityItem id:" << getEntityItemID();
qCDebug(entities) << " edited ago:" << getEditedAgo();
qCDebug(entities) << " position:" << getWorldPosition();
qCDebug(entities) << " dimensions:" << getDimensions();
qCDebug(entities) << " dimensions:" << getScaledDimensions();
qCDebug(entities) << " model URL:" << getModelURL();
qCDebug(entities) << " compound shape URL:" << getCompoundShapeURL();
}

View file

@ -353,7 +353,7 @@ void ParticleEffectEntityItem::computeAndUpdateDimensions() {
float maxDistanceValue = glm::compMax(maxDistance);
//times 2 because dimensions are diameters not radii
glm::vec3 dims(2.0f * maxDistanceValue);
EntityItem::setDimensions(dims);
EntityItem::setScaledDimensions(dims);
}
@ -593,7 +593,7 @@ void ParticleEffectEntityItem::debugDump() const {
_particleProperties.color.gradient.target.green << "," <<
_particleProperties.color.gradient.target.blue;
qCDebug(entities) << " position:" << debugTreeVector(getWorldPosition());
qCDebug(entities) << " dimensions:" << debugTreeVector(getDimensions());
qCDebug(entities) << " dimensions:" << debugTreeVector(getScaledDimensions());
qCDebug(entities) << " getLastEdited:" << debugTime(getLastEdited(), now);
}

View file

@ -191,7 +191,7 @@ void PolyLineEntityItem::calculateScaleAndRegistrationPoint() {
}
// if Polyline has only one or fewer points, use default dimension settings
setDimensions(newScale);
setScaledDimensions(newScale);
EntityItem::setRegistrationPoint(newRegistrationPoint);
}
@ -257,7 +257,7 @@ void PolyLineEntityItem::debugDump() const {
qCDebug(entities) << " QUAD EntityItem id:" << getEntityItemID() << "---------------------------------------------";
qCDebug(entities) << " color:" << _color[0] << "," << _color[1] << "," << _color[2];
qCDebug(entities) << " position:" << debugTreeVector(getWorldPosition());
qCDebug(entities) << " dimensions:" << debugTreeVector(getDimensions());
qCDebug(entities) << " dimensions:" << debugTreeVector(getScaledDimensions());
qCDebug(entities) << " getLastEdited:" << debugTime(getLastEdited(), now);
}

View file

@ -229,7 +229,7 @@ void PolyVoxEntityItem::debugDump() const {
quint64 now = usecTimestampNow();
qCDebug(entities) << " POLYVOX EntityItem id:" << getEntityItemID() << "---------------------------------------------";
qCDebug(entities) << " position:" << debugTreeVector(getWorldPosition());
qCDebug(entities) << " dimensions:" << debugTreeVector(getDimensions());
qCDebug(entities) << " dimensions:" << debugTreeVector(getScaledDimensions());
qCDebug(entities) << " getLastEdited:" << debugTime(getLastEdited(), now);
}
@ -377,7 +377,7 @@ EntityItemID PolyVoxEntityItem::getZPNeighborID() const {
glm::vec3 PolyVoxEntityItem::getSurfacePositionAdjustment() const {
glm::vec3 result;
withReadLock([&] {
glm::vec3 scale = getDimensions() / _voxelVolumeSize; // meters / voxel-units
glm::vec3 scale = getScaledDimensions() / _voxelVolumeSize; // meters / voxel-units
if (isEdged()) {
result = scale / -2.0f;
}
@ -392,7 +392,7 @@ glm::mat4 PolyVoxEntityItem::voxelToLocalMatrix() const {
voxelVolumeSize = _voxelVolumeSize;
});
glm::vec3 dimensions = getDimensions();
glm::vec3 dimensions = getScaledDimensions();
glm::vec3 scale = dimensions / voxelVolumeSize; // meters / voxel-units
bool success; // TODO -- Does this actually have to happen in world space?
glm::vec3 center = getCenterPosition(success); // this handles registrationPoint changes

View file

@ -106,11 +106,11 @@ void ShapeEntityItem::setShape(const entity::Shape& shape) {
break;
case entity::Shape::Circle:
// Circle is implicitly flat so we enforce flat dimensions
setDimensions(getDimensions());
setUnscaledDimensions(getUnscaledDimensions());
break;
case entity::Shape::Quad:
// Quad is implicitly flat so we enforce flat dimensions
setDimensions(getDimensions());
setUnscaledDimensions(getUnscaledDimensions());
break;
default:
_type = EntityTypes::Shape;
@ -204,15 +204,15 @@ void ShapeEntityItem::setColor(const QColor& value) {
setAlpha(value.alpha());
}
void ShapeEntityItem::setDimensions(const glm::vec3& value) {
void ShapeEntityItem::setUnscaledDimensions(const glm::vec3& value) {
const float MAX_FLAT_DIMENSION = 0.0001f;
if ((_shape == entity::Shape::Circle || _shape == entity::Shape::Quad) && value.y > MAX_FLAT_DIMENSION) {
if ((_shape == entity::Shape::Circle || _shape == entity::Shape::Quad) && value.y > MAX_FLAT_DIMENSION) {
// enforce flatness in Y
glm::vec3 newDimensions = value;
newDimensions.y = MAX_FLAT_DIMENSION;
EntityItem::setDimensions(newDimensions);
} else {
EntityItem::setDimensions(value);
EntityItem::setUnscaledDimensions(newDimensions);
} else {
EntityItem::setUnscaledDimensions(value);
}
}
@ -256,7 +256,7 @@ void ShapeEntityItem::debugDump() const {
qCDebug(entities) << " collisionShapeType:" << ShapeInfo::getNameForShapeType(getShapeType());
qCDebug(entities) << " color:" << _color[0] << "," << _color[1] << "," << _color[2];
qCDebug(entities) << " position:" << debugTreeVector(getWorldPosition());
qCDebug(entities) << " dimensions:" << debugTreeVector(getDimensions());
qCDebug(entities) << " dimensions:" << debugTreeVector(getScaledDimensions());
qCDebug(entities) << " getLastEdited:" << debugTime(getLastEdited(), now);
qCDebug(entities) << "SHAPE EntityItem Ptr:" << this;
}
@ -266,7 +266,7 @@ void ShapeEntityItem::computeShapeInfo(ShapeInfo& info) {
// This will be called whenever DIRTY_SHAPE flag (set by dimension change, etc)
// is set.
const glm::vec3 entityDimensions = getDimensions();
const glm::vec3 entityDimensions = getScaledDimensions();
switch (_shape){
case entity::Shape::Quad:

View file

@ -80,7 +80,7 @@ public:
const rgbColor& getColor() const { return _color; }
void setColor(const rgbColor& value);
void setDimensions(const glm::vec3& value) override;
void setUnscaledDimensions(const glm::vec3& value) override;
xColor getXColor() const;
void setColor(const xColor& value);

View file

@ -41,9 +41,9 @@ TextEntityItem::TextEntityItem(const EntityItemID& entityItemID) : EntityItem(en
const float TEXT_ENTITY_ITEM_FIXED_DEPTH = 0.01f;
void TextEntityItem::setDimensions(const glm::vec3& value) {
void TextEntityItem::setUnscaledDimensions(const glm::vec3& value) {
// NOTE: Text Entities always have a "depth" of 1cm.
EntityItem::setDimensions(glm::vec3(value.x, value.y, TEXT_ENTITY_ITEM_FIXED_DEPTH));
EntityItem::setUnscaledDimensions(glm::vec3(value.x, value.y, TEXT_ENTITY_ITEM_FIXED_DEPTH));
}
EntityItemProperties TextEntityItem::getProperties(EntityPropertyFlags desiredProperties) const {
@ -132,7 +132,7 @@ bool TextEntityItem::findDetailedRayIntersection(const glm::vec3& origin, const
bool& keepSearching, OctreeElementPointer& element, float& distance,
BoxFace& face, glm::vec3& surfaceNormal,
void** intersectedObject, bool precisionPicking) const {
glm::vec3 dimensions = getDimensions();
glm::vec3 dimensions = getScaledDimensions();
glm::vec2 xyDimensions(dimensions.x, dimensions.y);
glm::quat rotation = getWorldOrientation();
glm::vec3 position = getWorldPosition() + rotation *

View file

@ -23,7 +23,7 @@ public:
ALLOW_INSTANTIATION // This class can be instantiated
/// set dimensions in domain scale units (0.0 - 1.0) this will also reset radius appropriately
virtual void setDimensions(const glm::vec3& value) override;
virtual void setUnscaledDimensions(const glm::vec3& value) override;
virtual ShapeType getShapeType() const override { return SHAPE_TYPE_BOX; }
// methods for getting/setting all properties of an entity

View file

@ -36,9 +36,9 @@ WebEntityItem::WebEntityItem(const EntityItemID& entityItemID) : EntityItem(enti
const float WEB_ENTITY_ITEM_FIXED_DEPTH = 0.01f;
void WebEntityItem::setDimensions(const glm::vec3& value) {
void WebEntityItem::setUnscaledDimensions(const glm::vec3& value) {
// NOTE: Web Entities always have a "depth" of 1cm.
EntityItem::setDimensions(glm::vec3(value.x, value.y, WEB_ENTITY_ITEM_FIXED_DEPTH));
EntityItem::setUnscaledDimensions(glm::vec3(value.x, value.y, WEB_ENTITY_ITEM_FIXED_DEPTH));
}
EntityItemProperties WebEntityItem::getProperties(EntityPropertyFlags desiredProperties) const {
@ -109,7 +109,7 @@ bool WebEntityItem::findDetailedRayIntersection(const glm::vec3& origin, const g
bool& keepSearching, OctreeElementPointer& element, float& distance,
BoxFace& face, glm::vec3& surfaceNormal,
void** intersectedObject, bool precisionPicking) const {
glm::vec3 dimensions = getDimensions();
glm::vec3 dimensions = getScaledDimensions();
glm::vec2 xyDimensions(dimensions.x, dimensions.y);
glm::quat rotation = getWorldOrientation();
glm::vec3 position = getWorldPosition() + rotation * (dimensions * (ENTITY_ITEM_DEFAULT_REGISTRATION_POINT - getRegistrationPoint()));

View file

@ -22,7 +22,7 @@ public:
ALLOW_INSTANTIATION // This class can be instantiated
/// set dimensions in domain scale units (0.0 - 1.0) this will also reset radius appropriately
virtual void setDimensions(const glm::vec3& value) override;
virtual void setUnscaledDimensions(const glm::vec3& value) override;
virtual ShapeType getShapeType() const override { return SHAPE_TYPE_BOX; }
// methods for getting/setting all properties of an entity

View file

@ -242,7 +242,7 @@ void ZoneEntityItem::debugDump() const {
quint64 now = usecTimestampNow();
qCDebug(entities) << " ZoneEntityItem id:" << getEntityItemID() << "---------------------------------------------";
qCDebug(entities) << " position:" << debugTreeVector(getWorldPosition());
qCDebug(entities) << " dimensions:" << debugTreeVector(getDimensions());
qCDebug(entities) << " dimensions:" << debugTreeVector(getScaledDimensions());
qCDebug(entities) << " getLastEdited:" << debugTime(getLastEdited(), now);
qCDebug(entities) << " _backgroundMode:" << EntityItemProperties::getBackgroundModeString(_backgroundMode);
qCDebug(entities) << " _hazeMode:" << EntityItemProperties::getHazeModeString(_hazeMode);

View file

@ -605,6 +605,10 @@ void GLBackend::do_glColor4f(const Batch& batch, size_t paramOffset) {
if (_input._colorAttribute != newColor) {
_input._colorAttribute = newColor;
glVertexAttrib4fv(gpu::Stream::COLOR, &_input._colorAttribute.r);
// Color has been changed and is not white. To prevent colors from bleeding
// between different objects, we need to set the _hadColorAttribute flag
// as if a previous render call had potential colors
_input._hadColorAttribute = (newColor != glm::vec4(1.0f, 1.0f, 1.0f, 1.0f));
}
(void)CHECK_GL_ERROR();
}

View file

@ -253,6 +253,7 @@ protected:
struct InputStageState {
bool _invalidFormat { true };
bool _hadColorAttribute{ true };
Stream::FormatPointer _format;
std::string _formatKey;

View file

@ -62,6 +62,8 @@ void GL41Backend::updateInput() {
// now we need to bind the buffers and assign the attrib pointers
if (_input._format) {
bool hasColorAttribute{ false };
const Buffers& buffers = _input._buffers;
const Offsets& offsets = _input._bufferOffsets;
const Offsets& strides = _input._bufferStrides;
@ -98,6 +100,8 @@ void GL41Backend::updateInput() {
uintptr_t pointer = (uintptr_t)(attrib._offset + offsets[bufferNum]);
GLboolean isNormalized = attrib._element.isNormalized();
hasColorAttribute = hasColorAttribute || (slot == Stream::COLOR);
for (size_t locNum = 0; locNum < locationCount; ++locNum) {
if (attrib._element.isInteger()) {
glVertexAttribIPointer(slot + (GLuint)locNum, count, type, stride,
@ -117,6 +121,15 @@ void GL41Backend::updateInput() {
}
}
}
if (_input._hadColorAttribute && !hasColorAttribute) {
// The previous input stage had a color attribute but this one doesn't so reset
// color to pure white.
const auto white = glm::vec4(1.0f, 1.0f, 1.0f, 1.0f);
glVertexAttrib4fv(Stream::COLOR, &white.r);
_input._colorAttribute = white;
}
_input._hadColorAttribute = hasColorAttribute;
}
// everything format related should be in sync now
_input._invalidFormat = false;

View file

@ -32,6 +32,8 @@ void GL45Backend::updateInput() {
// Assign the vertex format required
if (_input._format) {
bool hasColorAttribute{ false };
_input._attribBindingBuffers.reset();
const Stream::Format::AttributeMap& attributes = _input._format->getAttributes();
@ -54,6 +56,9 @@ void GL45Backend::updateInput() {
GLboolean isNormalized = attrib._element.isNormalized();
GLenum perLocationSize = attrib._element.getLocationSize();
hasColorAttribute = hasColorAttribute || (slot == Stream::COLOR);
for (GLuint locNum = 0; locNum < locationCount; ++locNum) {
GLuint attriNum = (GLuint)(slot + locNum);
newActivation.set(attriNum);
@ -84,6 +89,15 @@ void GL45Backend::updateInput() {
glVertexBindingDivisor(bufferChannelNum, frequency);
#endif
}
if (_input._hadColorAttribute && !hasColorAttribute) {
// The previous input stage had a color attribute but this one doesn't so reset
// color to pure white.
const auto white = glm::vec4(1.0f, 1.0f, 1.0f, 1.0f);
glVertexAttrib4fv(Stream::COLOR, &white.r);
_input._colorAttribute = white;
}
_input._hadColorAttribute = hasColorAttribute;
}
// Manage Activation what was and what is expected now

View file

@ -89,17 +89,19 @@ void UserActivityLoggerScriptingInterface::doLogAction(QString action, QJsonObje
Q_ARG(QJsonObject, details));
}
void UserActivityLoggerScriptingInterface::commercePurchaseSuccess(QString marketplaceID, int cost, bool firstPurchaseOfThisItem) {
void UserActivityLoggerScriptingInterface::commercePurchaseSuccess(QString marketplaceID, QString contentCreator, int cost, bool firstPurchaseOfThisItem) {
QJsonObject payload;
payload["marketplaceID"] = marketplaceID;
payload["contentCreator"] = contentCreator;
payload["cost"] = cost;
payload["firstPurchaseOfThisItem"] = firstPurchaseOfThisItem;
doLogAction("commercePurchaseSuccess", payload);
}
void UserActivityLoggerScriptingInterface::commercePurchaseFailure(QString marketplaceID, int cost, bool firstPurchaseOfThisItem, QString errorDetails) {
void UserActivityLoggerScriptingInterface::commercePurchaseFailure(QString marketplaceID, QString contentCreator, int cost, bool firstPurchaseOfThisItem, QString errorDetails) {
QJsonObject payload;
payload["marketplaceID"] = marketplaceID;
payload["contentCreator"] = contentCreator;
payload["cost"] = cost;
payload["firstPurchaseOfThisItem"] = firstPurchaseOfThisItem;
payload["errorDetails"] = errorDetails;

View file

@ -33,8 +33,8 @@ public:
Q_INVOKABLE void bubbleToggled(bool newValue);
Q_INVOKABLE void bubbleActivated();
Q_INVOKABLE void logAction(QString action, QVariantMap details = QVariantMap{});
Q_INVOKABLE void commercePurchaseSuccess(QString marketplaceID, int cost, bool firstPurchaseOfThisItem);
Q_INVOKABLE void commercePurchaseFailure(QString marketplaceID, int cost, bool firstPurchaseOfThisItem, QString errorDetails);
Q_INVOKABLE void commercePurchaseSuccess(QString marketplaceID, QString contentCreator, int cost, bool firstPurchaseOfThisItem);
Q_INVOKABLE void commercePurchaseFailure(QString marketplaceID, QString contentCreator, int cost, bool firstPurchaseOfThisItem, QString errorDetails);
Q_INVOKABLE void commerceEntityRezzed(QString marketplaceID, QString source, QString type);
Q_INVOKABLE void commerceWalletSetupStarted(int timestamp, QString setupAttemptID, int setupFlowVersion, QString referrer, QString currentDomain);
Q_INVOKABLE void commerceWalletSetupProgress(int timestamp, QString setupAttemptID, int secondsElapsed, int currentStepNumber, QString currentStepName);

View file

@ -191,6 +191,8 @@ void Connection::queueReceivedMessagePacket(std::unique_ptr<Packet> packet) {
pendingMessage.enqueuePacket(std::move(packet));
bool processedLastOrOnly = false;
while (pendingMessage.hasAvailablePackets()) {
auto packet = pendingMessage.removeNextPacket();
@ -201,9 +203,13 @@ void Connection::queueReceivedMessagePacket(std::unique_ptr<Packet> packet) {
// if this was the last or only packet, then we can remove the pending message from our hash
if (packetPosition == Packet::PacketPosition::LAST ||
packetPosition == Packet::PacketPosition::ONLY) {
_pendingReceivedMessages.erase(messageNumber);
processedLastOrOnly = true;
}
}
if (processedLastOrOnly) {
_pendingReceivedMessages.erase(messageNumber);
}
}
void Connection::sync() {

View file

@ -197,7 +197,7 @@ uint qHash(const PacketType& key, uint seed);
QDebug operator<<(QDebug debug, const PacketType& type);
enum class EntityVersion : PacketVersion {
StrokeColorProperty = 77,
StrokeColorProperty = 0,
HasDynamicOwnershipTests,
HazeEffect,
StaticCertJsonVersionOne,

View file

@ -40,17 +40,7 @@ void CauterizedMeshPartPayload::updateTransformForCauterizedMesh(const Transform
void CauterizedMeshPartPayload::bindTransform(gpu::Batch& batch, const render::ShapePipeline::LocationsPointer locations, RenderArgs::RenderMode renderMode) const {
// Still relying on the raw data from the model
bool useCauterizedMesh = (renderMode != RenderArgs::RenderMode::SHADOW_RENDER_MODE && renderMode != RenderArgs::RenderMode::SECONDARY_CAMERA_RENDER_MODE);
if (useCauterizedMesh) {
ModelPointer model = _model.lock();
if (model) {
CauterizedModel* skeleton = static_cast<CauterizedModel*>(model.get());
useCauterizedMesh = useCauterizedMesh && skeleton->getEnableCauterization();
} else {
useCauterizedMesh = false;
}
}
bool useCauterizedMesh = (renderMode != RenderArgs::RenderMode::SHADOW_RENDER_MODE && renderMode != RenderArgs::RenderMode::SECONDARY_CAMERA_RENDER_MODE) && _enableCauterization;
if (useCauterizedMesh) {
if (_cauterizedClusterBuffer) {
batch.setUniformBuffer(ShapePipeline::Slot::BUFFER::SKINNING, _cauterizedClusterBuffer);

View file

@ -21,9 +21,12 @@ public:
void bindTransform(gpu::Batch& batch, const render::ShapePipeline::LocationsPointer locations, RenderArgs::RenderMode renderMode) const override;
void setEnableCauterization(bool enableCauterization) { _enableCauterization = enableCauterization; }
private:
gpu::BufferPointer _cauterizedClusterBuffer;
Transform _cauterizedTransform;
bool _enableCauterization { false };
};
#endif // hifi_CauterizedMeshPartPayload_h

View file

@ -178,6 +178,12 @@ void CauterizedModel::updateRenderItems() {
modelTransform.setTranslation(self->getTranslation());
modelTransform.setRotation(self->getRotation());
bool isWireframe = self->isWireframe();
bool isVisible = self->isVisible();
bool isLayeredInFront = self->isLayeredInFront();
bool isLayeredInHUD = self->isLayeredInHUD();
bool enableCauterization = self->getEnableCauterization();
render::Transaction transaction;
for (int i = 0; i < (int)self->_modelMeshRenderItemIDs.size(); i++) {
@ -186,7 +192,10 @@ void CauterizedModel::updateRenderItems() {
auto clusterMatrices(self->getMeshState(meshIndex).clusterMatrices);
auto clusterMatricesCauterized(self->getCauterizeMeshState(meshIndex).clusterMatrices);
transaction.updateItem<CauterizedMeshPartPayload>(itemID, [modelTransform, clusterMatrices, clusterMatricesCauterized](CauterizedMeshPartPayload& data) {
bool invalidatePayloadShapeKey = self->shouldInvalidatePayloadShapeKey(meshIndex);
transaction.updateItem<CauterizedMeshPartPayload>(itemID, [modelTransform, clusterMatrices, clusterMatricesCauterized, invalidatePayloadShapeKey,
isWireframe, isVisible, isLayeredInFront, isLayeredInHUD, enableCauterization](CauterizedMeshPartPayload& data) {
data.updateClusterBuffer(clusterMatrices, clusterMatricesCauterized);
Transform renderTransform = modelTransform;
@ -200,6 +209,11 @@ void CauterizedModel::updateRenderItems() {
renderTransform = modelTransform.worldTransform(Transform(clusterMatricesCauterized[0]));
}
data.updateTransformForCauterizedMesh(renderTransform);
data.setEnableCauterization(enableCauterization);
data.setKey(isVisible, isLayeredInFront || isLayeredInHUD);
data.setLayer(isLayeredInFront, isLayeredInHUD);
data.setShapeKey(invalidatePayloadShapeKey, isWireframe);
});
}

View file

@ -760,6 +760,20 @@ void GeometryCache::renderWireShape(gpu::Batch& batch, Shape shape) {
_shapes[shape].drawWire(batch);
}
void GeometryCache::renderShape(gpu::Batch& batch, Shape shape, const glm::vec4& color) {
batch.setInputFormat(getSolidStreamFormat());
// Color must be set after input format
batch._glColor4f(color.r, color.g, color.b, color.a);
_shapes[shape].draw(batch);
}
void GeometryCache::renderWireShape(gpu::Batch& batch, Shape shape, const glm::vec4& color) {
batch.setInputFormat(getSolidStreamFormat());
// Color must be set after input format
batch._glColor4f(color.r, color.g, color.b, color.a);
_shapes[shape].drawWire(batch);
}
void setupBatchInstance(gpu::Batch& batch, gpu::BufferPointer colorBuffer) {
gpu::BufferView colorView(colorBuffer, COLOR_ELEMENT);
batch.setInputBuffer(gpu::Stream::COLOR, colorView);
@ -811,6 +825,14 @@ void GeometryCache::renderWireCube(gpu::Batch& batch) {
renderWireShape(batch, Cube);
}
void GeometryCache::renderCube(gpu::Batch& batch, const glm::vec4& color) {
renderShape(batch, Cube, color);
}
void GeometryCache::renderWireCube(gpu::Batch& batch, const glm::vec4& color) {
renderWireShape(batch, Cube, color);
}
void GeometryCache::renderSphere(gpu::Batch& batch) {
renderShape(batch, Sphere);
}
@ -819,6 +841,14 @@ void GeometryCache::renderWireSphere(gpu::Batch& batch) {
renderWireShape(batch, Sphere);
}
void GeometryCache::renderSphere(gpu::Batch& batch, const glm::vec4& color) {
renderShape(batch, Sphere, color);
}
void GeometryCache::renderWireSphere(gpu::Batch& batch, const glm::vec4& color) {
renderWireShape(batch, Sphere, color);
}
void GeometryCache::renderGrid(gpu::Batch& batch, const glm::vec2& minCorner, const glm::vec2& maxCorner,
int majorRows, int majorCols, float majorEdge,
int minorRows, int minorCols, float minorEdge,

View file

@ -251,14 +251,20 @@ public:
// Dynamic geometry
void renderShape(gpu::Batch& batch, Shape shape);
void renderWireShape(gpu::Batch& batch, Shape shape);
void renderShape(gpu::Batch& batch, Shape shape, const glm::vec4& color);
void renderWireShape(gpu::Batch& batch, Shape shape, const glm::vec4& color);
size_t getShapeTriangleCount(Shape shape);
void renderCube(gpu::Batch& batch);
void renderWireCube(gpu::Batch& batch);
void renderCube(gpu::Batch& batch, const glm::vec4& color);
void renderWireCube(gpu::Batch& batch, const glm::vec4& color);
size_t getCubeTriangleCount();
void renderSphere(gpu::Batch& batch);
void renderWireSphere(gpu::Batch& batch);
void renderSphere(gpu::Batch& batch, const glm::vec4& color);
void renderWireSphere(gpu::Batch& batch, const glm::vec4& color);
size_t getSphereTriangleCount();
void renderGrid(gpu::Batch& batch, const glm::vec2& minCorner, const glm::vec2& maxCorner,

View file

@ -122,11 +122,6 @@ void MeshPartPayload::bindMesh(gpu::Batch& batch) {
batch.setInputFormat((_drawMesh->getVertexFormat()));
batch.setInputStream(0, _drawMesh->getVertexStream());
// TODO: Get rid of that extra call
if (!_hasColorAttrib) {
batch._glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
}
}
void MeshPartPayload::bindMaterial(gpu::Batch& batch, const ShapePipeline::LocationsPointer locations, bool enableTextures) const {
@ -325,7 +320,7 @@ ModelMeshPartPayload::ModelMeshPartPayload(ModelPointer model, int meshIndex, in
_shapeID(shapeIndex) {
assert(model && model->isLoaded());
_model = model;
_blendedVertexBuffer = model->_blendedVertexBuffers[_meshIndex];
auto& modelMesh = model->getGeometry()->getMeshes().at(_meshIndex);
const Model::MeshState& state = model->getMeshState(_meshIndex);
@ -339,13 +334,10 @@ ModelMeshPartPayload::ModelMeshPartPayload(ModelPointer model, int meshIndex, in
}
updateTransformForSkinnedMesh(renderTransform, transform);
initCache();
initCache(model);
}
void ModelMeshPartPayload::initCache() {
ModelPointer model = _model.lock();
assert(model && model->isLoaded());
void ModelMeshPartPayload::initCache(const ModelPointer& model) {
if (_drawMesh) {
auto vertexFormat = _drawMesh->getVertexFormat();
_hasColorAttrib = vertexFormat->hasAttribute(gpu::Stream::COLOR);
@ -355,6 +347,7 @@ void ModelMeshPartPayload::initCache() {
const FBXMesh& mesh = geometry.meshes.at(_meshIndex);
_isBlendShaped = !mesh.blendshapes.isEmpty();
_hasTangents = !mesh.tangents.isEmpty();
}
auto networkMaterial = model->getGeometry()->getShapeMaterial(_shapeID);
@ -388,94 +381,70 @@ void ModelMeshPartPayload::updateTransformForSkinnedMesh(const Transform& render
_worldBound.transform(boundTransform);
}
ItemKey ModelMeshPartPayload::getKey() const {
void ModelMeshPartPayload::setKey(bool isVisible, bool isLayered) {
ItemKey::Builder builder;
builder.withTypeShape();
ModelPointer model = _model.lock();
if (model) {
if (!model->isVisible()) {
builder.withInvisible();
}
if (!isVisible) {
builder.withInvisible();
}
if (model->isLayeredInFront() || model->isLayeredInHUD()) {
builder.withLayered();
}
if (isLayered) {
builder.withLayered();
}
if (_isBlendShaped || _isSkinned) {
builder.withDeformed();
}
if (_isBlendShaped || _isSkinned) {
builder.withDeformed();
}
if (_drawMaterial) {
auto matKey = _drawMaterial->getKey();
if (matKey.isTranslucent()) {
builder.withTransparent();
}
if (_drawMaterial) {
auto matKey = _drawMaterial->getKey();
if (matKey.isTranslucent()) {
builder.withTransparent();
}
}
return builder.build();
_itemKey = builder.build();
}
ItemKey ModelMeshPartPayload::getKey() const {
return _itemKey;
}
void ModelMeshPartPayload::setLayer(bool isLayeredInFront, bool isLayeredInHUD) {
if (isLayeredInFront) {
_layer = Item::LAYER_3D_FRONT;
} else if (isLayeredInHUD) {
_layer = Item::LAYER_3D_HUD;
} else {
_layer = Item::LAYER_3D;
}
}
int ModelMeshPartPayload::getLayer() const {
ModelPointer model = _model.lock();
if (model) {
if (model->isLayeredInFront()) {
return Item::LAYER_3D_FRONT;
} else if (model->isLayeredInHUD()) {
return Item::LAYER_3D_HUD;
}
}
return Item::LAYER_3D;
return _layer;
}
ShapeKey ModelMeshPartPayload::getShapeKey() const {
// guard against partially loaded meshes
ModelPointer model = _model.lock();
if (!model || !model->isLoaded() || !model->getGeometry()) {
return ShapeKey::Builder::invalid();
void ModelMeshPartPayload::setShapeKey(bool invalidateShapeKey, bool isWireframe) {
if (invalidateShapeKey) {
_shapeKey = ShapeKey::Builder::invalid();
return;
}
const FBXGeometry& geometry = model->getFBXGeometry();
const auto& networkMeshes = model->getGeometry()->getMeshes();
// guard against partially loaded meshes
if (_meshIndex >= (int)networkMeshes.size() || _meshIndex >= (int)geometry.meshes.size() || _meshIndex >= (int)model->_meshStates.size()) {
return ShapeKey::Builder::invalid();
}
const FBXMesh& mesh = geometry.meshes.at(_meshIndex);
// if our index is ever out of range for either meshes or networkMeshes, then skip it, and set our _meshGroupsKnown
// to false to rebuild out mesh groups.
if (_meshIndex < 0 || _meshIndex >= (int)networkMeshes.size() || _meshIndex > geometry.meshes.size()) {
model->_needsFixupInScene = true; // trigger remove/add cycle
model->invalidCalculatedMeshBoxes(); // if we have to reload, we need to assume our mesh boxes are all invalid
return ShapeKey::Builder::invalid();
}
int vertexCount = mesh.vertices.size();
if (vertexCount == 0) {
// sanity check
return ShapeKey::Builder::invalid(); // FIXME
}
model::MaterialKey drawMaterialKey;
if (_drawMaterial) {
drawMaterialKey = _drawMaterial->getKey();
}
bool isTranslucent = drawMaterialKey.isTranslucent();
bool hasTangents = drawMaterialKey.isNormalMap() && !mesh.tangents.isEmpty();
bool hasTangents = drawMaterialKey.isNormalMap() && _hasTangents;
bool hasSpecular = drawMaterialKey.isMetallicMap();
bool hasLightmap = drawMaterialKey.isLightmapMap();
bool isUnlit = drawMaterialKey.isUnlit();
bool isSkinned = _isSkinned;
bool wireframe = model->isWireframe();
if (wireframe) {
if (isWireframe) {
isTranslucent = hasTangents = hasSpecular = hasLightmap = isSkinned = false;
}
@ -500,10 +469,14 @@ ShapeKey ModelMeshPartPayload::getShapeKey() const {
if (isSkinned) {
builder.withSkinned();
}
if (wireframe) {
if (isWireframe) {
builder.withWireframe();
}
return builder.build();
_shapeKey = builder.build();
}
ShapeKey ModelMeshPartPayload::getShapeKey() const {
return _shapeKey;
}
void ModelMeshPartPayload::bindMesh(gpu::Batch& batch) {
@ -515,10 +488,9 @@ void ModelMeshPartPayload::bindMesh(gpu::Batch& batch) {
batch.setIndexBuffer(gpu::UINT32, (_drawMesh->getIndexBuffer()._buffer), 0);
batch.setInputFormat((_drawMesh->getVertexFormat()));
ModelPointer model = _model.lock();
if (model) {
batch.setInputBuffer(0, model->_blendedVertexBuffers[_meshIndex], 0, sizeof(glm::vec3));
batch.setInputBuffer(1, model->_blendedVertexBuffers[_meshIndex], _drawMesh->getNumVertices() * sizeof(glm::vec3), sizeof(glm::vec3));
if (_blendedVertexBuffer) {
batch.setInputBuffer(0, _blendedVertexBuffer, 0, sizeof(glm::vec3));
batch.setInputBuffer(1, _blendedVertexBuffer, _drawMesh->getNumVertices() * sizeof(glm::vec3), sizeof(glm::vec3));
batch.setInputStream(2, _drawMesh->getVertexStream().makeRangedStream(2));
} else {
batch.setIndexBuffer(gpu::UINT32, (_drawMesh->getIndexBuffer()._buffer), 0);
@ -526,11 +498,6 @@ void ModelMeshPartPayload::bindMesh(gpu::Batch& batch) {
batch.setInputStream(0, _drawMesh->getVertexStream());
}
}
// TODO: Get rid of that extra call
if (!_hasColorAttrib) {
batch._glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
}
}
void ModelMeshPartPayload::bindTransform(gpu::Batch& batch, const ShapePipeline::LocationsPointer locations, RenderArgs::RenderMode renderMode) const {
@ -544,31 +511,9 @@ void ModelMeshPartPayload::bindTransform(gpu::Batch& batch, const ShapePipeline:
void ModelMeshPartPayload::render(RenderArgs* args) {
PerformanceTimer perfTimer("ModelMeshPartPayload::render");
ModelPointer model = _model.lock();
if (!model || !model->isAddedToScene() || !model->isVisible()) {
return; // bail asap
}
if (_state == WAITING_TO_START) {
if (model->isLoaded()) {
_state = STARTED;
model->setRenderItemsNeedUpdate();
} else {
return;
}
}
if (_materialNeedsUpdate && model->getGeometry()->areTexturesLoaded()) {
model->setRenderItemsNeedUpdate();
_materialNeedsUpdate = false;
}
if (!args) {
return;
}
if (!getShapeKey().isValid()) {
return;
}
gpu::Batch& batch = *(args->_batch);
auto locations = args->_shapePipeline->locations;

View file

@ -96,32 +96,32 @@ public:
render::ShapeKey getShapeKey() const override; // shape interface
void render(RenderArgs* args) override;
void setKey(bool isVisible, bool isLayered);
void setLayer(bool isLayeredInFront, bool isLayeredInHUD);
void setShapeKey(bool invalidateShapeKey, bool isWireframe);
// ModelMeshPartPayload functions to perform render
void bindMesh(gpu::Batch& batch) override;
void bindTransform(gpu::Batch& batch, const render::ShapePipeline::LocationsPointer locations, RenderArgs::RenderMode renderMode) const override;
void initCache();
void computeAdjustedLocalBound(const std::vector<glm::mat4>& clusterMatrices);
gpu::BufferPointer _clusterBuffer;
ModelWeakPointer _model;
int _meshIndex;
int _shapeID;
bool _isSkinned{ false };
bool _isBlendShaped { false };
bool _materialNeedsUpdate { true };
bool _hasTangents { false };
private:
void initCache(const ModelPointer& model);
enum State : uint8_t {
WAITING_TO_START = 0,
STARTED = 1,
};
mutable State _state { WAITING_TO_START } ;
gpu::BufferPointer _blendedVertexBuffer;
render::ItemKey _itemKey { render::ItemKey::Builder::opaqueShape().build() };
render::ShapeKey _shapeKey { render::ShapeKey::Builder::invalid() };
int _layer { render::Item::LAYER_3D };
};
namespace render {

View file

@ -210,6 +210,24 @@ int Model::getRenderInfoTextureCount() {
return _renderInfoTextureCount;
}
bool Model::shouldInvalidatePayloadShapeKey(int meshIndex) {
if (!getGeometry()) {
return true;
}
const FBXGeometry& geometry = getFBXGeometry();
const auto& networkMeshes = getGeometry()->getMeshes();
// if our index is ever out of range for either meshes or networkMeshes, then skip it, and set our _meshGroupsKnown
// to false to rebuild out mesh groups.
if (meshIndex < 0 || meshIndex >= (int)networkMeshes.size() || meshIndex >= (int)geometry.meshes.size() || meshIndex >= (int)_meshStates.size()) {
_needsFixupInScene = true; // trigger remove/add cycle
invalidCalculatedMeshBoxes(); // if we have to reload, we need to assume our mesh boxes are all invalid
return true;
}
return false;
}
void Model::updateRenderItems() {
if (!_addedToScene) {
return;
@ -237,6 +255,11 @@ void Model::updateRenderItems() {
Transform modelTransform = self->getTransform();
modelTransform.setScale(glm::vec3(1.0f));
bool isWireframe = self->isWireframe();
bool isVisible = self->isVisible();
bool isLayeredInFront = self->isLayeredInFront();
bool isLayeredInHUD = self->isLayeredInHUD();
render::Transaction transaction;
for (int i = 0; i < (int) self->_modelMeshRenderItemIDs.size(); i++) {
@ -244,13 +267,20 @@ void Model::updateRenderItems() {
auto meshIndex = self->_modelMeshRenderItemShapes[i].meshIndex;
auto clusterMatrices(self->getMeshState(meshIndex).clusterMatrices);
transaction.updateItem<ModelMeshPartPayload>(itemID, [modelTransform, clusterMatrices](ModelMeshPartPayload& data) {
bool invalidatePayloadShapeKey = self->shouldInvalidatePayloadShapeKey(meshIndex);
transaction.updateItem<ModelMeshPartPayload>(itemID, [modelTransform, clusterMatrices, invalidatePayloadShapeKey,
isWireframe, isVisible, isLayeredInFront, isLayeredInHUD](ModelMeshPartPayload& data) {
data.updateClusterBuffer(clusterMatrices);
Transform renderTransform = modelTransform;
if (clusterMatrices.size() == 1) {
renderTransform = modelTransform.worldTransform(Transform(clusterMatrices[0]));
}
data.updateTransformForSkinnedMesh(renderTransform, modelTransform);
data.setKey(isVisible, isLayeredInFront || isLayeredInHUD);
data.setLayer(isLayeredInFront, isLayeredInHUD);
data.setShapeKey(invalidatePayloadShapeKey, isWireframe);
});
}
@ -272,16 +302,6 @@ void Model::setRenderItemsNeedUpdate() {
emit requestRenderUpdate();
}
void Model::initJointTransforms() {
if (isLoaded()) {
glm::mat4 modelOffset = glm::scale(_scale) * glm::translate(_offset);
_rig.setModelOffset(modelOffset);
}
}
void Model::init() {
}
void Model::reset() {
if (isLoaded()) {
const FBXGeometry& geometry = getFBXGeometry();

View file

@ -122,7 +122,6 @@ public:
void setIsWireframe(bool isWireframe) { _isWireframe = isWireframe; }
bool isWireframe() const { return _isWireframe; }
void init();
void reset();
void setSnapModelToRegistrationPoint(bool snapModelToRegistrationPoint, const glm::vec3& registrationPoint);
@ -346,11 +345,7 @@ protected:
// hook for derived classes to be notified when setUrl invalidates the current model.
virtual void onInvalidate() {};
protected:
virtual void deleteGeometry();
void initJointTransforms();
QVector<float> _blendshapeCoefficients;
@ -419,6 +414,8 @@ protected:
bool _isLayeredInFront { false };
bool _isLayeredInHUD { false };
bool shouldInvalidatePayloadShapeKey(int meshIndex);
private:
float _loadingPriority { 0.0f };

View file

@ -28,7 +28,7 @@
glm::vec3 getPosition() const override { return _thing->getPosition(); }
float getRadius() const override { return 0.5f * _thing->getBoundingRadius(); }
uint64_t getTimestamp() const override { return _thing->getLastTime(); }
const Thing& getThing() const { return _thing; }
Thing getThing() const { return _thing; }
private:
Thing _thing;
};
@ -43,6 +43,13 @@
(3) Loop over your priority queue and do timeboxed work:
NOTE: Be careful using references to members of instances of T from std::priority_queue<T>.
Under the hood std::priority_queue<T> may re-use instances of T.
For example, after a pop() or a push() the top T may have the same memory address
as the top T before the pop() or push() (but point to a swapped instance of T).
This causes a reference to member variable of T to point to a different value
when operations taken on std::priority_queue<T> shuffle around the instances of T.
uint64_t cutoffTime = usecTimestampNow() + TIME_BUDGET;
while (!sortedThings.empty()) {
const Thing& thing = sortedThings.top();

View file

@ -19,7 +19,7 @@
#include "SharedLogging.h"
const float defaultAACubeSize = 1.0f;
const int maxParentingChain = 30;
const int MAX_PARENTING_CHAIN_SIZE = 30;
SpatiallyNestable::SpatiallyNestable(NestableType nestableType, QUuid id) :
_nestableType(nestableType),
@ -28,6 +28,7 @@ SpatiallyNestable::SpatiallyNestable(NestableType nestableType, QUuid id) :
// set flags in _transform
_transform.setTranslation(glm::vec3(0.0f));
_transform.setRotation(glm::quat());
_transform.setScale(1.0f);
_scaleChanged = usecTimestampNow();
_translationChanged = usecTimestampNow();
_rotationChanged = usecTimestampNow();
@ -85,6 +86,9 @@ Transform SpatiallyNestable::getParentTransform(bool& success, int depth) const
}
if (parent) {
result = parent->getTransform(_parentJointIndex, success, depth + 1);
if (getScalesWithParent()) {
result.setScale(parent->scaleForChildren());
}
}
return result;
}
@ -165,7 +169,7 @@ void SpatiallyNestable::setParentJointIndex(quint16 parentJointIndex) {
glm::vec3 SpatiallyNestable::worldToLocal(const glm::vec3& position,
const QUuid& parentID, int parentJointIndex,
bool& success) {
bool scalesWithParent, bool& success) {
QSharedPointer<SpatialParentFinder> parentFinder = DependencyManager::get<SpatialParentFinder>();
if (!parentFinder) {
success = false;
@ -189,6 +193,9 @@ glm::vec3 SpatiallyNestable::worldToLocal(const glm::vec3& position,
if (!success) {
return glm::vec3(0.0f);
}
if (scalesWithParent) {
parentTransform.setScale(parent->scaleForChildren());
}
}
success = true;
@ -199,7 +206,7 @@ glm::vec3 SpatiallyNestable::worldToLocal(const glm::vec3& position,
glm::quat SpatiallyNestable::worldToLocal(const glm::quat& orientation,
const QUuid& parentID, int parentJointIndex,
bool& success) {
bool scalesWithParent, bool& success) {
QSharedPointer<SpatialParentFinder> parentFinder = DependencyManager::get<SpatialParentFinder>();
if (!parentFinder) {
success = false;
@ -223,6 +230,9 @@ glm::quat SpatiallyNestable::worldToLocal(const glm::quat& orientation,
if (!success) {
return glm::quat();
}
if (scalesWithParent) {
parentTransform.setScale(parent->scaleForChildren());
}
}
success = true;
@ -231,7 +241,7 @@ glm::quat SpatiallyNestable::worldToLocal(const glm::quat& orientation,
}
glm::vec3 SpatiallyNestable::worldToLocalVelocity(const glm::vec3& velocity, const QUuid& parentID,
int parentJointIndex, bool& success) {
int parentJointIndex, bool scalesWithParent, bool& success) {
SpatiallyNestablePointer parent = SpatiallyNestable::findByID(parentID, success);
if (!success || !parent) {
return velocity;
@ -240,6 +250,9 @@ glm::vec3 SpatiallyNestable::worldToLocalVelocity(const glm::vec3& velocity, con
if (!success) {
return velocity;
}
if (scalesWithParent) {
parentTransform.setScale(parent->scaleForChildren());
}
glm::vec3 parentVelocity = parent->getWorldVelocity(success);
if (!success) {
return velocity;
@ -249,7 +262,7 @@ glm::vec3 SpatiallyNestable::worldToLocalVelocity(const glm::vec3& velocity, con
}
glm::vec3 SpatiallyNestable::worldToLocalAngularVelocity(const glm::vec3& angularVelocity, const QUuid& parentID,
int parentJointIndex, bool& success) {
int parentJointIndex, bool scalesWithParent, bool& success) {
SpatiallyNestablePointer parent = SpatiallyNestable::findByID(parentID, success);
if (!success || !parent) {
return angularVelocity;
@ -258,12 +271,50 @@ glm::vec3 SpatiallyNestable::worldToLocalAngularVelocity(const glm::vec3& angula
if (!success) {
return angularVelocity;
}
if (scalesWithParent) {
parentTransform.setScale(parent->scaleForChildren());
}
return glm::inverse(parentTransform.getRotation()) * angularVelocity;
}
glm::vec3 SpatiallyNestable::worldToLocalDimensions(const glm::vec3& dimensions,
const QUuid& parentID, int parentJointIndex,
bool scalesWithParent, bool& success) {
if (!scalesWithParent) {
success = true;
return dimensions;
}
QSharedPointer<SpatialParentFinder> parentFinder = DependencyManager::get<SpatialParentFinder>();
if (!parentFinder) {
success = false;
return dimensions;
}
Transform parentTransform;
auto parentWP = parentFinder->find(parentID, success);
if (!success) {
return dimensions;
}
auto parent = parentWP.lock();
if (!parentID.isNull() && !parent) {
success = false;
return dimensions;
}
success = true;
if (parent) {
return dimensions / parent->scaleForChildren();
}
return dimensions;
}
glm::vec3 SpatiallyNestable::localToWorld(const glm::vec3& position,
const QUuid& parentID, int parentJointIndex,
bool scalesWithParent,
bool& success) {
Transform result;
QSharedPointer<SpatialParentFinder> parentFinder = DependencyManager::get<SpatialParentFinder>();
@ -289,6 +340,9 @@ glm::vec3 SpatiallyNestable::localToWorld(const glm::vec3& position,
if (!success) {
return glm::vec3(0.0f);
}
if (scalesWithParent) {
parentTransform.setScale(parent->scaleForChildren());
}
}
success = true;
@ -300,6 +354,7 @@ glm::vec3 SpatiallyNestable::localToWorld(const glm::vec3& position,
glm::quat SpatiallyNestable::localToWorld(const glm::quat& orientation,
const QUuid& parentID, int parentJointIndex,
bool scalesWithParent,
bool& success) {
Transform result;
QSharedPointer<SpatialParentFinder> parentFinder = DependencyManager::get<SpatialParentFinder>();
@ -325,7 +380,9 @@ glm::quat SpatiallyNestable::localToWorld(const glm::quat& orientation,
if (!success) {
return glm::quat();
}
parentTransform.setScale(1.0f);
if (scalesWithParent) {
parentTransform.setScale(parent->scaleForChildren());
}
}
success = true;
@ -336,7 +393,7 @@ glm::quat SpatiallyNestable::localToWorld(const glm::quat& orientation,
}
glm::vec3 SpatiallyNestable::localToWorldVelocity(const glm::vec3& velocity, const QUuid& parentID,
int parentJointIndex, bool& success) {
int parentJointIndex, bool scalesWithParent, bool& success) {
SpatiallyNestablePointer parent = SpatiallyNestable::findByID(parentID, success);
if (!success || !parent) {
return velocity;
@ -345,6 +402,9 @@ glm::vec3 SpatiallyNestable::localToWorldVelocity(const glm::vec3& velocity, con
if (!success) {
return velocity;
}
if (scalesWithParent) {
parentTransform.setScale(parent->scaleForChildren());
}
glm::vec3 parentVelocity = parent->getWorldVelocity(success);
if (!success) {
return velocity;
@ -354,7 +414,7 @@ glm::vec3 SpatiallyNestable::localToWorldVelocity(const glm::vec3& velocity, con
}
glm::vec3 SpatiallyNestable::localToWorldAngularVelocity(const glm::vec3& angularVelocity, const QUuid& parentID,
int parentJointIndex, bool& success) {
int parentJointIndex, bool scalesWithParent, bool& success) {
SpatiallyNestablePointer parent = SpatiallyNestable::findByID(parentID, success);
if (!success || !parent) {
return angularVelocity;
@ -363,10 +423,47 @@ glm::vec3 SpatiallyNestable::localToWorldAngularVelocity(const glm::vec3& angula
if (!success) {
return angularVelocity;
}
if (scalesWithParent) {
parentTransform.setScale(parent->scaleForChildren());
}
return parentTransform.getRotation() * angularVelocity;
}
glm::vec3 SpatiallyNestable::localToWorldDimensions(const glm::vec3& dimensions,
const QUuid& parentID, int parentJointIndex, bool scalesWithParent,
bool& success) {
if (!scalesWithParent) {
success = true;
return dimensions;
}
Transform result;
QSharedPointer<SpatialParentFinder> parentFinder = DependencyManager::get<SpatialParentFinder>();
if (!parentFinder) {
success = false;
return dimensions;
}
Transform parentTransform;
auto parentWP = parentFinder->find(parentID, success);
if (!success) {
return dimensions;
}
auto parent = parentWP.lock();
if (!parentID.isNull() && !parent) {
success = false;
return dimensions;
}
success = true;
if (parent) {
return dimensions * parent->scaleForChildren();
}
return dimensions;
}
glm::vec3 SpatiallyNestable::getWorldPosition(bool& success) const {
return getTransform(success).getTranslation();
}
@ -615,10 +712,10 @@ const Transform SpatiallyNestable::getTransform(int jointIndex, bool& success, i
// cause this object's parent to query its parent, etc) and multiplies this object's local transform onto it.
Transform jointInWorldFrame;
if (depth > maxParentingChain) {
if (depth > MAX_PARENTING_CHAIN_SIZE) {
success = false;
// someone created a loop. break it...
qCDebug(shared) << "Parenting loop detected.";
qCDebug(shared) << "Parenting loop detected: " << getID();
SpatiallyNestablePointer _this = getThisPointer();
_this->setParentID(QUuid());
bool setPositionSuccess;

View file

@ -50,19 +50,28 @@ public:
virtual quint16 getParentJointIndex() const { return _parentJointIndex; }
virtual void setParentJointIndex(quint16 parentJointIndex);
static glm::vec3 worldToLocal(const glm::vec3& position, const QUuid& parentID, int parentJointIndex, bool& success);
static glm::quat worldToLocal(const glm::quat& orientation, const QUuid& parentID, int parentJointIndex, bool& success);
static glm::vec3 worldToLocal(const glm::vec3& position, const QUuid& parentID, int parentJointIndex,
bool scalesWithParent, bool& success);
static glm::quat worldToLocal(const glm::quat& orientation, const QUuid& parentID, int parentJointIndex,
bool scalesWithParent, bool& success);
static glm::vec3 worldToLocalVelocity(const glm::vec3& velocity, const QUuid& parentID,
int parentJointIndex, bool& success);
int parentJointIndex, bool scalesWithParent, bool& success);
static glm::vec3 worldToLocalAngularVelocity(const glm::vec3& angularVelocity, const QUuid& parentID,
int parentJointIndex, bool& success);
int parentJointIndex, bool scalesWithParent, bool& success);
static glm::vec3 worldToLocalDimensions(const glm::vec3& dimensions, const QUuid& parentID,
int parentJointIndex, bool scalesWithParent, bool& success);
static glm::vec3 localToWorld(const glm::vec3& position, const QUuid& parentID, int parentJointIndex, bool& success);
static glm::quat localToWorld(const glm::quat& orientation, const QUuid& parentID, int parentJointIndex, bool& success);
static glm::vec3 localToWorld(const glm::vec3& position, const QUuid& parentID, int parentJointIndex,
bool scalesWithParent, bool& success);
static glm::quat localToWorld(const glm::quat& orientation, const QUuid& parentID, int parentJointIndex,
bool scalesWithParent, bool& success);
static glm::vec3 localToWorldVelocity(const glm::vec3& velocity,
const QUuid& parentID, int parentJointIndex, bool& success);
const QUuid& parentID, int parentJointIndex, bool scalesWithParent, bool& success);
static glm::vec3 localToWorldAngularVelocity(const glm::vec3& angularVelocity,
const QUuid& parentID, int parentJointIndex, bool& success);
const QUuid& parentID, int parentJointIndex,
bool scalesWithParent, bool& success);
static glm::vec3 localToWorldDimensions(const glm::vec3& dimensions, const QUuid& parentID,
int parentJointIndex, bool scalesWithParent, bool& success);
static QString nestableTypeToString(NestableType nestableType);
@ -140,6 +149,9 @@ public:
virtual glm::vec3 getLocalSNScale() const;
virtual void setLocalSNScale(const glm::vec3& scale);
virtual bool getScalesWithParent() const { return false; }
virtual glm::vec3 scaleForChildren() const { return glm::vec3(1.0f); }
QList<SpatiallyNestablePointer> getChildren() const;
bool hasChildren() const;

View file

@ -250,7 +250,8 @@
itemName: name,
itemPrice: price ? parseInt(price, 10) : 0,
itemHref: href,
referrer: referrer
referrer: referrer,
itemAuthor: author
}));
}

View file

@ -8,7 +8,8 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
/* global Tablet, Script, HMD, UserActivityLogger, Entities */
/* global Tablet, Script, HMD, UserActivityLogger, Entities, Account, Wallet, ContextOverlay, Settings, Camera, Vec3,
Quat, MyAvatar, Clipboard, Menu, Grid, Uuid, GlobalServices, openLoginWindow */
/* eslint indent: ["error", 4, { "outerIIFEBody": 0 }] */
var selectionDisplay = null; // for gridTool.js to ignore
@ -219,6 +220,41 @@ var selectionDisplay = null; // for gridTool.js to ignore
function rezEntity(itemHref, isWearable) {
var success = Clipboard.importEntities(itemHref);
var wearableLocalPosition = null;
var wearableLocalRotation = null;
var wearableLocalDimensions = null;
var wearableDimensions = null;
if (isWearable) {
var wearableTransforms = Settings.getValue("io.highfidelity.avatarStore.checkOut.transforms");
if (!wearableTransforms) {
// TODO delete this clause
wearableTransforms = Settings.getValue("io.highfidelity.avatarStore.checkOut.tranforms");
}
var certPos = itemHref.search("certificate_id="); // TODO how do I parse a URL from here?
if (certPos >= 0) {
certPos += 15; // length of "certificate_id="
var certURLEncoded = itemHref.substring(certPos);
var certB64Encoded = decodeURIComponent(certURLEncoded);
for (var key in wearableTransforms) {
if (wearableTransforms.hasOwnProperty(key)) {
var certificateTransforms = wearableTransforms[key].certificateTransforms;
if (certificateTransforms) {
for (var certID in certificateTransforms) {
if (certificateTransforms.hasOwnProperty(certID) &&
certID == certB64Encoded) {
var certificateTransform = certificateTransforms[certID];
wearableLocalPosition = certificateTransform.localPosition;
wearableLocalRotation = certificateTransform.localRotation;
wearableLocalDimensions = certificateTransform.localDimensions;
wearableDimensions = certificateTransform.dimensions;
}
}
}
}
}
}
}
if (success) {
var VERY_LARGE = 10000;
@ -287,6 +323,24 @@ var selectionDisplay = null; // for gridTool.js to ignore
}
}
}
if (isWearable) {
// apply the relative offsets saved during checkout
var offsets = {};
if (wearableLocalPosition) {
offsets.localPosition = wearableLocalPosition;
}
if (wearableLocalRotation) {
offsets.localRotation = wearableLocalRotation;
}
if (wearableLocalDimensions) {
offsets.localDimensions = wearableLocalDimensions;
} else if (wearableDimensions) {
offsets.dimensions = wearableDimensions;
}
// we currently assume a wearable is a single entity
Entities.editEntity(pastedEntityIDs[0], offsets);
}
} else {
Window.notifyEditError("Can't import entities: entities would be out of bounds.");
}

View file

@ -29,19 +29,18 @@ void TestShapes::renderTest(size_t testId, RenderArgs* args) {
float seconds = secTimestampNow() - startSecs;
seconds /= 4.0f;
batch.setModelTransform(Transform());
batch._glColor4f(0.8f, 0.25f, 0.25f, 1.0f);
const auto color = glm::vec4(0.8f, 0.25f, 0.25f, 1.0f);
bool wire = (seconds - floorf(seconds) > 0.5f);
int shapeIndex = ((int)seconds) % TYPE_COUNT;
if (wire) {
geometryCache->renderWireShape(batch, SHAPE[shapeIndex]);
geometryCache->renderWireShape(batch, SHAPE[shapeIndex], color);
} else {
geometryCache->renderShape(batch, SHAPE[shapeIndex]);
geometryCache->renderShape(batch, SHAPE[shapeIndex], color);
}
batch.setModelTransform(Transform().setScale(1.01f));
batch._glColor4f(1, 1, 1, 1);
geometryCache->renderWireCube(batch);
geometryCache->renderWireCube(batch, glm::vec4(1,1,1,1));
}