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Make Shader interface take more consts
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b271542b73
commit
06d7de7106
2 changed files with 4 additions and 4 deletions
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@ -23,7 +23,7 @@ Shader::Shader(Type type, const Source& source):
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{
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{
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}
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}
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Shader::Shader(Type type, Pointer& vertex, Pointer& pixel):
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Shader::Shader(Type type, const Pointer& vertex, const Pointer& pixel):
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_type(type)
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_type(type)
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{
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{
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_shaders.resize(2);
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_shaders.resize(2);
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@ -44,7 +44,7 @@ Shader::Pointer Shader::createPixel(const Source& source) {
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return Pointer(new Shader(PIXEL, source));
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return Pointer(new Shader(PIXEL, source));
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}
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}
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Shader::Pointer Shader::createProgram(Pointer& vertexShader, Pointer& pixelShader) {
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Shader::Pointer Shader::createProgram(const Pointer& vertexShader, const Pointer& pixelShader) {
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if (vertexShader && vertexShader->getType() == VERTEX &&
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if (vertexShader && vertexShader->getType() == VERTEX &&
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pixelShader && pixelShader->getType() == PIXEL) {
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pixelShader && pixelShader->getType() == PIXEL) {
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return Pointer(new Shader(PROGRAM, vertexShader, pixelShader));
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return Pointer(new Shader(PROGRAM, vertexShader, pixelShader));
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@ -111,7 +111,7 @@ public:
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static Pointer createVertex(const Source& source);
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static Pointer createVertex(const Source& source);
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static Pointer createPixel(const Source& source);
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static Pointer createPixel(const Source& source);
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static Pointer createProgram(Pointer& vertexShader, Pointer& pixelShader);
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static Pointer createProgram(const Pointer& vertexShader, const Pointer& pixelShader);
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~Shader();
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~Shader();
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@ -157,7 +157,7 @@ public:
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protected:
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protected:
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Shader(Type type, const Source& source);
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Shader(Type type, const Source& source);
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Shader(Type type, Pointer& vertex, Pointer& pixel);
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Shader(Type type, const Pointer& vertex, const Pointer& pixel);
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Shader(const Shader& shader); // deep copy of the sysmem shader
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Shader(const Shader& shader); // deep copy of the sysmem shader
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Shader& operator=(const Shader& shader); // deep copy of the sysmem texture
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Shader& operator=(const Shader& shader); // deep copy of the sysmem texture
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