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https://github.com/overte-org/overte.git
synced 2025-08-07 20:13:40 +02:00
disable IK on android, input recorder doesn't do anything if off
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0fa73c73ce
commit
06c0b3afd3
3 changed files with 52 additions and 34 deletions
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@ -882,6 +882,11 @@ const AnimPoseVec& AnimInverseKinematics::evaluate(const AnimVariantMap& animVar
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//virtual
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const AnimPoseVec& AnimInverseKinematics::overlay(const AnimVariantMap& animVars, const AnimContext& context, float dt, Triggers& triggersOut, const AnimPoseVec& underPoses) {
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#ifdef Q_OS_ANDROID
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// disable IK on android
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return underPoses;
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#endif
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// allows solutionSource to be overridden by an animVar
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auto solutionSource = animVars.lookup(_solutionSourceVar, (int)_solutionSource);
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@ -73,7 +73,8 @@ void UserInputMapper::registerDevice(InputDevice::Pointer device) {
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qCDebug(controllers) << "Registered input device <" << device->getName() << "> deviceID = " << deviceID;
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for (const auto& inputMapping : device->getAvailableInputs()) {
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auto inputs = device->getAvailableInputs();
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for (const auto& inputMapping : inputs) {
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const auto& input = inputMapping.first;
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// Ignore aliases
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if (_endpointsByInput.count(input)) {
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@ -126,7 +127,8 @@ void UserInputMapper::removeDevice(int deviceID) {
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_mappingsByDevice.erase(mappingsEntry);
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}
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for (const auto& inputMapping : device->getAvailableInputs()) {
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auto inputs = device->getAvailableInputs();
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for (const auto& inputMapping : inputs) {
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const auto& input = inputMapping.first;
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auto endpoint = _endpointsByInput.find(input);
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if (endpoint != _endpointsByInput.end()) {
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@ -181,7 +183,7 @@ QString UserInputMapper::getDeviceName(uint16 deviceID) {
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int UserInputMapper::findDevice(QString name) const {
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Locker locker(_lock);
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for (auto device : _registeredDevices) {
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for (const auto& device : _registeredDevices) {
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if (device.second->_name == name) {
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return device.first;
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}
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@ -192,7 +194,7 @@ int UserInputMapper::findDevice(QString name) const {
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QVector<QString> UserInputMapper::getDeviceNames() {
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Locker locker(_lock);
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QVector<QString> result;
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for (auto device : _registeredDevices) {
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for (const auto& device : _registeredDevices) {
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QString deviceName = device.second->_name.split(" (")[0];
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result << deviceName;
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}
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@ -218,7 +220,7 @@ Input UserInputMapper::findDeviceInput(const QString& inputName) const {
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const auto& device = _registeredDevices.at(deviceID);
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auto deviceInputs = device->getAvailableInputs();
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for (auto input : deviceInputs) {
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for (const auto& input : deviceInputs) {
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if (input.second == inputName) {
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return input.first;
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}
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@ -321,7 +323,8 @@ QVector<Action> UserInputMapper::getAllActions() const {
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QString UserInputMapper::getActionName(Action action) const {
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Locker locker(_lock);
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for (auto actionPair : getActionInputs()) {
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auto inputs = getActionInputs();
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for (const auto& actionPair : inputs) {
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if (actionPair.first.channel == toInt(action)) {
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return actionPair.second;
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}
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@ -331,7 +334,8 @@ QString UserInputMapper::getActionName(Action action) const {
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QString UserInputMapper::getStandardPoseName(uint16_t pose) {
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Locker locker(_lock);
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for (auto posePair : getStandardInputs()) {
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auto inputs = getStandardInputs();
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for (const auto& posePair : inputs) {
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if (posePair.first.channel == pose && posePair.first.getType() == ChannelType::POSE) {
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return posePair.second;
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}
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@ -342,7 +346,8 @@ QString UserInputMapper::getStandardPoseName(uint16_t pose) {
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QVector<QString> UserInputMapper::getActionNames() const {
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Locker locker(_lock);
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QVector<QString> result;
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for (auto actionPair : getActionInputs()) {
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auto inputs = getActionInputs();
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for (const auto& actionPair : inputs) {
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result << actionPair.second;
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}
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return result;
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@ -357,7 +362,7 @@ Pose UserInputMapper::getPoseState(Action action) const {
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bool UserInputMapper::triggerHapticPulse(float strength, float duration, controller::Hand hand) {
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Locker locker(_lock);
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bool toReturn = false;
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for (auto device : _registeredDevices) {
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for (const auto& device : _registeredDevices) {
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toReturn = toReturn || device.second->triggerHapticPulse(strength, duration, hand);
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}
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return toReturn;
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@ -469,7 +474,7 @@ void UserInputMapper::runMappings() {
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if (debugRoutes) {
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qCDebug(controllers) << "Beginning mapping frame";
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}
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for (auto endpointEntry : this->_endpointsByInput) {
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for (const auto& endpointEntry : _endpointsByInput) {
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endpointEntry.second->reset();
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}
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@ -897,7 +902,8 @@ Conditional::Pointer UserInputMapper::parseConditional(const QJsonValue& value)
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if (value.isArray()) {
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// Support "when" : [ "GamePad.RB", "GamePad.LB" ]
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Conditional::List children;
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for (auto arrayItem : value.toArray()) {
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auto array = value.toArray();
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for (const auto& arrayItem : array) {
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Conditional::Pointer childConditional = parseConditional(arrayItem);
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if (!childConditional) {
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return Conditional::Pointer();
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@ -960,7 +966,7 @@ Filter::List UserInputMapper::parseFilters(const QJsonValue& value) {
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if (value.isArray()) {
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Filter::List result;
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auto filtersArray = value.toArray();
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for (auto filterValue : filtersArray) {
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for (const auto& filterValue : filtersArray) {
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Filter::Pointer filter = parseFilter(filterValue);
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if (!filter) {
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return Filter::List();
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@ -980,7 +986,8 @@ Filter::List UserInputMapper::parseFilters(const QJsonValue& value) {
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Endpoint::Pointer UserInputMapper::parseDestination(const QJsonValue& value) {
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if (value.isArray()) {
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ArrayEndpoint::Pointer result = std::make_shared<ArrayEndpoint>();
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for (auto arrayItem : value.toArray()) {
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auto array = value.toArray();
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for (const auto& arrayItem : array) {
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Endpoint::Pointer destination = parseEndpoint(arrayItem);
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if (!destination) {
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return Endpoint::Pointer();
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@ -1017,7 +1024,8 @@ Endpoint::Pointer UserInputMapper::parseAxis(const QJsonValue& value) {
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Endpoint::Pointer UserInputMapper::parseAny(const QJsonValue& value) {
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if (value.isArray()) {
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Endpoint::List children;
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for (auto arrayItem : value.toArray()) {
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auto array = value.toArray();
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for (const auto& arrayItem : array) {
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Endpoint::Pointer destination = parseEndpoint(arrayItem);
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if (!destination) {
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return Endpoint::Pointer();
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@ -1162,7 +1170,7 @@ Mapping::Pointer UserInputMapper::parseMapping(const QString& json) {
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template <typename T>
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bool hasDebuggableRoute(const T& routes) {
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for (auto route : routes) {
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for (const auto& route : routes) {
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if (route->debug) {
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return true;
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}
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@ -16,12 +16,15 @@
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using namespace controller;
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void ActionEndpoint::apply(float newValue, const Pointer& source) {
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InputRecorder* inputRecorder = InputRecorder::getInstance();
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auto userInputMapper = DependencyManager::get<UserInputMapper>();
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QString actionName = userInputMapper->getActionName(Action(_input.getChannel()));
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if(inputRecorder->isPlayingback()) {
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InputRecorder* inputRecorder = InputRecorder::getInstance();
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QString actionName;
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if (inputRecorder->isPlayingback() || inputRecorder->isRecording()) {
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actionName = userInputMapper->getActionName(Action(_input.getChannel()));
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if (inputRecorder->isPlayingback()) {
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newValue = inputRecorder->getActionState(actionName);
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}
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}
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_currentValue += newValue;
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if (_input != Input::INVALID_INPUT) {
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@ -32,10 +35,12 @@ void ActionEndpoint::apply(float newValue, const Pointer& source) {
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void ActionEndpoint::apply(const Pose& value, const Pointer& source) {
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_currentPose = value;
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InputRecorder* inputRecorder = InputRecorder::getInstance();
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auto userInputMapper = DependencyManager::get<UserInputMapper>();
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InputRecorder* inputRecorder = InputRecorder::getInstance();
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if (inputRecorder->isRecording()) {
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QString actionName = userInputMapper->getActionName(Action(_input.getChannel()));
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inputRecorder->setActionState(actionName, _currentPose);
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}
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if (!_currentPose.isValid()) {
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return;
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