disable IK on android, input recorder doesn't do anything if off

This commit is contained in:
SamGondelman 2018-03-16 16:52:12 -07:00
parent 0fa73c73ce
commit 06c0b3afd3
3 changed files with 52 additions and 34 deletions

View file

@ -882,6 +882,11 @@ const AnimPoseVec& AnimInverseKinematics::evaluate(const AnimVariantMap& animVar
//virtual
const AnimPoseVec& AnimInverseKinematics::overlay(const AnimVariantMap& animVars, const AnimContext& context, float dt, Triggers& triggersOut, const AnimPoseVec& underPoses) {
#ifdef Q_OS_ANDROID
// disable IK on android
return underPoses;
#endif
// allows solutionSource to be overridden by an animVar
auto solutionSource = animVars.lookup(_solutionSourceVar, (int)_solutionSource);

View file

@ -73,7 +73,8 @@ void UserInputMapper::registerDevice(InputDevice::Pointer device) {
qCDebug(controllers) << "Registered input device <" << device->getName() << "> deviceID = " << deviceID;
for (const auto& inputMapping : device->getAvailableInputs()) {
auto inputs = device->getAvailableInputs();
for (const auto& inputMapping : inputs) {
const auto& input = inputMapping.first;
// Ignore aliases
if (_endpointsByInput.count(input)) {
@ -126,7 +127,8 @@ void UserInputMapper::removeDevice(int deviceID) {
_mappingsByDevice.erase(mappingsEntry);
}
for (const auto& inputMapping : device->getAvailableInputs()) {
auto inputs = device->getAvailableInputs();
for (const auto& inputMapping : inputs) {
const auto& input = inputMapping.first;
auto endpoint = _endpointsByInput.find(input);
if (endpoint != _endpointsByInput.end()) {
@ -181,7 +183,7 @@ QString UserInputMapper::getDeviceName(uint16 deviceID) {
int UserInputMapper::findDevice(QString name) const {
Locker locker(_lock);
for (auto device : _registeredDevices) {
for (const auto& device : _registeredDevices) {
if (device.second->_name == name) {
return device.first;
}
@ -192,7 +194,7 @@ int UserInputMapper::findDevice(QString name) const {
QVector<QString> UserInputMapper::getDeviceNames() {
Locker locker(_lock);
QVector<QString> result;
for (auto device : _registeredDevices) {
for (const auto& device : _registeredDevices) {
QString deviceName = device.second->_name.split(" (")[0];
result << deviceName;
}
@ -218,7 +220,7 @@ Input UserInputMapper::findDeviceInput(const QString& inputName) const {
const auto& device = _registeredDevices.at(deviceID);
auto deviceInputs = device->getAvailableInputs();
for (auto input : deviceInputs) {
for (const auto& input : deviceInputs) {
if (input.second == inputName) {
return input.first;
}
@ -321,7 +323,8 @@ QVector<Action> UserInputMapper::getAllActions() const {
QString UserInputMapper::getActionName(Action action) const {
Locker locker(_lock);
for (auto actionPair : getActionInputs()) {
auto inputs = getActionInputs();
for (const auto& actionPair : inputs) {
if (actionPair.first.channel == toInt(action)) {
return actionPair.second;
}
@ -331,7 +334,8 @@ QString UserInputMapper::getActionName(Action action) const {
QString UserInputMapper::getStandardPoseName(uint16_t pose) {
Locker locker(_lock);
for (auto posePair : getStandardInputs()) {
auto inputs = getStandardInputs();
for (const auto& posePair : inputs) {
if (posePair.first.channel == pose && posePair.first.getType() == ChannelType::POSE) {
return posePair.second;
}
@ -342,7 +346,8 @@ QString UserInputMapper::getStandardPoseName(uint16_t pose) {
QVector<QString> UserInputMapper::getActionNames() const {
Locker locker(_lock);
QVector<QString> result;
for (auto actionPair : getActionInputs()) {
auto inputs = getActionInputs();
for (const auto& actionPair : inputs) {
result << actionPair.second;
}
return result;
@ -357,7 +362,7 @@ Pose UserInputMapper::getPoseState(Action action) const {
bool UserInputMapper::triggerHapticPulse(float strength, float duration, controller::Hand hand) {
Locker locker(_lock);
bool toReturn = false;
for (auto device : _registeredDevices) {
for (const auto& device : _registeredDevices) {
toReturn = toReturn || device.second->triggerHapticPulse(strength, duration, hand);
}
return toReturn;
@ -469,7 +474,7 @@ void UserInputMapper::runMappings() {
if (debugRoutes) {
qCDebug(controllers) << "Beginning mapping frame";
}
for (auto endpointEntry : this->_endpointsByInput) {
for (const auto& endpointEntry : _endpointsByInput) {
endpointEntry.second->reset();
}
@ -897,7 +902,8 @@ Conditional::Pointer UserInputMapper::parseConditional(const QJsonValue& value)
if (value.isArray()) {
// Support "when" : [ "GamePad.RB", "GamePad.LB" ]
Conditional::List children;
for (auto arrayItem : value.toArray()) {
auto array = value.toArray();
for (const auto& arrayItem : array) {
Conditional::Pointer childConditional = parseConditional(arrayItem);
if (!childConditional) {
return Conditional::Pointer();
@ -960,7 +966,7 @@ Filter::List UserInputMapper::parseFilters(const QJsonValue& value) {
if (value.isArray()) {
Filter::List result;
auto filtersArray = value.toArray();
for (auto filterValue : filtersArray) {
for (const auto& filterValue : filtersArray) {
Filter::Pointer filter = parseFilter(filterValue);
if (!filter) {
return Filter::List();
@ -980,7 +986,8 @@ Filter::List UserInputMapper::parseFilters(const QJsonValue& value) {
Endpoint::Pointer UserInputMapper::parseDestination(const QJsonValue& value) {
if (value.isArray()) {
ArrayEndpoint::Pointer result = std::make_shared<ArrayEndpoint>();
for (auto arrayItem : value.toArray()) {
auto array = value.toArray();
for (const auto& arrayItem : array) {
Endpoint::Pointer destination = parseEndpoint(arrayItem);
if (!destination) {
return Endpoint::Pointer();
@ -1017,7 +1024,8 @@ Endpoint::Pointer UserInputMapper::parseAxis(const QJsonValue& value) {
Endpoint::Pointer UserInputMapper::parseAny(const QJsonValue& value) {
if (value.isArray()) {
Endpoint::List children;
for (auto arrayItem : value.toArray()) {
auto array = value.toArray();
for (const auto& arrayItem : array) {
Endpoint::Pointer destination = parseEndpoint(arrayItem);
if (!destination) {
return Endpoint::Pointer();
@ -1162,7 +1170,7 @@ Mapping::Pointer UserInputMapper::parseMapping(const QString& json) {
template <typename T>
bool hasDebuggableRoute(const T& routes) {
for (auto route : routes) {
for (const auto& route : routes) {
if (route->debug) {
return true;
}

View file

@ -16,12 +16,15 @@
using namespace controller;
void ActionEndpoint::apply(float newValue, const Pointer& source) {
InputRecorder* inputRecorder = InputRecorder::getInstance();
auto userInputMapper = DependencyManager::get<UserInputMapper>();
QString actionName = userInputMapper->getActionName(Action(_input.getChannel()));
if(inputRecorder->isPlayingback()) {
InputRecorder* inputRecorder = InputRecorder::getInstance();
QString actionName;
if (inputRecorder->isPlayingback() || inputRecorder->isRecording()) {
actionName = userInputMapper->getActionName(Action(_input.getChannel()));
if (inputRecorder->isPlayingback()) {
newValue = inputRecorder->getActionState(actionName);
}
}
_currentValue += newValue;
if (_input != Input::INVALID_INPUT) {
@ -32,10 +35,12 @@ void ActionEndpoint::apply(float newValue, const Pointer& source) {
void ActionEndpoint::apply(const Pose& value, const Pointer& source) {
_currentPose = value;
InputRecorder* inputRecorder = InputRecorder::getInstance();
auto userInputMapper = DependencyManager::get<UserInputMapper>();
InputRecorder* inputRecorder = InputRecorder::getInstance();
if (inputRecorder->isRecording()) {
QString actionName = userInputMapper->getActionName(Action(_input.getChannel()));
inputRecorder->setActionState(actionName, _currentPose);
}
if (!_currentPose.isValid()) {
return;