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...and don't turn on/off UI from hydra
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1 changed files with 0 additions and 26 deletions
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@ -571,8 +571,6 @@ void ApplicationOverlay::renderControllerPointers() {
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static quint64 pressedTime[NUMBER_OF_MAGNIFIERS] = { 0ULL, 0ULL, 0ULL };
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static bool isPressed[NUMBER_OF_MAGNIFIERS] = { false, false, false };
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static bool stateWhenPressed[NUMBER_OF_MAGNIFIERS] = { false, false, false };
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static bool triggerPressed[NUMBER_OF_MAGNIFIERS] = { false, false, false };
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static bool bumperPressed[NUMBER_OF_MAGNIFIERS] = { false, false, false };
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const HandData* handData = Application::getInstance()->getAvatar()->getHandData();
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@ -613,30 +611,6 @@ void ApplicationOverlay::renderControllerPointers() {
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}
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}
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//Check for UI active toggle
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if (palmData->getTrigger() == 1.0f) {
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if (!triggerPressed[index]) {
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if (bumperPressed[index]) {
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Menu::getInstance()->setIsOptionChecked(MenuOption::UserInterface,
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!Menu::getInstance()->isOptionChecked(MenuOption::UserInterface));
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}
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triggerPressed[index] = true;
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}
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} else {
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triggerPressed[index] = false;
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}
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if ((controllerButtons & BUTTON_FWD)) {
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if (!bumperPressed[index]) {
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if (triggerPressed[index]) {
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Menu::getInstance()->setIsOptionChecked(MenuOption::UserInterface,
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!Menu::getInstance()->isOptionChecked(MenuOption::UserInterface));
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}
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bumperPressed[index] = true;
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}
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} else {
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bumperPressed[index] = false;
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}
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//if we have the oculus, we should make the cursor smaller since it will be
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//magnified
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if (OculusManager::isConnected()) {
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