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Removing the setJointTranslations which is not helping...
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@ -277,7 +277,7 @@ void Player::play() {
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// _avatar->setRawJointData(jointArray); // FIXME: Enable once the setRawJointData is fixed
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_avatar->setJointRotations(jointRotations); // FIXME: remove once the setRawJointData is fixed
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_avatar->setJointTranslations(jointTranslations); // FIXME: remove once the setRawJointData is fixed
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// _avatar->setJointTranslations(jointTranslations); // FIXME: remove once the setRawJointData is fixed
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HeadData* head = const_cast<HeadData*>(_avatar->getHeadData());
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if (head) {
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