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hacking on more naked GL
This commit is contained in:
parent
09430b6596
commit
069620b2d9
2 changed files with 17 additions and 13 deletions
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@ -80,6 +80,7 @@ void ApplicationOverlay::renderOverlay(RenderArgs* renderArgs) {
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// Execute the batch into our framebuffer
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// Execute the batch into our framebuffer
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gpu::Batch batch;
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gpu::Batch batch;
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renderArgs->_batch = &batch;
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// 1) bind the framebuffer
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// 1) bind the framebuffer
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//_overlayFramebuffer->bind();
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//_overlayFramebuffer->bind();
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@ -113,13 +114,17 @@ void ApplicationOverlay::renderOverlay(RenderArgs* renderArgs) {
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//_overlayFramebuffer->release(); // now we're done for later composition
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//_overlayFramebuffer->release(); // now we're done for later composition
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batch.setFramebuffer(nullptr);
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batch.setFramebuffer(nullptr);
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renderArgs->_context->syncCache();
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renderArgs->_context->render(batch);
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CHECK_GL_ERROR();
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CHECK_GL_ERROR();
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}
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}
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void ApplicationOverlay::renderQmlUi(RenderArgs* renderArgs) {
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void ApplicationOverlay::renderQmlUi(RenderArgs* renderArgs) {
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PROFILE_RANGE(__FUNCTION__);
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PROFILE_RANGE(__FUNCTION__);
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if (_uiTexture) {
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if (_uiTexture) {
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gpu::Batch batch;
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gpu::Batch& batch = *renderArgs->_batch;
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auto geometryCache = DependencyManager::get<GeometryCache>();
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auto geometryCache = DependencyManager::get<GeometryCache>();
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geometryCache->useSimpleDrawPipeline(batch);
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geometryCache->useSimpleDrawPipeline(batch);
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@ -130,15 +135,15 @@ void ApplicationOverlay::renderQmlUi(RenderArgs* renderArgs) {
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geometryCache->renderUnitQuad(batch, glm::vec4(1));
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geometryCache->renderUnitQuad(batch, glm::vec4(1));
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renderArgs->_context->syncCache();
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//renderArgs->_context->syncCache();
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renderArgs->_context->render(batch);
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//renderArgs->_context->render(batch);
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}
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}
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}
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}
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void ApplicationOverlay::renderOverlays(RenderArgs* renderArgs) {
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void ApplicationOverlay::renderOverlays(RenderArgs* renderArgs) {
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PROFILE_RANGE(__FUNCTION__);
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PROFILE_RANGE(__FUNCTION__);
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gpu::Batch batch;
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gpu::Batch& batch = *renderArgs->_batch;
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auto geometryCache = DependencyManager::get<GeometryCache>();
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auto geometryCache = DependencyManager::get<GeometryCache>();
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geometryCache->useSimpleDrawPipeline(batch);
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geometryCache->useSimpleDrawPipeline(batch);
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auto textureCache = DependencyManager::get<TextureCache>();
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auto textureCache = DependencyManager::get<TextureCache>();
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@ -163,8 +168,8 @@ void ApplicationOverlay::renderOverlays(RenderArgs* renderArgs) {
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DependencyManager::get<AudioScope>()->render(renderArgs, width, height);
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DependencyManager::get<AudioScope>()->render(renderArgs, width, height);
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}
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}
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renderArgs->_context->syncCache();
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//renderArgs->_context->syncCache();
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renderArgs->_context->render(batch);
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//renderArgs->_context->render(batch);
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}
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}
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void ApplicationOverlay::renderRearViewToFbo(RenderArgs* renderArgs) {
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void ApplicationOverlay::renderRearViewToFbo(RenderArgs* renderArgs) {
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@ -208,7 +213,7 @@ void ApplicationOverlay::renderDomainConnectionStatusBorder(RenderArgs* renderAr
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});
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});
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auto nodeList = DependencyManager::get<NodeList>();
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auto nodeList = DependencyManager::get<NodeList>();
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if (nodeList && !nodeList->getDomainHandler().isConnected()) {
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if (nodeList && !nodeList->getDomainHandler().isConnected()) {
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gpu::Batch batch;
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gpu::Batch& batch = *renderArgs->_batch;
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auto geometryCache = DependencyManager::get<GeometryCache>();
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auto geometryCache = DependencyManager::get<GeometryCache>();
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geometryCache->useSimpleDrawPipeline(batch);
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geometryCache->useSimpleDrawPipeline(batch);
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batch.setProjectionTransform(mat4());
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batch.setProjectionTransform(mat4());
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@ -223,8 +228,8 @@ void ApplicationOverlay::renderDomainConnectionStatusBorder(RenderArgs* renderAr
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//batch.setModelTransform(glm::scale(mat4(), vec3(scaleAmount)));
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//batch.setModelTransform(glm::scale(mat4(), vec3(scaleAmount)));
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geometryCache->renderVertices(batch, gpu::LINE_STRIP, _domainStatusBorder);
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geometryCache->renderVertices(batch, gpu::LINE_STRIP, _domainStatusBorder);
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renderArgs->_context->syncCache();
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//renderArgs->_context->syncCache();
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renderArgs->_context->render(batch);
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//renderArgs->_context->render(batch);
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}
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}
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}
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}
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@ -98,8 +98,7 @@ void Overlays::cleanupOverlaysToDelete() {
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void Overlays::renderHUD(RenderArgs* renderArgs) {
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void Overlays::renderHUD(RenderArgs* renderArgs) {
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PROFILE_RANGE(__FUNCTION__);
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PROFILE_RANGE(__FUNCTION__);
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QReadLocker lock(&_lock);
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QReadLocker lock(&_lock);
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gpu::Batch batch;
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gpu::Batch& batch = *renderArgs->_batch;
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renderArgs->_batch = &batch;
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auto geometryCache = DependencyManager::get<GeometryCache>();
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auto geometryCache = DependencyManager::get<GeometryCache>();
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auto textureCache = DependencyManager::get<TextureCache>();
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auto textureCache = DependencyManager::get<TextureCache>();
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@ -121,8 +120,8 @@ void Overlays::renderHUD(RenderArgs* renderArgs) {
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thisOverlay->render(renderArgs);
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thisOverlay->render(renderArgs);
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}
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}
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renderArgs->_context->syncCache();
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//renderArgs->_context->syncCache();
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renderArgs->_context->render(batch);
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//renderArgs->_context->render(batch);
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}
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}
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unsigned int Overlays::addOverlay(const QString& type, const QScriptValue& properties) {
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unsigned int Overlays::addOverlay(const QString& type, const QScriptValue& properties) {
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