Correct Camera.mode command.

This commit is contained in:
NissimHadar 2018-05-22 17:08:28 -07:00
parent 52a05680e7
commit 06203d44d8
3 changed files with 22 additions and 6 deletions

View file

@ -4632,12 +4632,6 @@ void Application::idle() {
_overlayConductor.update(secondsSinceLastUpdate);
auto myAvatar = getMyAvatar();
if (_myCamera.getMode() == CAMERA_MODE_FIRST_PERSON || _myCamera.getMode() == CAMERA_MODE_THIRD_PERSON) {
Menu::getInstance()->setIsOptionChecked(MenuOption::FirstPerson, myAvatar->getBoomLength() <= MyAvatar::ZOOM_MIN);
Menu::getInstance()->setIsOptionChecked(MenuOption::ThirdPerson, !(myAvatar->getBoomLength() <= MyAvatar::ZOOM_MIN));
cameraMenuChanged();
}
_gameLoopCounter.increment();
}
@ -5184,6 +5178,21 @@ void Application::cameraModeChanged() {
cameraMenuChanged();
}
void Application::changeViewAsNeeded(float boomLength) {
// Switch between first and third person views as needed
// This is called when the boom length has changed
bool boomLengthGreaterThanMinimum = (boomLength > MyAvatar::ZOOM_MIN);
if (_myCamera.getMode() == CAMERA_MODE_FIRST_PERSON && boomLengthGreaterThanMinimum) {
Menu::getInstance()->setIsOptionChecked(MenuOption::FirstPerson, false);
Menu::getInstance()->setIsOptionChecked(MenuOption::ThirdPerson, true);
cameraMenuChanged();
} else if (_myCamera.getMode() == CAMERA_MODE_THIRD_PERSON && !boomLengthGreaterThanMinimum) {
Menu::getInstance()->setIsOptionChecked(MenuOption::FirstPerson, true);
Menu::getInstance()->setIsOptionChecked(MenuOption::ThirdPerson, false);
cameraMenuChanged();
}
}
void Application::cameraMenuChanged() {
auto menu = Menu::getInstance();

View file

@ -417,6 +417,8 @@ public slots:
void updateVerboseLogging();
void changeViewAsNeeded(float boomLength);
private slots:
void onDesktopRootItemCreated(QQuickItem* qmlContext);
void onDesktopRootContextCreated(QQmlContext* qmlContext);

View file

@ -2248,6 +2248,11 @@ void MyAvatar::updateActionMotor(float deltaTime) {
float boomChange = getDriveKey(ZOOM);
_boomLength += 2.0f * _boomLength * boomChange + boomChange * boomChange;
_boomLength = glm::clamp<float>(_boomLength, ZOOM_MIN, ZOOM_MAX);
// May need to change view if boom length has changed
if (fabs(boomChange) > 0.0) {
qApp->changeViewAsNeeded(_boomLength);
}
}
void MyAvatar::updatePosition(float deltaTime) {