From 060e3a9c5afdaa3ddbf15d37b87cdd81456f77d8 Mon Sep 17 00:00:00 2001 From: Liv Date: Fri, 7 Jul 2017 11:48:12 -0700 Subject: [PATCH] Add signal for avatar skeleton changing --- interface/src/avatar/MyAvatar.cpp | 1 + interface/src/avatar/MyAvatar.h | 1 + 2 files changed, 2 insertions(+) diff --git a/interface/src/avatar/MyAvatar.cpp b/interface/src/avatar/MyAvatar.cpp index afbcd170e5..f6fb87dad9 100755 --- a/interface/src/avatar/MyAvatar.cpp +++ b/interface/src/avatar/MyAvatar.cpp @@ -1356,6 +1356,7 @@ void MyAvatar::setSkeletonModelURL(const QUrl& skeletonModelURL) { Avatar::setSkeletonModelURL(skeletonModelURL); _skeletonModel->setVisibleInScene(true, qApp->getMain3DScene()); _headBoneSet.clear(); + emit skeletonChanged(); } diff --git a/interface/src/avatar/MyAvatar.h b/interface/src/avatar/MyAvatar.h index 8ad4bf4436..4d599230fb 100644 --- a/interface/src/avatar/MyAvatar.h +++ b/interface/src/avatar/MyAvatar.h @@ -606,6 +606,7 @@ signals: void onLoadComplete(); void wentAway(); void wentActive(); + void skeletonChanged(); private: