tell injector it is not finished once restarted

This commit is contained in:
Stephen Birarda 2015-02-12 11:13:03 -08:00
parent ea52cea5dd
commit 060b0bbfd6

View file

@ -65,9 +65,7 @@ void AudioInjector::setIsFinished(bool isFinished) {
} }
void AudioInjector::injectAudio() { void AudioInjector::injectAudio() {
if (!_isStarted) { if (!_isStarted) {
// check if we need to offset the sound by some number of seconds // check if we need to offset the sound by some number of seconds
if (_options.secondOffset > 0.0f) { if (_options.secondOffset > 0.0f) {
@ -93,6 +91,7 @@ void AudioInjector::injectAudio() {
void AudioInjector::restart() { void AudioInjector::restart() {
qDebug() << "Restarting an AudioInjector by stopping and starting over."; qDebug() << "Restarting an AudioInjector by stopping and starting over.";
stop(); stop();
setIsFinished(false);
QMetaObject::invokeMethod(this, "injectAudio", Qt::QueuedConnection); QMetaObject::invokeMethod(this, "injectAudio", Qt::QueuedConnection);
} }