don't bootstrap with a traits-based grab

This commit is contained in:
Seth Alves 2018-12-14 17:07:07 -08:00
parent 9bf9e379a3
commit 05a80ae0e4
2 changed files with 37 additions and 21 deletions

View file

@ -2096,6 +2096,35 @@ bool EntityItem::addAction(EntitySimulationPointer simulation, EntityDynamicPoin
return result;
}
void EntityItem::enableNoBootstrap() {
if (!(bool)(_flags & Simulation::SPECIAL_FLAGS_NO_BOOTSTRAPPING)) {
_flags |= Simulation::SPECIAL_FLAGS_NO_BOOTSTRAPPING;
_flags |= Simulation::DIRTY_COLLISION_GROUP; // may need to not collide with own avatar
forEachDescendant([&](SpatiallyNestablePointer child) {
if (child->getNestableType() == NestableType::Entity) {
EntityItemPointer entity = std::static_pointer_cast<EntityItem>(child);
entity->markDirtyFlags(Simulation::DIRTY_COLLISION_GROUP);
entity->markSpecialFlags(Simulation::SPECIAL_FLAGS_NO_BOOTSTRAPPING);
}
});
}
}
void EntityItem::disableNoBootstrap() {
if (!stillHasGrabActions()) {
_flags &= ~Simulation::SPECIAL_FLAGS_NO_BOOTSTRAPPING;
_flags |= Simulation::DIRTY_COLLISION_GROUP; // may need to not collide with own avatar
forEachDescendant([&](SpatiallyNestablePointer child) {
if (child->getNestableType() == NestableType::Entity) {
EntityItemPointer entity = std::static_pointer_cast<EntityItem>(child);
entity->markDirtyFlags(Simulation::DIRTY_COLLISION_GROUP);
entity->clearSpecialFlags(Simulation::SPECIAL_FLAGS_NO_BOOTSTRAPPING);
}
});
}
}
bool EntityItem::addActionInternal(EntitySimulationPointer simulation, EntityDynamicPointer action) {
assert(action);
assert(simulation);
@ -2117,17 +2146,7 @@ bool EntityItem::addActionInternal(EntitySimulationPointer simulation, EntityDyn
auto actionType = action->getType();
if (actionType == DYNAMIC_TYPE_HOLD || actionType == DYNAMIC_TYPE_FAR_GRAB) {
if (!(bool)(_flags & Simulation::SPECIAL_FLAGS_NO_BOOTSTRAPPING)) {
_flags |= Simulation::SPECIAL_FLAGS_NO_BOOTSTRAPPING;
_flags |= Simulation::DIRTY_COLLISION_GROUP; // may need to not collide with own avatar
forEachDescendant([&](SpatiallyNestablePointer child) {
if (child->getNestableType() == NestableType::Entity) {
EntityItemPointer entity = std::static_pointer_cast<EntityItem>(child);
entity->markDirtyFlags(Simulation::DIRTY_COLLISION_GROUP);
entity->markSpecialFlags(Simulation::SPECIAL_FLAGS_NO_BOOTSTRAPPING);
}
});
}
enableNoBootstrap();
}
} else {
qCDebug(entities) << "EntityItem::addActionInternal -- serializeActions failed";
@ -2208,16 +2227,8 @@ bool EntityItem::removeActionInternal(const QUuid& actionID, EntitySimulationPoi
action->setIsMine(false);
_objectActions.remove(actionID);
if ((removedActionType == DYNAMIC_TYPE_HOLD || removedActionType == DYNAMIC_TYPE_FAR_GRAB) && !stillHasGrabActions()) {
_flags &= ~Simulation::SPECIAL_FLAGS_NO_BOOTSTRAPPING;
_flags |= Simulation::DIRTY_COLLISION_GROUP; // may need to not collide with own avatar
forEachDescendant([&](SpatiallyNestablePointer child) {
if (child->getNestableType() == NestableType::Entity) {
EntityItemPointer entity = std::static_pointer_cast<EntityItem>(child);
entity->markDirtyFlags(Simulation::DIRTY_COLLISION_GROUP);
entity->clearSpecialFlags(Simulation::SPECIAL_FLAGS_NO_BOOTSTRAPPING);
}
});
if (removedActionType == DYNAMIC_TYPE_HOLD || removedActionType == DYNAMIC_TYPE_FAR_GRAB) {
disableNoBootstrap();
} else {
// NO-OP: we assume SPECIAL_FLAGS_NO_BOOTSTRAPPING bits and collision group are correct
// because they should have been set correctly when the action was added
@ -3299,6 +3310,7 @@ bool EntityItem::isWearable() const {
}
void EntityItem::addGrab(GrabPointer grab) {
enableNoBootstrap();
SpatiallyNestable::addGrab(grab);
if (getDynamic() && getParentID().isNull()) {
@ -3357,4 +3369,5 @@ void EntityItem::removeGrab(GrabPointer grab) {
}
}
}
disableNoBootstrap();
}

View file

@ -670,6 +670,9 @@ protected:
bool _simulated { false }; // set by EntitySimulation
bool _visuallyReady { true };
void enableNoBootstrap();
void disableNoBootstrap();
bool addActionInternal(EntitySimulationPointer simulation, EntityDynamicPointer action);
bool removeActionInternal(const QUuid& actionID, EntitySimulationPointer simulation = nullptr);
void deserializeActionsInternal();