fix suseless spaces around parameters in functions

This commit is contained in:
Sam Gateau 2014-10-21 18:14:26 -07:00
parent 86819b9344
commit 057c17fd2f
2 changed files with 8 additions and 8 deletions

View file

@ -111,7 +111,7 @@ void Batch::runCommand(Command com, uint32 offset) {
}
}
void Batch::draw( Primitive primitiveType, int nbVertices, int startVertex) {
void Batch::draw(Primitive primitiveType, int nbVertices, int startVertex) {
ADD_COMMAND(draw);
_params.push_back(startVertex);
@ -119,7 +119,7 @@ void Batch::draw( Primitive primitiveType, int nbVertices, int startVertex) {
_params.push_back(primitiveType);
}
void Batch::drawIndexed( Primitive primitiveType, int nbIndices, int startIndex) {
void Batch::drawIndexed(Primitive primitiveType, int nbIndices, int startIndex) {
ADD_COMMAND(drawIndexed);
_params.push_back(startIndex);
@ -127,7 +127,7 @@ void Batch::drawIndexed( Primitive primitiveType, int nbIndices, int startIndex)
_params.push_back(primitiveType);
}
void Batch::drawInstanced( uint32 nbInstances, Primitive primitiveType, int nbVertices, int startVertex, int startInstance) {
void Batch::drawInstanced(uint32 nbInstances, Primitive primitiveType, int nbVertices, int startVertex, int startInstance) {
ADD_COMMAND(drawInstanced);
_params.push_back(startInstance);
@ -137,7 +137,7 @@ void Batch::drawInstanced( uint32 nbInstances, Primitive primitiveType, int nbVe
_params.push_back(nbInstances);
}
void Batch::drawIndexedInstanced( uint32 nbInstances, Primitive primitiveType, int nbIndices, int startIndex, int startInstance) {
void Batch::drawIndexedInstanced(uint32 nbInstances, Primitive primitiveType, int nbIndices, int startIndex, int startInstance) {
ADD_COMMAND(drawIndexedInstanced);
_params.push_back(startInstance);

View file

@ -49,10 +49,10 @@ public:
void clear();
void draw( Primitive primitiveType, int nbVertices, int startVertex = 0);
void drawIndexed( Primitive primitiveType, int nbIndices, int startIndex = 0 );
void drawInstanced( uint32 nbInstances, Primitive primitiveType, int nbVertices, int startVertex = 0, int startInstance = 0);
void drawIndexedInstanced( uint32 nbInstances, Primitive primitiveType, int nbIndices, int startIndex = 0, int startInstance = 0);
void draw(Primitive primitiveType, int nbVertices, int startVertex = 0);
void drawIndexed(Primitive primitiveType, int nbIndices, int startIndex = 0);
void drawInstanced(uint32 nbInstances, Primitive primitiveType, int nbVertices, int startVertex = 0, int startInstance = 0);
void drawIndexedInstanced(uint32 nbInstances, Primitive primitiveType, int nbIndices, int startIndex = 0, int startInstance = 0);
// TODO: As long as we have gl calls explicitely issued from interface
// code, we need to be able to record and batch these calls. THe long