From eb11231e78be040102ab3548b4054fb50617fbb7 Mon Sep 17 00:00:00 2001
From: David Rowe
Date: Mon, 23 Dec 2019 09:07:35 +1300
Subject: [PATCH 1/5] Graphics API JSDoc
---
.../src/graphics-scripting/Forward.h | 60 ++---
.../GraphicsScriptingInterface.cpp | 129 ++++++++-
.../GraphicsScriptingInterface.h | 84 ++++--
.../GraphicsScriptingUtil.cpp | 18 ++
.../src/graphics-scripting/ScriptableMesh.cpp | 28 +-
.../src/graphics-scripting/ScriptableMesh.h | 173 ++++++++++++-
.../graphics-scripting/ScriptableMeshPart.h | 244 ++++++++++++++++--
.../src/graphics-scripting/ScriptableModel.h | 51 +++-
.../src/graphics/BufferViewHelpers.cpp | 44 ++++
libraries/graphics/src/graphics/Geometry.h | 17 --
.../graphics/src/graphics/GpuHelpers.cpp | 18 ++
11 files changed, 751 insertions(+), 115 deletions(-)
diff --git a/libraries/graphics-scripting/src/graphics-scripting/Forward.h b/libraries/graphics-scripting/src/graphics-scripting/Forward.h
index acef5a5bd4..29f8079422 100644
--- a/libraries/graphics-scripting/src/graphics-scripting/Forward.h
+++ b/libraries/graphics-scripting/src/graphics-scripting/Forward.h
@@ -36,39 +36,6 @@ namespace scriptable {
using ModelProviderPointer = std::shared_ptr;
using WeakModelProviderPointer = std::weak_ptr;
- /**jsdoc
- * @typedef {object} Graphics.Material
- * @property {string} name
- * @property {string} model
- * @property {number|string} opacity
- * @property {number|string} roughness
- * @property {number|string} metallic
- * @property {number|string} scattering
- * @property {boolean|string} unlit
- * @propety {Vec3|string} emissive
- * @propety {Vec3|string} albedo
- * @property {string} emissiveMap
- * @property {string} albedoMap
- * @property {string} opacityMap
- * @property {string} opacityMapMode
- * @property {number|string} opacityCutoff
- * @property {string} metallicMap
- * @property {string} specularMap
- * @property {string} roughnessMap
- * @property {string} glossMap
- * @property {string} normalMap
- * @property {string} bumpMap
- * @property {string} occlusionMap
- * @property {string} lightMap
- * @property {string} scatteringMap
- * @property {Mat4|string} texCoordTransform0
- * @property {Mat4|string} texCoordTransform1
- * @property {string} lightmapParams
- * @property {string} materialParams
- * @property {string} cullFaceMode
- * @property {boolean} defaultFallthrough
- * @property {string} procedural
- */
class ScriptableMaterial {
public:
ScriptableMaterial() {}
@@ -110,9 +77,11 @@ namespace scriptable {
};
/**jsdoc
+ * A material layer.
* @typedef {object} Graphics.MaterialLayer
- * @property {Graphics.Material} material - This layer's material.
- * @property {number} priority - The priority of this layer. If multiple materials are applied to a mesh part, only the highest priority layer is used.
+ * @property {Graphics.Material} material - The layer's material.
+ * @property {number} priority - The priority of the layer. If multiple materials are applied to a mesh part, only the
+ * layer with the highest priority is applied, with materials of the same priority randomly assigned.
*/
class ScriptableMaterialLayer {
public:
@@ -138,8 +107,29 @@ namespace scriptable {
ScriptableMeshBase(const ScriptableMeshBase& other, QObject* parent = nullptr) : QObject(parent) { *this = other; }
ScriptableMeshBase& operator=(const ScriptableMeshBase& view);
virtual ~ScriptableMeshBase();
+
+ /**jsdoc
+ * @function GraphicsMesh.getMeshPointer
+ * @deprecated This method is deprecated and will be removed.
+ * @returns {undefined}
+ */
+ // scriptable::MeshPointer is not registered as a JavaScript type.
Q_INVOKABLE const scriptable::MeshPointer getMeshPointer() const { return weakMesh.lock(); }
+
+ /**jsdoc
+ * @function GraphicsMesh.getModelProviderPointer
+ * @deprecated This method is deprecated and will be removed.
+ * @returns {undefined}
+ */
+ // scriptable::ModelProviderPointer is not registered as a JavaScript type.
Q_INVOKABLE const scriptable::ModelProviderPointer getModelProviderPointer() const { return provider.lock(); }
+
+ /**jsdoc
+ * @function GraphicsMesh.getModelBasePointer
+ * @deprecated This method is deprecated and will be removed.
+ * @returns {undefined}
+ */
+ // scriptable::ScriptableModelBasePointer is not registered as a JavaScript type.
Q_INVOKABLE const scriptable::ScriptableModelBasePointer getModelBasePointer() const { return model; }
};
diff --git a/libraries/graphics-scripting/src/graphics-scripting/GraphicsScriptingInterface.cpp b/libraries/graphics-scripting/src/graphics-scripting/GraphicsScriptingInterface.cpp
index 62614ea6e8..9d36cfd91a 100644
--- a/libraries/graphics-scripting/src/graphics-scripting/GraphicsScriptingInterface.cpp
+++ b/libraries/graphics-scripting/src/graphics-scripting/GraphicsScriptingInterface.cpp
@@ -168,14 +168,15 @@ scriptable::ScriptableMeshPointer GraphicsScriptingInterface::newMesh(const QVar
// in the future we want to support a formal C++ structure data type here instead
/**jsdoc
+ * IFS (Indexed-Face Set) data defining a mesh.
* @typedef {object} Graphics.IFSData
- * @property {string} [name=""] - mesh name (useful for debugging / debug prints).
- * @property {string} [topology=""]
- * @property {number[]} indices - vertex indices to use for the mesh faces.
- * @property {Vec3[]} vertices - vertex positions (model space)
- * @property {Vec3[]} [normals=[]] - vertex normals (normalized)
- * @property {Vec3[]} [colors=[]] - vertex colors (normalized)
- * @property {Vec2[]} [texCoords0=[]] - vertex texture coordinates (normalized)
+ * @property {string} [name=""] - Mesh name. (Useful for debugging.)
+ * @property {Graphics.MeshTopology} topology - Element interpretation. Currently only triangles is supported.
+ * @property {number[]} indices - Vertex indices to use for the mesh faces, in tuples per the topology
.
+ * @property {Vec3[]} positions - Vertex positions, in model coordinates.
+ * @property {Vec3[]} [normals=[]] - Vertex normals (normalized).
+ * @property {Vec3[]} [colors=[]] - Vertex colors (normalized).
+ * @property {Vec2[]} [texCoords0=[]] - Vertex texture coordinates (normalized).
*/
QString meshName = ifsMeshData.value("name").toString();
QString topologyName = ifsMeshData.value("topology").toString();
@@ -354,6 +355,120 @@ namespace scriptable {
qScriptValueToSequence(array, result);
}
+ /**jsdoc
+ * A material in a {@link GraphicsModel}.
+ * @typedef {object} Graphics.Material
+ * @property {string} name - The name of the material.
+ * @property {string} model - Different material models support different properties and rendering modes. Supported models
+ * are: "hifi_pbr"
and "hifi_shader_simple"
.
+ * @property {Vec3|string} [albedo] - The albedo color. Component values are in the range 0.0
–
+ * 1.0
.
+ * If "fallthrough"
then it falls through to the material below.
+ * @property {number|string} [opacity] - The opacity, range 0.0
– 1.0
.
+ * If "fallthrough"
then it falls through to the material below.
+ *
+ * @property {number|string} [opacityCutoff] - The opacity cutoff threshold used to determine the opaque texels of the
+ * opacityMap
when opacityMapMode
is "OPACITY_MAP_MASK"
. Range 0.0
+ * – 1.0
.
+ * If "fallthrough"
then it falls through to the material below.
+ * "hifi_pbr"
model only.
+ * @property {number|string} [roughness] - The roughness, range 0.0
– 1.0
.
+ * If "fallthrough"
then it falls through to the material below.
+ * "hifi_pbr"
model only.
+ * @property {number|string} [metallic] - The metallicness, range 0.0
– 1.0
.
+ * If "fallthrough"
then it falls through to the material below.
+ * "hifi_pbr"
model only.
+ * @property {number|string} [scattering] - The scattering, range 0.0
– 1.0
.
+ * If "fallthrough"
then it falls through to the material below.
+ * "hifi_pbr"
model only.
+ * @property {boolean|string} [unlit] - true
if the material is unaffected by lighting, false
if it
+ * it is lit by the key light and local lights.
+ * If "fallthrough"
then it falls through to the material below.
+ * "hifi_pbr"
model only.
+ * @property {Vec3|string} [emissive] - The emissive color, i.e., the color that the material emits. Component values are
+ * in the range 0.0
– 1.0
.
+ * If "fallthrough"
then it falls through to the material below.
+ * "hifi_pbr"
model only.
+ * @property {string} [albedoMap] - The URL of the albedo texture image.
+ * If "fallthrough"
then it falls through to the material below.
+ * "hifi_pbr"
model only.
+ * @property {string} [opacityMap] - The URL of the opacity texture image.
+ * "hifi_pbr"
model only.
+ * @property {string} [opacityMapMode] - The mode defining the interpretation of the opacity map. Values can be:
+ *
+ * "OPACITY_MAP_OPAQUE"
for ignoring the opacity map information.
+ * "OPACITY_MAP_MASK"
for using the opacityMap
as a mask, where only the texel greater
+ * than opacityCutoff
are visible and rendered opaque.
+ * "OPACITY_MAP_BLEND"
for using the opacityMap
for alpha blending the material surface
+ * with the background.
+ *
+ * If "fallthrough"
then it falls through to the material below.
+ * "hifi_pbr"
model only.
+ * @property {string} [occlusionMap] - The URL of the occlusion texture image.
+ * If "fallthrough"
then it falls through to the material below.
+ * "hifi_pbr"
model only.
+ * @property {string} [lightMap] - The URL of the light map texture image.
+ * If "fallthrough"
then it falls through to the material below.
+ * "hifi_pbr"
model only.
+ * @property {string} [lightmapParams] - Parameters for controlling how lightMap
is used.
+ * If "fallthrough"
then it falls through to the material below.
+ * "hifi_pbr"
model only.
+ * Currently not used.
+ * @property {string} [scatteringMap] - The URL of the scattering texture image.
+ * If "fallthrough"
then it falls through to the material below.
+ * "hifi_pbr"
model only.
+ * @property {string} [emissiveMap] - The URL of the emissive texture image.
+ * If "fallthrough"
then it falls through to the material below.
+ * "hifi_pbr"
model only.
+ * @property {string} [metallicMap] - The URL of the metallic texture image.
+ * If "fallthrough"
then it and specularMap
fall through to the material below.
+ * Only use one of metallicMap
and specularMap
.
+ * "hifi_pbr"
model only.
+ * @property {string} [specularMap] - The URL of the specular texture image.
+ * Only use one of metallicMap
and specularMap
.
+ * "hifi_pbr"
model only.
+ * @property {string} [roughnessMap] - The URL of the roughness texture image.
+ * If "fallthrough"
then it and glossMap
fall through to the material below.
+ * Only use one of roughnessMap
and glossMap
.
+ * "hifi_pbr"
model only.
+ * @property {string} [glossMap] - The URL of the gloss texture image.
+ * Only use one of roughnessMap
and glossMap
.
+ * "hifi_pbr"
model only.
+ * @property {string} [normalMa]p - The URL of the normal texture image.
+ * If "fallthrough"
then it and bumpMap
fall through to the material below.
+ * Only use one of normalMap
and bumpMap
.
+ * "hifi_pbr"
model only.
+ * @property {string} [bumpMap] - The URL of the bump texture image.
+ * Only use one of normalMap
and bumpMap
.
+ * "hifi_pbr"
model only.
+ * @property {string} [materialParams] - Parameters for controlling the material projection and repetition.
+ * If "fallthrough"
then it falls through to the material below.
+ * "hifi_pbr"
model only.
+ * Currently not used.
+ * @property {string} [cullFaceMode="CULL_BACK"] - Specifies Which faces of the geometry to render. Values can be:
+ *
+ * "CULL_NONE"
to render both sides of the geometry.
+ * "CULL_FRONT"
to cull the front faces of the geometry.
+ * "CULL_BACK"
(the default) to cull the back faces of the geometry.
+ *
+ * If "fallthrough"
then it falls through to the material below.
+ * "hifi_pbr"
model only.
+ * @property {Mat4|string} [texCoordTransform0] - The transform to use for all of the maps apart from
+ * occlusionMap
and lightMap
.
+ * If "fallthrough"
then it falls through to the material below.
+ * "hifi_pbr"
model only.
+ * @property {Mat4|string} [texCoordTransform1] - The transform to use for occlusionMap
and
+ * lightMap
.
+ * If "fallthrough"
then it falls through to the material below.
+ * "hifi_pbr"
model only.
+ *
+ * @property {string} procedural - The definition of a procedural shader material.
+ * "hifi_shader_simple"
model only.
+ * Currently not used.
+ *
+ * @property {boolean} defaultFallthrough - true
if all properties fall through to the material below unless
+ * they are set, false
if properties respect their individual fall-through settings.
+ */
QScriptValue scriptableMaterialToScriptValue(QScriptEngine* engine, const scriptable::ScriptableMaterial &material) {
QScriptValue obj = engine->newObject();
obj.setProperty("name", material.name);
diff --git a/libraries/graphics-scripting/src/graphics-scripting/GraphicsScriptingInterface.h b/libraries/graphics-scripting/src/graphics-scripting/GraphicsScriptingInterface.h
index c1f3be2b3d..9b56433bf6 100644
--- a/libraries/graphics-scripting/src/graphics-scripting/GraphicsScriptingInterface.h
+++ b/libraries/graphics-scripting/src/graphics-scripting/GraphicsScriptingInterface.h
@@ -23,7 +23,10 @@
/**jsdoc
- * The experimental Graphics API (experimental) lets you query and manage certain graphics-related structures (like underlying meshes and textures) from scripting.
+ * The Graphics
API enables you to access and manipulate avatar, entity, and overlay models in the rendered scene.
+ * This includes getting mesh and material information for applying {@link Entities.EntityProperties-Material|Material}
+ * entities.
+ *
* @namespace Graphics
*
* @hifi-interface
@@ -40,44 +43,83 @@ public:
public slots:
/**jsdoc
- * Returns a model reference object associated with the specified UUID ({@link EntityID} or {@link AvatarID}).
- *
+ * Gets a handle to the model data used for displaying an avatar, 3D entity, or 3D overlay.
+ * Note: The model data may be used for more than one instance of the item displayed in the scene.
* @function Graphics.getModel
- * @param {UUID} entityID - The objectID of the model whose meshes are to be retrieved.
- * @returns {Graphics.Model} the resulting Model object
+ * @param {UUID} id - The ID of the avatar, 3D entity, or 3D overlay.
+ * @returns {GraphicsModel} The model data for the avatar, entity, or overlay, as displayed. This includes the results of
+ * applying any {@link Entities.EntityProperties-Material|Material} entities to the item.
+ * @example Report some details of your avatar's model.
+ * var model = Graphics.getModel(MyAvatar.sessionUUID);
+ * var meshes = model.meshes;
+ * var numMeshparts = 0;
+ * for (var i = 0; i < meshes.length; i++) {
+ * numMeshparts += meshes[i].numParts;
+ * }
+ *
+ * print("Avatar:", MyAvatar.skeletonModelURL);
+ * print("Number of meshes:", model.numMeshes);
+ * print("Number of mesh parts:", numMeshparts);
+ * print("Material names: ", model.materialNames);
+ * print("Material layers:", Object.keys(model.materialLayers));
*/
scriptable::ScriptableModelPointer getModel(const QUuid& uuid);
/**jsdoc
+ * Updates the model for an avatar, 3D entity, or 3D overlay in the rendered scene.
* @function Graphics.updateModel
- * @param {Uuid} id
- * @param {Graphics.Model} model
- * @returns {boolean}
+ * @param {Uuid} id - The ID of the avatar, 3D entity, or 3D overlay to update.
+ * @param {GraphicsModel} model - The model to update the avatar, 3D entity, or 3D overlay with.
+ * @returns {boolean} true
if the update was completed successfully, false
if it wasn't.
*/
bool updateModel(const QUuid& uuid, const scriptable::ScriptableModelPointer& model);
/**jsdoc
+ * Checks whether the model for an avatar, entity, or overlay can be updated in the rendered scene. Only avatars,
+ * "Model"
entities and "model"
overlays can have their meshes updated.
* @function Graphics.canUpdateModel
- * @param {Uuid} id
- * @param {number} [meshIndex=-1]
- * @param {number} [partNumber=-1]
- * @returns {boolean}
+ * @param {Uuid} id - The ID of the avatar, entity, or overlay.
+ * @param {number} [meshIndex=-1] - Not used.
+ * @param {number} [partNumber=-1] - Not used.
+ * @returns {boolean} true
if the model can be updated, false
if it can't.
+ * @example Test whether different types of items can be updated.
+ * var modelEntityID = Entities.addEntity({
+ * type: "Model",
+ * position: Vec3.sum(MyAvatar.position, Vec3.multiplyQbyV(Camera.orientation, { x: -0.5, y: 0, z: -3 })),
+ * rotation: MyAvatar.orientation,
+ * modelURL: "http://content.highfidelity.com/seefo/production/puck-attach/vive_tracker_puck.obj",
+ * dimensions: { x: 0.945, y: 0.921, z: 0.423 },
+ * lifetime: 300 // Delete after 5 minutes.
+ * });
+ * var shapeEntityID = Entities.addEntity({
+ * type: "Shape",
+ * shape: "Cylinder",
+ * position: Vec3.sum(MyAvatar.position, Vec3.multiplyQbyV(Camera.orientation, { x: 0.5, y: 0, z: -3 })),
+ * dimensions: { x: 0.4, y: 0.6, z: 0.4 },
+ * lifetime: 300 // Delete after 5 minutes.
+ * });
+ *
+ * Script.setTimeout(function () {
+ * print("Can update avatar:", Graphics.canUpdateModel(MyAvatar.sessionUUID)); // true
+ * print("Can update model entity:", Graphics.canUpdateModel(modelEntityID)); // true
+ * print("Can update shape entity:", Graphics.canUpdateModel(shapeEntityID)); // false
+ * }, 1000); // Wait for the entities to rez.
*/
bool canUpdateModel(const QUuid& uuid, int meshIndex = -1, int partNumber = -1);
/**jsdoc
+ * Creates a new graphics model from meshes.
* @function Graphics.newModel
- * @param {Graphics.Mesh[]} meshes
- * @returns {Graphics.Model}
+ * @param {GraphicsMesh[]} meshes - The meshes to include in the model.
+ * @returns {GraphicsModel} The new graphics model.
*/
scriptable::ScriptableModelPointer newModel(const scriptable::ScriptableMeshes& meshes);
/**jsdoc
- * Create a new Mesh / Mesh Part with the specified data buffers.
- *
+ * Creates a new graphics mesh.
* @function Graphics.newMesh
- * @param {Graphics.IFSData} ifsMeshData Index-Faced Set (IFS) arrays used to create the new mesh.
- * @returns {Graphics.Mesh} the resulting Mesh / Mesh Part object
+ * @param {Graphics.IFSData} ifsMeshData - Index-Faced Set (IFS) data defining the mesh.
+ * @returns {GraphicsMesh} The new graphics mesh.
*/
scriptable::ScriptableMeshPointer newMesh(const QVariantMap& ifsMeshData);
@@ -89,10 +131,12 @@ public slots:
#endif
/**jsdoc
+ * Exports a model to OBJ format.
* @function Graphics.exportModelToOBJ
- * @param {Graphics.Model} model
- * @returns {string}
+ * @param {GraphicsModel} model - The model to export.
+ * @returns {string} The OBJ format representation of the model.
*/
+ // FIXME: If you put the OBJ on the Asset Server and rez it, Interface keeps crashing until the model is removed.
QString exportModelToOBJ(const scriptable::ScriptableModelPointer& model);
private:
diff --git a/libraries/graphics-scripting/src/graphics-scripting/GraphicsScriptingUtil.cpp b/libraries/graphics-scripting/src/graphics-scripting/GraphicsScriptingUtil.cpp
index da582b2d21..d1f419728a 100644
--- a/libraries/graphics-scripting/src/graphics-scripting/GraphicsScriptingUtil.cpp
+++ b/libraries/graphics-scripting/src/graphics-scripting/GraphicsScriptingUtil.cpp
@@ -37,6 +37,14 @@ QVariant toVariant(const Extents& box) {
};
}
+/**jsdoc
+ * The extents of a mesh.
+ * @typedef {object} Graphics.MeshExtents
+ * @property {Vec3} brn - The bottom right near (minimum axes values) corner of the enclosing box.
+ * @property {Vec3} tfl - The top far left (maximum axes values) corner of the enclosing box.
+ * @property {Vec3} center - The center of the enclosing box.
+ * @property {Vec3} dimensions - The dimensions of the enclosing box.
+ */
QVariant toVariant(const AABox& box) {
return QVariantMap{
{ "brn", glmVecToVariant(box.getCorner()) },
@@ -48,6 +56,16 @@ QVariant toVariant(const AABox& box) {
};
}
+/**jsdoc
+ * Details of a buffer element's format.
+ * @typedef {object} Graphics.BufferElementFormat
+ * @property {string} type
+ * @property {string} semantic
+ * @property {string} dimension
+ * @property {number} scalarCount
+ * @property {number} byteSize
+ * @property {number} BYTES_PER_ELEMENT
+ */
QVariant toVariant(const gpu::Element& element) {
return QVariantMap{
{ "type", gpu::toString(element.getType()) },
diff --git a/libraries/graphics-scripting/src/graphics-scripting/ScriptableMesh.cpp b/libraries/graphics-scripting/src/graphics-scripting/ScriptableMesh.cpp
index 72d2adb48f..5f81e2daf7 100644
--- a/libraries/graphics-scripting/src/graphics-scripting/ScriptableMesh.cpp
+++ b/libraries/graphics-scripting/src/graphics-scripting/ScriptableMesh.cpp
@@ -127,6 +127,16 @@ int scriptable::ScriptableMesh::getSlotNumber(const QString& attributeName) cons
return -1;
}
+/**jsdoc
+ * Details of buffer's format.
+ * @typedef {object} Graphics.BufferFormat
+ * @property {number} slot
+ * @property {number} length
+ * @property {number} byteLength
+ * @property {number} offset
+ * @property {number} stride
+ * @property {Graphics.BufferElementFormat} element
+ */
QVariantMap scriptable::ScriptableMesh::getBufferFormats() const {
QVariantMap result;
for (const auto& a : buffer_helpers::ATTRIBUTES.toStdMap()) {
@@ -247,6 +257,13 @@ bool scriptable::ScriptableMesh::setVertexProperty(glm::uint32 vertexIndex, cons
return buffer_helpers::setValue(bufferView, vertexIndex, value);
}
+/**jsdoc
+ * Called for each vertex when {@link GraphicsMesh.updateVertexAttributes} is called.
+ * @callback GraphicsMesh~forEachVertextCallback
+ * @param {Object} attributes - The attributes of the vertex.
+ * @param {number} index - The vertex index.
+ * @param {object} properties - The properties of the mesh, per {@link GraphicsMesh}.
+ */
glm::uint32 scriptable::ScriptableMesh::forEachVertex(QScriptValue _callback) {
auto mesh = getMeshPointer();
if (!mesh) {
@@ -275,7 +292,16 @@ glm::uint32 scriptable::ScriptableMesh::forEachVertex(QScriptValue _callback) {
return numProcessed;
}
-
+/**jsdoc
+ * Called for each vertex when {@link GraphicsMesh.updateVertexAttributes} is called. The value returned by the script function
+ * should be the modified attributes to update the vertex with, or false
to not update the particular vertex.
+ * @callback GraphicsMesh~updateVertexAttributesCallback
+ * @param {Object} attributes - The attributes of the vertex.
+ * @param {number} index - The vertex index.
+ * @param {object} properties - The properties of the mesh, per {@link GraphicsMesh}.
+ * @returns {Object|boolean} The attribute values to update the vertex with, or
+ * false
to not update the vertex.
+ */
glm::uint32 scriptable::ScriptableMesh::updateVertexAttributes(QScriptValue _callback) {
auto mesh = getMeshPointer();
if (!mesh) {
diff --git a/libraries/graphics-scripting/src/graphics-scripting/ScriptableMesh.h b/libraries/graphics-scripting/src/graphics-scripting/ScriptableMesh.h
index dcb1c53759..98f496cd9e 100644
--- a/libraries/graphics-scripting/src/graphics-scripting/ScriptableMesh.h
+++ b/libraries/graphics-scripting/src/graphics-scripting/ScriptableMesh.h
@@ -1,4 +1,3 @@
-//
// Copyright 2018 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
@@ -29,17 +28,40 @@
namespace scriptable {
/**jsdoc
- * @typedef {object} Graphics.Mesh
- * @property {Graphics.MeshPart[]} parts - Array of submesh part references.
- * @property {string[]} attributeNames - Vertex attribute names (color, normal, etc.)
- * @property {number} numParts - The number of parts contained in the mesh.
- * @property {number} numIndices - Total number of vertex indices in the mesh.
- * @property {number} numVertices - Total number of vertices in the Mesh.
- * @property {number} numAttributes - Number of currently defined vertex attributes.
- * @property {boolean} valid
- * @property {boolean} strong
- * @property {object} extents
- * @property {object} bufferFormats
+ * A handle to in-memory mesh data in a {@link GraphicsModel}.
+ *
+ * Created using the {@link Graphics} API, {@link GraphicsModel.cloneModel}, or {@link GraphicsMesh.cloneMesh}.
+ *
+ * @class GraphicsMesh
+ *
+ * @hifi-interface
+ * @hifi-client-entity
+ * @hifi-avatar
+ *
+ * @property {number} numParts - The number of mesh parts.
+ * Read-only.
+ * @property {GraphicsMeshPart[]} parts - The mesh parts.
+ * Read-only.
+ * @property {number} numIndices - The total number of vertex indices in the mesh.
+ * Read-only.
+ * @property {number} numVertices - The total number of vertices in the mesh.
+ * Read-only.
+ * @property {number} numAttributes - The number of vertex attributes.
+ * Read-only.
+ * @property {Graphics.BufferTypeName[]} attributeNames - The names of the vertex attributes.
+ * Read-only.
+ * @property {boolean} valid - true
if the mesh is valid, false
if it isn't.
+ * Read-only.
+ * @property {boolean} strong - true
if the mesh is valid and able to be used, false
if it isn't.
+ * Read-only.
+ * @property {Graphics.MeshExtents} extents - The mesh extents, in model coordinates.
+ * Read-only.
+ * @property {Object} bufferFormats - Details of the buffers used for the
+ * mesh.
+ * Read-only.
+ *
+ * @borrows GraphicsMesh.getVertextAttributes as getVertextAttributes
+ * @borrows GraphicsMesh.setVertextAttributes as setVertextAttributes
*/
class ScriptableMesh : public ScriptableMeshBase, QScriptable {
Q_OBJECT
@@ -82,26 +104,153 @@ namespace scriptable {
int getSlotNumber(const QString& attributeName) const;
public slots:
+
+ /**jsdoc
+ * Gets the model the mesh is part of.
+ * Currently doesn't work.
+ * @function GraphicsMesh.getParentModel
+ * @returns {GraphicsModel} The model the mesh is part of, null
if it isn't part of a model.
+ */
const scriptable::ScriptableModelPointer getParentModel() const { return qobject_cast(model); }
+
+ /**jsdoc
+ * Gets the vertex indices.
+ * @function GraphicsMesh.getIndices
+ * @returns {number[]} The vertex indices.
+ */
QVector getIndices() const;
+
+ /**jsdoc
+ * Gets the indices of nearby vertices.
+ * @function GraphicsMesh.findNearbyVertexIndices
+ * @param {Vec3} origin - The search position, in model coordinates.
+ * @param {number} [epsilon=1e-6] - The search distance. If a vertex is within this distance from the
+ * origin
it is considered to be "nearby".
+ * @returns {number[]} The indices of nearby vertices.
+ */
QVector findNearbyVertexIndices(const glm::vec3& origin, float epsilon = 1e-6) const;
+ /**jsdoc
+ * Adds an attribute to the (whole) mesh's vertices.
+ * @function GraphicsMesh.addAttribute
+ * @param {Graphics.BufferTypeName} name - The name of the attribute.
+ * @param {Graphics.BufferType} [defaultValue] - The value to give the attributes added to the vertices.
+ * @returns {number} The number of vertices the attribute was added to, 0
if the name
was
+ * invalid or all vertices already had the attribute.
+ */
glm::uint32 addAttribute(const QString& attributeName, const QVariant& defaultValue = QVariant());
+
+ /**jsdoc
+ * Sets the value of an attribute for all vertices.
+ * @function GraphicsMesh.fillAttribute
+ * @param {Graphics.BufferTypeName} name - The name of the attribute. The attribute is added to the vertices if not
+ * already present.
+ * @param {Graphics.BufferType} value - The value to give the attributes.
+ * @returns {number} 1
if the attribute name was valid and the attribute values were set, 0
+ * otherwise.
+ */
glm::uint32 fillAttribute(const QString& attributeName, const QVariant& value);
+
+ /**jsdoc
+ * Removes an attribute from all vertices.
+ * Note: The "position"
attribute cannot be removed.
+ * @function GraphicsMesh.removeAttribute
+ * @param {Graphics.BufferTypeName} name - The name of the attribute to remove.
+ * @returns {boolean} true
if the attribute existed and was removed, false
otherwise.
+ */
bool removeAttribute(const QString& attributeName);
+ /**jsdoc
+ * Gets the value of an attribute for all vertices.
+ * @function GraphicsMesh.queryVertexAttributes
+ * @param {Graphics.BufferTypeName} name - The name of the attribute to get the vertex values of.
+ * @throws Throws an error if the name
is invalid or isn't used in the mesh.
+ * @returns {Graphics.BufferType[]} The attribute values for all vertices.
+ */
QVariantList queryVertexAttributes(QVariant selector) const;
+
+ /**jsdoc
+ * Gets the attributes and attribute values of a vertex.
+ * @function GraphicsMesh.getVertexAttributes
+ * @param {number} index - The vertex to get the attributes for.
+ * @returns {Object} The attribute names and values for the vertex.
+ * @throws Throws an error if the index
is invalid.
+ */
QVariantMap getVertexAttributes(glm::uint32 vertexIndex) const;
+
+ /**jsdoc
+ * Updates attribute values of a vertex.
+ * @function GraphicsMesh.setVertexAttributes
+ * @param {number} index - The vertex to set the attributes for.
+ * @param {Object} values - The attribute names and values. Need not
+ * specify unchanged values.
+ * @returns {boolean} true
if the index and the attribute names and values were valid and the vertex was
+ * updated, false
otherwise.
+ * @throws Throws an error if the index
is invalid or one of the attribute names is invalid or isn't used
+ * in the mesh.
+ */
+ // @borrows jsdoc from GraphicsMesh
bool setVertexAttributes(glm::uint32 vertexIndex, const QVariantMap& attributeValues);
+ /**jsdoc
+ * Gets the value of a vertex's attribute.
+ * @function GraphicsMesh.getVertexProperty
+ * @param {number} index - The vertex index.
+ * @param {Graphics.BufferTypeName} name - The name of the vertex attribute to get.
+ * @returns {Graphics.BufferType} The value of the vertex attribute.
+ * @throws Throws an error if the index
is invalid or name
is invalid or isn't used in the
+ * mesh.
+ */
QVariant getVertexProperty(glm::uint32 vertexIndex, const QString& attributeName) const;
+
+ /**jsdoc
+ * Sets the value of a vertex's attribute.
+ * @function GraphicsMesh.setVertexProperty
+ * @param {number} index - The vertex index.
+ * @param {Graphics.BufferTypeName} name - The name of the vertex attribute to set.
+ * @param {Graphics.BufferType} value - The vertex attribute value to set.
+ * @returns {boolean} true
if the vertex attribute value was set, false
if it wasn't.
+ * @throws Throws an error if the index
is invalid or name
is invalid or isn't used in the
+ * mesh.
+ */
bool setVertexProperty(glm::uint32 vertexIndex, const QString& attributeName, const QVariant& value);
+ /**jsdoc
+ * Makes a copy of the mesh.
+ * @function GraphicsMesh.cloneMesh
+ * @returns {GraphicsMesh} A copy of the mesh.
+ */
scriptable::ScriptableMeshPointer cloneMesh();
// QScriptEngine-specific wrappers
+
+ /**jsdoc
+ * Updates vertex attributes by calling a function for each vertex. The function can return modified attributes to
+ * update the vertex with.
+ * @function GraphicsMesh.updateVertexAttributes
+ * @param {GraphicsMesh~updateVertexAttributesCallback} callback - The function to call for each vertex.
+ * @returns {number} The number of vertices the callback was called for.
+ */
glm::uint32 updateVertexAttributes(QScriptValue callback);
+
+ /**jsdoc
+ * Calls a function for each vertex.
+ * @function GraphicsMesh.forEachVertex
+ * @param {GraphicsMesh~forEachVertexCallback} callback - The function to call for each vertex.
+ * @returns {number} The number of vertices the callback was called for.
+ */
glm::uint32 forEachVertex(QScriptValue callback);
+
+ /**jsdoc
+ * Checks if an index is valid and, optionally, that vertex has a particular attribute.
+ * @function GraphicsMesh.isValidIndex
+ * @param {number} index - The index to check.
+ * @param {Graphics.BufferTypeName} [attribute] - The attribute to check.
+ * @returns {boolean} true
if the index is valid and that vertex has the attribute if specified.
+ * @throws Throws an error if the index
if invalid or name
is invalid or isn't used in the
+ * mesh.
+ */
+ // FIXME: Should return false rather than throw an error.
bool isValidIndex(glm::uint32 vertexIndex, const QString& attributeName = QString()) const;
};
diff --git a/libraries/graphics-scripting/src/graphics-scripting/ScriptableMeshPart.h b/libraries/graphics-scripting/src/graphics-scripting/ScriptableMeshPart.h
index 7352fcd0f6..00645145c5 100644
--- a/libraries/graphics-scripting/src/graphics-scripting/ScriptableMeshPart.h
+++ b/libraries/graphics-scripting/src/graphics-scripting/ScriptableMeshPart.h
@@ -11,23 +11,49 @@
namespace scriptable {
/**jsdoc
- * @typedef {object} Graphics.MeshPart
- * @property {boolean} valid
- * @property {number} partIndex - The part index (within the containing Mesh).
- * @property {number} firstVertexIndex
- * @property {number} baseVertexIndex
- * @property {number} lastVertexIndex
- * @property {Graphics.Topology} topology - element interpretation (currently only 'triangles' is supported).
- * @property {string[]} attributeNames - Vertex attribute names (color, normal, etc.)
- * @property {number} numIndices - Number of vertex indices that this mesh part refers to.
- * @property {number} numVerticesPerFace - Number of vertices per face (eg: 3 when topology is 'triangles').
- * @property {number} numFaces - Number of faces represented by the mesh part (numIndices / numVerticesPerFace).
- * @property {number} numVertices - Total number of vertices in the containing Mesh.
- * @property {number} numAttributes - Number of currently defined vertex attributes.
- * @property {object} extents
- * @property {object} bufferFormats
- */
+ * A handle to in-memory mesh part data in a {@link GraphicsModel}.
+ *
+ * Created using the {@link Graphics} API, {@link GraphicsModel.cloneModel}, {@link GraphicsMesh.cloneMesh}, or
+ * {@link GraphicsMeshPart.cloneMeshPart}.
+ *
+ * @class GraphicsMeshPart
+ *
+ * @hifi-interface
+ * @hifi-client-entity
+ * @hifi-avatar
+ *
+ * @property {boolean} valid - true
if the mesh part is valid, false
if it isn't.
+ * Read-only.
+ * @property {number} partIndex - The index of the part within the whole mesh (i.e., parent and mesh parts).
+ * Read-only.
+ * @property {number} firstVertexIndex - The index of the first vertex.
+ * @property {number} baseVertexIndex - The index of the base vertex.
+ * @property {number} lastVertexIndex - The index of the last vertex.
+ * @property {Graphics.MeshTopology} topology - The element interpretation. Currently only triangles is supported.
+ * @property {number} numIndices - The number of vertex indices in the mesh part.
+ * @property {number} numVertices - The number of vertices in the whole mesh (i.e., parent and mesh parts).
+ * Read-only.
+ * @property {number} numVerticesPerFace - The number of vertices per face, per the topology
(e.g., 3 for
+ * triangles).
+ * Read-only.
+ * @property {number} numFaces - The number of faces represented by the mesh part.
+ * Read-only.
+ * @property {number} numAttributes - The number of vertex attributes in the whole mesh (i.e., parent and mesh
+ * parts).
+ * Read-only.
+ * @property {Graphics.BufferTypeName[]} attributeNames - The names of the vertex attributes in the whole mesh
+ * (i.e., parent and mesh parts).
+ * Read-only.
+ * @property {Graphics.MeshExtents} extents - The mesh part extents, in model coordinates.
+ * Read-only.
+ * @property {Object} bufferFormats - Details of the buffers used for the
+ * whole mesh (i.e., parent and mesh parts).
+ * Read-only.
+ * @borrows GraphicsMesh.addAttribute as addAttribute
+ * @borrows GraphicsMesh.getVertexAttributes as getVertextAttributes
+ * @borrows GraphicsMesh.setVertexAttributes as setVertextAttributes
+ */
class ScriptableMeshPart : public QObject, QScriptable {
Q_OBJECT
Q_PROPERTY(bool valid READ isValid)
@@ -55,42 +81,228 @@ namespace scriptable {
bool isValid() const { auto mesh = getMeshPointer(); return mesh && partIndex < mesh->getNumParts(); }
public slots:
+
+ /**jsdoc
+ * Gets the vertex indices.
+ * @function GraphicsMeshPart.getIndices
+ * @returns {number[]} The vertex indices.
+ */
QVector getIndices() const;
+
+ /**jsdoc
+ * Sets the vertex indices.
+ * @function GraphicsMeshPart.setIndices
+ * @param {number[]} indices - The vertex indices.
+ * @returns {boolean} true
if successful, false
if not.
+ * @throws Throws an error if the number of indices isn't the same, or an index is invalid.
+ */
bool setIndices(const QVector& indices);
+
+ /**jsdoc
+ * Gets the indices of nearby vertices in the mesh part.
+ * @function GraphicsMeshPart.findNearbyPartVertexIndices
+ * @param {Vec3} origin - The search position, in model coordinates.
+ * @param {number} [epsilon=1e-6] - The search distance. If a vertex is within this distance from the
+ * origin
it is considered to be "nearby".
+ * @returns {number[]} The indices of nearby vertices.
+ */
QVector findNearbyPartVertexIndices(const glm::vec3& origin, float epsilon = 1e-6) const;
+
+ /**jsdoc
+ * Gets the value of an attribute for all vertices in the whole mesh (i.e., parent and mesh parts).
+ * @function GraphicsMeshPArt.queryVertexAttributes
+ * @param {Graphics.BufferTypeName} name - The name of the attribute to get the vertex values of.
+ * @throws Throws an error if the name
is invalid or isn't used in the mesh.
+ * @returns {Graphics.BufferType[]} The attribute values for all vertices.
+ */
QVariantList queryVertexAttributes(QVariant selector) const;
+
+ // @borrows jsdoc from GraphicsMesh.
QVariantMap getVertexAttributes(glm::uint32 vertexIndex) const;
+
+ // @borrows jsdoc from GraphicsMesh.
bool setVertexAttributes(glm::uint32 vertexIndex, const QVariantMap& attributeValues);
+ /**jsdoc
+ * Gets the value of a vertex's attribute.
+ * @function GraphicsMeshPart.getVertexProperty
+ * @param {number} index - The vertex index.
+ * @param {Graphics.BufferTypeName} name - The name of the vertex attribute to get.
+ * @returns {Graphics.BufferType} The value of the vertex attribute.
+ * @throws Throws an error if the index
is invalid or name
is invalid or isn't used in the
+ * mesh.
+ */
QVariant getVertexProperty(glm::uint32 vertexIndex, const QString& attributeName) const;
+
+ /**jsdoc
+ * Sets the value of a vertex's attribute.
+ * @function GraphicsMeshPart.setVertexProperty
+ * @param {number} index - The vertex index.
+ * @param {Graphics.BufferTypeName} name - The name of the vertex attribute to set.
+ * @param {Graphics.BufferType} value - The vertex attribute value to set.
+ * @returns {boolean} true
if the vertex attribute value was set, false
if it wasn't.
+ * @throws Throws an error if the index
is invalid or name
is invalid or isn't used in the
+ * mesh.
+ */
bool setVertexProperty(glm::uint32 vertexIndex, const QString& attributeName, const QVariant& attributeValues);
+ /**jsdoc
+ * Gets the vertex indices that make up a face.
+ * @function GraphicsMeshPart.getFace
+ * @param {number} index - The index of the face.
+ * @returns {number[]} The vertex indices that make up the face, of number per the mesh topology
.
+ */
QVector getFace(glm::uint32 faceIndex) const;
+ /**jsdoc
+ * Scales the mesh to so that it's maximum model coordinate dimension is a specified length.
+ * @function GraphicsMeshPart.scaleToFit
+ * @param {number} scale - The target dimension.
+ * @returns {Graphics.MeshExtents} The resulting mesh extents, in model coordinates.
+ */
QVariantMap scaleToFit(float unitScale);
+
+ /**jsdoc
+ * Translates the mesh part.
+ * @function GraphicsMeshPart.translate
+ * @param {Vec3} translation - The translation to apply, in model coordinates.
+ * @returns {Graphics.MeshExtents} The rseulting mesh extents, in model coordinates.
+ */
QVariantMap translate(const glm::vec3& translation);
+
+ /**jsdoc
+ * Scales the mesh part.
+ * @function GraphicsMeshPart.scale
+ * @param {Vec3} scale - The scale to apply in each model coordinate direction.
+ * @param {Vec3} [origin] - The origin to scale about. If not specified, the center of the mesh part is used.
+ * @returns {Graphics.MeshExtents} The resulting mesh extents, in model coordinates.
+ */
QVariantMap scale(const glm::vec3& scale, const glm::vec3& origin = glm::vec3(NAN));
+
+ /**jsdoc
+ * Rotates the mesh part, using Euler angles.
+ * @function GraphicsMeshPart.rotateDegrees
+ * @param {Vec3} eulerAngles - The rotation to perform, in mesh coordinates, as Euler angles in degrees.
+ * @param {Vec3} [origin] - The point about which to rotate, in model coordinates.
+ * Warning: Currently doesn't work as expected.
+ * @returns {Graphics.MeshExtents} The resulting mesh extents, in model coordinates.
+ */
QVariantMap rotateDegrees(const glm::vec3& eulerAngles, const glm::vec3& origin = glm::vec3(NAN));
+
+ /**jsdoc
+ * Rotates the mesh part, using a quaternion.
+ * @function GraphicsMeshPart.rotate
+ * @param {Quat} rotation - The rotation to perform, in model coordinates.
+ * @param {Vec3} [origin] - The point about which to rotate, in model coordinates.
+ * Warning: Currently doesn't work as expected.
+ * @returns {Graphics.MeshExtents} The resulting mesh extents, in model coordinates.
+ */
QVariantMap rotate(const glm::quat& rotation, const glm::vec3& origin = glm::vec3(NAN));
+
+ /**jsdoc
+ * Scales, rotates, and translates the mesh.
+ * @function GraphicsMeshPart.transform
+ * @param {Mat4} transform - The scale, rotate, and translate transform to apply.
+ * @returns {Graphics.MeshExtents} The resulting mesh extents, in model coordinates.
+ */
QVariantMap transform(const glm::mat4& transform);
+ // @borrows jsdoc from GraphicsMesh.
glm::uint32 addAttribute(const QString& attributeName, const QVariant& defaultValue = QVariant());
+
+ /**jsdoc
+ * Sets the value of an attribute for all vertices in the whole mesh (i.e., parent and mesh parts).
+ * @function GraphicsMeshPart.fillAttribute
+ * @param {Graphics.BufferTypeName} name - The name of the attribute. The attribute is added to the vertices if not
+ * already present.
+ * @param {Graphics.BufferType} value - The value to give the attributes.
+ * @returns {number} 1
if the attribute name was valid and the attribute values were set, 0
+ * otherwise.
+ */
glm::uint32 fillAttribute(const QString& attributeName, const QVariant& value);
+
+ /**jsdoc
+ * Removes an attribute from all vertices in the whole mesh (i.e., parent and mesh parts).
+ * Note: The "position"
attribute cannot be removed.
+ * @function GraphicsMeshPArt.removeAttribute
+ * @param {Graphics.BufferTypeName} name - The name of the attribute to remove.
+ * @returns {boolean} true
if the attribute existed and was removed, false
otherwise.
+ */
bool removeAttribute(const QString& attributeName);
+
+ /**jsdoc
+ * Deduplicates vertices.
+ * @function GraphicsMeshPart.dedupeVertices
+ * @param {number} [epsilon=1e-6] - The deduplicadtion distance. If a pair of vertices is within this distance of each
+ * other they are combined into a single vertex.
+ * @returns {boolean} true
if the deduplication succeeded, false
if it didn't.
+ */
bool dedupeVertices(float epsilon = 1e-6);
+ /**jsdoc
+ * Gets the parent mesh.
+ * @function GraphicsMeshPart.getParentMesh
+ * @returns {GraphicsMesh} The parent mesh.
+ */
scriptable::ScriptableMeshPointer getParentMesh() const { return parentMesh; }
+ /**jsdoc
+ * Replaces a mesh part with a copy of another mesh part.
+ * @function GraphicsMeshPart.replaceMeshPartData
+ * @param {GrphicsMeshPart} source - The mesh part to copy.
+ * @param {Graphics.BufferTypeName[]} [attributes] - The attributes to copy. If not specified, all attributes are
+ * copied from the source.
+ * @throws Throws an error if the mesh part of source mesh part aren't valid.
+ * @returns {boolean} true
if the mesh part was successfully replaced, false
if it wasn't.
+ */
bool replaceMeshPartData(scriptable::ScriptableMeshPartPointer source, const QVector& attributeNames = QVector());
+
+ /**jsdoc
+ * Makes a copy of the mesh part.
+ * @function GraphicsMeshPart.cloneMeshPart
+ * @returns {GraphicsMeshPart} A copy of the mesh part.
+ */
scriptable::ScriptableMeshPartPointer cloneMeshPart();
+ /**jsdoc
+ * Exports the mesh part to OBJ format.
+ * @function GraphicsMeshPart.toOBJ
+ * @returns {string} The OBJ format representation of the mesh part.
+ */
QString toOBJ();
+
// QScriptEngine-specific wrappers
+
+ /**jsdoc
+ * Updates vertex attributes by calling a function for each vertex in the whole mesh (i.e., the parent and
+ * mesh parts). The function can return modified attributes to update the vertex with.
+ * @function GraphicsMeshPart.updateVertexAttributes
+ * @param {GraphicsMesh~updateVertexAttributesCallback} callback - The function to call for each vertex.
+ * @returns {number} The number of vertices the callback was called for.
+ */
glm::uint32 updateVertexAttributes(QScriptValue callback);
+
+ /**jsdoc
+ * Calls a function for each vertex in the whole mesh (i.e., parent and mesh parts).
+ * @function GraphicsMeshPArt.forEachVertex
+ * @param {GraphicsMesh~forEachVertexCallback} callback - The function to call for each vertex.
+ * @returns {number} The number of vertices the callback was called for.
+ */
glm::uint32 forEachVertex(QScriptValue callback);
+ /**jsdoc
+ * Checks if an index is valid and, optionally, that vertex has a particular attribute.
+ * @function GraphicsMeshPart.isValidIndex
+ * @param {number} index - The index to check.
+ * @param {Graphics.BufferTypeName} [attribute] - The attribute to check.
+ * @returns {boolean} true
if the index is valid and that vertex has the attribute if specified.
+ * @throws Throws an error if the index
if invalid or name
is invalid or isn't used in the
+ * mesh.
+ */
+ // FIXME: Should return false rather than throw an error.
bool isValidIndex(glm::uint32 vertexIndex, const QString& attributeName = QString()) const;
+
public:
scriptable::ScriptableMeshPointer parentMesh;
glm::uint32 partIndex;
diff --git a/libraries/graphics-scripting/src/graphics-scripting/ScriptableModel.h b/libraries/graphics-scripting/src/graphics-scripting/ScriptableModel.h
index 7d1ca5f560..faa65f8bf6 100644
--- a/libraries/graphics-scripting/src/graphics-scripting/ScriptableModel.h
+++ b/libraries/graphics-scripting/src/graphics-scripting/ScriptableModel.h
@@ -17,14 +17,35 @@ namespace scriptable {
using ScriptableMeshes = QVector;
/**jsdoc
- * @typedef {object} Graphics.Model
- * @property {Uuid} objectID - UUID of corresponding inworld object (if model is associated)
- * @property {number} numMeshes - The number of submeshes contained in the model.
- * @property {Graphics.Mesh[]} meshes - Array of submesh references.
- * @property {Object.} materialLayers - Map of materials layer lists. You can look up a material layer list by mesh part number or by material name.
- * @property {string[]} materialNames - Array of all the material names used by the mesh parts of this model, in order (e.g. materialNames[0] is the name of the first mesh part's material).
+ * A handle to in-memory model data such as may be used in displaying avatars, 3D entities, or 3D overlays in the rendered
+ * scene. Changes made to the model are visible only to yourself; they are not persisted.
+ * Note: The model may be used for more than one instance of an item displayed in the scene. Modifying the model updates
+ * all instances displayed.
+ *
+ * Created using the {@link Graphics} API or {@link GraphicsModel.cloneModel}.
+ *
+ * @class GraphicsModel
+ *
+ * @hifi-interface
+ * @hifi-client-entity
+ * @hifi-avatar
+ *
+ * @property {Uuid} objectID - The ID of the entity or avatar that the model is associated with, if any; null
+ * if the model is not associated with an entity or avatar.
+ * Read-only.
+ * @property {number} numMeshes - The number of meshes contained in the model.
+ * Read-only.
+ * @property {GraphicsMesh[]} meshes - The meshes in the model. Each mesh may have more than one mesh part.
+ * Read-only.
+ * @property {string[]} materialNames - The names of the materials used by each mesh part in the model. The names are in
+ * the order of the meshes
and their mesh parts.
+ * Read-only.
+ * @property {Object.} materialLayers - The mapping from mesh parts and material
+ * names to material layers. The mesh parts are numbered from "0"
per the array indexes of
+ * materialNames
. The material names are those used in materialNames
. (You can look up a
+ * material layer by mesh part number or by material name.)
+ * Read-only.
*/
-
class ScriptableModel : public ScriptableModelBase {
Q_OBJECT
Q_PROPERTY(QUuid objectID MEMBER objectID CONSTANT)
@@ -49,7 +70,23 @@ namespace scriptable {
QVector getMaterialNames() { return materialNames; }
public slots:
+
+ /**jsdoc
+ * Makes a copy of the model.
+ * @function GraphicsModel.cloneModel
+ * @param {object} [options] - Not used.
+ * @returns {GraphicsModel} A copy of the model.
+ */
scriptable::ScriptableModelPointer cloneModel(const QVariantMap& options = QVariantMap());
+
+ /**jsdoc
+ * Gets a string description of the model.
+ * @function GraphicsModel.toString
+ * @returns {string} A string description of the model.
+ * @example Report the string description of your avatar's model.
+ * var model = Graphics.getModel(MyAvatar.sessionUUID);
+ * print("Avatar model info:", model.toString());
+ */
QString toString() const;
protected:
diff --git a/libraries/graphics/src/graphics/BufferViewHelpers.cpp b/libraries/graphics/src/graphics/BufferViewHelpers.cpp
index 301f5d8d73..076cb92dcf 100644
--- a/libraries/graphics/src/graphics/BufferViewHelpers.cpp
+++ b/libraries/graphics/src/graphics/BufferViewHelpers.cpp
@@ -34,6 +34,50 @@ namespace buffer_helpers {
const std::array XYZW = { { "x", "y", "z", "w" } };
const std::array ZERO123 = { { "0", "1", "2", "3" } };
+/**jsdoc
+ * The type name of a graphics buffer.
+ *
+ *
+ * Value | Description |
+ *
+ *
+ * "position" | Position buffer. |
+ * "normal" | normal buffer. |
+ * "tangent" | Tangent buffer. |
+ * "color" | Color buffer. |
+ * "skin_cluster_index" | Skin cluster index buffer. |
+ * "skin_cluster_weight" | Skin cluster weight buffer. |
+ * "texcoord0" | First UV coordinates buffer. |
+ * "texcoord1" | Second UV coordinates buffer. |
+ * "texcoord2" | Third UV coordinates buffer. |
+ * "texcoord3" | Fourth UV coordinates buffer. |
+ * "texcoord4" | Fifth UV coordinates buffer. |
+ *
+ *
+ * @typedef {string} Graphics.BufferTypeName
+ */
+/**jsdoc
+ * The type of a graphics buffer value as accessed by JavaScript.
+ *
+ *
+ * Type | Name | Description |
+ *
+ *
+ * {@link Vec3} | "position" | Position buffer. |
+ * {@link Vec3} | "normal" | normal buffer. |
+ * {@link Vec3} | "tangent" | Tangent buffer. |
+ * {@link Vec4} | "color" | Color buffer. |
+ * {@link Vec4} | "skin_cluster_index" | Skin cluster index buffer. |
+ * {@link Vec4} | "skin_cluster_weight" | Skin cluster weight buffer. |
+ * {@link Vec2} | "texcoord0" | First UV coordinates buffer. |
+ * {@link Vec2} | "texcoord1" | Second UV coordinates buffer. |
+ * {@link Vec2} | "texcoord2" | Third UV coordinates buffer. |
+ * {@link Vec2} | "texcoord3" | Fourth UV coordinates buffer. |
+ * {@link Vec2} | "texcoord4" | Fifth UV coordinates buffer. |
+ *
+ *
+ * @typedef {Vec3|vec2} Graphics.BufferType
+ */
QMap ATTRIBUTES{
{"position", gpu::Stream::POSITION },
{"normal", gpu::Stream::NORMAL },
diff --git a/libraries/graphics/src/graphics/Geometry.h b/libraries/graphics/src/graphics/Geometry.h
index 20018ba71b..fe1981c0e9 100755
--- a/libraries/graphics/src/graphics/Geometry.h
+++ b/libraries/graphics/src/graphics/Geometry.h
@@ -79,23 +79,6 @@ public:
// Access vertex position value
const Vec3& getPos(Index index) const { return _vertexBuffer.get(index); }
- /**jsdoc
- *
- *
- * Value | Description |
- *
- *
- * 0 | Points. |
- * 1 | Lines. |
- * 2 | Line strip. |
- * 3 | Triangles. |
- * 4 | Triangle strip. |
- * 5 | Quads. |
- * 6 | Quad strip. |
- *
- *
- * @typedef {number} Graphics.Topology
- */
enum Topology {
POINTS = 0,
LINES,
diff --git a/libraries/graphics/src/graphics/GpuHelpers.cpp b/libraries/graphics/src/graphics/GpuHelpers.cpp
index b864b0f040..dd911e33c2 100644
--- a/libraries/graphics/src/graphics/GpuHelpers.cpp
+++ b/libraries/graphics/src/graphics/GpuHelpers.cpp
@@ -8,6 +8,24 @@
#include "GpuHelpers.h"
+/**jsdoc
+ * The interpretation of mesh elements.
+ *
+ *
+ * Value | Description |
+ *
+ *
+ * "points" | Points. |
+ * "lines" | Lines. |
+ * "line_strip" | Line strip. |
+ * "triangles" | Triangles. |
+ * "triangle_strip" | Triangle strip. |
+ * "quads" | Quads. |
+ * "quad_strip" | Quad strip. |
+ *
+ *
+ * @typedef {string} Graphics.MeshTopology
+ */
namespace graphics {
DebugEnums TOPOLOGIES{
{ Mesh::Topology::POINTS, "points" },
From a92830f2c19b9f73e46121bc2241b156c7e5a3b6 Mon Sep 17 00:00:00 2001
From: David Rowe
Date: Mon, 23 Dec 2019 09:09:27 +1300
Subject: [PATCH 2/5] Miscellaneous JSDoc fixes
---
.../src/procedural/ProceduralMaterialCache.cpp | 12 ++++++------
.../script-engine/src/AssetScriptingInterface.cpp | 2 +-
libraries/shared/src/RegisteredMetaTypes.h | 5 +++--
3 files changed, 10 insertions(+), 9 deletions(-)
diff --git a/libraries/procedural/src/procedural/ProceduralMaterialCache.cpp b/libraries/procedural/src/procedural/ProceduralMaterialCache.cpp
index 8a790cee46..0b64429d15 100644
--- a/libraries/procedural/src/procedural/ProceduralMaterialCache.cpp
+++ b/libraries/procedural/src/procedural/ProceduralMaterialCache.cpp
@@ -145,7 +145,7 @@ NetworkMaterialResource::ParsedMaterials NetworkMaterialResource::parseJSONMater
* "hifi_pbr"
model only.
* @property {string} opacityMapMode - The mode defining the interpretation of the opacity map. Values can be:
*
- * "OPACITY_MAP_OPAQUE"
for ignoring the opacityMap
information.
+ * "OPACITY_MAP_OPAQUE"
for ignoring the opacity map information.
* "OPACITY_MAP_MASK"
for using the opacityMap
as a mask, where only the texel greater
* than opacityCutoff
are visible and rendered opaque.
* "OPACITY_MAP_BLEND"
for using the opacityMap
for alpha blending the material surface
@@ -153,14 +153,14 @@ NetworkMaterialResource::ParsedMaterials NetworkMaterialResource::parseJSONMater
*
* Set to "fallthrough"
to fall through to the material below. "hifi_pbr"
model only.
* @property {number|string} opacityCutoff - The opacity cutoff threshold used to determine the opaque texels of the
- * opacityMap
when opacityMapMode
is "OPACITY_MAP_MASK"
, range 0.0
+ * opacityMap
when opacityMapMode
is "OPACITY_MAP_MASK"
. Range 0.0
* – 1.0
.
* Set to "fallthrough"
to fall through to the material below. "hifi_pbr"
model only.
- * @property {string} cullFaceMode - The mode defining which side of the geometry should be rendered. Values can be:
+ * @property {string} cullFaceMode="CULL_BACK" - The mode defining which side of the geometry should be rendered. Values can be:
*
- * "CULL_NONE"
for rendering both sides of the geometry.
- * "CULL_FRONT"
for culling the front faces of the geometry.
- * "CULL_BACK"
(the default) for culling the back faces of the geometry.
+ * "CULL_NONE"
to render both sides of the geometry.
+ * "CULL_FRONT"
to cull the front faces of the geometry.
+ * "CULL_BACK"
(the default) to cull the back faces of the geometry.
*
* Set to "fallthrough"
to fall through to the material below. "hifi_pbr"
model only.
* @property {string} roughnessMap - The URL of the roughness texture image. You can use this or glossMap
, but not
diff --git a/libraries/script-engine/src/AssetScriptingInterface.cpp b/libraries/script-engine/src/AssetScriptingInterface.cpp
index 33be9de2ad..f088ad7a38 100644
--- a/libraries/script-engine/src/AssetScriptingInterface.cpp
+++ b/libraries/script-engine/src/AssetScriptingInterface.cpp
@@ -419,7 +419,7 @@ void AssetScriptingInterface::compressData(QScriptValue options, QScriptValue sc
* false
to upload and store the data without gzip compression. Synonym: compressed
.
* @property {string|ArrayBuffer} data - The content to upload.
* @property {string} [path] - A user-friendly path for the file in the asset server. May have a leading
- * "atp:"
. IF not specified, no path-to-hash mapping is set.
+ * "atp:"
. If not specified, no path-to-hash mapping is set.
* Note: The asset server destroys any unmapped SHA256-named file at server restart. Either set the mapping path
* with this property or use {@link Assets.setMapping} to set a path-to-hash mapping for the uploaded file.
*/
diff --git a/libraries/shared/src/RegisteredMetaTypes.h b/libraries/shared/src/RegisteredMetaTypes.h
index 3b47bb70c6..0a60f2872a 100644
--- a/libraries/shared/src/RegisteredMetaTypes.h
+++ b/libraries/shared/src/RegisteredMetaTypes.h
@@ -688,6 +688,7 @@ using MeshPointer = std::shared_ptr;
/**jsdoc
* A handle for a mesh in an entity, such as returned by {@link Entities.getMeshes}.
+ *
* @class MeshProxy
*
* @hifi-interface
@@ -705,14 +706,14 @@ public:
virtual MeshPointer getMeshPointer() const = 0;
/**jsdoc
- * Get the number of vertices in the mesh.
+ * Gets the number of vertices in the mesh.
* @function MeshProxy#getNumVertices
* @returns {number} Integer number of vertices in the mesh.
*/
Q_INVOKABLE virtual int getNumVertices() const = 0;
/**jsdoc
- * Get the position of a vertex in the mesh.
+ * Gets the position of a vertex in the mesh.
* @function MeshProxy#getPos
* @param {number} index - Integer index of the mesh vertex.
* @returns {Vec3} Local position of the vertex relative to the mesh.
From 61b3b09b23d0065a24ce07a7badc0ed7bc2d996e Mon Sep 17 00:00:00 2001
From: David Rowe
Date: Mon, 23 Dec 2019 09:17:08 +1300
Subject: [PATCH 3/5] Fill in some missing summaries.
---
.../src/graphics-scripting/GraphicsScriptingUtil.cpp | 12 ++++++------
.../src/graphics-scripting/ScriptableMesh.cpp | 12 ++++++------
2 files changed, 12 insertions(+), 12 deletions(-)
diff --git a/libraries/graphics-scripting/src/graphics-scripting/GraphicsScriptingUtil.cpp b/libraries/graphics-scripting/src/graphics-scripting/GraphicsScriptingUtil.cpp
index d1f419728a..92dddc953e 100644
--- a/libraries/graphics-scripting/src/graphics-scripting/GraphicsScriptingUtil.cpp
+++ b/libraries/graphics-scripting/src/graphics-scripting/GraphicsScriptingUtil.cpp
@@ -59,12 +59,12 @@ QVariant toVariant(const AABox& box) {
/**jsdoc
* Details of a buffer element's format.
* @typedef {object} Graphics.BufferElementFormat
- * @property {string} type
- * @property {string} semantic
- * @property {string} dimension
- * @property {number} scalarCount
- * @property {number} byteSize
- * @property {number} BYTES_PER_ELEMENT
+ * @property {string} type - Type.
+ * @property {string} semantic - Semantic.
+ * @property {string} dimension - Dimension.
+ * @property {number} scalarCount - Scalar count.
+ * @property {number} byteSize - Byte size.
+ * @property {number} BYTES_PER_ELEMENT - Bytes per element.
*/
QVariant toVariant(const gpu::Element& element) {
return QVariantMap{
diff --git a/libraries/graphics-scripting/src/graphics-scripting/ScriptableMesh.cpp b/libraries/graphics-scripting/src/graphics-scripting/ScriptableMesh.cpp
index 5f81e2daf7..3de5119fa7 100644
--- a/libraries/graphics-scripting/src/graphics-scripting/ScriptableMesh.cpp
+++ b/libraries/graphics-scripting/src/graphics-scripting/ScriptableMesh.cpp
@@ -130,12 +130,12 @@ int scriptable::ScriptableMesh::getSlotNumber(const QString& attributeName) cons
/**jsdoc
* Details of buffer's format.
* @typedef {object} Graphics.BufferFormat
- * @property {number} slot
- * @property {number} length
- * @property {number} byteLength
- * @property {number} offset
- * @property {number} stride
- * @property {Graphics.BufferElementFormat} element
+ * @property {number} slot - Slot.
+ * @property {number} length - Length.
+ * @property {number} byteLength - Byte length.
+ * @property {number} offset - Offset.
+ * @property {number} stride - Stride.
+ * @property {Graphics.BufferElementFormat} element - Element format.
*/
QVariantMap scriptable::ScriptableMesh::getBufferFormats() const {
QVariantMap result;
From 7af1845884a3b1999e00449a65322ffc0bf120ab Mon Sep 17 00:00:00 2001
From: David Rowe
Date: Mon, 23 Dec 2019 09:20:38 +1300
Subject: [PATCH 4/5] Reinstate mistakenly deleted comment
---
.../graphics-scripting/src/graphics-scripting/ScriptableMesh.h | 1 +
1 file changed, 1 insertion(+)
diff --git a/libraries/graphics-scripting/src/graphics-scripting/ScriptableMesh.h b/libraries/graphics-scripting/src/graphics-scripting/ScriptableMesh.h
index 98f496cd9e..f05b32d090 100644
--- a/libraries/graphics-scripting/src/graphics-scripting/ScriptableMesh.h
+++ b/libraries/graphics-scripting/src/graphics-scripting/ScriptableMesh.h
@@ -1,3 +1,4 @@
+//
// Copyright 2018 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
From 67bfe03724f21c2118eaf8ad4a2155f87bdbd257 Mon Sep 17 00:00:00 2001
From: David Rowe
Date: Mon, 23 Dec 2019 14:27:34 +1300
Subject: [PATCH 5/5] Use the @hideconstructor tag in anticipation of it
working
---
.../graphics-scripting/src/graphics-scripting/ScriptableMesh.h | 1 +
.../src/graphics-scripting/ScriptableMeshPart.h | 1 +
.../graphics-scripting/src/graphics-scripting/ScriptableModel.h | 1 +
3 files changed, 3 insertions(+)
diff --git a/libraries/graphics-scripting/src/graphics-scripting/ScriptableMesh.h b/libraries/graphics-scripting/src/graphics-scripting/ScriptableMesh.h
index f05b32d090..8d70eda9e4 100644
--- a/libraries/graphics-scripting/src/graphics-scripting/ScriptableMesh.h
+++ b/libraries/graphics-scripting/src/graphics-scripting/ScriptableMesh.h
@@ -34,6 +34,7 @@ namespace scriptable {
* Created using the {@link Graphics} API, {@link GraphicsModel.cloneModel}, or {@link GraphicsMesh.cloneMesh}.
*
* @class GraphicsMesh
+ * @hideconstructor
*
* @hifi-interface
* @hifi-client-entity
diff --git a/libraries/graphics-scripting/src/graphics-scripting/ScriptableMeshPart.h b/libraries/graphics-scripting/src/graphics-scripting/ScriptableMeshPart.h
index 00645145c5..78ddb4f2b0 100644
--- a/libraries/graphics-scripting/src/graphics-scripting/ScriptableMeshPart.h
+++ b/libraries/graphics-scripting/src/graphics-scripting/ScriptableMeshPart.h
@@ -17,6 +17,7 @@ namespace scriptable {
* {@link GraphicsMeshPart.cloneMeshPart}.
*
* @class GraphicsMeshPart
+ * @hideconstructor
*
* @hifi-interface
* @hifi-client-entity
diff --git a/libraries/graphics-scripting/src/graphics-scripting/ScriptableModel.h b/libraries/graphics-scripting/src/graphics-scripting/ScriptableModel.h
index faa65f8bf6..6dc2a06747 100644
--- a/libraries/graphics-scripting/src/graphics-scripting/ScriptableModel.h
+++ b/libraries/graphics-scripting/src/graphics-scripting/ScriptableModel.h
@@ -25,6 +25,7 @@ namespace scriptable {
* Created using the {@link Graphics} API or {@link GraphicsModel.cloneModel}.
*
* @class GraphicsModel
+ * @hideconstructor
*
* @hifi-interface
* @hifi-client-entity