This commit is contained in:
Philip Rosedale 2014-11-11 13:23:55 -08:00
commit 0508726c40
21 changed files with 6019 additions and 3885 deletions

View file

@ -465,6 +465,63 @@ int AudioMixer::prepareMixForListeningNode(Node* node) {
return streamsMixed;
}
void AudioMixer::sendAudioEnvironmentPacket(SharedNodePointer node) {
static char clientEnvBuffer[MAX_PACKET_SIZE];
// Send stream properties
bool hasReverb = false;
float reverbTime, wetLevel;
// find reverb properties
for (int i = 0; i < _zoneReverbSettings.size(); ++i) {
AudioMixerClientData* data = static_cast<AudioMixerClientData*>(node->getLinkedData());
glm::vec3 streamPosition = data->getAvatarAudioStream()->getPosition();
if (_audioZones[_zoneReverbSettings[i].zone].contains(streamPosition)) {
hasReverb = true;
reverbTime = _zoneReverbSettings[i].reverbTime;
wetLevel = _zoneReverbSettings[i].wetLevel;
break;
}
}
AudioMixerClientData* nodeData = static_cast<AudioMixerClientData*>(node->getLinkedData());
AvatarAudioStream* stream = nodeData->getAvatarAudioStream();
bool dataChanged = (stream->hasReverb() != hasReverb) ||
(stream->hasReverb() && (stream->getRevebTime() != reverbTime ||
stream->getWetLevel() != wetLevel));
if (dataChanged) {
// Update stream
if (hasReverb) {
stream->setReverb(reverbTime, wetLevel);
} else {
stream->clearReverb();
}
}
// Send at change or every so often
float CHANCE_OF_SEND = 0.01f;
bool sendData = dataChanged || (randFloat() < CHANCE_OF_SEND);
if (sendData) {
int numBytesEnvPacketHeader = populatePacketHeader(clientEnvBuffer, PacketTypeAudioEnvironment);
char* envDataAt = clientEnvBuffer + numBytesEnvPacketHeader;
unsigned char bitset = 0;
if (hasReverb) {
setAtBit(bitset, HAS_REVERB_BIT);
}
memcpy(envDataAt, &bitset, sizeof(unsigned char));
envDataAt += sizeof(unsigned char);
if (hasReverb) {
memcpy(envDataAt, &reverbTime, sizeof(float));
envDataAt += sizeof(float);
memcpy(envDataAt, &wetLevel, sizeof(float));
envDataAt += sizeof(float);
}
NodeList::getInstance()->writeDatagram(clientEnvBuffer, envDataAt - clientEnvBuffer, node);
}
}
void AudioMixer::readPendingDatagram(const QByteArray& receivedPacket, const HifiSockAddr& senderSockAddr) {
NodeList* nodeList = NodeList::getInstance();
@ -642,7 +699,6 @@ void AudioMixer::run() {
timer.start();
char clientMixBuffer[MAX_PACKET_SIZE];
char clientEnvBuffer[MAX_PACKET_SIZE];
int usecToSleep = BUFFER_SEND_INTERVAL_USECS;
@ -759,58 +815,6 @@ void AudioMixer::run() {
// pack mixed audio samples
memcpy(mixDataAt, _mixSamples, NETWORK_BUFFER_LENGTH_BYTES_STEREO);
mixDataAt += NETWORK_BUFFER_LENGTH_BYTES_STEREO;
// Send stream properties
bool hasReverb = false;
float reverbTime, wetLevel;
// find reverb properties
for (int i = 0; i < _zoneReverbSettings.size(); ++i) {
AudioMixerClientData* data = static_cast<AudioMixerClientData*>(node->getLinkedData());
glm::vec3 streamPosition = data->getAvatarAudioStream()->getPosition();
if (_audioZones[_zoneReverbSettings[i].zone].contains(streamPosition)) {
hasReverb = true;
reverbTime = _zoneReverbSettings[i].reverbTime;
wetLevel = _zoneReverbSettings[i].wetLevel;
break;
}
}
AvatarAudioStream* stream = nodeData->getAvatarAudioStream();
bool dataChanged = (stream->hasReverb() != hasReverb) ||
(stream->hasReverb() && (stream->getRevebTime() != reverbTime ||
stream->getWetLevel() != wetLevel));
if (dataChanged) {
// Update stream
if (hasReverb) {
stream->setReverb(reverbTime, wetLevel);
} else {
stream->clearReverb();
}
}
// Send at change or every so often
float CHANCE_OF_SEND = 0.01f;
bool sendData = dataChanged || (randFloat() < CHANCE_OF_SEND);
if (sendData) {
int numBytesEnvPacketHeader = populatePacketHeader(clientEnvBuffer, PacketTypeAudioEnvironment);
char* envDataAt = clientEnvBuffer + numBytesEnvPacketHeader;
unsigned char bitset = 0;
if (hasReverb) {
setAtBit(bitset, HAS_REVERB_BIT);
}
memcpy(envDataAt, &bitset, sizeof(unsigned char));
envDataAt += sizeof(unsigned char);
if (hasReverb) {
memcpy(envDataAt, &reverbTime, sizeof(float));
envDataAt += sizeof(float);
memcpy(envDataAt, &wetLevel, sizeof(float));
envDataAt += sizeof(float);
}
nodeList->writeDatagram(clientEnvBuffer, envDataAt - clientEnvBuffer, node);
}
} else {
// pack header
int numBytesPacketHeader = populatePacketHeader(clientMixBuffer, PacketTypeSilentAudioFrame);
@ -826,6 +830,9 @@ void AudioMixer::run() {
memcpy(mixDataAt, &numSilentSamples, sizeof(quint16));
mixDataAt += sizeof(quint16);
}
// Send audio environment
sendAudioEnvironmentPacket(node);
// send mixed audio packet
nodeList->writeDatagram(clientMixBuffer, mixDataAt - clientMixBuffer, node);

View file

@ -49,6 +49,9 @@ private:
/// prepares and sends a mix to one Node
int prepareMixForListeningNode(Node* node);
/// Send Audio Environment packet for a single node
void sendAudioEnvironmentPacket(SharedNodePointer node);
// used on a per stream basis to run the filter on before mixing, large enough to handle the historical
// data from a phase delay as well as an entire network buffer

View file

@ -0,0 +1,412 @@
//
// walkObjects.js
//
// version 1.001
//
// Created by David Wooldridge, Autumn 2014
//
// Motion, state and Transition objects for use by the walk.js script v1.1
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// constructor for the Motion object
Motion = function() {
this.setGender = function(gender) {
this.avatarGender = gender;
switch(this.avatarGender) {
case MALE:
this.selWalk = walkAssets.maleStandardWalk;
this.selStand = walkAssets.maleStandOne;
this.selFlyUp = walkAssets.maleFlyingUp;
this.selFly = walkAssets.maleFlying;
this.selFlyDown = walkAssets.maleFlyingDown;
this.selSideStepLeft = walkAssets.maleSideStepLeft;
this.selSideStepRight = walkAssets.maleSideStepRight;
this.curAnim = this.selStand;
return;
case FEMALE:
this.selWalk = walkAssets.femaleStandardWalk;
this.selStand = walkAssets.femaleStandOne;
this.selFlyUp = walkAssets.femaleFlyingUp;
this.selFly = walkAssets.femaleFlying;
this.selFlyDown = walkAssets.femaleFlyingDown;
this.selSideStepLeft = walkAssets.femaleSideStepLeft;
this.selSideStepRight = walkAssets.femaleSideStepRight;
this.curAnim = this.selStand;
return;
}
}
this.hydraCheck = function() {
// function courtesy of Thijs Wenker, frisbee.js
var numberOfButtons = Controller.getNumberOfButtons();
var numberOfTriggers = Controller.getNumberOfTriggers();
var numberOfSpatialControls = Controller.getNumberOfSpatialControls();
var controllersPerTrigger = numberOfSpatialControls / numberOfTriggers;
hydrasConnected = (numberOfButtons == 12 && numberOfTriggers == 2 && controllersPerTrigger == 2);
return hydrasConnected;
}
// settings
this.armsFree = this.hydraCheck(); // automatically sets true for Hydra support - temporary fix
this.makesFootStepSounds = true;
this.avatarGender = MALE;
this.motionPitchMax = 60;
this.motionRollMax = 40;
// timing
this.frameStartTime = 0; // used for measuring frame execution times
this.frameExecutionTimeMax = 0; // keep track of the longest frame execution time
this.cumulativeTime = 0.0;
this.lastWalkStartTime = 0;
// selected animations
this.selWalk = walkAssets.maleStandardWalk;
this.selStand = walkAssets.maleStandOne;
this.selFlyUp = walkAssets.maleFlyingUp;
this.selFly = walkAssets.maleFlying;
this.selFlyDown = walkAssets.maleFlyingDown;
this.selSideStepLeft = walkAssets.maleSideStepLeft;
this.selSideStepRight = walkAssets.maleSideStepRight;
// the currently selected animation, joint and transition
this.curAnim = this.selStand;
this.curJointIndex = 0;
this.curTransition = null;
// zero out avi's joints, curl the fingers nicely then take some measurements
this.avatarJointNames = MyAvatar.getJointNames();
if (!this.armsFree) {
for (var i = 0; i < this.avatarJointNames.length; i++) {
if (i > 17 || i < 34) {
// left hand fingers
MyAvatar.setJointData(this.avatarJointNames[i], Quat.fromPitchYawRollDegrees(16, 0, 0));
} else if (i > 33 || i < 38) {
// left hand thumb
MyAvatar.setJointData(this.avatarJointNames[i], Quat.fromPitchYawRollDegrees(4, 0, 0));
} else if (i > 41 || i < 58) {
// right hand fingers
MyAvatar.setJointData(this.avatarJointNames[i], Quat.fromPitchYawRollDegrees(16, 0, 0));
} else if (i > 57 || i < 62) {
// right hand thumb
MyAvatar.setJointData(this.avatarJointNames[i], Quat.fromPitchYawRollDegrees(4, 0, 0));
} else {
// zero out the remaining joints
MyAvatar.clearJointData(this.avatarJointNames[i]);
}
}
}
this.footRPos = MyAvatar.getJointPosition("RightFoot");
this.hipsToFeet = MyAvatar.getJointPosition("Hips").y - this.footRPos.y;
// walkwheel (foot / ground speed matching)
this.direction = FORWARDS;
this.nextStep = RIGHT;
this.nFrames = 0;
this.strideLength = this.selWalk.calibration.strideLengthForwards;
this.walkWheelPos = 0;
this.advanceWalkWheel = function(angle){
this.walkWheelPos += angle;
if (motion.walkWheelPos >= 360) {
this.walkWheelPos = this.walkWheelPos % 360;
}
}
// last frame history
this.lastDirection = 0;
this.lastVelocity = 0;
this.lastStrideLength = 0; // kept for use during transitions
}; // end Motion constructor
// finite state machine
state = (function () {
return {
// the finite list of states
STANDING: 1,
WALKING: 2,
SIDE_STEP: 3,
FLYING: 4,
EDIT_WALK_STYLES: 5,
EDIT_WALK_TWEAKS: 6,
EDIT_WALK_JOINTS: 7,
EDIT_STANDING: 8,
EDIT_FLYING: 9,
EDIT_FLYING_UP: 10,
EDIT_FLYING_DOWN: 11,
EDIT_SIDESTEP_LEFT: 12,
EDIT_SIDESTEP_RIGHT: 14,
currentState: this.STANDING,
// status vars
powerOn: true,
minimised: true,
editing: false,
editingTranslation: false,
setInternalState: function(newInternalState) {
switch (newInternalState) {
case this.WALKING:
this.currentState = this.WALKING;
this.editing = false;
motion.lastWalkStartTime = new Date().getTime();
walkInterface.updateMenu();
return;
case this.FLYING:
this.currentState = this.FLYING;
this.editing = false;
motion.lastWalkStartTime = 0;
walkInterface.updateMenu();
return;
case this.SIDE_STEP:
this.currentState = this.SIDE_STEP;
this.editing = false;
motion.lastWalkStartTime = new Date().getTime();
walkInterface.updateMenu();
return;
case this.EDIT_WALK_STYLES:
this.currentState = this.EDIT_WALK_STYLES;
this.editing = true;
motion.lastWalkStartTime = new Date().getTime();
motion.curAnim = motion.selWalk;
walkInterface.updateMenu();
return;
case this.EDIT_WALK_TWEAKS:
this.currentState = this.EDIT_WALK_TWEAKS;
this.editing = true;
motion.lastWalkStartTime = new Date().getTime();
motion.curAnim = motion.selWalk;
walkInterface.updateMenu();
return;
case this.EDIT_WALK_JOINTS:
this.currentState = this.EDIT_WALK_JOINTS;
this.editing = true;
motion.lastWalkStartTime = new Date().getTime();
motion.curAnim = motion.selWalk;
walkInterface.updateMenu();
return;
case this.EDIT_STANDING:
this.currentState = this.EDIT_STANDING;
this.editing = true;
motion.lastWalkStartTime = 0;
motion.curAnim = motion.selStand;
walkInterface.updateMenu();
return;
case this.EDIT_SIDESTEP_LEFT:
this.currentState = this.EDIT_SIDESTEP_LEFT;
this.editing = true;
motion.lastWalkStartTime = new Date().getTime();
motion.curAnim = motion.selSideStepLeft;
walkInterface.updateMenu();
return;
case this.EDIT_SIDESTEP_RIGHT:
this.currentState = this.EDIT_SIDESTEP_RIGHT;
this.editing = true;
motion.lastWalkStartTime = new Date().getTime();
motion.curAnim = motion.selSideStepRight;
walkInterface.updateMenu();
return;
case this.EDIT_FLYING:
this.currentState = this.EDIT_FLYING;
this.editing = true;
motion.lastWalkStartTime = 0;
motion.curAnim = motion.selFly;
walkInterface.updateMenu();
return;
case this.EDIT_FLYING_UP:
this.currentState = this.EDIT_FLYING_UP;
this.editing = true;
motion.lastWalkStartTime = 0;
motion.curAnim = motion.selFlyUp;
walkInterface.updateMenu();
return;
case this.EDIT_FLYING_DOWN:
this.currentState = this.EDIT_FLYING_DOWN;
this.editing = true;
motion.lastWalkStartTime = 0;
motion.curAnim = motion.selFlyDown;
walkInterface.updateMenu();
return;
case this.STANDING:
default:
this.currentState = this.STANDING;
this.editing = false;
motion.lastWalkStartTime = 0;
motion.curAnim = motion.selStand;
walkInterface.updateMenu();
// initialisation - runs at script startup only
if (motion.strideLength === 0) {
motion.setGender(MALE);
if (motion.direction === BACKWARDS) {
motion.strideLength = motion.selWalk.calibration.strideLengthBackwards;
} else {
motion.strideLength = motion.selWalk.calibration.strideLengthForwards;
}
}
return;
}
}
}
})(); // end state object literal
// constructor for animation Transition
Transition = function(lastAnimation, nextAnimation, reachPoses, transitionDuration, easingLower, easingUpper) {
this.lastAnim = lastAnimation; // name of last animation
this.nextAnimation = nextAnimation; // name of next animation
if (lastAnimation === motion.selWalk ||
nextAnimation === motion.selSideStepLeft ||
nextAnimation === motion.selSideStepRight) {
// boolean - is the last animation a walking animation?
this.walkingAtStart = true;
} else {
this.walkingAtStart = false;
}
if (nextAnimation === motion.selWalk ||
nextAnimation === motion.selSideStepLeft ||
nextAnimation === motion.selSideStepRight) {
// boolean - is the next animation a walking animation?
this.walkingAtEnd = true;
} else {
this.walkingAtEnd = false;
}
this.reachPoses = reachPoses; // placeholder / stub: array of reach poses for squash and stretch techniques
this.transitionDuration = transitionDuration; // length of transition (seconds)
this.easingLower = easingLower; // Bezier curve handle (normalised)
this.easingUpper = easingUpper; // Bezier curve handle (normalised)
this.startTime = new Date().getTime(); // Starting timestamp (seconds)
this.progress = 0; // how far are we through the transition?
this.walkWheelIncrement = 3; // how much to turn the walkwheel each frame when transitioning to / from walking
this.walkWheelAdvance = 0; // how many degrees the walk wheel has been advanced during the transition
this.walkStopAngle = 0; // what angle should we stop the walk cycle?
}; // end Transition constructor
walkAssets = (function () {
// path to the sounds used for the footsteps
var _pathToSounds = 'https://s3.amazonaws.com/hifi-public/sounds/Footsteps/';
// read in the sounds
var _footsteps = [];
_footsteps.push(new Sound(_pathToSounds+"FootstepW2Left-12db.wav"));
_footsteps.push(new Sound(_pathToSounds+"FootstepW2Right-12db.wav"));
_footsteps.push(new Sound(_pathToSounds+"FootstepW3Left-12db.wav"));
_footsteps.push(new Sound(_pathToSounds+"FootstepW3Right-12db.wav"));
_footsteps.push(new Sound(_pathToSounds+"FootstepW5Left-12db.wav"));
_footsteps.push(new Sound(_pathToSounds+"FootstepW5Right-12db.wav"));
// load the animation datafiles
Script.include(pathToAssets+"animations/dd-female-standard-walk-animation.js");
Script.include(pathToAssets+"animations/dd-female-flying-up-animation.js");
Script.include(pathToAssets+"animations/dd-female-flying-animation.js");
Script.include(pathToAssets+"animations/dd-female-flying-down-animation.js");
Script.include(pathToAssets+"animations/dd-female-standing-one-animation.js");
Script.include(pathToAssets+"animations/dd-female-sidestep-left-animation.js");
Script.include(pathToAssets+"animations/dd-female-sidestep-right-animation.js");
Script.include(pathToAssets+"animations/dd-male-standard-walk-animation.js");
Script.include(pathToAssets+"animations/dd-male-flying-up-animation.js");
Script.include(pathToAssets+"animations/dd-male-flying-animation.js");
Script.include(pathToAssets+"animations/dd-male-flying-down-animation.js");
Script.include(pathToAssets+"animations/dd-male-standing-one-animation.js");
Script.include(pathToAssets+"animations/dd-male-sidestep-left-animation.js");
Script.include(pathToAssets+"animations/dd-male-sidestep-right-animation.js");
// read in the animation files
var _FemaleStandardWalkFile = new FemaleStandardWalk();
var _femaleStandardWalk = _FemaleStandardWalkFile.loadAnimation();
var _FemaleFlyingUpFile = new FemaleFlyingUp();
var _femaleFlyingUp = _FemaleFlyingUpFile.loadAnimation();
var _FemaleFlyingFile = new FemaleFlying();
var _femaleFlying = _FemaleFlyingFile.loadAnimation();
var _FemaleFlyingDownFile = new FemaleFlyingDown();
var _femaleFlyingDown = _FemaleFlyingDownFile.loadAnimation();
var _FemaleStandOneFile = new FemaleStandingOne();
var _femaleStandOne = _FemaleStandOneFile.loadAnimation();
var _FemaleSideStepLeftFile = new FemaleSideStepLeft();
var _femaleSideStepLeft = _FemaleSideStepLeftFile.loadAnimation();
var _FemaleSideStepRightFile = new FemaleSideStepRight();
var _femaleSideStepRight = _FemaleSideStepRightFile.loadAnimation();
var _MaleStandardWalkFile = new MaleStandardWalk(filter);
var _maleStandardWalk = _MaleStandardWalkFile.loadAnimation();
var _MaleFlyingUpFile = new MaleFlyingUp();
var _maleFlyingUp = _MaleFlyingUpFile.loadAnimation();
var _MaleFlyingFile = new MaleFlying();
var _maleFlying = _MaleFlyingFile.loadAnimation();
var _MaleFlyingDownFile = new MaleFlyingDown();
var _maleFlyingDown = _MaleFlyingDownFile.loadAnimation();
var _MaleStandOneFile = new MaleStandingOne();
var _maleStandOne = _MaleStandOneFile.loadAnimation();
var _MaleSideStepLeftFile = new MaleSideStepLeft();
var _maleSideStepLeft = _MaleSideStepLeftFile.loadAnimation();
var _MaleSideStepRightFile = new MaleSideStepRight();
var _maleSideStepRight = _MaleSideStepRightFile.loadAnimation();
return {
// expose the sound assets
footsteps: _footsteps,
// expose the animation assets
femaleStandardWalk: _femaleStandardWalk,
femaleFlyingUp: _femaleFlyingUp,
femaleFlying: _femaleFlying,
femaleFlyingDown: _femaleFlyingDown,
femaleStandOne: _femaleStandOne,
femaleSideStepLeft: _femaleSideStepLeft,
femaleSideStepRight: _femaleSideStepRight,
maleStandardWalk: _maleStandardWalk,
maleFlyingUp: _maleFlyingUp,
maleFlying: _maleFlying,
maleFlyingDown: _maleFlyingDown,
maleStandOne: _maleStandOne,
maleSideStepLeft: _maleSideStepLeft,
maleSideStepRight: _maleSideStepRight,
}
})();

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@ -0,0 +1,225 @@
//
// walkFilters.js
//
// version 1.001
//
// Created by David Wooldridge, Autumn 2014
//
// Provides a variety of filters for use by the walk.js script v1.1
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
AveragingFilter = function(length) {
//this.name = name;
this.pastValues = [];
for(var i = 0; i < length; i++) {
this.pastValues.push(0);
}
// single arg is the nextInputValue
this.process = function() {
if (this.pastValues.length === 0 && arguments[0]) {
return arguments[0];
} else if (arguments[0]) {
// apply quick and simple LP filtering
this.pastValues.push(arguments[0]);
this.pastValues.shift();
var nextOutputValue = 0;
for (var ea in this.pastValues) nextOutputValue += this.pastValues[ea];
return nextOutputValue / this.pastValues.length;
} else {
return 0;
}
};
};
// 2nd order Butterworth LP filter - calculate coeffs here: http://www-users.cs.york.ac.uk/~fisher/mkfilter/trad.html
// provides LP filtering with a more stable frequency / phase response
ButterworthFilter = function(cutOff) {
// cut off frequency = 5Hz
this.gain = 20.20612010;
this.coeffOne = -0.4775922501;
this.coeffTwo = 1.2796324250;
// initialise the arrays
this.xv = [];
this.yv = [];
for(var i = 0; i < 3; i++) {
this.xv.push(0);
this.yv.push(0);
}
// process values
this.process = function(nextInputValue) {
this.xv[0] = this.xv[1];
this.xv[1] = this.xv[2];
this.xv[2] = nextInputValue / this.gain;
this.yv[0] = this.yv[1];
this.yv[1] = this.yv[2];
this.yv[2] = (this.xv[0] + this.xv[2]) +
2 * this.xv[1] +
(this.coeffOne * this.yv[0]) +
(this.coeffTwo * this.yv[1]);
return this.yv[2];
};
}; // end Butterworth filter contructor
// Add harmonics to a given sine wave to form square, sawtooth or triangle waves
// Geometric wave synthesis fundamentals taken from: http://hyperphysics.phy-astr.gsu.edu/hbase/audio/geowv.html
WaveSynth = function(waveShape, numHarmonics, smoothing) {
this.numHarmonics = numHarmonics;
this.waveShape = waveShape;
this.averagingFilter = new AveragingFilter(smoothing);
// NB: frequency in radians
this.shapeWave = function(frequency) {
// make some shapes
var harmonics = 0;
var multiplier = 0;
var iterations = this.numHarmonics * 2 + 2;
if (this.waveShape === TRIANGLE) {
iterations++;
}
for(var n = 2; n < iterations; n++) {
switch(this.waveShape) {
case SAWTOOTH: {
multiplier = 1 / n;
harmonics += multiplier * Math.sin(n * frequency);
break;
}
case TRIANGLE: {
if (n % 2 === 1) {
var mulitplier = 1 / (n * n);
// multiply (4n-1)th harmonics by -1
if (n === 3 || n === 7 || n === 11 || n === 15) {
mulitplier *= -1;
}
harmonics += mulitplier * Math.sin(n * frequency);
}
break;
}
case SQUARE: {
if (n % 2 === 1) {
multiplier = 1 / n;
harmonics += multiplier * Math.sin(n * frequency);
}
break;
}
}
}
// smooth the result and return
return this.averagingFilter.process(harmonics);
};
};
// Create a wave shape by summing pre-calcualted sinusoidal harmonics
HarmonicsFilter = function(magnitudes, phaseAngles) {
this.magnitudes = magnitudes;
this.phaseAngles = phaseAngles;
this.calculate = function(twoPiFT) {
var harmonics = 0;
var numHarmonics = magnitudes.length;
for(var n = 0; n < numHarmonics; n++) {
harmonics += this.magnitudes[n] * Math.cos(n * twoPiFT - this.phaseAngles[n]);
}
return harmonics;
};
};
// the main filter object literal
filter = (function() {
// Bezier private functions
function _B1(t) { return t * t * t };
function _B2(t) { return 3 * t * t * (1 - t) };
function _B3(t) { return 3 * t * (1 - t) * (1 - t) };
function _B4(t) { return (1 - t) * (1 - t) * (1 - t) };
return {
// helper methods
degToRad: function(degrees) {
var convertedValue = degrees * Math.PI / 180;
return convertedValue;
},
radToDeg: function(radians) {
var convertedValue = radians * 180 / Math.PI;
return convertedValue;
},
// these filters need instantiating, as they hold arrays of previous values
createAveragingFilter: function(length) {
var newAveragingFilter = new AveragingFilter(length);
return newAveragingFilter;
},
createButterworthFilter: function(cutoff) {
var newButterworthFilter = new ButterworthFilter(cutoff);
return newButterworthFilter;
},
createWaveSynth: function(waveShape, numHarmonics, smoothing) {
var newWaveSynth = new WaveSynth(waveShape, numHarmonics, smoothing);
return newWaveSynth;
},
createHarmonicsFilter: function(magnitudes, phaseAngles) {
var newHarmonicsFilter = new HarmonicsFilter(magnitudes, phaseAngles);
return newHarmonicsFilter;
},
// the following filters do not need separate instances, as they hold no previous values
bezier: function(percent, C1, C2, C3, C4) {
// Bezier functions for more natural transitions
// based on script by Dan Pupius (www.pupius.net) http://13thparallel.com/archive/bezier-curves/
var pos = {x: 0, y: 0};
pos.x = C1.x * _B1(percent) + C2.x * _B2(percent) + C3.x * _B3(percent) + C4.x * _B4(percent);
pos.y = C1.y * _B1(percent) + C2.y * _B2(percent) + C3.y * _B3(percent) + C4.y * _B4(percent);
return pos;
},
// simple clipping filter (clips bottom of wave only, special case for hips y-axis skeleton offset)
clipTrough: function(inputValue, peak, strength) {
var outputValue = inputValue * strength;
if (outputValue < -peak) {
outputValue = -peak;
}
return outputValue;
}
}
})();

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

View file

@ -724,11 +724,11 @@ void Application::paintGL() {
displaySide(*whichCamera);
glPopMatrix();
if (Menu::getInstance()->isOptionChecked(MenuOption::Mirror)) {
renderRearViewMirror(_mirrorViewRect);
} else if (Menu::getInstance()->isOptionChecked(MenuOption::FullscreenMirror)) {
if (Menu::getInstance()->isOptionChecked(MenuOption::FullscreenMirror)) {
_rearMirrorTools->render(true);
} else if (Menu::getInstance()->isOptionChecked(MenuOption::Mirror)) {
renderRearViewMirror(_mirrorViewRect);
}
_glowEffect.render();
@ -786,7 +786,7 @@ void Application::updateProjectionMatrix(Camera& camera, bool updateViewFrustum)
// Tell our viewFrustum about this change, using the application camera
if (updateViewFrustum) {
loadViewFrustum(camera, _viewFrustum);
computeOffAxisFrustum(left, right, bottom, top, nearVal, farVal, nearClipPlane, farClipPlane);
_viewFrustum.computeOffAxisFrustum(left, right, bottom, top, nearVal, farVal, nearClipPlane, farClipPlane);
// If we're in Display Frustum mode, then we want to use the slightly adjust near/far clip values of the
// _viewFrustumOffsetCamera, so that we can see more of the application content in the application's frustum
@ -2009,25 +2009,17 @@ void Application::init() {
void Application::closeMirrorView() {
if (Menu::getInstance()->isOptionChecked(MenuOption::Mirror)) {
Menu::getInstance()->triggerOption(MenuOption::Mirror);;
Menu::getInstance()->triggerOption(MenuOption::Mirror);
}
}
void Application::restoreMirrorView() {
if (Menu::getInstance()->isOptionChecked(MenuOption::Mirror)) {
Menu::getInstance()->triggerOption(MenuOption::Mirror);;
}
if (!Menu::getInstance()->isOptionChecked(MenuOption::FullscreenMirror)) {
Menu::getInstance()->triggerOption(MenuOption::FullscreenMirror);
}
}
void Application::shrinkMirrorView() {
if (!Menu::getInstance()->isOptionChecked(MenuOption::Mirror)) {
Menu::getInstance()->triggerOption(MenuOption::Mirror);;
}
if (Menu::getInstance()->isOptionChecked(MenuOption::FullscreenMirror)) {
Menu::getInstance()->triggerOption(MenuOption::FullscreenMirror);
}
@ -4314,8 +4306,6 @@ bool Application::isVSyncOn() const {
if (wglewGetExtension("WGL_EXT_swap_control")) {
int swapInterval = wglGetSwapIntervalEXT();
return (swapInterval > 0);
} else {
return true;
}
#elif defined(Q_OS_LINUX)
// TODO: write the poper code for linux
@ -4326,10 +4316,9 @@ bool Application::isVSyncOn() const {
} else {
return true;
}
*/
#else
return true;
*/
#endif
return true;
}
bool Application::isVSyncEditable() const {
@ -4344,7 +4333,6 @@ bool Application::isVSyncEditable() const {
return true;
}
*/
#else
#endif
return false;
}

View file

@ -516,6 +516,33 @@ void Audio::initGverb() {
gverb_set_taillevel(_gverb, DB_CO(_reverbOptions->getTailLevel()));
}
void Audio::updateGverbOptions() {
bool reverbChanged = false;
if (_receivedAudioStream.hasReverb()) {
if (_zoneReverbOptions.getReverbTime() != _receivedAudioStream.getRevebTime()) {
_zoneReverbOptions.setReverbTime(_receivedAudioStream.getRevebTime());
reverbChanged = true;
}
if (_zoneReverbOptions.getWetLevel() != _receivedAudioStream.getWetLevel()) {
_zoneReverbOptions.setWetLevel(_receivedAudioStream.getWetLevel());
reverbChanged = true;
}
if (_reverbOptions != &_zoneReverbOptions) {
_reverbOptions = &_zoneReverbOptions;
reverbChanged = true;
}
} else if (_reverbOptions != &_scriptReverbOptions) {
_reverbOptions = &_scriptReverbOptions;
reverbChanged = true;
}
if (reverbChanged) {
initGverb();
}
}
void Audio::setReverbOptions(const AudioEffectOptions* options) {
// Save the new options
_scriptReverbOptions.setMaxRoomSize(options->getMaxRoomSize());
@ -547,14 +574,14 @@ void Audio::addReverb(int16_t* samplesData, int numSamples, QAudioFormat& audioF
gverb_do(_gverb, value, &lValue, &rValue);
// Mix, accounting for clipping, the left and right channels. Ignore the rest.
for (unsigned int j = sample; j < sample + audioFormat.channelCount(); j++) {
for (int j = sample; j < sample + audioFormat.channelCount(); j++) {
if (j == sample) {
// left channel
int lResult = glm::clamp((int)(samplesData[j] * dryFraction + lValue * wetFraction), -32768, 32767);
int lResult = glm::clamp((int)(samplesData[j] * dryFraction + lValue * wetFraction), MIN_SAMPLE_VALUE, MAX_SAMPLE_VALUE);
samplesData[j] = (int16_t)lResult;
} else if (j == (sample + 1)) {
// right channel
int rResult = glm::clamp((int)(samplesData[j] * dryFraction + rValue * wetFraction), -32768, 32767);
int rResult = glm::clamp((int)(samplesData[j] * dryFraction + rValue * wetFraction), MIN_SAMPLE_VALUE, MAX_SAMPLE_VALUE);
samplesData[j] = (int16_t)rResult;
} else {
// ignore channels above 2
@ -563,6 +590,60 @@ void Audio::addReverb(int16_t* samplesData, int numSamples, QAudioFormat& audioF
}
}
void Audio::handleLocalEchoAndReverb(QByteArray& inputByteArray) {
bool hasEcho = Menu::getInstance()->isOptionChecked(MenuOption::EchoLocalAudio);
// If there is server echo, reverb will be applied to the recieved audio stream so no need to have it here.
bool hasLocalReverb = (_reverb || _receivedAudioStream.hasReverb()) &&
!Menu::getInstance()->isOptionChecked(MenuOption::EchoServerAudio);
if (_muted || !_audioOutput || (!hasEcho && !hasLocalReverb)) {
return;
}
// if this person wants local loopback add that to the locally injected audio
// if there is reverb apply it to local audio and substract the origin samples
if (!_loopbackOutputDevice && _loopbackAudioOutput) {
// we didn't have the loopback output device going so set that up now
_loopbackOutputDevice = _loopbackAudioOutput->start();
}
QByteArray loopBackByteArray(inputByteArray);
if (_inputFormat != _outputFormat) {
float loopbackOutputToInputRatio = (_outputFormat.sampleRate() / (float) _inputFormat.sampleRate()) *
(_outputFormat.channelCount() / _inputFormat.channelCount());
loopBackByteArray.resize(inputByteArray.size() * loopbackOutputToInputRatio);
loopBackByteArray.fill(0);
linearResampling(reinterpret_cast<int16_t*>(inputByteArray.data()),
reinterpret_cast<int16_t*>(loopBackByteArray.data()),
inputByteArray.size() / sizeof(int16_t), loopBackByteArray.size() / sizeof(int16_t),
_inputFormat, _outputFormat);
}
if (hasLocalReverb) {
QByteArray loopbackCopy;
if (!hasEcho) {
loopbackCopy = loopBackByteArray;
}
int16_t* loopbackSamples = reinterpret_cast<int16_t*>(loopBackByteArray.data());
int numLoopbackSamples = loopBackByteArray.size() / sizeof(int16_t);
updateGverbOptions();
addReverb(loopbackSamples, numLoopbackSamples, _outputFormat);
if (!hasEcho) {
int16_t* loopbackCopySamples = reinterpret_cast<int16_t*>(loopbackCopy.data());
for (int i = 0; i < numLoopbackSamples; ++i) {
loopbackSamples[i] = glm::clamp((int)loopbackSamples[i] - loopbackCopySamples[i],
MIN_SAMPLE_VALUE, MAX_SAMPLE_VALUE);
}
}
}
if (_loopbackOutputDevice) {
_loopbackOutputDevice->write(loopBackByteArray);
}
}
void Audio::handleAudioInput() {
static char audioDataPacket[MAX_PACKET_SIZE];
@ -607,34 +688,8 @@ void Audio::handleAudioInput() {
_inputFrameBuffer.copyFrames(1, inputFrameCount, inputFrameData, true /*copy out*/);
}
if (Menu::getInstance()->isOptionChecked(MenuOption::EchoLocalAudio) && !_muted && _audioOutput) {
// if this person wants local loopback add that to the locally injected audio
if (!_loopbackOutputDevice && _loopbackAudioOutput) {
// we didn't have the loopback output device going so set that up now
_loopbackOutputDevice = _loopbackAudioOutput->start();
}
if (_inputFormat == _outputFormat) {
if (_loopbackOutputDevice) {
_loopbackOutputDevice->write(inputByteArray);
}
} else {
float loopbackOutputToInputRatio = (_outputFormat.sampleRate() / (float) _inputFormat.sampleRate())
* (_outputFormat.channelCount() / _inputFormat.channelCount());
QByteArray loopBackByteArray(inputByteArray.size() * loopbackOutputToInputRatio, 0);
linearResampling((int16_t*) inputByteArray.data(), (int16_t*) loopBackByteArray.data(),
inputByteArray.size() / sizeof(int16_t),
loopBackByteArray.size() / sizeof(int16_t), _inputFormat, _outputFormat);
if (_loopbackOutputDevice) {
_loopbackOutputDevice->write(loopBackByteArray);
}
}
}
handleLocalEchoAndReverb(inputByteArray);
_inputRingBuffer.writeData(inputByteArray.data(), inputByteArray.size());
@ -971,30 +1026,7 @@ void Audio::processReceivedSamples(const QByteArray& inputBuffer, QByteArray& ou
_desiredOutputFormat, _outputFormat);
if(_reverb || _receivedAudioStream.hasReverb()) {
bool reverbChanged = false;
if (_receivedAudioStream.hasReverb()) {
if (_zoneReverbOptions.getReverbTime() != _receivedAudioStream.getRevebTime()) {
_zoneReverbOptions.setReverbTime(_receivedAudioStream.getRevebTime());
reverbChanged = true;
}
if (_zoneReverbOptions.getWetLevel() != _receivedAudioStream.getWetLevel()) {
_zoneReverbOptions.setWetLevel(_receivedAudioStream.getWetLevel());
reverbChanged = true;
}
if (_reverbOptions != &_zoneReverbOptions) {
_reverbOptions = &_zoneReverbOptions;
reverbChanged = true;
}
} else if (_reverbOptions != &_scriptReverbOptions) {
_reverbOptions = &_scriptReverbOptions;
reverbChanged = true;
}
if (reverbChanged) {
initGverb();
}
updateGverbOptions();
addReverb((int16_t*)outputBuffer.data(), numDeviceOutputSamples, _outputFormat);
}
}
@ -1345,8 +1377,11 @@ void Audio::handleAudioByteArray(const QByteArray& audioByteArray, const AudioIn
QAudioOutput* localSoundOutput = new QAudioOutput(getNamedAudioDeviceForMode(QAudio::AudioOutput, _outputAudioDeviceName), localFormat, this);
QIODevice* localIODevice = localSoundOutput->start();
qDebug() << "Writing" << audioByteArray.size() << "to" << localIODevice;
localIODevice->write(audioByteArray);
if (localIODevice) {
localIODevice->write(audioByteArray);
} else {
qDebug() << "Unable to handle audio byte array. Error:" << localSoundOutput->error();
}
} else {
qDebug() << "Audio::handleAudioByteArray called with an empty byte array. Sound is likely still downloading.";
}

View file

@ -272,8 +272,11 @@ private:
// Adds Reverb
void initGverb();
void updateGverbOptions();
void addReverb(int16_t* samples, int numSamples, QAudioFormat& format);
void handleLocalEchoAndReverb(QByteArray& inputByteArray);
// Add sounds that we want the user to not hear themselves, by adding on top of mic input signal
void addProceduralSounds(int16_t* monoInput, int numSamples);

View file

@ -386,7 +386,7 @@ Menu::Menu() :
#if defined(Q_OS_MAC)
#else
QAction* vsyncAction = addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::RenderTargetFramerateVSyncOn, 0, true, this, SLOT(changeVSync()));
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::RenderTargetFramerateVSyncOn, 0, true, this, SLOT(changeVSync()));
#endif
}

View file

@ -49,7 +49,7 @@ const float PITCH_SPEED = 100.0f; // degrees/sec
const float COLLISION_RADIUS_SCALAR = 1.2f; // pertains to avatar-to-avatar collisions
const float COLLISION_RADIUS_SCALE = 0.125f;
const float MAX_WALKING_SPEED = 4.5f;
const float MAX_WALKING_SPEED = 2.5f; // human walking speed
const float MAX_BOOST_SPEED = 0.5f * MAX_WALKING_SPEED; // keyboard motor gets additive boost below this speed
const float MIN_AVATAR_SPEED = 0.05f; // speed is set to zero below this

View file

@ -106,7 +106,7 @@ void Batch::setInputStream(Slot startChannel, const BufferStream& stream) {
const Buffers& buffers = stream.getBuffers();
const Offsets& offsets = stream.getOffsets();
const Offsets& strides = stream.getStrides();
for (int i = 0; i < buffers.size(); i++) {
for (unsigned int i = 0; i < buffers.size(); i++) {
setInputBuffer(startChannel + i, buffers[i], offsets[i], strides[i]);
}
}

View file

@ -31,15 +31,15 @@ GLBackend::CommandCall GLBackend::_commandCalls[Batch::NUM_COMMANDS] =
(&::gpu::GLBackend::do_glEnable),
(&::gpu::GLBackend::do_glDisable),
(&::gpu::GLBackend::do_glEnableClientState),
(&::gpu::GLBackend::do_glDisableClientState),
(&::gpu::GLBackend::do_glCullFace),
(&::gpu::GLBackend::do_glAlphaFunc),
(&::gpu::GLBackend::do_glDepthFunc),
(&::gpu::GLBackend::do_glDepthMask),
(&::gpu::GLBackend::do_glDepthFunc),
(&::gpu::GLBackend::do_glDepthMask),
(&::gpu::GLBackend::do_glDepthRange),
(&::gpu::GLBackend::do_glBindBuffer),
@ -57,18 +57,18 @@ GLBackend::CommandCall GLBackend::_commandCalls[Batch::NUM_COMMANDS] =
(&::gpu::GLBackend::do_glPushMatrix),
(&::gpu::GLBackend::do_glPopMatrix),
(&::gpu::GLBackend::do_glMultMatrixf),
(&::gpu::GLBackend::do_glLoadMatrixf),
(&::gpu::GLBackend::do_glLoadIdentity),
(&::gpu::GLBackend::do_glRotatef),
(&::gpu::GLBackend::do_glScalef),
(&::gpu::GLBackend::do_glTranslatef),
(&::gpu::GLBackend::do_glLoadMatrixf),
(&::gpu::GLBackend::do_glLoadIdentity),
(&::gpu::GLBackend::do_glRotatef),
(&::gpu::GLBackend::do_glScalef),
(&::gpu::GLBackend::do_glTranslatef),
(&::gpu::GLBackend::do_glDrawArrays),
(&::gpu::GLBackend::do_glDrawArrays),
(&::gpu::GLBackend::do_glDrawRangeElements),
(&::gpu::GLBackend::do_glColorPointer),
(&::gpu::GLBackend::do_glNormalPointer),
(&::gpu::GLBackend::do_glTexCoordPointer),
(&::gpu::GLBackend::do_glColorPointer),
(&::gpu::GLBackend::do_glNormalPointer),
(&::gpu::GLBackend::do_glTexCoordPointer),
(&::gpu::GLBackend::do_glVertexPointer),
(&::gpu::GLBackend::do_glVertexAttribPointer),
@ -77,7 +77,7 @@ GLBackend::CommandCall GLBackend::_commandCalls[Batch::NUM_COMMANDS] =
(&::gpu::GLBackend::do_glColor4f),
(&::gpu::GLBackend::do_glMaterialf),
(&::gpu::GLBackend::do_glMaterialf),
(&::gpu::GLBackend::do_glMaterialfv),
};
@ -112,9 +112,8 @@ static const GLenum _elementTypeToGLType[NUM_TYPES]= {
GLBackend::GLBackend() :
_inputFormat(0),
_inputAttributeActivation(0),
_needInputFormatUpdate(true),
_inputFormat(0),
_inputBuffersState(0),
_inputBuffers(_inputBuffersState.size(), BufferPointer(0)),
@ -122,7 +121,8 @@ GLBackend::GLBackend() :
_inputBufferStrides(_inputBuffersState.size(), 0),
_indexBuffer(0),
_indexBufferOffset(0)
_indexBufferOffset(0),
_inputAttributeActivation(0)
{
}
@ -138,7 +138,7 @@ void GLBackend::renderBatch(Batch& batch) {
GLBackend backend;
for (int i = 0; i < numCommands; i++) {
for (unsigned int i = 0; i < numCommands; i++) {
CommandCall call = _commandCalls[(*command)];
(backend.*(call))(batch, *offset);
command++;
@ -203,7 +203,7 @@ void GLBackend::do_drawIndexed(Batch& batch, uint32 paramOffset) {
GLenum glType = _elementTypeToGLType[_indexBufferType];
glDrawElements(mode, numIndices, glType, (GLvoid*)(startIndex + _indexBufferOffset));
glDrawElements(mode, numIndices, glType, reinterpret_cast<GLvoid*>(startIndex + _indexBufferOffset));
CHECK_GL_ERROR();
}
@ -265,7 +265,7 @@ void GLBackend::updateInput() {
}
// Manage Activation what was and what is expected now
for (int i = 0; i < newActivation.size(); i++) {
for (unsigned int i = 0; i < newActivation.size(); i++) {
bool newState = newActivation[i];
if (newState != _inputAttributeActivation[i]) {
#if defined(SUPPORT_LEGACY_OPENGL)
@ -314,7 +314,7 @@ void GLBackend::updateInput() {
CHECK_GL_ERROR();
_inputBuffersState[bufferNum] = false;
for (int i = 0; i < channel._slots.size(); i++) {
for (unsigned int i = 0; i < channel._slots.size(); i++) {
const Stream::Attribute& attrib = attributes.at(channel._slots[i]);
GLuint slot = attrib._slot;
GLuint count = attrib._element.getDimensionCount();
@ -325,16 +325,16 @@ void GLBackend::updateInput() {
if (slot < NUM_CLASSIC_ATTRIBS) {
switch (slot) {
case Stream::POSITION:
glVertexPointer(count, type, stride, (GLvoid*)pointer);
glVertexPointer(count, type, stride, reinterpret_cast<GLvoid*>(pointer));
break;
case Stream::NORMAL:
glNormalPointer(type, stride, (GLvoid*)pointer);
glNormalPointer(type, stride, reinterpret_cast<GLvoid*>(pointer));
break;
case Stream::COLOR:
glColorPointer(count, type, stride, (GLvoid*)pointer);
glColorPointer(count, type, stride, reinterpret_cast<GLvoid*>(pointer));
break;
case Stream::TEXCOORD:
glTexCoordPointer(count, type, stride, (GLvoid*)pointer);
glTexCoordPointer(count, type, stride, reinterpret_cast<GLvoid*>(pointer));
break;
};
} else {
@ -342,7 +342,8 @@ void GLBackend::updateInput() {
{
#endif
GLboolean isNormalized = attrib._element.isNormalized();
glVertexAttribPointer(slot, count, type, isNormalized, stride, (GLvoid*)pointer);
glVertexAttribPointer(slot, count, type, isNormalized, stride,
reinterpret_cast<GLvoid*>(pointer));
}
CHECK_GL_ERROR();
}

View file

@ -8,6 +8,8 @@
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "Context.h"
#include "Resource.h"
#include <QDebug>

View file

@ -479,9 +479,7 @@ bool Model::findRayIntersectionAgainstSubMeshes(const glm::vec3& origin, const g
float bestDistance = std::numeric_limits<float>::max();
float distanceToSubMesh;
BoxFace subMeshFace;
BoxFace bestSubMeshFace;
int subMeshIndex = 0;
int bestSubMeshIndex = -1;
// If we hit the models box, then consider the submeshes...
foreach(const AABox& subMeshBox, _calculatedMeshBoxes) {
@ -489,10 +487,9 @@ bool Model::findRayIntersectionAgainstSubMeshes(const glm::vec3& origin, const g
if (subMeshBox.findRayIntersection(origin, direction, distanceToSubMesh, subMeshFace)) {
if (distanceToSubMesh < bestDistance) {
bestSubMeshIndex = subMeshIndex;
bestDistance = distanceToSubMesh;
bestSubMeshFace = subMeshFace;
intersectedSomething = true;
face = subMeshFace;
extraInfo = geometry.getModelNameOfMesh(subMeshIndex);
}
}

View file

@ -984,7 +984,9 @@ void ApplicationOverlay::renderAudioMeter() {
const int AUDIO_METER_X = MIRROR_VIEW_LEFT_PADDING + MUTE_ICON_SIZE + AUDIO_METER_INSET + AUDIO_METER_GAP;
int audioMeterY;
if (Menu::getInstance()->isOptionChecked(MenuOption::Mirror)) {
bool boxed = Menu::getInstance()->isOptionChecked(MenuOption::Mirror) &&
!Menu::getInstance()->isOptionChecked(MenuOption::FullscreenMirror);
if (boxed) {
audioMeterY = MIRROR_VIEW_HEIGHT + AUDIO_METER_GAP + MUTE_ICON_PADDING;
} else {
audioMeterY = AUDIO_METER_GAP + MUTE_ICON_PADDING;
@ -1022,9 +1024,7 @@ void ApplicationOverlay::renderAudioMeter() {
renderCollisionOverlay(glWidget->width(), glWidget->height(), magnitude, 1.0f);
}
audio->renderToolBox(MIRROR_VIEW_LEFT_PADDING + AUDIO_METER_GAP,
audioMeterY,
Menu::getInstance()->isOptionChecked(MenuOption::Mirror));
audio->renderToolBox(MIRROR_VIEW_LEFT_PADDING + AUDIO_METER_GAP, audioMeterY, boxed);
audio->renderScope(glWidget->width(), glWidget->height());

View file

@ -156,6 +156,9 @@ void RearMirrorTools::displayIcon(QRect bounds, QRect iconBounds, GLuint texture
}
glEnd();
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glBindTexture(GL_TEXTURE_2D, 0);
glDisable(GL_TEXTURE_2D);
}

View file

@ -129,7 +129,7 @@ int TextRenderer::draw(int x, int y, const char* str) {
leftBottom.x, rightTop.y, ls, tt, };
const int NUM_COLOR_SCALARS_PER_GLYPH = 4;
unsigned int colorBuffer[NUM_COLOR_SCALARS_PER_GLYPH] = { compactColor, compactColor, compactColor, compactColor };
int colorBuffer[NUM_COLOR_SCALARS_PER_GLYPH] = { compactColor, compactColor, compactColor, compactColor };
gpu::Buffer::Size offset = sizeof(vertexBuffer) * _numGlyphsBatched;
gpu::Buffer::Size colorOffset = sizeof(colorBuffer) * _numGlyphsBatched;
@ -181,9 +181,9 @@ TextRenderer::TextRenderer(const Properties& properties) :
_color(properties.color),
_glyphsBuffer(new gpu::Buffer()),
_glyphsColorBuffer(new gpu::Buffer()),
_numGlyphsBatched(0),
_glyphsStreamFormat(new gpu::Stream::Format()),
_glyphsStream(new gpu::BufferStream())
_glyphsStream(new gpu::BufferStream()),
_numGlyphsBatched(0)
{
_glyphsStreamFormat->setAttribute(gpu::Stream::POSITION, 0, gpu::Element(gpu::VEC2, gpu::FLOAT, gpu::POS_XYZ), 0);
const int NUM_POS_COORDS = 2;

View file

@ -297,7 +297,7 @@ void Player::play() {
_injector->setOptions(_options);
}
void Player::setCurrentFrame(unsigned int currentFrame) {
void Player::setCurrentFrame(int currentFrame) {
if (_recording && currentFrame >= _recording->getFrameNumber()) {
stopPlaying();
return;
@ -314,7 +314,7 @@ void Player::setCurrentFrame(unsigned int currentFrame) {
}
}
void Player::setCurrentTime(unsigned int currentTime) {
void Player::setCurrentTime(int currentTime) {
if (currentTime >= _recording->getLength()) {
stopPlaying();
return;
@ -393,7 +393,7 @@ bool Player::computeCurrentFrame() {
_currentFrame = 0;
}
quint64 elapsed = glm::clamp(Player::elapsed() - _audioOffset, (qint64)0, (qint64)_recording->getLength());
qint64 elapsed = glm::clamp(Player::elapsed() - _audioOffset, (qint64)0, (qint64)_recording->getLength());
while(_currentFrame >= 0 &&
_recording->getFrameTimestamp(_currentFrame) > elapsed) {
--_currentFrame;

View file

@ -44,8 +44,8 @@ public slots:
void loadRecording(RecordingPointer recording);
void play();
void setCurrentFrame(unsigned int currentFrame);
void setCurrentTime(unsigned int currentTime);
void setCurrentFrame(int currentFrame);
void setCurrentTime(int currentTime);
void setVolume(float volume);
void setAudioOffset(int audioOffset);
@ -87,4 +87,4 @@ private:
bool _useSkeletonURL;
};
#endif // hifi_Player_h
#endif // hifi_Player_h

View file

@ -209,8 +209,15 @@ bool LimitedNodeList::packetVersionAndHashMatch(const QByteArray& packet) {
if (hashFromPacketHeader(packet) == hashForPacketAndConnectionUUID(packet, sendingNode->getConnectionSecret())) {
return true;
} else {
qDebug() << "Packet hash mismatch on" << checkType << "- Sender"
static QMultiMap<QUuid, PacketType> hashDebugSuppressMap;
QUuid senderUUID = uuidFromPacketHeader(packet);
if (!hashDebugSuppressMap.contains(senderUUID, checkType)) {
qDebug() << "Packet hash mismatch on" << checkType << "- Sender"
<< uuidFromPacketHeader(packet);
hashDebugSuppressMap.insert(senderUUID, checkType);
}
}
} else {
static QString repeatedMessage