Merge pull request #9707 from hyperlogic/bug-fix/mac-os-deadlock

MacOS: Fix for audio, toolbar and tablet.
This commit is contained in:
Chris Collins 2017-02-21 17:39:07 -08:00 committed by GitHub
commit 04d8c78089
2 changed files with 6 additions and 4 deletions

View file

@ -1120,7 +1120,7 @@ void AudioClient::prepareLocalAudioInjectors() {
while (samplesNeeded > 0) {
// lock for every write to avoid locking out the device callback
// this lock is intentional - the buffer is only lock-free in its use in the device callback
Lock lock(_localAudioMutex);
RecursiveLock lock(_localAudioMutex);
samplesNeeded = bufferCapacity - _localSamplesAvailable.load(std::memory_order_relaxed);
if (samplesNeeded <= 0) {
@ -1457,7 +1457,7 @@ void AudioClient::outputNotify() {
bool AudioClient::switchOutputToAudioDevice(const QAudioDeviceInfo& outputDeviceInfo) {
bool supportedFormat = false;
Lock lock(_localAudioMutex);
RecursiveLock lock(_localAudioMutex);
_localSamplesAvailable.exchange(0, std::memory_order_release);
// cleanup any previously initialized device
@ -1671,7 +1671,7 @@ qint64 AudioClient::AudioOutputIODevice::readData(char * data, qint64 maxSize) {
int injectorSamplesPopped = 0;
{
Lock lock(_audio->_localAudioMutex);
RecursiveLock lock(_audio->_localAudioMutex);
bool append = networkSamplesPopped > 0;
samplesRequested = std::min(samplesRequested, _audio->_localSamplesAvailable.load(std::memory_order_acquire));
if ((injectorSamplesPopped = _localInjectorsStream.appendSamples(mixBuffer, samplesRequested, append)) > 0) {

View file

@ -94,6 +94,8 @@ public:
using AudioPositionGetter = std::function<glm::vec3()>;
using AudioOrientationGetter = std::function<glm::quat()>;
using RecursiveMutex = std::recursive_mutex;
using RecursiveLock = std::unique_lock<RecursiveMutex>;
using Mutex = std::mutex;
using Lock = std::unique_lock<Mutex>;
@ -328,7 +330,7 @@ private:
int16_t _localScratchBuffer[AudioConstants::NETWORK_FRAME_SAMPLES_AMBISONIC];
float* _localOutputMixBuffer { NULL };
AudioInjectorsThread _localAudioThread;
Mutex _localAudioMutex;
RecursiveMutex _localAudioMutex;
// for output audio (used by this thread)
int _outputPeriod { 0 };