Merge branch 'timers-from-thread' into atp

This commit is contained in:
Stephen Birarda 2015-08-31 11:50:35 -07:00
commit 04d23f6cc2
25 changed files with 694 additions and 92 deletions

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//
// breakdanceToy.js
// examples
//
// Created by Brad Hefta-Gaub on August 24, 2015
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
// helpers
// Computes the penetration between a point and a sphere (centered at the origin)
// if point is inside sphere: returns true and stores the result in 'penetration'
// (the vector that would move the point outside the sphere)
// otherwise returns false
function findSphereHit(point, sphereRadius) {
var EPSILON = 0.000001; //smallish positive number - used as margin of error for some computations
var vectorLength = Vec3.length(point);
if (vectorLength < EPSILON) {
return true;
}
var distance = vectorLength - sphereRadius;
if (distance < 0.0) {
return true;
}
return false;
}
function findSpherePointHit(sphereCenter, sphereRadius, point) {
return findSphereHit(Vec3.subtract(point,sphereCenter), sphereRadius);
}
function findSphereSphereHit(firstCenter, firstRadius, secondCenter, secondRadius) {
return findSpherePointHit(firstCenter, firstRadius + secondRadius, secondCenter);
}
function getPositionPuppet() {
var DISTANCE_IN_FRONT = 2;
var DISTANCE_UP = 0.4;
var DISTANCE_TO_SIDE = 0.0;
var up = Quat.getUp(MyAvatar.orientation);
var front = Quat.getFront(MyAvatar.orientation);
var right = Quat.getRight(MyAvatar.orientation);
var left = Vec3.multiply(right, -1);
var upOffset = Vec3.multiply(up, DISTANCE_UP);
var leftOffset = Vec3.multiply(left, DISTANCE_TO_SIDE);
var frontOffset = Vec3.multiply(front, DISTANCE_IN_FRONT);
var offset = Vec3.sum(Vec3.sum(leftOffset, frontOffset), upOffset);
var position = Vec3.sum(MyAvatar.position, offset);
return position;
}
function getPositionLeftFront() {
var DISTANCE_IN_FRONT = 0.6;
var DISTANCE_UP = 0.4;
var DISTANCE_TO_SIDE = 0.3;
var up = Quat.getUp(MyAvatar.orientation);
var front = Quat.getFront(MyAvatar.orientation);
var right = Quat.getRight(MyAvatar.orientation);
var left = Vec3.multiply(right, -1);
var upOffset = Vec3.multiply(up, DISTANCE_UP);
var leftOffset = Vec3.multiply(left, DISTANCE_TO_SIDE);
var frontOffset = Vec3.multiply(front, DISTANCE_IN_FRONT);
var offset = Vec3.sum(Vec3.sum(leftOffset, frontOffset), upOffset);
var position = Vec3.sum(MyAvatar.position, offset);
return position;
}
function getPositionLeftSide() {
var DISTANCE_IN_FRONT = 0.0;
var DISTANCE_UP = 0.5;
var DISTANCE_TO_SIDE = 0.9;
var up = Quat.getUp(MyAvatar.orientation);
var front = Quat.getFront(MyAvatar.orientation);
var right = Quat.getRight(MyAvatar.orientation);
var left = Vec3.multiply(right, -1);
var upOffset = Vec3.multiply(up, DISTANCE_UP);
var leftOffset = Vec3.multiply(left, DISTANCE_TO_SIDE);
var frontOffset = Vec3.multiply(front, DISTANCE_IN_FRONT);
var offset = Vec3.sum(Vec3.sum(leftOffset, frontOffset), upOffset);
var position = Vec3.sum(MyAvatar.position, offset);
return position;
}
function getPositionLeftOverhead() {
var DISTANCE_IN_FRONT = 0.2;
var DISTANCE_UP = 1;
var DISTANCE_TO_SIDE = 0.3;
var up = Quat.getUp(MyAvatar.orientation);
var front = Quat.getFront(MyAvatar.orientation);
var right = Quat.getRight(MyAvatar.orientation);
var left = Vec3.multiply(right, -1);
var upOffset = Vec3.multiply(up, DISTANCE_UP);
var leftOffset = Vec3.multiply(left, DISTANCE_TO_SIDE);
var frontOffset = Vec3.multiply(front, DISTANCE_IN_FRONT);
var offset = Vec3.sum(Vec3.sum(leftOffset, frontOffset), upOffset);
var position = Vec3.sum(MyAvatar.position, offset);
return position;
}
function getPositionLeftLowered() {
var DISTANCE_IN_FRONT = 0.2;
var DISTANCE_DOWN = 0.1;
var DISTANCE_TO_SIDE = 0.3;
var up = Quat.getUp(MyAvatar.orientation);
var front = Quat.getFront(MyAvatar.orientation);
var right = Quat.getRight(MyAvatar.orientation);
var left = Vec3.multiply(right, -1);
var downOffset = Vec3.multiply(up, DISTANCE_DOWN);
var leftOffset = Vec3.multiply(left, DISTANCE_TO_SIDE);
var frontOffset = Vec3.multiply(front, DISTANCE_IN_FRONT);
var offset = Vec3.sum(Vec3.sum(leftOffset, frontOffset), downOffset );
var position = Vec3.sum(MyAvatar.position, offset);
return position;
}
function getPositionLeftOnBase() {
var DISTANCE_IN_FRONT = 0.2;
var DISTANCE_DOWN = -0.4;
var DISTANCE_TO_SIDE = 0.3;
var up = Quat.getUp(MyAvatar.orientation);
var front = Quat.getFront(MyAvatar.orientation);
var right = Quat.getRight(MyAvatar.orientation);
var left = Vec3.multiply(right, -1);
var downOffset = Vec3.multiply(up, DISTANCE_DOWN);
var leftOffset = Vec3.multiply(left, DISTANCE_TO_SIDE);
var frontOffset = Vec3.multiply(front, DISTANCE_IN_FRONT);
var offset = Vec3.sum(Vec3.sum(leftOffset, frontOffset), downOffset );
var position = Vec3.sum(MyAvatar.position, offset);
return position;
}
function getPositionRightFront() {
var DISTANCE_IN_FRONT = 0.6;
var DISTANCE_UP = 0.4;
var DISTANCE_TO_SIDE = 0.3;
var up = Quat.getUp(MyAvatar.orientation);
var front = Quat.getFront(MyAvatar.orientation);
var right = Quat.getRight(MyAvatar.orientation);
var upOffset = Vec3.multiply(up, DISTANCE_UP);
var rightOffset = Vec3.multiply(right, DISTANCE_TO_SIDE);
var frontOffset = Vec3.multiply(front, DISTANCE_IN_FRONT);
var offset = Vec3.sum(Vec3.sum(rightOffset, frontOffset), upOffset);
var position = Vec3.sum(MyAvatar.position, offset);
return position;
}
function getPositionRightSide() {
var DISTANCE_IN_FRONT = 0.0;
var DISTANCE_UP = 0.5;
var DISTANCE_TO_SIDE = 0.9;
var up = Quat.getUp(MyAvatar.orientation);
var front = Quat.getFront(MyAvatar.orientation);
var right = Quat.getRight(MyAvatar.orientation);
var upOffset = Vec3.multiply(up, DISTANCE_UP);
var rightOffset = Vec3.multiply(right, DISTANCE_TO_SIDE);
var frontOffset = Vec3.multiply(front, DISTANCE_IN_FRONT);
var offset = Vec3.sum(Vec3.sum(rightOffset, frontOffset), upOffset);
var position = Vec3.sum(MyAvatar.position, offset);
return position;
}
function getPositionRightOverhead() {
var DISTANCE_IN_FRONT = 0.2;
var DISTANCE_UP = 1;
var DISTANCE_TO_SIDE = 0.3;
var up = Quat.getUp(MyAvatar.orientation);
var front = Quat.getFront(MyAvatar.orientation);
var right = Quat.getRight(MyAvatar.orientation);
var upOffset = Vec3.multiply(up, DISTANCE_UP);
var rightOffset = Vec3.multiply(right, DISTANCE_TO_SIDE);
var frontOffset = Vec3.multiply(front, DISTANCE_IN_FRONT);
var offset = Vec3.sum(Vec3.sum(rightOffset, frontOffset), upOffset);
var position = Vec3.sum(MyAvatar.position, offset);
return position;
}
function getPositionRightLowered() {
var DISTANCE_IN_FRONT = 0.2;
var DISTANCE_DOWN = 0.1;
var DISTANCE_TO_SIDE = 0.3;
var up = Quat.getUp(MyAvatar.orientation);
var front = Quat.getFront(MyAvatar.orientation);
var right = Quat.getRight(MyAvatar.orientation);
var downOffset = Vec3.multiply(up, DISTANCE_DOWN);
var rightOffset = Vec3.multiply(right, DISTANCE_TO_SIDE);
var frontOffset = Vec3.multiply(front, DISTANCE_IN_FRONT);
var offset = Vec3.sum(Vec3.sum(rightOffset, frontOffset), downOffset );
var position = Vec3.sum(MyAvatar.position, offset);
return position;
}
function getPositionRightOnBase() {
var DISTANCE_IN_FRONT = 0.2;
var DISTANCE_DOWN = -0.4;
var DISTANCE_TO_SIDE = 0.3;
var up = Quat.getUp(MyAvatar.orientation);
var front = Quat.getFront(MyAvatar.orientation);
var right = Quat.getRight(MyAvatar.orientation);
var downOffset = Vec3.multiply(up, DISTANCE_DOWN);
var rightOffset = Vec3.multiply(right, DISTANCE_TO_SIDE);
var frontOffset = Vec3.multiply(front, DISTANCE_IN_FRONT);
var offset = Vec3.sum(Vec3.sum(rightOffset, frontOffset), downOffset );
var position = Vec3.sum(MyAvatar.position, offset);
return position;
}
// We will also demonstrate some 3D overlays. We will create a couple of cubes, spheres, and lines
// our 3D cube that moves around...
var handSize = 0.25;
var leftCubePosition = MyAvatar.getLeftPalmPosition();
var rightCubePosition = MyAvatar.getRightPalmPosition();
var text = Overlays.addOverlay("text", {
x: 100,
y: 300,
width: 900,
height: 50,
backgroundColor: { red: 0, green: 0, blue: 0},
color: { red: 255, green: 255, blue: 255},
topMargin: 4,
leftMargin: 4,
text: "POSE...",
alpha: 1,
backgroundAlpha: 0.5
});
var leftHand= Overlays.addOverlay("cube", {
position: leftCubePosition,
size: handSize,
color: { red: 0, green: 0, blue: 255},
alpha: 1,
solid: false
});
var rightHand= Overlays.addOverlay("cube", {
position: rightCubePosition,
size: handSize,
color: { red: 255, green: 0, blue: 0},
alpha: 1,
solid: false
});
var targetSize = 0.3;
var targetColor = { red: 128, green: 128, blue: 128};
var targetColorHit = { red: 0, green: 255, blue: 0};
var moveCycleColor = { red: 255, green: 255, blue: 0};
var TEMPORARY_LIFETIME = 60;
var animationSettings = JSON.stringify({
fps: 30,
running: true,
loop: true,
firstFrame: 1,
lastFrame: 10000
});
var naturalDimensions = { x: 1.63, y: 1.67, z: 0.31 };
var dimensions = Vec3.multiply(naturalDimensions, 0.3);
var puppetEntityID = Entities.addEntity({
type: "Model",
modelURL: "https://hifi-public.s3.amazonaws.com/models/Bboys/bboy1/bboy1.fbx",
animationURL: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_ready.fbx",
animationSettings: animationSettings,
position: getPositionPuppet(),
ignoreForCollisions: true,
dimensions: dimensions,
lifetime: TEMPORARY_LIFETIME
});
var leftOnBase = Overlays.addOverlay("cube", {
position: getPositionLeftOnBase(),
size: targetSize,
color: targetColor,
alpha: 1,
solid: false
});
var leftLowered = Overlays.addOverlay("cube", {
position: getPositionLeftLowered(),
size: targetSize,
color: targetColor,
alpha: 1,
solid: false
});
var leftOverhead = Overlays.addOverlay("cube", {
position: getPositionLeftOverhead(),
size: targetSize,
color: targetColor,
alpha: 1,
solid: false
});
var leftSide= Overlays.addOverlay("cube", {
position: getPositionLeftSide(),
size: targetSize,
color: targetColor,
alpha: 1,
solid: false
});
var leftFront= Overlays.addOverlay("cube", {
position: getPositionLeftFront(),
size: targetSize,
color: targetColor,
alpha: 1,
solid: false
});
var rightOnBase = Overlays.addOverlay("cube", {
position: getPositionRightOnBase(),
size: targetSize,
color: targetColor,
alpha: 1,
solid: false
});
var rightLowered = Overlays.addOverlay("cube", {
position: getPositionRightLowered(),
size: targetSize,
color: targetColor,
alpha: 1,
solid: false
});
var rightOverhead = Overlays.addOverlay("cube", {
position: getPositionRightOverhead(),
size: targetSize,
color: targetColor,
alpha: 1,
solid: false
});
var rightSide= Overlays.addOverlay("cube", {
position: getPositionRightSide(),
size: targetSize,
color: targetColor,
alpha: 1,
solid: false
});
var rightFront= Overlays.addOverlay("cube", {
position: getPositionRightFront(),
size: targetSize,
color: targetColor,
alpha: 1,
solid: false
});
var startDate = new Date();
var lastTime = startDate.getTime();
var NO_POSE = 0;
var LEFT_ON_BASE = 1;
var LEFT_OVERHEAD = 2;
var LEFT_LOWERED = 4;
var LEFT_SIDE = 8;
var LEFT_FRONT = 16;
var RIGHT_ON_BASE = 32;
var RIGHT_OVERHEAD = 64;
var RIGHT_LOWERED = 128;
var RIGHT_SIDE = 256;
var RIGHT_FRONT = 512;
var lastPoseValue = NO_POSE;
//http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_ready.fbx
//http://s3.amazonaws.com/hifi-public/animations/Breakdancing/bboy_pose_to_idle.fbx
//http://s3.amazonaws.com/hifi-public/animations/Breakdancing/bboy_uprock.fbx
//http://s3.amazonaws.com/hifi-public/animations/Breakdancing/bboy_uprock_start.fbx
//http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_footwork_1.fbx
//http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_footwork_2.fbx
//http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_footwork_3.fbx
//http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_footwork_to_freeze.fbx
//http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_footwork_to_idle.fbx
//http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_freeze_var_1.fbx
//http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_freeze_var_2.fbx
//http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_freeze_var_3.fbx
//http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_freeze_var_4.fbx
//http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_freezes.fbx
//http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_swipes.fbx
//http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_uprock.fbx
//http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_uprock_var_1.fbx
//http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_uprock_var_1_end.fbx
//http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_uprock_var_1_start.fbx
//http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_uprock_var_2.fbx
//http://s3.amazonaws.com/hifi-public/animations/Breakdancing/flair.fbx
var poses = Array();
/*
poses[0 ] = { name: "no pose", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_ready.fbx" };
poses[LEFT_OVERHEAD ] = { name: "Left Overhead" , animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_ready.fbx" };
poses[LEFT_LOWERED ] = { name: "Left Lowered", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_ready.fbx" };
poses[LEFT_SIDE ] = { name: "Left Side", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_ready.fbx" };
poses[LEFT_FRONT ] = { name: "Left Front", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_ready.fbx" };
poses[RIGHT_OVERHEAD ] = { name: "Right Overhead", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_ready.fbx" };
poses[RIGHT_LOWERED ] = { name: "Right Lowered", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_ready.fbx" };
poses[RIGHT_SIDE ] = { name: "Right Side", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_ready.fbx" };
poses[RIGHT_FRONT ] = { name: "Right Front", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_ready.fbx" };
*/
poses[LEFT_ON_BASE + RIGHT_ON_BASE ] = { name: "Left On Base + Right On Base", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_ready.fbx" };
poses[LEFT_OVERHEAD + RIGHT_ON_BASE ] = { name: "Left Overhead + Right On Base", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_ready.fbx" };
poses[LEFT_LOWERED + RIGHT_ON_BASE ] = { name: "Left Lowered + Right On Base", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_ready.fbx" };
poses[LEFT_SIDE + RIGHT_ON_BASE ] = { name: "Left Side + Right On Base", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_ready.fbx" };
poses[LEFT_FRONT + RIGHT_ON_BASE ] = { name: "Left Front + Right On Base", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_ready.fbx" };
poses[LEFT_ON_BASE + RIGHT_OVERHEAD ] = { name: "Left On Base + Right Overhead", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_ready.fbx" };
poses[LEFT_ON_BASE + RIGHT_LOWERED ] = { name: "Left On Base + Right Lowered", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_ready.fbx" };
poses[LEFT_ON_BASE + RIGHT_SIDE ] = { name: "Left On Base + Right Side", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_ready.fbx" };
poses[LEFT_ON_BASE + RIGHT_FRONT ] = { name: "Left On Base + Right Front", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_ready.fbx" };
poses[LEFT_OVERHEAD + RIGHT_OVERHEAD ] = { name: "Left Overhead + Right Overhead", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/bboy_uprock.fbx" };
poses[LEFT_LOWERED + RIGHT_OVERHEAD ] = { name: "Left Lowered + Right Overhead", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_footwork_1.fbx" };
poses[LEFT_SIDE + RIGHT_OVERHEAD ] = { name: "Left Side + Right Overhead", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_footwork_2.fbx" };
poses[LEFT_FRONT + RIGHT_OVERHEAD ] = { name: "Left Front + Right Overhead", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_footwork_3.fbx" };
poses[LEFT_OVERHEAD + RIGHT_LOWERED ] = { name: "Left Overhead + Right Lowered", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_footwork_to_freeze.fbx" };
poses[LEFT_LOWERED + RIGHT_LOWERED ] = { name: "Left Lowered + Right Lowered", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_footwork_to_idle.fbx" };
poses[LEFT_SIDE + RIGHT_LOWERED ] = { name: "Left Side + Right Lowered", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_freeze_var_1.fbx" };
poses[LEFT_FRONT + RIGHT_LOWERED ] = { name: "Left Front + Right Lowered", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_freeze_var_2.fbx" };
poses[LEFT_OVERHEAD + RIGHT_SIDE ] = { name: "Left Overhead + Right Side", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_freeze_var_3.fbx" };
poses[LEFT_LOWERED + RIGHT_SIDE ] = { name: "Left Lowered + Right Side", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_freeze_var_4.fbx" };
poses[LEFT_SIDE + RIGHT_SIDE ] = { name: "Left Side + Right Side", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_freezes.fbx" };
poses[LEFT_FRONT + RIGHT_SIDE ] = { name: "Left Front + Right Side", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_swipes.fbx" };
poses[LEFT_OVERHEAD + RIGHT_FRONT ] = { name: "Left Overhead + Right Front", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_uprock.fbx" };
poses[LEFT_LOWERED + RIGHT_FRONT ] = { name: "Left Lowered + Right Front", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_uprock_var_1.fbx" };
poses[LEFT_SIDE + RIGHT_FRONT ] = { name: "Left Side + Right Front", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_uprock_var_2.fbx" };
poses[LEFT_FRONT + RIGHT_FRONT ] = { name: "Left Front + Right Front", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_uprock_var_1_end.fbx" };
Script.update.connect(function(deltaTime) {
var date= new Date();
var now= date.getTime();
var elapsed = now - lastTime;
var inMoveCycle = false;
var leftHandPos = MyAvatar.getLeftPalmPosition();
var rightHandPos = MyAvatar.getRightPalmPosition();
Overlays.editOverlay(leftHand, { position: leftHandPos } );
Overlays.editOverlay(rightHand, { position: rightHandPos } );
var hitTargetLeftOnBase = findSphereSphereHit(leftHandPos, handSize/2, getPositionLeftOnBase(), targetSize/2);
var hitTargetLeftOverhead = findSphereSphereHit(leftHandPos, handSize/2, getPositionLeftOverhead(), targetSize/2);
var hitTargetLeftLowered = findSphereSphereHit(leftHandPos, handSize/2, getPositionLeftLowered(), targetSize/2);
var hitTargetLeftSide = findSphereSphereHit(leftHandPos, handSize/2, getPositionLeftSide(), targetSize/2);
var hitTargetLeftFront = findSphereSphereHit(leftHandPos, handSize/2, getPositionLeftFront(), targetSize/2);
var hitTargetRightOnBase = findSphereSphereHit(rightHandPos, handSize/2, getPositionRightOnBase(), targetSize/2);
var hitTargetRightOverhead = findSphereSphereHit(rightHandPos, handSize/2, getPositionRightOverhead(), targetSize/2);
var hitTargetRightLowered = findSphereSphereHit(rightHandPos, handSize/2, getPositionRightLowered(), targetSize/2);
var hitTargetRightSide = findSphereSphereHit(rightHandPos, handSize/2, getPositionRightSide(), targetSize/2);
var hitTargetRightFront = findSphereSphereHit(rightHandPos, handSize/2, getPositionRightFront(), targetSize/2);
// determine target colors
var targetColorLeftOnBase = hitTargetLeftOnBase ? targetColorHit : targetColor;
var targetColorLeftOverhead = hitTargetLeftOverhead ? targetColorHit : targetColor;
var targetColorLeftLowered = hitTargetLeftLowered ? targetColorHit : targetColor;
var targetColorLeftSide = hitTargetLeftSide ? targetColorHit : targetColor;
var targetColorLeftFront = hitTargetLeftFront ? targetColorHit : targetColor;
var targetColorRightOnBase = hitTargetRightOnBase ? targetColorHit : targetColor;
var targetColorRightOverhead = hitTargetRightOverhead ? targetColorHit : targetColor;
var targetColorRightLowered = hitTargetRightLowered ? targetColorHit : targetColor;
var targetColorRightSide = hitTargetRightSide ? targetColorHit : targetColor;
var targetColorRightFront = hitTargetRightFront ? targetColorHit : targetColor;
// calculate a combined arm pose based on left and right hits
var poseValue = NO_POSE;
poseValue += hitTargetLeftOnBase ? LEFT_ON_BASE : 0;
poseValue += hitTargetLeftOverhead ? LEFT_OVERHEAD : 0;
poseValue += hitTargetLeftLowered ? LEFT_LOWERED : 0;
poseValue += hitTargetLeftSide ? LEFT_SIDE : 0;
poseValue += hitTargetLeftFront ? LEFT_FRONT : 0;
poseValue += hitTargetRightOnBase ? RIGHT_ON_BASE : 0;
poseValue += hitTargetRightOverhead ? RIGHT_OVERHEAD : 0;
poseValue += hitTargetRightLowered ? RIGHT_LOWERED : 0;
poseValue += hitTargetRightSide ? RIGHT_SIDE : 0;
poseValue += hitTargetRightFront ? RIGHT_FRONT : 0;
if (poses[poseValue] == undefined) {
Overlays.editOverlay(text, { text: "no pose -- value:" + poseValue });
} else {
Overlays.editOverlay(text, { text: "pose:" + poses[poseValue].name + "\n" + "animation:" + poses[poseValue].animation });
var props = Entities.getEntityProperties(puppetEntityID);
Entities.editEntity(puppetEntityID, {
animationURL: poses[poseValue].animation,
lifetime: TEMPORARY_LIFETIME + props.age // renew lifetime
});
}
lastPoseValue = poseValue;
Overlays.editOverlay(leftOnBase, { position: getPositionLeftOnBase(), color: targetColorLeftOnBase } );
Overlays.editOverlay(leftOverhead, { position: getPositionLeftOverhead(), color: targetColorLeftOverhead } );
Overlays.editOverlay(leftLowered, { position: getPositionLeftLowered(), color: targetColorLeftLowered } );
Overlays.editOverlay(leftSide, { position: getPositionLeftSide() , color: targetColorLeftSide } );
Overlays.editOverlay(leftFront, { position: getPositionLeftFront() , color: targetColorLeftFront } );
Overlays.editOverlay(rightOnBase, { position: getPositionRightOnBase(), color: targetColorRightOnBase } );
Overlays.editOverlay(rightOverhead, { position: getPositionRightOverhead(), color: targetColorRightOverhead } );
Overlays.editOverlay(rightLowered, { position: getPositionRightLowered(), color: targetColorRightLowered } );
Overlays.editOverlay(rightSide, { position: getPositionRightSide() , color: targetColorRightSide } );
Overlays.editOverlay(rightFront, { position: getPositionRightFront() , color: targetColorRightFront } );
});
Script.scriptEnding.connect(function() {
Overlays.deleteOverlay(leftHand);
Overlays.deleteOverlay(rightHand);
Overlays.deleteOverlay(text);
Overlays.deleteOverlay(leftOnBase);
Overlays.deleteOverlay(leftOverhead);
Overlays.deleteOverlay(leftLowered);
Overlays.deleteOverlay(leftSide);
Overlays.deleteOverlay(leftFront);
Overlays.deleteOverlay(rightOnBase);
Overlays.deleteOverlay(rightOverhead);
Overlays.deleteOverlay(rightLowered);
Overlays.deleteOverlay(rightSide);
Overlays.deleteOverlay(rightFront);
print("puppetEntityID:"+puppetEntityID);
Entities.deleteEntity(puppetEntityID);
});

View file

@ -83,5 +83,11 @@ EntityListTool = function(opts) {
} }
}); });
webView.visibilityChanged.connect(function (visible) {
if (visible) {
that.sendUpdate();
}
});
return that; return that;
}; };

View file

@ -66,6 +66,9 @@ void IceServer::processPacket(std::unique_ptr<udt::Packet> packet) {
auto nlPacket = NLPacket::fromBase(std::move(packet)); auto nlPacket = NLPacket::fromBase(std::move(packet));
// make sure that this packet at least looks like something we can read
if (nlPacket->getPayloadSize() >= NLPacket::localHeaderSize(PacketType::ICEServerHeartbeat)) {
if (nlPacket->getType() == PacketType::ICEServerHeartbeat) { if (nlPacket->getType() == PacketType::ICEServerHeartbeat) {
SharedNetworkPeer peer = addOrUpdateHeartbeatingPeer(*nlPacket); SharedNetworkPeer peer = addOrUpdateHeartbeatingPeer(*nlPacket);
@ -105,6 +108,7 @@ void IceServer::processPacket(std::unique_ptr<udt::Packet> packet) {
} }
} }
} }
}
SharedNetworkPeer IceServer::addOrUpdateHeartbeatingPeer(NLPacket& packet) { SharedNetworkPeer IceServer::addOrUpdateHeartbeatingPeer(NLPacket& packet) {

View file

@ -457,8 +457,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
audioThread->start(); audioThread->start();
QThread* assetThread = new QThread;
QThread* assetThread = new QThread();
assetThread->setObjectName("Asset Thread"); assetThread->setObjectName("Asset Thread");
auto assetClient = DependencyManager::get<AssetClient>(); auto assetClient = DependencyManager::get<AssetClient>();
@ -467,7 +466,6 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
assetThread->start(); assetThread->start();
const DomainHandler& domainHandler = nodeList->getDomainHandler(); const DomainHandler& domainHandler = nodeList->getDomainHandler();
connect(&domainHandler, SIGNAL(hostnameChanged(const QString&)), SLOT(domainChanged(const QString&))); connect(&domainHandler, SIGNAL(hostnameChanged(const QString&)), SLOT(domainChanged(const QString&)));
@ -879,6 +877,12 @@ Application::~Application() {
DependencyManager::destroy<ScriptCache>(); DependencyManager::destroy<ScriptCache>();
DependencyManager::destroy<SoundCache>(); DependencyManager::destroy<SoundCache>();
// cleanup the AssetClient thread
QThread* assetThread = DependencyManager::get<AssetClient>()->thread();
DependencyManager::destroy<AssetClient>();
assetThread->quit();
assetThread->wait();
QThread* nodeThread = DependencyManager::get<NodeList>()->thread(); QThread* nodeThread = DependencyManager::get<NodeList>()->thread();
// remove the NodeList from the DependencyManager // remove the NodeList from the DependencyManager
@ -5067,5 +5071,7 @@ void Application::emulateMouse(Hand* hand, float click, float shift, int index)
void Application::crashApplication() { void Application::crashApplication() {
QObject* object = nullptr; QObject* object = nullptr;
bool value = object->isWindowType(); bool value = object->isWindowType();
Q_UNUSED(value);
qCDebug(interfaceapp) << "Intentionally crashed Interface"; qCDebug(interfaceapp) << "Intentionally crashed Interface";
} }

View file

@ -223,7 +223,7 @@ Menu::Menu() {
addActionToQMenuAndActionHash(toolsMenu, MenuOption::PackageModel, 0, addActionToQMenuAndActionHash(toolsMenu, MenuOption::PackageModel, 0,
qApp, SLOT(packageModel())); qApp, SLOT(packageModel()));
MenuWrapper* displayMenu = addMenu(DisplayPlugin::MENU_PATH()); addMenu(DisplayPlugin::MENU_PATH());
{ {
MenuWrapper* displayModeMenu = addMenu(MenuOption::OutputMenu); MenuWrapper* displayModeMenu = addMenu(MenuOption::OutputMenu);
QActionGroup* displayModeGroup = new QActionGroup(displayModeMenu); QActionGroup* displayModeGroup = new QActionGroup(displayModeMenu);

View file

@ -844,7 +844,6 @@ void MyAvatar::sendKillAvatar() {
DependencyManager::get<NodeList>()->broadcastToNodes(std::move(killPacket), NodeSet() << NodeType::AvatarMixer); DependencyManager::get<NodeList>()->broadcastToNodes(std::move(killPacket), NodeSet() << NodeType::AvatarMixer);
} }
static int counter = 0;
void MyAvatar::updateLookAtTargetAvatar() { void MyAvatar::updateLookAtTargetAvatar() {
// //
// Look at the avatar whose eyes are closest to the ray in direction of my avatar's head // Look at the avatar whose eyes are closest to the ray in direction of my avatar's head

View file

@ -45,6 +45,7 @@ WebWindowClass::WebWindowClass(const QString& title, const QString& url, int wid
auto dockWidget = new QDockWidget(title, toolWindow); auto dockWidget = new QDockWidget(title, toolWindow);
dockWidget->setFeatures(QDockWidget::DockWidgetMovable); dockWidget->setFeatures(QDockWidget::DockWidgetMovable);
connect(dockWidget, &QDockWidget::visibilityChanged, this, &WebWindowClass::visibilityChanged);
_webView = new QWebView(dockWidget); _webView = new QWebView(dockWidget);
addEventBridgeToWindowObject(); addEventBridgeToWindowObject();

View file

@ -60,6 +60,7 @@ public slots:
void setTitle(const QString& title); void setTitle(const QString& title);
signals: signals:
void visibilityChanged(bool visible); // Tool window
void moved(glm::vec2 position); void moved(glm::vec2 position);
void resized(QSizeF size); void resized(QSizeF size);
void closed(); void closed();

View file

@ -206,8 +206,6 @@ void ApplicationCompositor::displayOverlayTexture(RenderArgs* renderArgs) {
updateTooltips(); updateTooltips();
auto deviceSize = qApp->getDeviceSize();
//Handle fading and deactivation/activation of UI //Handle fading and deactivation/activation of UI
gpu::Batch batch; gpu::Batch batch;

View file

@ -104,8 +104,10 @@ bool OpenGLDisplayPlugin::eventFilter(QObject* receiver, QEvent* event) {
if (QCoreApplication::sendEvent(QCoreApplication::instance(), event)) { if (QCoreApplication::sendEvent(QCoreApplication::instance(), event)) {
return true; return true;
} }
default:
break; break;
} }
return false; return false;
} }

View file

@ -52,19 +52,21 @@ protected:
private: private:
static const QString NAME; static const QString NAME;
ovrHmd _hmd;
float _ipd{ OVR_DEFAULT_IPD };
unsigned int _frameIndex;
ovrEyeRenderDesc _eyeRenderDescs[2];
ovrPosef _eyePoses[2]; ovrPosef _eyePoses[2];
ovrVector3f _eyeOffsets[2];
ovrFovPort _eyeFovs[2];
mat4 _eyeProjections[3]; mat4 _eyeProjections[3];
mat4 _compositeEyeProjections[2]; mat4 _compositeEyeProjections[2];
uvec2 _desiredFramebufferSize; uvec2 _desiredFramebufferSize;
ovrTrackingState _trackingState; ovrTrackingState _trackingState;
#if (OVR_MAJOR_VERSION >= 6) #if (OVR_MAJOR_VERSION >= 6)
ovrHmd _hmd;
float _ipd{ OVR_DEFAULT_IPD };
unsigned int _frameIndex;
ovrEyeRenderDesc _eyeRenderDescs[2];
ovrVector3f _eyeOffsets[2];
ovrFovPort _eyeFovs[2];
ovrLayerEyeFov& getSceneLayer(); ovrLayerEyeFov& getSceneLayer();
ovrHmdDesc _hmdDesc; ovrHmdDesc _hmdDesc;
SwapFboPtr _sceneFbo; SwapFboPtr _sceneFbo;

View file

@ -34,7 +34,7 @@ const QString & OculusLegacyDisplayPlugin::getName() const {
return NAME; return NAME;
} }
OculusLegacyDisplayPlugin::OculusLegacyDisplayPlugin() : _ipd(OVR_DEFAULT_IPD) { OculusLegacyDisplayPlugin::OculusLegacyDisplayPlugin() {
} }
uvec2 OculusLegacyDisplayPlugin::getRecommendedRenderSize() const { uvec2 OculusLegacyDisplayPlugin::getRecommendedRenderSize() const {

View file

@ -44,7 +44,6 @@ protected:
private: private:
static const QString NAME; static const QString NAME;
float _ipd{ OVR_DEFAULT_IPD };
ovrHmd _hmd; ovrHmd _hmd;
unsigned int _frameIndex; unsigned int _frameIndex;
ovrTrackingState _trackingState; ovrTrackingState _trackingState;

View file

@ -78,7 +78,7 @@ void StereoDisplayPlugin::activate() {
} }
void StereoDisplayPlugin::updateScreen() { void StereoDisplayPlugin::updateScreen() {
for (int i = 0; i < _screenActions.size(); ++i) { for (int i = 0; i < (int) _screenActions.size(); ++i) {
if (_screenActions[i]->isChecked()) { if (_screenActions[i]->isChecked()) {
CONTAINER->setFullscreen(qApp->screens().at(i)); CONTAINER->setFullscreen(qApp->screens().at(i));
break; break;

View file

@ -41,7 +41,6 @@ void GLBackend::do_setViewportTransform(Batch& batch, uint32 paramOffset) {
if (_stereo._pass) { if (_stereo._pass) {
vp.x += vp.z; vp.x += vp.z;
} }
int i = 0;
} }
glViewport(vp.x, vp.y, vp.z, vp.w); glViewport(vp.x, vp.y, vp.z, vp.w);

View file

@ -24,6 +24,11 @@ MessageID AssetClient::_currentID = 0;
AssetClient::AssetClient() { AssetClient::AssetClient() {
setCustomDeleter([](Dependency* dependency){
static_cast<AssetClient*>(dependency)->deleteLater();
});
auto& packetReceiver = DependencyManager::get<NodeList>()->getPacketReceiver(); auto& packetReceiver = DependencyManager::get<NodeList>()->getPacketReceiver();
packetReceiver.registerListener(PacketType::AssetGetInfoReply, this, "handleAssetGetInfoReply"); packetReceiver.registerListener(PacketType::AssetGetInfoReply, this, "handleAssetGetInfoReply");
packetReceiver.registerMessageListener(PacketType::AssetGetReply, this, "handleAssetGetReply"); packetReceiver.registerMessageListener(PacketType::AssetGetReply, this, "handleAssetGetReply");

View file

@ -55,7 +55,7 @@ std::unique_ptr<SendQueue> SendQueue::create(Socket* socket, HifiSockAddr destin
Q_ASSERT_X(socket, "SendQueue::create", "Must be called with a valid Socket*"); Q_ASSERT_X(socket, "SendQueue::create", "Must be called with a valid Socket*");
// Setup queue private thread // Setup queue private thread
QThread* thread = new QThread(); QThread* thread = new QThread;
thread->setObjectName("Networking: SendQueue " + destination.objectName()); // Name thread for easier debug thread->setObjectName("Networking: SendQueue " + destination.objectName()); // Name thread for easier debug
connect(thread, &QThread::started, queue.get(), &SendQueue::run); connect(thread, &QThread::started, queue.get(), &SendQueue::run);

View file

@ -28,7 +28,8 @@ Q_DECLARE_METATYPE(Packet*);
Q_DECLARE_METATYPE(PacketList*); Q_DECLARE_METATYPE(PacketList*);
Socket::Socket(QObject* parent) : Socket::Socket(QObject* parent) :
QObject(parent) QObject(parent),
_synTimer(new QTimer(this))
{ {
qRegisterMetaType<Packet*>(); qRegisterMetaType<Packet*>();
qRegisterMetaType<PacketList*>(); qRegisterMetaType<PacketList*>();
@ -36,10 +37,10 @@ Socket::Socket(QObject* parent) :
connect(&_udpSocket, &QUdpSocket::readyRead, this, &Socket::readPendingDatagrams); connect(&_udpSocket, &QUdpSocket::readyRead, this, &Socket::readPendingDatagrams);
// make sure our synchronization method is called every SYN interval // make sure our synchronization method is called every SYN interval
connect(&_synTimer, &QTimer::timeout, this, &Socket::rateControlSync); connect(_synTimer, &QTimer::timeout, this, &Socket::rateControlSync);
// start our timer for the synchronization time interval // start our timer for the synchronization time interval
_synTimer.start(_synInterval); _synTimer->start(_synInterval);
} }
void Socket::rebind() { void Socket::rebind() {
@ -300,10 +301,10 @@ void Socket::rateControlSync() {
connection.second->sync(); connection.second->sync();
} }
if (_synTimer.interval() != _synInterval) { if (_synTimer->interval() != _synInterval) {
// if the _synTimer interval doesn't match the current _synInterval (changes when the CC factory is changed) // if the _synTimer interval doesn't match the current _synInterval (changes when the CC factory is changed)
// then restart it now with the right interval // then restart it now with the right interval
_synTimer.start(_synInterval); _synTimer->start(_synInterval);
} }
} }

View file

@ -101,7 +101,7 @@ private:
std::unordered_map<HifiSockAddr, std::unique_ptr<Connection>> _connectionsHash; std::unordered_map<HifiSockAddr, std::unique_ptr<Connection>> _connectionsHash;
int _synInterval = 10; // 10ms int _synInterval = 10; // 10ms
QTimer _synTimer; QTimer* _synTimer;
std::unique_ptr<CongestionControlVirtualFactory> _ccFactory { new CongestionControlFactory<DefaultCC>() }; std::unique_ptr<CongestionControlVirtualFactory> _ccFactory { new CongestionControlFactory<DefaultCC>() };

View file

@ -69,7 +69,7 @@ void compileProgram(ProgramPtr & result, const std::string& vs, const std::strin
Q_UNUSED(err); Q_UNUSED(err);
qWarning() << err.Log().c_str(); qWarning() << err.Log().c_str();
Q_ASSERT_X(false, "compileProgram", "Failed to build shader program"); Q_ASSERT_X(false, "compileProgram", "Failed to build shader program");
qFatal((const char*)err.Message); qFatal("%s", (const char*) err.Message);
result.reset(); result.reset();
} }
} }

View file

@ -16,16 +16,16 @@
#include "WebSocketClass.h" #include "WebSocketClass.h"
WebSocketClass::WebSocketClass(QScriptEngine* engine, QString url) : WebSocketClass::WebSocketClass(QScriptEngine* engine, QString url) :
_engine(engine), _webSocket(new QWebSocket()),
_webSocket(new QWebSocket()) _engine(engine)
{ {
initialize(); initialize();
_webSocket->open(url); _webSocket->open(url);
} }
WebSocketClass::WebSocketClass(QScriptEngine* engine, QWebSocket* qWebSocket) : WebSocketClass::WebSocketClass(QScriptEngine* engine, QWebSocket* qWebSocket) :
_engine(engine), _webSocket(qWebSocket),
_webSocket(qWebSocket) _engine(engine)
{ {
initialize(); initialize();
} }

View file

@ -15,8 +15,8 @@
#include "WebSocketServerClass.h" #include "WebSocketServerClass.h"
WebSocketServerClass::WebSocketServerClass(QScriptEngine* engine, const QString& serverName, const quint16 port) : WebSocketServerClass::WebSocketServerClass(QScriptEngine* engine, const QString& serverName, const quint16 port) :
_engine(engine), _webSocketServer(serverName, QWebSocketServer::SslMode::NonSecureMode),
_webSocketServer(serverName, QWebSocketServer::SslMode::NonSecureMode) _engine(engine)
{ {
if (_webSocketServer.listen(QHostAddress::Any, port)) { if (_webSocketServer.listen(QHostAddress::Any, port)) {
connect(&_webSocketServer, &QWebSocketServer::newConnection, this, &WebSocketServerClass::onNewConnection); connect(&_webSocketServer, &QWebSocketServer::newConnection, this, &WebSocketServerClass::onNewConnection);

View file

@ -378,8 +378,6 @@ glm::mat4 createMatFromQuatAndPos(const glm::quat& q, const glm::vec3& p) {
// cancel out roll and pitch // cancel out roll and pitch
glm::quat cancelOutRollAndPitch(const glm::quat& q) { glm::quat cancelOutRollAndPitch(const glm::quat& q) {
glm::vec3 xAxis = q * glm::vec3(1, 0, 0);
glm::vec3 yAxis = q * glm::vec3(0, 1, 0);
glm::vec3 zAxis = q * glm::vec3(0, 0, 1); glm::vec3 zAxis = q * glm::vec3(0, 0, 1);
// cancel out the roll and pitch // cancel out the roll and pitch
@ -393,8 +391,6 @@ glm::quat cancelOutRollAndPitch(const glm::quat& q) {
// cancel out roll and pitch // cancel out roll and pitch
glm::mat4 cancelOutRollAndPitch(const glm::mat4& m) { glm::mat4 cancelOutRollAndPitch(const glm::mat4& m) {
glm::vec3 xAxis = glm::vec3(m[0]);
glm::vec3 yAxis = glm::vec3(m[1]);
glm::vec3 zAxis = glm::vec3(m[2]); glm::vec3 zAxis = glm::vec3(m[2]);
// cancel out the roll and pitch // cancel out the roll and pitch

View file

@ -19,6 +19,7 @@ GenericThread::GenericThread(QObject* parent) :
_stopThread(false), _stopThread(false),
_isThreaded(false) // assume non-threaded, must call initialize() _isThreaded(false) // assume non-threaded, must call initialize()
{ {
} }
GenericThread::~GenericThread() { GenericThread::~GenericThread() {