toadd: different colors for fireworks

This commit is contained in:
ericrius1 2016-02-24 16:14:46 -08:00
parent dea41edf9c
commit 0499334938
2 changed files with 133 additions and 85 deletions

View file

@ -17,7 +17,10 @@
_this = this; _this = this;
_this.launchSound = SoundCache.getSound("https://s3-us-west-1.amazonaws.com/hifi-content/eric/Sounds/missle+launch.wav"); _this.launchSound = SoundCache.getSound("https://s3-us-west-1.amazonaws.com/hifi-content/eric/Sounds/missle+launch.wav");
_this.explosionSound = SoundCache.getSound("https://s3-us-west-1.amazonaws.com/hifi-content/eric/Sounds/fireworksExplosion.wav"); _this.explosionSound = SoundCache.getSound("https://s3-us-west-1.amazonaws.com/hifi-content/eric/Sounds/fireworksExplosion.wav");
_this.timeToExplosionRange = {min: 1000, max: 2000}; _this.timeToExplosionRange = {
min: 2000,
max: 3000
};
}; };
Fireworks.prototype = { Fireworks.prototype = {
@ -32,34 +35,60 @@
}, },
shootFirework: function() { shootFirework: function() {
var rocketPosition = Vec3.sum(_this.position, {x: 0, y: 0.1, z: 0}); var rocketPosition = Vec3.sum(_this.position, {
Audio.playSound(_this.launchSound, {position: rocketPosition}); x: 0,
y: 0.1,
z: 0
});
Audio.playSound(_this.launchSound, {
position: rocketPosition
});
var MODEL_URL = "file:///C:/Users/Eric/Desktop/Rocket-2.fbx" var MODEL_URL = "https://s3-us-west-1.amazonaws.com/hifi-content/eric/models/Rocket-2.fbx";
var missleDimensions = {
x: 0.24,
y: 0.7,
z: 0.24
};
_this.missle = Entities.addEntity({ _this.missle = Entities.addEntity({
type: "Model", type: "Model",
modelURL: MODEL_URL, modelURL: MODEL_URL,
position: rocketPosition, position: rocketPosition,
color: {red: 200, green : 10, blue: 200}, dimensions: missleDimensions,
dimensions: {x: 0.2, y: 0.4, z: 0.2},
damping: 0, damping: 0,
dynamic: true, dynamic: true,
velocity: {x: 0.0, y: 0.1, z: 0}, velocity: {
acceleration: {x: 0, y: 1, z: 0} x: 0.0,
y: 0.1,
z: 0
},
acceleration: {
x: 0,
y: 1,
z: 0
}
}); });
var smokeTrailPosition = Vec3.sum(rocketPosition, {x: 0, y: -0.15, z: 0}); var smokeTrailPosition = Vec3.sum(rocketPosition, {
x: 0,
y: -missleDimensions.y/2 + 0.08,
z: 0
});
var smokeSettings = { var smokeSettings = {
type: "ParticleEffect", type: "ParticleEffect",
position: smokeTrailPosition, position: smokeTrailPosition,
lifespan: 2, lifespan: 1.6,
lifetime: 20, lifetime: 20,
name: "Smoke Trail", name: "Smoke Trail",
maxParticles: 3000, maxParticles: 3000,
emitRate: 50, emitRate: 50,
emitSpeed: 0, emitSpeed: 0,
speedSpread: 0, speedSpread: 0,
dimensions: {x: 1000, y: 1000, z: 1000}, dimensions: {
x: 1000,
y: 1000,
z: 1000
},
polarStart: 0, polarStart: 0,
polarFinish: 0, polarFinish: 0,
azimuthStart: -3.14, azimuthStart: -3.14,
@ -89,9 +118,21 @@
_this.smoke = Entities.addEntity(smokeSettings); _this.smoke = Entities.addEntity(smokeSettings);
smokeSettings.colorStart = {red: 75, green: 193, blue: 254}; smokeSettings.colorStart = {
smokeSettings.color = {red: 202, green: 132, blue: 151}; red: 75,
smokeSettings.colorFinish = {red: 250, green: 132, blue: 21}; green: 193,
blue: 254
};
smokeSettings.color = {
red: 202,
green: 132,
blue: 151
};
smokeSettings.colorFinish = {
red: 250,
green: 132,
blue: 21
};
smokeSettings.lifespan = 0.7; smokeSettings.lifespan = 0.7;
smokeSettings.emitAcceleration.y = -1;; smokeSettings.emitAcceleration.y = -1;;
smokeSettings.alphaStart = 0.7; smokeSettings.alphaStart = 0.7;
@ -100,6 +141,7 @@
smokeSettings.particleRadius = 0.06; smokeSettings.particleRadius = 0.06;
smokeSettings.emitRate = 200; smokeSettings.emitRate = 200;
smokeSettings.emitterShouldTrail = false; smokeSettings.emitterShouldTrail = false;
smokeSettings.name = "fire emitter";
_this.fire = Entities.addEntity(smokeSettings); _this.fire = Entities.addEntity(smokeSettings);
Script.setTimeout(function() { Script.setTimeout(function() {
@ -112,10 +154,18 @@
explodeFirework: function(explodePosition) { explodeFirework: function(explodePosition) {
// We just exploded firework, so stop emitting its fire and smoke // We just exploded firework, so stop emitting its fire and smoke
Entities.editEntity(_this.smoke, {parentID: null, isEmitting: false}); Entities.editEntity(_this.smoke, {
Entities.editEntity(_this.fire, {parentID: null, isEmitting: false}); parentID: null,
isEmitting: false
});
Entities.editEntity(_this.fire, {
parentID: null,
isEmitting: false
});
Entities.deleteEntity(_this.missle); Entities.deleteEntity(_this.missle);
Audio.playSound(_this.explosionSound, {position: explodePosition}); Audio.playSound(_this.explosionSound, {
position: explodePosition
});
var fireworkSettings = { var fireworkSettings = {
name: "fireworks emitter", name: "fireworks emitter",
position: explodePosition, position: explodePosition,
@ -180,7 +230,9 @@
_this.firework = Entities.addEntity(fireworkSettings); _this.firework = Entities.addEntity(fireworkSettings);
Script.setTimeout(function() { Script.setTimeout(function() {
Entities.editEntity(_this.firework, {isEmitting: false}); Entities.editEntity(_this.firework, {
isEmitting: false
});
}, 1000) }, 1000)
}, },

View file

@ -18,19 +18,15 @@
// Math.random ensures no caching of script // Math.random ensures no caching of script
var SCRIPT_URL = Script.resolvePath("fireworksLaunchButtonEntityScript.js?v1" + Math.random()) var SCRIPT_URL = Script.resolvePath("fireworksLaunchButtonEntityScript.js?v1" + Math.random())
var MODEL_URL = "https://s3-us-west-1.amazonaws.com/hifi-content/eric/models/Launch-Button.fbx";
var myEntity = Entities.addEntity({ var launchButton = Entities.addEntity({
type: "Box", type: "Model",
color: { modelURL: MODEL_URL,
red: 200,
green: 10,
blue: 10
},
position: center, position: center,
dimensions: { dimensions: {
x: 0.1, x: 0.98,
y: 0.1, y: 1.16,
z: 0.1 z: 0.98
}, },
script: SCRIPT_URL, script: SCRIPT_URL,
userData: JSON.stringify({ userData: JSON.stringify({
@ -42,7 +38,7 @@
function cleanup() { function cleanup() {
Entities.deleteEntity(myEntity); Entities.deleteEntity(launchButton);
} }
Script.scriptEnding.connect(cleanup); Script.scriptEnding.connect(cleanup);