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"DEFAULT_LOD_MODE" -> "DEFAULT_LOD_AUTO_ADJUST"
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parent
0140513cd7
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2 changed files with 3 additions and 3 deletions
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@ -21,7 +21,7 @@
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const QString LOD_SETTINGS_PREFIX { "lodManager/" };
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const QString LOD_SETTINGS_PREFIX { "lodManager/" };
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Setting::Handle<bool> automaticLODAdjust(LOD_SETTINGS_PREFIX + "automaticLODAdjust", (bool)DEFAULT_LOD_MODE);
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Setting::Handle<bool> automaticLODAdjust(LOD_SETTINGS_PREFIX + "automaticLODAdjust", (bool)DEFAULT_LOD_AUTO_ADJUST);
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Setting::Handle<float> lodHalfAngle(LOD_SETTINGS_PREFIX + "lodHalfAngle", (float)getHalfAngleFromVisibilityDistance(DEFAULT_VISIBILITY_DISTANCE_FOR_UNIT_ELEMENT));
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Setting::Handle<float> lodHalfAngle(LOD_SETTINGS_PREFIX + "lodHalfAngle", (float)getHalfAngleFromVisibilityDistance(DEFAULT_VISIBILITY_DISTANCE_FOR_UNIT_ELEMENT));
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Setting::Handle<int> desktopWorldDetailQuality(LOD_SETTINGS_PREFIX + "desktopWorldDetailQuality", (int)DEFAULT_WORLD_DETAIL_QUALITY);
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Setting::Handle<int> desktopWorldDetailQuality(LOD_SETTINGS_PREFIX + "desktopWorldDetailQuality", (int)DEFAULT_WORLD_DETAIL_QUALITY);
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Setting::Handle<int> hmdWorldDetailQuality(LOD_SETTINGS_PREFIX + "hmdWorldDetailQuality", (int)DEFAULT_WORLD_DETAIL_QUALITY);
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Setting::Handle<int> hmdWorldDetailQuality(LOD_SETTINGS_PREFIX + "hmdWorldDetailQuality", (int)DEFAULT_WORLD_DETAIL_QUALITY);
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@ -44,7 +44,7 @@ enum WorldDetailQuality {
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};
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};
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Q_DECLARE_METATYPE(WorldDetailQuality);
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Q_DECLARE_METATYPE(WorldDetailQuality);
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const bool DEFAULT_LOD_MODE = false; // true for auto, false for manual.
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const bool DEFAULT_LOD_AUTO_ADJUST = false; // true for auto, false for manual.
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#ifdef Q_OS_ANDROID
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#ifdef Q_OS_ANDROID
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const float DEFAULT_LOD_QUALITY_LEVEL = 0.2f; // default quality level setting is High (lower framerate)
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const float DEFAULT_LOD_QUALITY_LEVEL = 0.2f; // default quality level setting is High (lower framerate)
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@ -352,7 +352,7 @@ private:
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void setWorldDetailQuality(WorldDetailQuality quality, bool isHMDMode);
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void setWorldDetailQuality(WorldDetailQuality quality, bool isHMDMode);
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std::mutex _automaticLODLock;
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std::mutex _automaticLODLock;
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bool _automaticLODAdjust = DEFAULT_LOD_MODE;
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bool _automaticLODAdjust = DEFAULT_LOD_AUTO_ADJUST;
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float _presentTime{ 0.0f }; // msec
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float _presentTime{ 0.0f }; // msec
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float _engineRunTime{ 0.0f }; // msec
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float _engineRunTime{ 0.0f }; // msec
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