"DEFAULT_LOD_MODE" -> "DEFAULT_LOD_AUTO_ADJUST"

This commit is contained in:
Kalila L 2021-04-06 00:13:51 -04:00
parent 0140513cd7
commit 048c273eaf
2 changed files with 3 additions and 3 deletions

View file

@ -21,7 +21,7 @@
const QString LOD_SETTINGS_PREFIX { "lodManager/" }; const QString LOD_SETTINGS_PREFIX { "lodManager/" };
Setting::Handle<bool> automaticLODAdjust(LOD_SETTINGS_PREFIX + "automaticLODAdjust", (bool)DEFAULT_LOD_MODE); Setting::Handle<bool> automaticLODAdjust(LOD_SETTINGS_PREFIX + "automaticLODAdjust", (bool)DEFAULT_LOD_AUTO_ADJUST);
Setting::Handle<float> lodHalfAngle(LOD_SETTINGS_PREFIX + "lodHalfAngle", (float)getHalfAngleFromVisibilityDistance(DEFAULT_VISIBILITY_DISTANCE_FOR_UNIT_ELEMENT)); Setting::Handle<float> lodHalfAngle(LOD_SETTINGS_PREFIX + "lodHalfAngle", (float)getHalfAngleFromVisibilityDistance(DEFAULT_VISIBILITY_DISTANCE_FOR_UNIT_ELEMENT));
Setting::Handle<int> desktopWorldDetailQuality(LOD_SETTINGS_PREFIX + "desktopWorldDetailQuality", (int)DEFAULT_WORLD_DETAIL_QUALITY); Setting::Handle<int> desktopWorldDetailQuality(LOD_SETTINGS_PREFIX + "desktopWorldDetailQuality", (int)DEFAULT_WORLD_DETAIL_QUALITY);
Setting::Handle<int> hmdWorldDetailQuality(LOD_SETTINGS_PREFIX + "hmdWorldDetailQuality", (int)DEFAULT_WORLD_DETAIL_QUALITY); Setting::Handle<int> hmdWorldDetailQuality(LOD_SETTINGS_PREFIX + "hmdWorldDetailQuality", (int)DEFAULT_WORLD_DETAIL_QUALITY);

View file

@ -44,7 +44,7 @@ enum WorldDetailQuality {
}; };
Q_DECLARE_METATYPE(WorldDetailQuality); Q_DECLARE_METATYPE(WorldDetailQuality);
const bool DEFAULT_LOD_MODE = false; // true for auto, false for manual. const bool DEFAULT_LOD_AUTO_ADJUST = false; // true for auto, false for manual.
#ifdef Q_OS_ANDROID #ifdef Q_OS_ANDROID
const float DEFAULT_LOD_QUALITY_LEVEL = 0.2f; // default quality level setting is High (lower framerate) const float DEFAULT_LOD_QUALITY_LEVEL = 0.2f; // default quality level setting is High (lower framerate)
@ -352,7 +352,7 @@ private:
void setWorldDetailQuality(WorldDetailQuality quality, bool isHMDMode); void setWorldDetailQuality(WorldDetailQuality quality, bool isHMDMode);
std::mutex _automaticLODLock; std::mutex _automaticLODLock;
bool _automaticLODAdjust = DEFAULT_LOD_MODE; bool _automaticLODAdjust = DEFAULT_LOD_AUTO_ADJUST;
float _presentTime{ 0.0f }; // msec float _presentTime{ 0.0f }; // msec
float _engineRunTime{ 0.0f }; // msec float _engineRunTime{ 0.0f }; // msec