Use render args frustum

This commit is contained in:
Atlante45 2015-06-17 19:25:20 +02:00
parent 30fbd37645
commit 045a6a6ad9

View file

@ -511,7 +511,7 @@ void Avatar::render(RenderArgs* renderArgs, const glm::vec3& cameraPosition, boo
auto cameraMode = Application::getInstance()->getCamera()->getMode();
if (!isMyAvatar() || cameraMode != CAMERA_MODE_FIRST_PERSON) {
renderDisplayName(batch, *frustum);
renderDisplayName(batch, *renderArgs->_viewFrustum);
}
}