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lower threshold for ignoring rotation updates
one hundred fold smaller
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@ -1002,7 +1002,7 @@ void EntityItem::computeShapeInfo(ShapeInfo& info) const {
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}
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const float MIN_POSITION_DELTA = 0.0001f;
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const float MIN_ALIGNMENT_DOT = 0.9999f;
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const float MIN_ALIGNMENT_DOT = 0.999999f;
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const float MIN_VELOCITY_DELTA = 0.01f;
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const float MIN_DAMPING_DELTA = 0.001f;
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const float MIN_GRAVITY_DELTA = 0.001f;
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