diff --git a/scripts/system/controllers/controllerModules/tabletStylusInput.js b/scripts/system/controllers/controllerModules/tabletStylusInput.js index c61a236bb6..9d01ceef65 100644 --- a/scripts/system/controllers/controllerModules/tabletStylusInput.js +++ b/scripts/system/controllers/controllerModules/tabletStylusInput.js @@ -23,7 +23,7 @@ Script.include("/~/system/libraries/controllers.js"); var WEB_DISPLAY_STYLUS_DISTANCE = 0.5; var WEB_STYLUS_LENGTH = 0.2; - var WEB_TOUCH_Y_OFFSET = 0.05; // how far forward (or back with a negative number) to slide stylus in hand + var WEB_TOUCH_Y_OFFSET = 0.105; // how far forward (or back with a negative number) to slide stylus in hand function isNearStylusTarget(stylusTargets, edgeBorder, minNormalDistance, maxNormalDistance) { for (var i = 0; i < stylusTargets.length; i++) { diff --git a/scripts/system/libraries/WebTablet.js b/scripts/system/libraries/WebTablet.js index 21f0fac01a..c5f8168c30 100644 --- a/scripts/system/libraries/WebTablet.js +++ b/scripts/system/libraries/WebTablet.js @@ -49,7 +49,7 @@ function calcSpawnInfo(hand, landscape) { var headRot = (HMD.active && Camera.mode === "first person") ? HMD.orientation : Camera.orientation; var forward = Quat.getForward(headRot); - var FORWARD_OFFSET = 0.6 * MyAvatar.sensorToWorldScale; + var FORWARD_OFFSET = 0.5 * MyAvatar.sensorToWorldScale; finalPosition = Vec3.sum(headPos, Vec3.multiply(FORWARD_OFFSET, forward)); var orientation = Quat.lookAt({x: 0, y: 0, z: 0}, forward, Vec3.multiplyQbyV(MyAvatar.orientation, Vec3.UNIT_Y)); return {