undo unneeded/breaky change in grab.js

This commit is contained in:
Seth Alves 2015-06-05 13:47:07 -07:00
parent b425cc6491
commit 037a70b03a

View file

@ -88,8 +88,6 @@ function mousePressEvent(event) {
Entities.editEntity(grabbedEntity, { Entities.editEntity(grabbedEntity, {
gravity: {x: 0, y: 0, z: 0} gravity: {x: 0, y: 0, z: 0}
}); });
Controller.mouseMoveEvent.connect(mouseMoveEvent);
} }
} }
@ -112,7 +110,7 @@ function updateDropLine(position) {
function mouseReleaseEvent() { function mouseReleaseEvent() {
if (isGrabbing) { if (isGrabbing) {
Controller.mouseMoveEvent.disconnect(mouseMoveEvent); // Controller.mouseMoveEvent.disconnect(mouseMoveEvent);
isGrabbing = false; isGrabbing = false;
Entities.deleteAction(grabbedEntity, actionID); Entities.deleteAction(grabbedEntity, actionID);
actionID = null; actionID = null;
@ -254,6 +252,7 @@ function update(deltaTime) {
Controller.mousePressEvent.connect(mousePressEvent); Controller.mousePressEvent.connect(mousePressEvent);
Controller.mouseReleaseEvent.connect(mouseReleaseEvent); Controller.mouseReleaseEvent.connect(mouseReleaseEvent);
Controller.mouseMoveEvent.connect(mouseMoveEvent);
Controller.keyPressEvent.connect(keyPressEvent); Controller.keyPressEvent.connect(keyPressEvent);
Controller.keyReleaseEvent.connect(keyReleaseEvent); Controller.keyReleaseEvent.connect(keyReleaseEvent);
Script.update.connect(update); Script.update.connect(update);