Fix right/left stretch entity tool

This commit is contained in:
Ryan Huffman 2014-10-16 10:44:26 -07:00
parent fdc231424b
commit 0326ec2aa9

View file

@ -1120,16 +1120,16 @@ SelectionDisplay = (function () {
var vector = Vec3.subtract(newIntersection, lastPlaneIntersection);
var halfDimensions = Vec3.multiply(selectedEntityPropertiesOriginalDimensions, 0.5);
var oldRIGHT = selectedEntityPropertiesOriginalPosition.x + halfDimensions.x;
var oldRIGHT = selectedEntityPropertiesOriginalPosition.x - halfDimensions.x;
var newRIGHT = oldRIGHT + vector.x;
var changeInDimensions = { x: (newRIGHT - oldRIGHT), y: 0 , z: 0 };
var changeInDimensions = { x: (oldRIGHT - newRIGHT), y: 0 , z: 0 };
var newDimensions = Vec3.sum(selectedEntityPropertiesOriginalDimensions, changeInDimensions);
if (newDimensions.x < MINIMUM_DIMENSION) {
newDimensions.x = MINIMUM_DIMENSION;
}
var changeInPosition = { x: (newRIGHT - oldRIGHT) * 0.5, y: 0, z: 0 };
var changeInPosition = { x: (oldRIGHT - newRIGHT) * -0.5, y: 0, z: 0 };
var newPosition = Vec3.sum(selectedEntityPropertiesOriginalPosition, changeInPosition);
var wantDebug = false;
if (wantDebug) {
@ -1169,18 +1169,18 @@ SelectionDisplay = (function () {
var vector = Vec3.subtract(newIntersection, lastPlaneIntersection);
var halfDimensions = Vec3.multiply(selectedEntityPropertiesOriginalDimensions, 0.5);
var oldLEFT = selectedEntityPropertiesOriginalPosition.x - halfDimensions.x;
var oldLEFT = selectedEntityPropertiesOriginalPosition.x + halfDimensions.x;
var newLEFT = oldLEFT + vector.x;
var changeInDimensions = { x: (oldLEFT - newLEFT), y: 0, z: 0 };
var changeInDimensions = { x: (newLEFT - oldLEFT), y: 0, z: 0 };
var newDimensions = Vec3.sum(selectedEntityPropertiesOriginalDimensions, changeInDimensions);
if (newDimensions.x < MINIMUM_DIMENSION) {
newDimensions.x = MINIMUM_DIMENSION;
}
var changeInPosition = { x: (oldLEFT - newLEFT) * -0.5, y: 0, z: 0 };
var changeInPosition = { x: (newLEFT - oldLEFT) * 0.5, y: 0, z: 0 };
var newPosition = Vec3.sum(selectedEntityPropertiesOriginalPosition, changeInPosition);
var wantDebug = false;
var wantDebug = true;
if (wantDebug) {
print("stretchLEFT... ");
Vec3.print(" lastPlaneIntersection:", lastPlaneIntersection);