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Added minimum sample counting method for noise reduction
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parent
1412d49a2f
commit
0322c8b934
3 changed files with 60 additions and 13 deletions
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@ -65,10 +65,10 @@ var numColors = 8;
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var whichColor = -1; // Starting color is 'Copy' mode
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// Create sounds for adding, deleting, recoloring voxels
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var addSound = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Electronic/ElectronicBurst1.raw");
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var deleteSound = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Bubbles/bubbles1.raw");
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var addSound = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Switches+and+sliders/slider+-+whoosh1.raw");
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var deleteSound = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Switches+and+sliders/slider+-+whoosh2.raw");
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var changeColorSound = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Electronic/ElectronicBurst6.raw");
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var clickSound = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Collisions-ballhitsandcatches/ballcatch2.raw");
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var clickSound = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Switches+and+sliders/toggle+switch+-+medium.raw");
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var audioOptions = new AudioInjectionOptions();
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audioOptions.volume = 0.5;
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@ -94,18 +94,18 @@ function mousePressEvent(event) {
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if (intersection.intersects) {
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if (event.isAlt) {
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// start orbit camera!
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var cameraPosition = Camera.getPosition();
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oldMode = Camera.getMode();
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Camera.setMode("independent");
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isOrbiting = true;
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Camera.keepLookingAt(intersection.intersection);
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// get position for initial azimuth, elevation
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orbitCenter = intersection.intersection;
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var cameraPosition = Camera.getPosition();
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var orbitVector = Vec3.subtract(cameraPosition, orbitCenter);
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orbitRadius = vLength(orbitVector);
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print("Orbit radius = " + orbitRadius);
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orbitAzimuth = Math.atan(orbitVector.z / orbitVector.x);
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orbitAltitude = Math.atan(orbitVector.y / orbitVector.x);
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orbitAltitude = Math.atan(orbitVector.y / Math.sqrt(orbitVector.z * orbitVector.z + orbitVector.x * orbitVector.x));
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print("start: radius, azimuth, altitude = " + orbitRadius + ", " + orbitAzimuth + ", " + orbitAltitude);
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} else if (event.isRightButton || event.isControl) {
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// Delete voxel
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@ -210,6 +210,7 @@ function mouseMoveEvent(event) {
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var dy = event.y - mouseY;
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orbitAzimuth += dx / ORBIT_RATE_AZIMUTH;
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orbitAltitude += dy / ORBIT_RATE_ALTITUDE;
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print("drag: radius, azimuth, altitude = " + orbitRadius + ", " + orbitAzimuth + ", " + orbitAltitude);
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//print("Azimuth, Altitude: " + orbitAzimuth + ", " + orbitAltitude);
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var orbitVector = { x:(Math.cos(orbitAzimuth) * Math.cos(orbitAltitude)) * orbitRadius,
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y:Math.sin(orbitAltitude) * orbitRadius,
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@ -261,11 +262,18 @@ function mouseMoveEvent(event) {
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}
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function mouseReleaseEvent(event) {
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if (isOrbiting) {
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var cameraOrientation = Camera.getOrientation();
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var eulers = Quat.safeEulerAngles(cameraOrientation);
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Camera.stopLooking();
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print("pitch, yaw " + eulers.x + ", " + eulers.y);
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MyAvatar.headPitch = eulers.x;
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MyAvatar.bodyYaw = eulers.y;
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MyAvatar.position = Camera.getPosition();
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Camera.setMode(oldMode);
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}
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isAdding = false;
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isOrbiting = false;
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MyAvatar.position = orbitPosition;
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Camera.stopLooking();
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Camera.setMode(oldMode);
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}
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Controller.mousePressEvent.connect(mousePressEvent);
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@ -37,6 +37,8 @@ static const short JITTER_BUFFER_SAMPLES = JITTER_BUFFER_LENGTH_MSECS * NUM_AUDI
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static const float AUDIO_CALLBACK_MSECS = (float) NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL / (float)SAMPLE_RATE * 1000.0;
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static const int NUMBER_OF_NOISE_SAMPLE_FRAMES = 100;
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// Mute icon configration
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static const int ICON_SIZE = 24;
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static const int ICON_LEFT = 0;
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@ -66,6 +68,7 @@ Audio::Audio(Oscilloscope* scope, int16_t initialJitterBufferSamples, QObject* p
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_jitterBufferSamples(initialJitterBufferSamples),
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_lastInputLoudness(0),
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_averageInputLoudness(0),
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_noiseGateSampleCounter(0),
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_noiseGateOpen(false),
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_noiseGateEnabled(true),
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_noiseGateFramesToClose(0),
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@ -82,6 +85,8 @@ Audio::Audio(Oscilloscope* scope, int16_t initialJitterBufferSamples, QObject* p
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{
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// clear the array of locally injected samples
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memset(_localProceduralSamples, 0, NETWORK_BUFFER_LENGTH_BYTES_PER_CHANNEL);
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// Create the noise sample array
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_noiseSampleFrames = new float[NUMBER_OF_NOISE_SAMPLE_FRAMES];
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}
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void Audio::init(QGLWidget *parent) {
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@ -355,9 +360,17 @@ void Audio::handleAudioInput() {
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float thisSample = 0;
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int samplesOverNoiseGate = 0;
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const float NOISE_GATE_HEIGHT = 3.f;
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#define NOISE_MIN_SAMPLE
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#ifdef NOISE_MIN_SAMPLE
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const float NOISE_GATE_HEIGHT = 12.f;
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const int NOISE_GATE_WIDTH = 5;
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const int NOISE_GATE_CLOSE_FRAME_DELAY = 30;
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const int NOISE_GATE_CLOSE_FRAME_DELAY = 5;
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#else
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const float NOISE_GATE_HEIGHT = 6.f;
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const int NOISE_GATE_WIDTH = 5;
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const int NOISE_GATE_CLOSE_FRAME_DELAY = 5;
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#endif
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for (int i = 0; i < NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL; i++) {
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thisSample = fabsf(monoAudioSamples[i]);
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@ -368,8 +381,32 @@ void Audio::handleAudioInput() {
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}
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}
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_lastInputLoudness = loudness / NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL;
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//qDebug("%.1f", _lastInputLoudness);
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#ifdef NOISE_MIN_SAMPLE
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_noiseSampleFrames[_noiseGateSampleCounter++] = _lastInputLoudness;
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if (_noiseGateSampleCounter == NUMBER_OF_NOISE_SAMPLE_FRAMES) {
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float smallestSample = MAXFLOAT;
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for (int i = 0; i < NUMBER_OF_NOISE_SAMPLE_FRAMES; i++) {
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if (_noiseSampleFrames[i] < smallestSample) {
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smallestSample = _noiseSampleFrames[i];
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}
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}
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_averageInputLoudness = smallestSample;
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_noiseGateSampleCounter = 0;
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qDebug("smallest sample = %.1f", _averageInputLoudness);
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}
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#else
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_noiseGateSampleCounter++;
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if (_noiseGateSampleCounter == NUMBER_OF_NOISE_SAMPLE_FRAMES) {
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qDebug("average loudness = %.1f", _averageInputLoudness);
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_noiseGateSampleCounter = 0;
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}
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const float LOUDNESS_AVERAGING_FRAMES = 1000.f; // This will be about 10 seconds
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_averageInputLoudness = (1.f - 1.f / LOUDNESS_AVERAGING_FRAMES) * _averageInputLoudness + (1.f / LOUDNESS_AVERAGING_FRAMES) * _lastInputLoudness;
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#endif
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if (_noiseGateEnabled) {
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if (samplesOverNoiseGate > NOISE_GATE_WIDTH) {
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@ -487,7 +524,7 @@ void Audio::addReceivedAudioToBuffer(const QByteArray& audioByteArray) {
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if (!_ringBuffer.isStarved() && _audioOutput->bytesFree() == _audioOutput->bufferSize()) {
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// we don't have any audio data left in the output buffer
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// we just starved
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qDebug() << "Audio output just starved.";
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//qDebug() << "Audio output just starved.";
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_ringBuffer.setIsStarved(true);
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_numFramesDisplayStarve = 10;
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}
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@ -505,7 +542,7 @@ void Audio::addReceivedAudioToBuffer(const QByteArray& audioByteArray) {
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if (!_ringBuffer.isNotStarvedOrHasMinimumSamples(NETWORK_BUFFER_LENGTH_SAMPLES_STEREO
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+ (_jitterBufferSamples * 2))) {
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// starved and we don't have enough to start, keep waiting
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qDebug() << "Buffer is starved and doesn't have enough samples to start. Held back.";
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//qDebug() << "Buffer is starved and doesn't have enough samples to start. Held back.";
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} else {
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// We are either already playing back, or we have enough audio to start playing back.
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_ringBuffer.setIsStarved(false);
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@ -110,6 +110,8 @@ private:
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int16_t _jitterBufferSamples;
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float _lastInputLoudness;
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float _averageInputLoudness;
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float* _noiseSampleFrames;
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int _noiseGateSampleCounter;
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bool _noiseGateOpen;
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bool _noiseGateEnabled;
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int _noiseGateFramesToClose;
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