mirror of
https://github.com/overte-org/overte.git
synced 2025-07-23 15:24:03 +02:00
Support for adding soft attachments from script.
Also, bug fixes for setting MyAvatar.attachmentData property.
This commit is contained in:
parent
01c9de4f9d
commit
031f59b7b5
5 changed files with 50 additions and 26 deletions
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@ -940,7 +940,7 @@ static std::shared_ptr<Model> allocateAttachmentModel(bool isSoft, RigPointer ri
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void Avatar::setAttachmentData(const QVector<AttachmentData>& attachmentData) {
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void Avatar::setAttachmentData(const QVector<AttachmentData>& attachmentData) {
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if (QThread::currentThread() != thread()) {
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if (QThread::currentThread() != thread()) {
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QMetaObject::invokeMethod(this, "setAttachmentData", Qt::DirectConnection,
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QMetaObject::invokeMethod(this, "setAttachmentData", Qt::BlockingQueuedConnection,
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Q_ARG(const QVector<AttachmentData>, attachmentData));
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Q_ARG(const QVector<AttachmentData>, attachmentData));
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return;
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return;
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}
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}
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@ -1022,12 +1022,12 @@ void MyAvatar::useFullAvatarURL(const QUrl& fullAvatarURL, const QString& modelN
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}
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}
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void MyAvatar::setAttachmentData(const QVector<AttachmentData>& attachmentData) {
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void MyAvatar::setAttachmentData(const QVector<AttachmentData>& attachmentData) {
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Avatar::setAttachmentData(attachmentData);
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if (QThread::currentThread() != thread()) {
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if (QThread::currentThread() != thread()) {
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QMetaObject::invokeMethod(this, "setAttachmentData", Qt::DirectConnection,
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QMetaObject::invokeMethod(this, "setAttachmentData", Qt::BlockingQueuedConnection,
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Q_ARG(const QVector<AttachmentData>, attachmentData));
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Q_ARG(const QVector<AttachmentData>, attachmentData));
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return;
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return;
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}
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}
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Avatar::setAttachmentData(attachmentData);
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_billboardValid = false;
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_billboardValid = false;
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}
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}
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@ -1165,21 +1165,25 @@ void MyAvatar::setCollisionSoundURL(const QString& url) {
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}
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}
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}
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}
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void MyAvatar::attach(const QString& modelURL, const QString& jointName, const glm::vec3& translation,
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void MyAvatar::attach(const QString& modelURL, const QString& jointName,
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const glm::quat& rotation, float scale, bool allowDuplicates, bool useSaved) {
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const glm::vec3& translation, const glm::quat& rotation,
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float scale, bool isSoft,
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bool allowDuplicates, bool useSaved) {
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if (QThread::currentThread() != thread()) {
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if (QThread::currentThread() != thread()) {
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Avatar::attach(modelURL, jointName, translation, rotation, scale, allowDuplicates, useSaved);
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Avatar::attach(modelURL, jointName, translation, rotation, scale, isSoft, allowDuplicates, useSaved);
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return;
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return;
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}
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}
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if (useSaved) {
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if (useSaved) {
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AttachmentData attachment = loadAttachmentData(modelURL, jointName);
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AttachmentData attachment = loadAttachmentData(modelURL, jointName);
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if (attachment.isValid()) {
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if (attachment.isValid()) {
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Avatar::attach(modelURL, attachment.jointName, attachment.translation,
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Avatar::attach(modelURL, attachment.jointName,
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attachment.rotation, attachment.scale, allowDuplicates, useSaved);
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attachment.translation, attachment.rotation,
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attachment.scale, attachment.isSoft,
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allowDuplicates, useSaved);
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return;
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return;
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}
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}
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}
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}
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Avatar::attach(modelURL, jointName, translation, rotation, scale, allowDuplicates, useSaved);
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Avatar::attach(modelURL, jointName, translation, rotation, scale, isSoft, allowDuplicates, useSaved);
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}
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}
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void MyAvatar::renderBody(RenderArgs* renderArgs, ViewFrustum* renderFrustum, float glowLevel) {
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void MyAvatar::renderBody(RenderArgs* renderArgs, ViewFrustum* renderFrustum, float glowLevel) {
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@ -295,7 +295,8 @@ private:
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void setScriptedMotorTimescale(float timescale);
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void setScriptedMotorTimescale(float timescale);
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void setScriptedMotorFrame(QString frame);
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void setScriptedMotorFrame(QString frame);
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virtual void attach(const QString& modelURL, const QString& jointName = QString(),
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virtual void attach(const QString& modelURL, const QString& jointName = QString(),
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const glm::vec3& translation = glm::vec3(), const glm::quat& rotation = glm::quat(), float scale = 1.0f,
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const glm::vec3& translation = glm::vec3(), const glm::quat& rotation = glm::quat(),
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float scale = 1.0f, bool isSoft = false,
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bool allowDuplicates = false, bool useSaved = true) override;
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bool allowDuplicates = false, bool useSaved = true) override;
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//void beginFollowingHMD();
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//void beginFollowingHMD();
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@ -1085,12 +1085,15 @@ void AvatarData::setAttachmentData(const QVector<AttachmentData>& attachmentData
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_attachmentData = attachmentData;
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_attachmentData = attachmentData;
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}
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}
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void AvatarData::attach(const QString& modelURL, const QString& jointName, const glm::vec3& translation,
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void AvatarData::attach(const QString& modelURL, const QString& jointName,
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const glm::quat& rotation, float scale, bool allowDuplicates, bool useSaved) {
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const glm::vec3& translation, const glm::quat& rotation,
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float scale, bool isSoft,
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bool allowDuplicates, bool useSaved) {
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if (QThread::currentThread() != thread()) {
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if (QThread::currentThread() != thread()) {
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QMetaObject::invokeMethod(this, "attach", Q_ARG(const QString&, modelURL), Q_ARG(const QString&, jointName),
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QMetaObject::invokeMethod(this, "attach", Q_ARG(const QString&, modelURL), Q_ARG(const QString&, jointName),
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Q_ARG(const glm::vec3&, translation), Q_ARG(const glm::quat&, rotation),
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Q_ARG(const glm::vec3&, translation), Q_ARG(const glm::quat&, rotation),
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Q_ARG(float, scale), Q_ARG(bool, allowDuplicates), Q_ARG(bool, useSaved));
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Q_ARG(float, scale), Q_ARG(bool, isSoft),
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Q_ARG(bool, allowDuplicates), Q_ARG(bool, useSaved));
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return;
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return;
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}
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}
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QVector<AttachmentData> attachmentData = getAttachmentData();
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QVector<AttachmentData> attachmentData = getAttachmentData();
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@ -1107,6 +1110,7 @@ void AvatarData::attach(const QString& modelURL, const QString& jointName, const
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data.translation = translation;
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data.translation = translation;
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data.rotation = rotation;
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data.rotation = rotation;
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data.scale = scale;
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data.scale = scale;
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data.isSoft = isSoft;
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attachmentData.append(data);
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attachmentData.append(data);
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setAttachmentData(attachmentData);
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setAttachmentData(attachmentData);
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}
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}
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@ -1334,7 +1338,7 @@ QDataStream& operator>>(QDataStream& in, AttachmentData& attachment) {
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attachment.translation >> attachment.rotation >> attachment.scale >> attachment.isSoft;
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attachment.translation >> attachment.rotation >> attachment.scale >> attachment.isSoft;
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}
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}
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void AttachmentDataObject::setModelURL(const QString& modelURL) const {
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void AttachmentDataObject::setModelURL(const QString& modelURL) {
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AttachmentData data = qscriptvalue_cast<AttachmentData>(thisObject());
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AttachmentData data = qscriptvalue_cast<AttachmentData>(thisObject());
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data.modelURL = modelURL;
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data.modelURL = modelURL;
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thisObject() = engine()->toScriptValue(data);
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thisObject() = engine()->toScriptValue(data);
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@ -1344,7 +1348,7 @@ QString AttachmentDataObject::getModelURL() const {
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return qscriptvalue_cast<AttachmentData>(thisObject()).modelURL.toString();
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return qscriptvalue_cast<AttachmentData>(thisObject()).modelURL.toString();
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}
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}
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void AttachmentDataObject::setJointName(const QString& jointName) const {
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void AttachmentDataObject::setJointName(const QString& jointName) {
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AttachmentData data = qscriptvalue_cast<AttachmentData>(thisObject());
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AttachmentData data = qscriptvalue_cast<AttachmentData>(thisObject());
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data.jointName = jointName;
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data.jointName = jointName;
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thisObject() = engine()->toScriptValue(data);
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thisObject() = engine()->toScriptValue(data);
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@ -1354,7 +1358,7 @@ QString AttachmentDataObject::getJointName() const {
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return qscriptvalue_cast<AttachmentData>(thisObject()).jointName;
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return qscriptvalue_cast<AttachmentData>(thisObject()).jointName;
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}
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}
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void AttachmentDataObject::setTranslation(const glm::vec3& translation) const {
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void AttachmentDataObject::setTranslation(const glm::vec3& translation) {
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AttachmentData data = qscriptvalue_cast<AttachmentData>(thisObject());
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AttachmentData data = qscriptvalue_cast<AttachmentData>(thisObject());
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data.translation = translation;
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data.translation = translation;
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thisObject() = engine()->toScriptValue(data);
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thisObject() = engine()->toScriptValue(data);
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@ -1364,7 +1368,7 @@ glm::vec3 AttachmentDataObject::getTranslation() const {
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return qscriptvalue_cast<AttachmentData>(thisObject()).translation;
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return qscriptvalue_cast<AttachmentData>(thisObject()).translation;
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}
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}
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void AttachmentDataObject::setRotation(const glm::quat& rotation) const {
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void AttachmentDataObject::setRotation(const glm::quat& rotation) {
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AttachmentData data = qscriptvalue_cast<AttachmentData>(thisObject());
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AttachmentData data = qscriptvalue_cast<AttachmentData>(thisObject());
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data.rotation = rotation;
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data.rotation = rotation;
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thisObject() = engine()->toScriptValue(data);
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thisObject() = engine()->toScriptValue(data);
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@ -1374,7 +1378,7 @@ glm::quat AttachmentDataObject::getRotation() const {
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return qscriptvalue_cast<AttachmentData>(thisObject()).rotation;
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return qscriptvalue_cast<AttachmentData>(thisObject()).rotation;
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}
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}
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void AttachmentDataObject::setScale(float scale) const {
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void AttachmentDataObject::setScale(float scale) {
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AttachmentData data = qscriptvalue_cast<AttachmentData>(thisObject());
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AttachmentData data = qscriptvalue_cast<AttachmentData>(thisObject());
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data.scale = scale;
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data.scale = scale;
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thisObject() = engine()->toScriptValue(data);
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thisObject() = engine()->toScriptValue(data);
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@ -1384,6 +1388,16 @@ float AttachmentDataObject::getScale() const {
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return qscriptvalue_cast<AttachmentData>(thisObject()).scale;
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return qscriptvalue_cast<AttachmentData>(thisObject()).scale;
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}
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}
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void AttachmentDataObject::setIsSoft(bool isSoft) {
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AttachmentData data = qscriptvalue_cast<AttachmentData>(thisObject());
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data.isSoft = isSoft;
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thisObject() = engine()->toScriptValue(data);
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}
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bool AttachmentDataObject::getIsSoft() const {
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return qscriptvalue_cast<AttachmentData>(thisObject()).isSoft;
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}
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void registerAvatarTypes(QScriptEngine* engine) {
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void registerAvatarTypes(QScriptEngine* engine) {
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qScriptRegisterSequenceMetaType<QVector<AttachmentData> >(engine);
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qScriptRegisterSequenceMetaType<QVector<AttachmentData> >(engine);
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engine->setDefaultPrototype(qMetaTypeId<AttachmentData>(), engine->newQObject(
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engine->setDefaultPrototype(qMetaTypeId<AttachmentData>(), engine->newQObject(
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@ -304,8 +304,9 @@ public:
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Q_INVOKABLE virtual void setAttachmentData(const QVector<AttachmentData>& attachmentData);
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Q_INVOKABLE virtual void setAttachmentData(const QVector<AttachmentData>& attachmentData);
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Q_INVOKABLE virtual void attach(const QString& modelURL, const QString& jointName = QString(),
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Q_INVOKABLE virtual void attach(const QString& modelURL, const QString& jointName = QString(),
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const glm::vec3& translation = glm::vec3(), const glm::quat& rotation = glm::quat(), float scale = 1.0f,
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const glm::vec3& translation = glm::vec3(), const glm::quat& rotation = glm::quat(),
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bool allowDuplicates = false, bool useSaved = true);
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float scale = 1.0f, bool isSoft = false,
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bool allowDuplicates = false, bool useSaved = true);
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Q_INVOKABLE void detachOne(const QString& modelURL, const QString& jointName = QString());
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Q_INVOKABLE void detachOne(const QString& modelURL, const QString& jointName = QString());
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Q_INVOKABLE void detachAll(const QString& modelURL, const QString& jointName = QString());
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Q_INVOKABLE void detachAll(const QString& modelURL, const QString& jointName = QString());
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@ -468,23 +469,27 @@ class AttachmentDataObject : public QObject, protected QScriptable {
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Q_PROPERTY(glm::vec3 translation READ getTranslation WRITE setTranslation)
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Q_PROPERTY(glm::vec3 translation READ getTranslation WRITE setTranslation)
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Q_PROPERTY(glm::quat rotation READ getRotation WRITE setRotation)
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Q_PROPERTY(glm::quat rotation READ getRotation WRITE setRotation)
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Q_PROPERTY(float scale READ getScale WRITE setScale)
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Q_PROPERTY(float scale READ getScale WRITE setScale)
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Q_PROPERTY(bool isSoft READ getIsSoft WRITE setIsSoft)
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public:
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public:
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Q_INVOKABLE void setModelURL(const QString& modelURL) const;
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Q_INVOKABLE void setModelURL(const QString& modelURL);
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Q_INVOKABLE QString getModelURL() const;
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Q_INVOKABLE QString getModelURL() const;
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Q_INVOKABLE void setJointName(const QString& jointName) const;
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Q_INVOKABLE void setJointName(const QString& jointName);
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Q_INVOKABLE QString getJointName() const;
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Q_INVOKABLE QString getJointName() const;
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Q_INVOKABLE void setTranslation(const glm::vec3& translation) const;
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Q_INVOKABLE void setTranslation(const glm::vec3& translation);
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Q_INVOKABLE glm::vec3 getTranslation() const;
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Q_INVOKABLE glm::vec3 getTranslation() const;
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Q_INVOKABLE void setRotation(const glm::quat& rotation) const;
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Q_INVOKABLE void setRotation(const glm::quat& rotation);
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Q_INVOKABLE glm::quat getRotation() const;
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Q_INVOKABLE glm::quat getRotation() const;
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Q_INVOKABLE void setScale(float scale) const;
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Q_INVOKABLE void setScale(float scale);
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Q_INVOKABLE float getScale() const;
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Q_INVOKABLE float getScale() const;
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Q_INVOKABLE void setIsSoft(bool scale);
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Q_INVOKABLE bool getIsSoft() const;
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};
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};
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void registerAvatarTypes(QScriptEngine* engine);
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void registerAvatarTypes(QScriptEngine* engine);
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