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https://github.com/overte-org/overte.git
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Merge branch 'master' into create_in_landscape
This commit is contained in:
commit
02d9aa2e31
11 changed files with 138 additions and 67 deletions
5
BUILD.md
5
BUILD.md
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@ -31,15 +31,18 @@ These are not placed in your normal build tree when doing an out of source build
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If you would like to use a specific install of a dependency instead of the version that would be grabbed as a CMake ExternalProject, you can pass -DUSE_LOCAL_$NAME=0 (where $NAME is the name of the subfolder in [cmake/externals](cmake/externals)) when you run CMake to tell it not to get that dependency as an external project.
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### OS Specific Build Guides
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* [BUILD_OSX.md](BUILD_OSX.md) - additional instructions for OS X.
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* [BUILD_LINUX.md](BUILD_LINUX.md) - additional instructions for Linux.
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* [BUILD_WIN.md](BUILD_WIN.md) - additional instructions for Windows.
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* [BUILD_ANDROID.md](BUILD_ANDROID.md) - additional instructions for Android
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### CMake
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Hifi uses CMake to generate build files and project files for your platform.
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#### Qt
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In order for CMake to find the Qt5 find modules, you will need to set a QT_CMAKE_PREFIX_PATH environment variable pointing to your Qt installation.
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This can either be entered directly into your shell session before you build or in your shell profile (e.g.: ~/.bash_profile, ~/.bashrc, ~/.zshrc - this depends on your shell and environment).
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@ -51,6 +54,7 @@ The path it needs to be set to will depend on where and how Qt5 was installed. e
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export QT_CMAKE_PREFIX_PATH=/usr/local/opt/qt5/lib/cmake
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#### Generating build files
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Create a build directory in the root of your checkout and then run the CMake build from there. This will keep the rest of the directory clean.
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mkdir build
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@ -60,6 +64,7 @@ Create a build directory in the root of your checkout and then run the CMake bui
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If cmake gives you the same error message repeatedly after the build fails (e.g. you had a typo in the QT_CMAKE_PREFIX_PATH that you fixed but the `.cmake` files still cannot be found), try removing `CMakeCache.txt`.
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#### Variables
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Any variables that need to be set for CMake to find dependencies can be set as ENV variables in your shell profile, or passed directly to CMake with a `-D` flag appended to the `cmake ..` command.
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For example, to pass the QT_CMAKE_PREFIX_PATH variable during build file generation:
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@ -1,6 +1,7 @@
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Please read the [general build guide](BUILD.md) for information on dependencies required for all platforms. Only Linux specific instructions are found in this file.
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### Qt5 Dependencies
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Should you choose not to install Qt5 via a package manager that handles dependencies for you, you may be missing some Qt5 dependencies. On Ubuntu, for example, the following additional packages are required:
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libasound2 libxmu-dev libxi-dev freeglut3-dev libasound2-dev libjack0 libjack-dev libxrandr-dev libudev-dev libssl-dev
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@ -1,6 +1,7 @@
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Please read the [general build guide](BUILD.md) for information on dependencies required for all platforms. Only OS X specific instructions are found in this file.
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### Homebrew
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[Homebrew](https://brew.sh/) is an excellent package manager for OS X. It makes install of some High Fidelity dependencies very simple.
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brew tap homebrew/versions
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@ -16,6 +17,7 @@ For OpenSSL installed via homebrew, set OPENSSL_ROOT_DIR:
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Note that this uses the version from the homebrew formula at the time of this writing, and the version in the path will likely change.
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### Qt
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Download and install the [Qt 5.6.2 for macOS](http://download.qt.io/official_releases/qt/5.6/5.6.2/qt-opensource-mac-x64-clang-5.6.2.dmg).
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Keep the default components checked when going through the installer.
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@ -24,6 +26,7 @@ Once Qt is installed, you need to manually configure the following:
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* Set the QT_CMAKE_PREFIX_PATH environment variable to your `Qt5.6.2/5.6/clang_64/lib/cmake/` directory.
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### Xcode
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If Xcode is your editor of choice, you can ask CMake to generate Xcode project files instead of Unix Makefiles.
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cmake .. -GXcode
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@ -24,7 +24,7 @@ Go to "Control Panel > System > Advanced System Settings > Environment Variables
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### Step 5. Installing OpenSSL
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Download and install the [Win64 OpenSSL v1.0.2k Installer](https://slproweb.com/download/Win64OpenSSL-1_0_2k.exe).
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Download and install the [Win64 OpenSSL v1.0.2L Installer](https://slproweb.com/download/Win64OpenSSL-1_0_2L.exe).
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### Step 6. Running CMake to Generate Build Files
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@ -436,6 +436,10 @@ bool setupEssentials(int& argc, char** argv, bool runningMarkerExisted) {
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const char* portStr = getCmdOption(argc, constArgv, "--listenPort");
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const int listenPort = portStr ? atoi(portStr) : INVALID_PORT;
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static const auto SUPPRESS_SETTINGS_RESET = "--suppress-settings-reset";
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bool suppressPrompt = cmdOptionExists(argc, const_cast<const char**>(argv), SUPPRESS_SETTINGS_RESET);
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bool previousSessionCrashed = CrashHandler::checkForResetSettings(runningMarkerExisted, suppressPrompt);
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Setting::init();
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if (auto steamClient = PluginManager::getInstance()->getSteamClientPlugin()) {
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@ -456,10 +460,6 @@ bool setupEssentials(int& argc, char** argv, bool runningMarkerExisted) {
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QCoreApplication::addLibraryPath(audioDLLPath);
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#endif
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static const auto SUPPRESS_SETTINGS_RESET = "--suppress-settings-reset";
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bool suppressPrompt = cmdOptionExists(argc, const_cast<const char**>(argv), SUPPRESS_SETTINGS_RESET);
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bool previousSessionCrashed = CrashHandler::checkForResetSettings(runningMarkerExisted, suppressPrompt);
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DependencyManager::registerInheritance<LimitedNodeList, NodeList>();
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DependencyManager::registerInheritance<AvatarHashMap, AvatarManager>();
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DependencyManager::registerInheritance<EntityDynamicFactoryInterface, InterfaceDynamicFactory>();
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@ -24,12 +24,15 @@
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#include "Application.h"
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#include "Menu.h"
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#include <SettingHandle.h>
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#include <RunningMarker.h>
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#include <SettingHandle.h>
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#include <SettingHelpers.h>
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bool CrashHandler::checkForResetSettings(bool wasLikelyCrash, bool suppressPrompt) {
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Settings settings;
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QSettings::setDefaultFormat(JSON_FORMAT);
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QSettings settings;
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settings.beginGroup("Developer");
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QVariant displayCrashOptions = settings.value(MenuOption::DisplayCrashOptions);
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QVariant askToResetSettingsOption = settings.value(MenuOption::AskToResetSettings);
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@ -106,7 +109,7 @@ void CrashHandler::handleCrash(CrashHandler::Action action) {
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return;
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}
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Settings settings;
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QSettings settings;
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const QString ADDRESS_MANAGER_GROUP = "AddressManager";
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const QString ADDRESS_KEY = "address";
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const QString AVATAR_GROUP = "Avatar";
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@ -13,6 +13,8 @@
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#include <glm/glm.hpp>
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#include <QRunnable>
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#include <QThreadPool>
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#include <QDataStream>
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#include <QtCore/QDebug>
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#include <QtNetwork/QNetworkRequest>
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@ -49,13 +51,43 @@ Sound::Sound(const QUrl& url, bool isStereo, bool isAmbisonic) :
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_isAmbisonic(isAmbisonic),
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_isReady(false)
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{
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}
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void Sound::downloadFinished(const QByteArray& data) {
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// this is a QRunnable, will delete itself after it has finished running
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SoundProcessor* soundProcessor = new SoundProcessor(_url, data, _isStereo, _isAmbisonic);
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connect(soundProcessor, &SoundProcessor::onSuccess, this, &Sound::soundProcessSuccess);
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connect(soundProcessor, &SoundProcessor::onError, this, &Sound::soundProcessError);
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QThreadPool::globalInstance()->start(soundProcessor);
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}
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void Sound::soundProcessSuccess(QByteArray data, bool stereo, bool ambisonic, float duration) {
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qCDebug(audio) << "Setting ready state for sound file" << _url.toDisplayString();
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_byteArray = data;
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_isStereo = stereo;
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_isAmbisonic = ambisonic;
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_duration = duration;
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_isReady = true;
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finishedLoading(true);
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emit ready();
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}
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void Sound::soundProcessError(int error, QString str) {
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qCCritical(audio) << "Failed to process sound file" << _url.toDisplayString() << "code =" << error << str;
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emit failed(QNetworkReply::UnknownContentError);
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finishedLoading(false);
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}
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void SoundProcessor::run() {
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qCDebug(audio) << "Processing sound file" << _url.toDisplayString();
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// replace our byte array with the downloaded data
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QByteArray rawAudioByteArray = QByteArray(data);
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QString fileName = getURL().fileName().toLower();
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QByteArray rawAudioByteArray = QByteArray(_data);
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QString fileName = _url.fileName().toLower();
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static const QString WAV_EXTENSION = ".wav";
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static const QString RAW_EXTENSION = ".raw";
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// since it's raw the only way for us to know that is if the file was called .stereo.raw
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if (fileName.toLower().endsWith("stereo.raw")) {
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_isStereo = true;
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qCDebug(audio) << "Processing sound of" << rawAudioByteArray.size() << "bytes from" << getURL() << "as stereo audio file.";
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qCDebug(audio) << "Processing sound of" << rawAudioByteArray.size() << "bytes from" << _url << "as stereo audio file.";
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}
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// Process as 48khz RAW file
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downSample(rawAudioByteArray, 48000);
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} else {
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qCDebug(audio) << "Unknown sound file type";
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emit onError(300, "Failed to load sound file, reason: unknown sound file type");
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return;
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}
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finishedLoading(true);
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_isReady = true;
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emit ready();
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emit onSuccess(_data, _isStereo, _isAmbisonic, _duration);
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}
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void Sound::downSample(const QByteArray& rawAudioByteArray, int sampleRate) {
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void SoundProcessor::downSample(const QByteArray& rawAudioByteArray, int sampleRate) {
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// we want to convert it to the format that the audio-mixer wants
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// which is signed, 16-bit, 24Khz
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if (sampleRate == AudioConstants::SAMPLE_RATE) {
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// no resampling needed
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_byteArray = rawAudioByteArray;
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_data = rawAudioByteArray;
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} else {
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int numChannels = _isAmbisonic ? AudioConstants::AMBISONIC : (_isStereo ? AudioConstants::STEREO : AudioConstants::MONO);
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int numSourceFrames = rawAudioByteArray.size() / (numChannels * sizeof(AudioConstants::AudioSample));
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int maxDestinationFrames = resampler.getMaxOutput(numSourceFrames);
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int maxDestinationBytes = maxDestinationFrames * numChannels * sizeof(AudioConstants::AudioSample);
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_byteArray.resize(maxDestinationBytes);
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_data.resize(maxDestinationBytes);
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int numDestinationFrames = resampler.render((int16_t*)rawAudioByteArray.data(),
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(int16_t*)_byteArray.data(),
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(int16_t*)_data.data(),
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numSourceFrames);
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// truncate to actual output
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int numDestinationBytes = numDestinationFrames * numChannels * sizeof(AudioConstants::AudioSample);
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_byteArray.resize(numDestinationBytes);
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_data.resize(numDestinationBytes);
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}
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}
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};
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// returns wavfile sample rate, used for resampling
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int Sound::interpretAsWav(const QByteArray& inputAudioByteArray, QByteArray& outputAudioByteArray) {
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int SoundProcessor::interpretAsWav(const QByteArray& inputAudioByteArray, QByteArray& outputAudioByteArray) {
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// Create a data stream to analyze the data
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QDataStream waveStream(const_cast<QByteArray *>(&inputAudioByteArray), QIODevice::ReadOnly);
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@ -12,6 +12,7 @@
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#ifndef hifi_Sound_h
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#define hifi_Sound_h
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#include <QRunnable>
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#include <QtCore/QObject>
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#include <QtNetwork/QNetworkReply>
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#include <QtScript/qscriptengine.h>
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bool isReady() const { return _isReady; }
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float getDuration() const { return _duration; }
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const QByteArray& getByteArray() const { return _byteArray; }
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signals:
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void ready();
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protected slots:
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void soundProcessSuccess(QByteArray data, bool stereo, bool ambisonic, float duration);
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void soundProcessError(int error, QString str);
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private:
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QByteArray _byteArray;
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bool _isStereo;
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bool _isReady;
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float _duration; // In seconds
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virtual void downloadFinished(const QByteArray& data) override;
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};
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class SoundProcessor : public QObject, public QRunnable {
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Q_OBJECT
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public:
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SoundProcessor(const QUrl& url, const QByteArray& data, bool stereo, bool ambisonic)
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: _url(url), _data(data), _isStereo(stereo), _isAmbisonic(ambisonic)
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{
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}
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virtual void run() override;
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void downSample(const QByteArray& rawAudioByteArray, int sampleRate);
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int interpretAsWav(const QByteArray& inputAudioByteArray, QByteArray& outputAudioByteArray);
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virtual void downloadFinished(const QByteArray& data) override;
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signals:
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void onSuccess(QByteArray data, bool stereo, bool ambisonic, float duration);
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void onError(int error, QString str);
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private:
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QUrl _url;
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QByteArray _data;
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bool _isStereo;
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bool _isAmbisonic;
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float _duration;
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};
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typedef QSharedPointer<Sound> SharedSoundPointer;
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@ -241,6 +241,9 @@ void SendQueue::handshakeACK(SequenceNumber initialSequenceNumber) {
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std::lock_guard<std::mutex> locker { _handshakeMutex };
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_hasReceivedHandshakeACK = true;
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}
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_lastReceiverResponse = QDateTime::currentMSecsSinceEpoch();
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// Notify on the handshake ACK condition
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_handshakeACKCondition.notify_one();
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}
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