mirror of
https://github.com/overte-org/overte.git
synced 2025-08-04 04:23:33 +02:00
Merge branch 'master' of github.com:highfidelity/hifi into groups
This commit is contained in:
commit
02ce2468df
26 changed files with 1230 additions and 298 deletions
|
@ -391,6 +391,8 @@ void DomainServer::setupNodeListAndAssignments() {
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||||||
const QVariant* idValueVariant = valueForKeyPath(settingsMap, METAVERSE_DOMAIN_ID_KEY_PATH);
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const QVariant* idValueVariant = valueForKeyPath(settingsMap, METAVERSE_DOMAIN_ID_KEY_PATH);
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||||||
if (idValueVariant) {
|
if (idValueVariant) {
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||||||
nodeList->setSessionUUID(idValueVariant->toString());
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nodeList->setSessionUUID(idValueVariant->toString());
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||||||
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} else {
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nodeList->setSessionUUID(QUuid::createUuid()); // Use random UUID
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}
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}
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|
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connect(nodeList.data(), &LimitedNodeList::nodeAdded, this, &DomainServer::nodeAdded);
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connect(nodeList.data(), &LimitedNodeList::nodeAdded, this, &DomainServer::nodeAdded);
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|
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@ -1,10 +1,10 @@
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{
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{
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"name": "Oculus Touch to Standard",
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"name": "Oculus Touch to Standard",
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"channels": [
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"channels": [
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{ "from": "OculusTouch.A", "to": "Standard.A" },
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{ "from": "OculusTouch.A", "to": "Standard.RightPrimaryThumb" },
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{ "from": "OculusTouch.B", "to": "Standard.B" },
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{ "from": "OculusTouch.B", "to": "Standard.RightSecondaryThumb" },
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{ "from": "OculusTouch.X", "to": "Standard.X" },
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{ "from": "OculusTouch.X", "to": "Standard.LeftPrimaryThumb" },
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{ "from": "OculusTouch.Y", "to": "Standard.Y" },
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{ "from": "OculusTouch.Y", "to": "Standard.LeftSecondaryThumb" },
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|
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{ "from": "OculusTouch.LY", "filters": "invert", "to": "Standard.LY" },
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{ "from": "OculusTouch.LY", "filters": "invert", "to": "Standard.LY" },
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{ "from": "OculusTouch.LX", "to": "Standard.LX" },
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{ "from": "OculusTouch.LX", "to": "Standard.LX" },
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||||||
|
|
23
interface/resources/controllers/touchscreen.json
Normal file
23
interface/resources/controllers/touchscreen.json
Normal file
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@ -0,0 +1,23 @@
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{
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"name": "Touchscreen to Actions",
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"channels": [
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{ "from": "Touchscreen.GesturePinchOut", "to": "Actions.BoomOut", "filters": [ { "type": "scale", "scale": 0.02 } ] },
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{ "from": "Touchscreen.GesturePinchIn", "to": "Actions.BoomIn", "filters": [ { "type": "scale", "scale": 0.02 } ] },
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{ "from": { "makeAxis" : [
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[ "Touchscreen.DragLeft" ],
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[ "Touchscreen.DragRight" ]
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]
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},
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"to": "Actions.Yaw", "filters": [ { "type": "scale", "scale": 0.12 } ]
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},
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||||||
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{ "from": { "makeAxis" : [
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[ "Touchscreen.DragUp" ],
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[ "Touchscreen.DragDown" ]
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||||||
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]
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||||||
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},
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"to": "Actions.Pitch", "filters": [ { "type": "scale", "scale": 0.04 } ]
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}
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]
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||||||
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}
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0
interface/resources/qml/controls-uit/ComboBox.qml
Executable file → Normal file
0
interface/resources/qml/controls-uit/ComboBox.qml
Executable file → Normal file
0
interface/resources/qml/controls-uit/SpinBox.qml
Executable file → Normal file
0
interface/resources/qml/controls-uit/SpinBox.qml
Executable file → Normal file
0
interface/resources/qml/hifi/dialogs/AttachmentsDialog.qml
Executable file → Normal file
0
interface/resources/qml/hifi/dialogs/AttachmentsDialog.qml
Executable file → Normal file
0
interface/resources/qml/hifi/dialogs/attachments/Attachment.qml
Executable file → Normal file
0
interface/resources/qml/hifi/dialogs/attachments/Attachment.qml
Executable file → Normal file
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@ -957,8 +957,12 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
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return DependencyManager::get<OffscreenUi>()->navigationFocused() ? 1 : 0;
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return DependencyManager::get<OffscreenUi>()->navigationFocused() ? 1 : 0;
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});
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});
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// Setup the keyboardMouseDevice and the user input mapper with the default bindings
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// Setup the _keyboardMouseDevice, _touchscreenDevice and the user input mapper with the default bindings
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userInputMapper->registerDevice(_keyboardMouseDevice->getInputDevice());
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userInputMapper->registerDevice(_keyboardMouseDevice->getInputDevice());
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||||||
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// if the _touchscreenDevice is not supported it will not be registered
|
||||||
|
if (_touchscreenDevice) {
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||||||
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userInputMapper->registerDevice(_touchscreenDevice->getInputDevice());
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||||||
|
}
|
||||||
|
|
||||||
// force the model the look at the correct directory (weird order of operations issue)
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// force the model the look at the correct directory (weird order of operations issue)
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scriptEngines->setScriptsLocation(scriptEngines->getScriptsLocation());
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scriptEngines->setScriptsLocation(scriptEngines->getScriptsLocation());
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||||||
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@ -1600,6 +1604,9 @@ void Application::initializeUi() {
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if (KeyboardMouseDevice::NAME == inputPlugin->getName()) {
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if (KeyboardMouseDevice::NAME == inputPlugin->getName()) {
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_keyboardMouseDevice = std::dynamic_pointer_cast<KeyboardMouseDevice>(inputPlugin);
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_keyboardMouseDevice = std::dynamic_pointer_cast<KeyboardMouseDevice>(inputPlugin);
|
||||||
}
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}
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||||||
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if (TouchscreenDevice::NAME == inputPlugin->getName()) {
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||||||
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_touchscreenDevice = std::dynamic_pointer_cast<TouchscreenDevice>(inputPlugin);
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||||||
|
}
|
||||||
}
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}
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||||||
_window->setMenuBar(new Menu());
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_window->setMenuBar(new Menu());
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||||||
|
|
||||||
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@ -2096,6 +2103,9 @@ bool Application::event(QEvent* event) {
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case QEvent::TouchUpdate:
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case QEvent::TouchUpdate:
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||||||
touchUpdateEvent(static_cast<QTouchEvent*>(event));
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touchUpdateEvent(static_cast<QTouchEvent*>(event));
|
||||||
return true;
|
return true;
|
||||||
|
case QEvent::Gesture:
|
||||||
|
touchGestureEvent((QGestureEvent*)event);
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||||||
|
return true;
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||||||
case QEvent::Wheel:
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case QEvent::Wheel:
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wheelEvent(static_cast<QWheelEvent*>(event));
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wheelEvent(static_cast<QWheelEvent*>(event));
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return true;
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return true;
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||||||
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@ -2727,6 +2737,9 @@ void Application::touchUpdateEvent(QTouchEvent* event) {
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if (_keyboardMouseDevice->isActive()) {
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if (_keyboardMouseDevice->isActive()) {
|
||||||
_keyboardMouseDevice->touchUpdateEvent(event);
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_keyboardMouseDevice->touchUpdateEvent(event);
|
||||||
}
|
}
|
||||||
|
if (_touchscreenDevice->isActive()) {
|
||||||
|
_touchscreenDevice->touchUpdateEvent(event);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Application::touchBeginEvent(QTouchEvent* event) {
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void Application::touchBeginEvent(QTouchEvent* event) {
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||||||
|
@ -2745,6 +2758,9 @@ void Application::touchBeginEvent(QTouchEvent* event) {
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||||||
if (_keyboardMouseDevice->isActive()) {
|
if (_keyboardMouseDevice->isActive()) {
|
||||||
_keyboardMouseDevice->touchBeginEvent(event);
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_keyboardMouseDevice->touchBeginEvent(event);
|
||||||
}
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}
|
||||||
|
if (_touchscreenDevice->isActive()) {
|
||||||
|
_touchscreenDevice->touchBeginEvent(event);
|
||||||
|
}
|
||||||
|
|
||||||
}
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}
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||||||
|
|
||||||
|
@ -2762,10 +2778,19 @@ void Application::touchEndEvent(QTouchEvent* event) {
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if (_keyboardMouseDevice->isActive()) {
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if (_keyboardMouseDevice->isActive()) {
|
||||||
_keyboardMouseDevice->touchEndEvent(event);
|
_keyboardMouseDevice->touchEndEvent(event);
|
||||||
}
|
}
|
||||||
|
if (_touchscreenDevice->isActive()) {
|
||||||
|
_touchscreenDevice->touchEndEvent(event);
|
||||||
|
}
|
||||||
|
|
||||||
// put any application specific touch behavior below here..
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// put any application specific touch behavior below here..
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Application::touchGestureEvent(QGestureEvent* event) {
|
||||||
|
if (_touchscreenDevice->isActive()) {
|
||||||
|
_touchscreenDevice->touchGestureEvent(event);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void Application::wheelEvent(QWheelEvent* event) const {
|
void Application::wheelEvent(QWheelEvent* event) const {
|
||||||
_altPressed = false;
|
_altPressed = false;
|
||||||
_controllerScriptingInterface->emitWheelEvent(event); // send events to any registered scripts
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_controllerScriptingInterface->emitWheelEvent(event); // send events to any registered scripts
|
||||||
|
|
|
@ -29,6 +29,7 @@
|
||||||
#include <EntityEditPacketSender.h>
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#include <EntityEditPacketSender.h>
|
||||||
#include <EntityTreeRenderer.h>
|
#include <EntityTreeRenderer.h>
|
||||||
#include <input-plugins/KeyboardMouseDevice.h>
|
#include <input-plugins/KeyboardMouseDevice.h>
|
||||||
|
#include <input-plugins/TouchscreenDevice.h>
|
||||||
#include <OctreeQuery.h>
|
#include <OctreeQuery.h>
|
||||||
#include <PhysicalEntitySimulation.h>
|
#include <PhysicalEntitySimulation.h>
|
||||||
#include <PhysicsEngine.h>
|
#include <PhysicsEngine.h>
|
||||||
|
@ -403,6 +404,7 @@ private:
|
||||||
void touchBeginEvent(QTouchEvent* event);
|
void touchBeginEvent(QTouchEvent* event);
|
||||||
void touchEndEvent(QTouchEvent* event);
|
void touchEndEvent(QTouchEvent* event);
|
||||||
void touchUpdateEvent(QTouchEvent* event);
|
void touchUpdateEvent(QTouchEvent* event);
|
||||||
|
void touchGestureEvent(QGestureEvent* event);
|
||||||
|
|
||||||
void wheelEvent(QWheelEvent* event) const;
|
void wheelEvent(QWheelEvent* event) const;
|
||||||
void dropEvent(QDropEvent* event);
|
void dropEvent(QDropEvent* event);
|
||||||
|
@ -455,6 +457,7 @@ private:
|
||||||
|
|
||||||
std::shared_ptr<controller::StateController> _applicationStateDevice; // Default ApplicationDevice reflecting the state of different properties of the session
|
std::shared_ptr<controller::StateController> _applicationStateDevice; // Default ApplicationDevice reflecting the state of different properties of the session
|
||||||
std::shared_ptr<KeyboardMouseDevice> _keyboardMouseDevice; // Default input device, the good old keyboard mouse and maybe touchpad
|
std::shared_ptr<KeyboardMouseDevice> _keyboardMouseDevice; // Default input device, the good old keyboard mouse and maybe touchpad
|
||||||
|
std::shared_ptr<TouchscreenDevice> _touchscreenDevice; // the good old touchscreen
|
||||||
SimpleMovingAverage _avatarSimsPerSecond {10};
|
SimpleMovingAverage _avatarSimsPerSecond {10};
|
||||||
int _avatarSimsPerSecondReport {0};
|
int _avatarSimsPerSecondReport {0};
|
||||||
quint64 _lastAvatarSimsPerSecondUpdate {0};
|
quint64 _lastAvatarSimsPerSecondUpdate {0};
|
||||||
|
|
|
@ -43,7 +43,6 @@ ModelOverlay::ModelOverlay(const ModelOverlay* modelOverlay) :
|
||||||
void ModelOverlay::update(float deltatime) {
|
void ModelOverlay::update(float deltatime) {
|
||||||
if (_updateModel) {
|
if (_updateModel) {
|
||||||
_updateModel = false;
|
_updateModel = false;
|
||||||
|
|
||||||
_model->setSnapModelToCenter(true);
|
_model->setSnapModelToCenter(true);
|
||||||
_model->setScaleToFit(true, getDimensions());
|
_model->setScaleToFit(true, getDimensions());
|
||||||
_model->setRotation(getRotation());
|
_model->setRotation(getRotation());
|
||||||
|
@ -87,23 +86,15 @@ void ModelOverlay::render(RenderArgs* args) {
|
||||||
void ModelOverlay::setProperties(const QVariantMap& properties) {
|
void ModelOverlay::setProperties(const QVariantMap& properties) {
|
||||||
auto position = getPosition();
|
auto position = getPosition();
|
||||||
auto rotation = getRotation();
|
auto rotation = getRotation();
|
||||||
auto scale = getDimensions();
|
|
||||||
|
|
||||||
Volume3DOverlay::setProperties(properties);
|
Volume3DOverlay::setProperties(properties);
|
||||||
|
|
||||||
if (position != getPosition() || rotation != getRotation()) {
|
if (position != getPosition() || rotation != getRotation()) {
|
||||||
_updateModel = true;
|
_updateModel = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (scale != getDimensions()) {
|
_updateModel = true;
|
||||||
auto newScale = getDimensions();
|
|
||||||
if (newScale.x <= 0 || newScale.y <= 0 || newScale.z <= 0) {
|
|
||||||
setDimensions(scale);
|
|
||||||
} else {
|
|
||||||
_updateModel = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
auto urlValue = properties["url"];
|
auto urlValue = properties["url"];
|
||||||
if (urlValue.isValid() && urlValue.canConvert<QString>()) {
|
if (urlValue.isValid() && urlValue.canConvert<QString>()) {
|
||||||
_url = urlValue.toString();
|
_url = urlValue.toString();
|
||||||
|
|
|
@ -43,6 +43,7 @@ int GLWidget::getDeviceHeight() const {
|
||||||
|
|
||||||
void GLWidget::initializeGL() {
|
void GLWidget::initializeGL() {
|
||||||
setAttribute(Qt::WA_AcceptTouchEvents);
|
setAttribute(Qt::WA_AcceptTouchEvents);
|
||||||
|
grabGesture(Qt::PinchGesture);
|
||||||
setAcceptDrops(true);
|
setAcceptDrops(true);
|
||||||
// Note, we *DO NOT* want Qt to automatically swap buffers for us. This results in the "ringing" bug mentioned in WL#19514 when we're throttling the framerate.
|
// Note, we *DO NOT* want Qt to automatically swap buffers for us. This results in the "ringing" bug mentioned in WL#19514 when we're throttling the framerate.
|
||||||
setAutoBufferSwap(false);
|
setAutoBufferSwap(false);
|
||||||
|
@ -81,6 +82,7 @@ bool GLWidget::event(QEvent* event) {
|
||||||
case QEvent::TouchBegin:
|
case QEvent::TouchBegin:
|
||||||
case QEvent::TouchEnd:
|
case QEvent::TouchEnd:
|
||||||
case QEvent::TouchUpdate:
|
case QEvent::TouchUpdate:
|
||||||
|
case QEvent::Gesture:
|
||||||
case QEvent::Wheel:
|
case QEvent::Wheel:
|
||||||
case QEvent::DragEnter:
|
case QEvent::DragEnter:
|
||||||
case QEvent::Drop:
|
case QEvent::Drop:
|
||||||
|
|
|
@ -13,11 +13,13 @@
|
||||||
#include <plugins/PluginManager.h>
|
#include <plugins/PluginManager.h>
|
||||||
|
|
||||||
#include "KeyboardMouseDevice.h"
|
#include "KeyboardMouseDevice.h"
|
||||||
|
#include "TouchscreenDevice.h"
|
||||||
|
|
||||||
// TODO migrate to a DLL model where plugins are discovered and loaded at runtime by the PluginManager class
|
// TODO migrate to a DLL model where plugins are discovered and loaded at runtime by the PluginManager class
|
||||||
InputPluginList getInputPlugins() {
|
InputPluginList getInputPlugins() {
|
||||||
InputPlugin* PLUGIN_POOL[] = {
|
InputPlugin* PLUGIN_POOL[] = {
|
||||||
new KeyboardMouseDevice(),
|
new KeyboardMouseDevice(),
|
||||||
|
new TouchscreenDevice(),
|
||||||
nullptr
|
nullptr
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
54
libraries/input-plugins/src/input-plugins/KeyboardMouseDevice.cpp
Normal file → Executable file
54
libraries/input-plugins/src/input-plugins/KeyboardMouseDevice.cpp
Normal file → Executable file
|
@ -19,6 +19,7 @@
|
||||||
#include <NumericalConstants.h>
|
#include <NumericalConstants.h>
|
||||||
|
|
||||||
const QString KeyboardMouseDevice::NAME = "Keyboard/Mouse";
|
const QString KeyboardMouseDevice::NAME = "Keyboard/Mouse";
|
||||||
|
bool KeyboardMouseDevice::_enableTouch = true;
|
||||||
|
|
||||||
void KeyboardMouseDevice::pluginUpdate(float deltaTime, const controller::InputCalibrationData& inputCalibrationData) {
|
void KeyboardMouseDevice::pluginUpdate(float deltaTime, const controller::InputCalibrationData& inputCalibrationData) {
|
||||||
auto userInputMapper = DependencyManager::get<controller::UserInputMapper>();
|
auto userInputMapper = DependencyManager::get<controller::UserInputMapper>();
|
||||||
|
@ -79,7 +80,7 @@ void KeyboardMouseDevice::mouseReleaseEvent(QMouseEvent* event) {
|
||||||
|
|
||||||
// if we pressed and released at the same location within a small time window, then create a "_CLICKED"
|
// if we pressed and released at the same location within a small time window, then create a "_CLICKED"
|
||||||
// input for this button we might want to add some small tolerance to this so if you do a small drag it
|
// input for this button we might want to add some small tolerance to this so if you do a small drag it
|
||||||
// till counts as a clicked.
|
// still counts as a click.
|
||||||
static const int CLICK_TIME = USECS_PER_MSEC * 500; // 500 ms to click
|
static const int CLICK_TIME = USECS_PER_MSEC * 500; // 500 ms to click
|
||||||
if (!_mouseMoved && (usecTimestampNow() - _mousePressTime < CLICK_TIME)) {
|
if (!_mouseMoved && (usecTimestampNow() - _mousePressTime < CLICK_TIME)) {
|
||||||
_inputDevice->_buttonPressedMap.insert(_inputDevice->makeInput((Qt::MouseButton) event->button(), true).getChannel());
|
_inputDevice->_buttonPressedMap.insert(_inputDevice->makeInput((Qt::MouseButton) event->button(), true).getChannel());
|
||||||
|
@ -98,7 +99,7 @@ void KeyboardMouseDevice::mouseMoveEvent(QMouseEvent* event) {
|
||||||
|
|
||||||
_inputDevice->_axisStateMap[MOUSE_AXIS_X_POS] = (currentMove.x() > 0 ? currentMove.x() : 0.0f);
|
_inputDevice->_axisStateMap[MOUSE_AXIS_X_POS] = (currentMove.x() > 0 ? currentMove.x() : 0.0f);
|
||||||
_inputDevice->_axisStateMap[MOUSE_AXIS_X_NEG] = (currentMove.x() < 0 ? -currentMove.x() : 0.0f);
|
_inputDevice->_axisStateMap[MOUSE_AXIS_X_NEG] = (currentMove.x() < 0 ? -currentMove.x() : 0.0f);
|
||||||
// Y mouse is inverted positive is pointing up the screen
|
// Y mouse is inverted positive is pointing up the screen
|
||||||
_inputDevice->_axisStateMap[MOUSE_AXIS_Y_POS] = (currentMove.y() < 0 ? -currentMove.y() : 0.0f);
|
_inputDevice->_axisStateMap[MOUSE_AXIS_Y_POS] = (currentMove.y() < 0 ? -currentMove.y() : 0.0f);
|
||||||
_inputDevice->_axisStateMap[MOUSE_AXIS_Y_NEG] = (currentMove.y() > 0 ? currentMove.y() : 0.0f);
|
_inputDevice->_axisStateMap[MOUSE_AXIS_Y_NEG] = (currentMove.y() > 0 ? currentMove.y() : 0.0f);
|
||||||
|
|
||||||
|
@ -132,34 +133,40 @@ glm::vec2 evalAverageTouchPoints(const QList<QTouchEvent::TouchPoint>& points) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void KeyboardMouseDevice::touchBeginEvent(const QTouchEvent* event) {
|
void KeyboardMouseDevice::touchBeginEvent(const QTouchEvent* event) {
|
||||||
_isTouching = event->touchPointStates().testFlag(Qt::TouchPointPressed);
|
if (_enableTouch) {
|
||||||
_lastTouch = evalAverageTouchPoints(event->touchPoints());
|
_isTouching = event->touchPointStates().testFlag(Qt::TouchPointPressed);
|
||||||
_lastTouchTime = _clock.now();
|
_lastTouch = evalAverageTouchPoints(event->touchPoints());
|
||||||
|
_lastTouchTime = _clock.now();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void KeyboardMouseDevice::touchEndEvent(const QTouchEvent* event) {
|
void KeyboardMouseDevice::touchEndEvent(const QTouchEvent* event) {
|
||||||
_isTouching = false;
|
if (_enableTouch) {
|
||||||
_lastTouch = evalAverageTouchPoints(event->touchPoints());
|
_isTouching = false;
|
||||||
_lastTouchTime = _clock.now();
|
_lastTouch = evalAverageTouchPoints(event->touchPoints());
|
||||||
|
_lastTouchTime = _clock.now();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void KeyboardMouseDevice::touchUpdateEvent(const QTouchEvent* event) {
|
void KeyboardMouseDevice::touchUpdateEvent(const QTouchEvent* event) {
|
||||||
auto currentPos = evalAverageTouchPoints(event->touchPoints());
|
if (_enableTouch) {
|
||||||
_lastTouchTime = _clock.now();
|
auto currentPos = evalAverageTouchPoints(event->touchPoints());
|
||||||
|
_lastTouchTime = _clock.now();
|
||||||
if (!_isTouching) {
|
|
||||||
_isTouching = event->touchPointStates().testFlag(Qt::TouchPointPressed);
|
|
||||||
} else {
|
|
||||||
auto currentMove = currentPos - _lastTouch;
|
|
||||||
|
|
||||||
_inputDevice->_axisStateMap[_inputDevice->makeInput(TOUCH_AXIS_X_POS).getChannel()] = (currentMove.x > 0 ? currentMove.x : 0.0f);
|
|
||||||
_inputDevice->_axisStateMap[_inputDevice->makeInput(TOUCH_AXIS_X_NEG).getChannel()] = (currentMove.x < 0 ? -currentMove.x : 0.0f);
|
|
||||||
// Y mouse is inverted positive is pointing up the screen
|
|
||||||
_inputDevice->_axisStateMap[_inputDevice->makeInput(TOUCH_AXIS_Y_POS).getChannel()] = (currentMove.y < 0 ? -currentMove.y : 0.0f);
|
|
||||||
_inputDevice->_axisStateMap[_inputDevice->makeInput(TOUCH_AXIS_Y_NEG).getChannel()] = (currentMove.y > 0 ? currentMove.y : 0.0f);
|
|
||||||
}
|
|
||||||
|
|
||||||
_lastTouch = currentPos;
|
if (!_isTouching) {
|
||||||
|
_isTouching = event->touchPointStates().testFlag(Qt::TouchPointPressed);
|
||||||
|
} else {
|
||||||
|
auto currentMove = currentPos - _lastTouch;
|
||||||
|
|
||||||
|
_inputDevice->_axisStateMap[_inputDevice->makeInput(TOUCH_AXIS_X_POS).getChannel()] = (currentMove.x > 0 ? currentMove.x : 0.0f);
|
||||||
|
_inputDevice->_axisStateMap[_inputDevice->makeInput(TOUCH_AXIS_X_NEG).getChannel()] = (currentMove.x < 0 ? -currentMove.x : 0.0f);
|
||||||
|
// Y mouse is inverted positive is pointing up the screen
|
||||||
|
_inputDevice->_axisStateMap[_inputDevice->makeInput(TOUCH_AXIS_Y_POS).getChannel()] = (currentMove.y < 0 ? -currentMove.y : 0.0f);
|
||||||
|
_inputDevice->_axisStateMap[_inputDevice->makeInput(TOUCH_AXIS_Y_NEG).getChannel()] = (currentMove.y > 0 ? currentMove.y : 0.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
_lastTouch = currentPos;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
controller::Input KeyboardMouseDevice::InputDevice::makeInput(Qt::Key code) const {
|
controller::Input KeyboardMouseDevice::InputDevice::makeInput(Qt::Key code) const {
|
||||||
|
@ -247,4 +254,3 @@ QString KeyboardMouseDevice::InputDevice::getDefaultMappingConfig() const {
|
||||||
static const QString MAPPING_JSON = PathUtils::resourcesPath() + "/controllers/keyboardMouse.json";
|
static const QString MAPPING_JSON = PathUtils::resourcesPath() + "/controllers/keyboardMouse.json";
|
||||||
return MAPPING_JSON;
|
return MAPPING_JSON;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -84,6 +84,8 @@ public:
|
||||||
void touchUpdateEvent(const QTouchEvent* event);
|
void touchUpdateEvent(const QTouchEvent* event);
|
||||||
|
|
||||||
void wheelEvent(QWheelEvent* event);
|
void wheelEvent(QWheelEvent* event);
|
||||||
|
|
||||||
|
static void enableTouch(bool enableTouch) { _enableTouch = enableTouch; }
|
||||||
|
|
||||||
static const QString NAME;
|
static const QString NAME;
|
||||||
|
|
||||||
|
@ -122,6 +124,8 @@ protected:
|
||||||
bool _isTouching = false;
|
bool _isTouching = false;
|
||||||
std::chrono::high_resolution_clock _clock;
|
std::chrono::high_resolution_clock _clock;
|
||||||
std::chrono::high_resolution_clock::time_point _lastTouchTime;
|
std::chrono::high_resolution_clock::time_point _lastTouchTime;
|
||||||
|
|
||||||
|
static bool _enableTouch;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // hifi_KeyboardMouseDevice_h
|
#endif // hifi_KeyboardMouseDevice_h
|
||||||
|
|
132
libraries/input-plugins/src/input-plugins/TouchscreenDevice.cpp
Normal file
132
libraries/input-plugins/src/input-plugins/TouchscreenDevice.cpp
Normal file
|
@ -0,0 +1,132 @@
|
||||||
|
//
|
||||||
|
// TouchscreenDevice.cpp
|
||||||
|
// input-plugins/src/input-plugins
|
||||||
|
//
|
||||||
|
// Created by Triplelexx on 01/31/16.
|
||||||
|
// Copyright 2016 High Fidelity, Inc.
|
||||||
|
//
|
||||||
|
// Distributed under the Apache License, Version 2.0.
|
||||||
|
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||||
|
//
|
||||||
|
#include "TouchscreenDevice.h"
|
||||||
|
#include "KeyboardMouseDevice.h"
|
||||||
|
|
||||||
|
#include <QtGui/QTouchEvent>
|
||||||
|
#include <QGestureEvent>
|
||||||
|
#include <QGuiApplication>
|
||||||
|
#include <QWindow>
|
||||||
|
#include <QScreen>
|
||||||
|
|
||||||
|
#include <controllers/UserInputMapper.h>
|
||||||
|
#include <PathUtils.h>
|
||||||
|
#include <NumericalConstants.h>
|
||||||
|
|
||||||
|
const QString TouchscreenDevice::NAME = "Touchscreen";
|
||||||
|
|
||||||
|
bool TouchscreenDevice::isSupported() const {
|
||||||
|
for (auto touchDevice : QTouchDevice::devices()) {
|
||||||
|
if (touchDevice->type() == QTouchDevice::TouchScreen) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void TouchscreenDevice::pluginUpdate(float deltaTime, const controller::InputCalibrationData& inputCalibrationData) {
|
||||||
|
auto userInputMapper = DependencyManager::get<controller::UserInputMapper>();
|
||||||
|
userInputMapper->withLock([&, this]() {
|
||||||
|
_inputDevice->update(deltaTime, inputCalibrationData);
|
||||||
|
});
|
||||||
|
|
||||||
|
float distanceScaleX, distanceScaleY;
|
||||||
|
if (_touchPointCount == 1) {
|
||||||
|
if (_firstTouchVec.x < _currentTouchVec.x) {
|
||||||
|
distanceScaleX = (_currentTouchVec.x - _firstTouchVec.x) / _screenDPIScale.x;
|
||||||
|
_inputDevice->_axisStateMap[_inputDevice->makeInput(TOUCH_AXIS_X_POS).getChannel()] = distanceScaleX;
|
||||||
|
} else if (_firstTouchVec.x > _currentTouchVec.x) {
|
||||||
|
distanceScaleX = (_firstTouchVec.x - _currentTouchVec.x) / _screenDPIScale.x;
|
||||||
|
_inputDevice->_axisStateMap[_inputDevice->makeInput(TOUCH_AXIS_X_NEG).getChannel()] = distanceScaleX;
|
||||||
|
}
|
||||||
|
// Y axis is inverted, positive is pointing up the screen
|
||||||
|
if (_firstTouchVec.y > _currentTouchVec.y) {
|
||||||
|
distanceScaleY = (_firstTouchVec.y - _currentTouchVec.y) / _screenDPIScale.y;
|
||||||
|
_inputDevice->_axisStateMap[_inputDevice->makeInput(TOUCH_AXIS_Y_POS).getChannel()] = distanceScaleY;
|
||||||
|
} else if (_firstTouchVec.y < _currentTouchVec.y) {
|
||||||
|
distanceScaleY = (_currentTouchVec.y - _firstTouchVec.y) / _screenDPIScale.y;
|
||||||
|
_inputDevice->_axisStateMap[_inputDevice->makeInput(TOUCH_AXIS_Y_NEG).getChannel()] = distanceScaleY;
|
||||||
|
}
|
||||||
|
} else if (_touchPointCount == 2) {
|
||||||
|
if (_pinchScale > _lastPinchScale && _pinchScale != 0) {
|
||||||
|
_inputDevice->_axisStateMap[_inputDevice->makeInput(TOUCH_GESTURE_PINCH_POS).getChannel()] = 1.0f;
|
||||||
|
} else if (_pinchScale != 0) {
|
||||||
|
_inputDevice->_axisStateMap[_inputDevice->makeInput(TOUCH_GESTURE_PINCH_NEG).getChannel()] = 1.0f;
|
||||||
|
}
|
||||||
|
_lastPinchScale = _pinchScale;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void TouchscreenDevice::InputDevice::update(float deltaTime, const controller::InputCalibrationData& inputCalibrationData) {
|
||||||
|
_axisStateMap.clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
void TouchscreenDevice::InputDevice::focusOutEvent() {
|
||||||
|
}
|
||||||
|
|
||||||
|
void TouchscreenDevice::touchBeginEvent(const QTouchEvent* event) {
|
||||||
|
const QTouchEvent::TouchPoint& point = event->touchPoints().at(0);
|
||||||
|
_firstTouchVec = glm::vec2(point.pos().x(), point.pos().y());
|
||||||
|
KeyboardMouseDevice::enableTouch(false);
|
||||||
|
QScreen* eventScreen = event->window()->screen();
|
||||||
|
if (_screenDPI != eventScreen->physicalDotsPerInch()) {
|
||||||
|
_screenDPIScale.x = (float)eventScreen->physicalDotsPerInchX();
|
||||||
|
_screenDPIScale.y = (float)eventScreen->physicalDotsPerInchY();
|
||||||
|
_screenDPI = eventScreen->physicalDotsPerInch();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void TouchscreenDevice::touchEndEvent(const QTouchEvent* event) {
|
||||||
|
_touchPointCount = 0;
|
||||||
|
KeyboardMouseDevice::enableTouch(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
void TouchscreenDevice::touchUpdateEvent(const QTouchEvent* event) {
|
||||||
|
const QTouchEvent::TouchPoint& point = event->touchPoints().at(0);
|
||||||
|
_currentTouchVec = glm::vec2(point.pos().x(), point.pos().y());
|
||||||
|
_touchPointCount = event->touchPoints().count();
|
||||||
|
}
|
||||||
|
|
||||||
|
void TouchscreenDevice::touchGestureEvent(const QGestureEvent* event) {
|
||||||
|
if (QGesture* gesture = event->gesture(Qt::PinchGesture)) {
|
||||||
|
QPinchGesture* pinch = static_cast<QPinchGesture*>(gesture);
|
||||||
|
_pinchScale = pinch->totalScaleFactor();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
controller::Input TouchscreenDevice::InputDevice::makeInput(TouchscreenDevice::TouchAxisChannel axis) const {
|
||||||
|
return controller::Input(_deviceID, axis, controller::ChannelType::AXIS);
|
||||||
|
}
|
||||||
|
|
||||||
|
controller::Input TouchscreenDevice::InputDevice::makeInput(TouchscreenDevice::TouchGestureAxisChannel gesture) const {
|
||||||
|
return controller::Input(_deviceID, gesture, controller::ChannelType::AXIS);
|
||||||
|
}
|
||||||
|
|
||||||
|
controller::Input::NamedVector TouchscreenDevice::InputDevice::getAvailableInputs() const {
|
||||||
|
using namespace controller;
|
||||||
|
static QVector<Input::NamedPair> availableInputs;
|
||||||
|
static std::once_flag once;
|
||||||
|
std::call_once(once, [&] {
|
||||||
|
availableInputs.append(Input::NamedPair(makeInput(TOUCH_AXIS_X_POS), "DragRight"));
|
||||||
|
availableInputs.append(Input::NamedPair(makeInput(TOUCH_AXIS_X_NEG), "DragLeft"));
|
||||||
|
availableInputs.append(Input::NamedPair(makeInput(TOUCH_AXIS_Y_POS), "DragUp"));
|
||||||
|
availableInputs.append(Input::NamedPair(makeInput(TOUCH_AXIS_Y_NEG), "DragDown"));
|
||||||
|
|
||||||
|
availableInputs.append(Input::NamedPair(makeInput(TOUCH_GESTURE_PINCH_POS), "GesturePinchOut"));
|
||||||
|
availableInputs.append(Input::NamedPair(makeInput(TOUCH_GESTURE_PINCH_NEG), "GesturePinchIn"));
|
||||||
|
});
|
||||||
|
return availableInputs;
|
||||||
|
}
|
||||||
|
|
||||||
|
QString TouchscreenDevice::InputDevice::getDefaultMappingConfig() const {
|
||||||
|
static const QString MAPPING_JSON = PathUtils::resourcesPath() + "/controllers/touchscreen.json";
|
||||||
|
return MAPPING_JSON;
|
||||||
|
}
|
|
@ -0,0 +1,84 @@
|
||||||
|
//
|
||||||
|
// TouchscreenDevice.h
|
||||||
|
// input-plugins/src/input-plugins
|
||||||
|
//
|
||||||
|
// Created by Triplelexx on 1/31/16.
|
||||||
|
// Copyright 2016 High Fidelity, Inc.
|
||||||
|
//
|
||||||
|
// Distributed under the Apache License, Version 2.0.
|
||||||
|
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||||
|
//
|
||||||
|
|
||||||
|
#ifndef hifi_TouchscreenDevice_h
|
||||||
|
#define hifi_TouchscreenDevice_h
|
||||||
|
|
||||||
|
#include <controllers/InputDevice.h>
|
||||||
|
#include "InputPlugin.h"
|
||||||
|
#include <QtGui/qtouchdevice.h>
|
||||||
|
|
||||||
|
class QTouchEvent;
|
||||||
|
class QGestureEvent;
|
||||||
|
|
||||||
|
class TouchscreenDevice : public InputPlugin {
|
||||||
|
Q_OBJECT
|
||||||
|
public:
|
||||||
|
|
||||||
|
enum TouchAxisChannel {
|
||||||
|
TOUCH_AXIS_X_POS = 0,
|
||||||
|
TOUCH_AXIS_X_NEG,
|
||||||
|
TOUCH_AXIS_Y_POS,
|
||||||
|
TOUCH_AXIS_Y_NEG,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum TouchGestureAxisChannel {
|
||||||
|
TOUCH_GESTURE_PINCH_POS = TOUCH_AXIS_Y_NEG + 1,
|
||||||
|
TOUCH_GESTURE_PINCH_NEG,
|
||||||
|
};
|
||||||
|
|
||||||
|
// Plugin functions
|
||||||
|
virtual bool isSupported() const override;
|
||||||
|
virtual const QString& getName() const override { return NAME; }
|
||||||
|
|
||||||
|
virtual void pluginFocusOutEvent() override { _inputDevice->focusOutEvent(); }
|
||||||
|
virtual void pluginUpdate(float deltaTime, const controller::InputCalibrationData& inputCalibrationData) override;
|
||||||
|
|
||||||
|
void touchBeginEvent(const QTouchEvent* event);
|
||||||
|
void touchEndEvent(const QTouchEvent* event);
|
||||||
|
void touchUpdateEvent(const QTouchEvent* event);
|
||||||
|
void touchGestureEvent(const QGestureEvent* event);
|
||||||
|
|
||||||
|
static const QString NAME;
|
||||||
|
|
||||||
|
protected:
|
||||||
|
|
||||||
|
class InputDevice : public controller::InputDevice {
|
||||||
|
public:
|
||||||
|
InputDevice() : controller::InputDevice("Touchscreen") {}
|
||||||
|
private:
|
||||||
|
// Device functions
|
||||||
|
virtual controller::Input::NamedVector getAvailableInputs() const override;
|
||||||
|
virtual QString getDefaultMappingConfig() const override;
|
||||||
|
virtual void update(float deltaTime, const controller::InputCalibrationData& inputCalibrationData) override;
|
||||||
|
virtual void focusOutEvent() override;
|
||||||
|
|
||||||
|
controller::Input makeInput(TouchAxisChannel axis) const;
|
||||||
|
controller::Input makeInput(TouchGestureAxisChannel gesture) const;
|
||||||
|
|
||||||
|
friend class TouchscreenDevice;
|
||||||
|
};
|
||||||
|
|
||||||
|
public:
|
||||||
|
const std::shared_ptr<InputDevice>& getInputDevice() const { return _inputDevice; }
|
||||||
|
|
||||||
|
protected:
|
||||||
|
qreal _lastPinchScale;
|
||||||
|
qreal _pinchScale;
|
||||||
|
qreal _screenDPI;
|
||||||
|
glm::vec2 _screenDPIScale;
|
||||||
|
glm::vec2 _firstTouchVec;
|
||||||
|
glm::vec2 _currentTouchVec;
|
||||||
|
int _touchPointCount;
|
||||||
|
std::shared_ptr<InputDevice> _inputDevice { std::make_shared<InputDevice>() };
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif // hifi_TouchscreenDevice_h
|
|
@ -36,4 +36,4 @@ void main(void) {
|
||||||
|
|
||||||
// Position is supposed to come in clip space
|
// Position is supposed to come in clip space
|
||||||
gl_Position = vec4(inPosition.xy, 0.0, 1.0);
|
gl_Position = vec4(inPosition.xy, 0.0, 1.0);
|
||||||
}
|
}
|
||||||
|
|
|
@ -526,6 +526,7 @@ SharedNodePointer LimitedNodeList::addOrUpdateNode(const QUuid& uuid, NodeType_t
|
||||||
const HifiSockAddr& publicSocket, const HifiSockAddr& localSocket,
|
const HifiSockAddr& publicSocket, const HifiSockAddr& localSocket,
|
||||||
const NodePermissions& permissions,
|
const NodePermissions& permissions,
|
||||||
const QUuid& connectionSecret) {
|
const QUuid& connectionSecret) {
|
||||||
|
QReadLocker readLocker(&_nodeMutex);
|
||||||
NodeHash::const_iterator it = _nodeHash.find(uuid);
|
NodeHash::const_iterator it = _nodeHash.find(uuid);
|
||||||
|
|
||||||
if (it != _nodeHash.end()) {
|
if (it != _nodeHash.end()) {
|
||||||
|
|
|
@ -131,7 +131,7 @@ public:
|
||||||
|
|
||||||
std::function<void(Node*)> linkedDataCreateCallback;
|
std::function<void(Node*)> linkedDataCreateCallback;
|
||||||
|
|
||||||
size_t size() const { return _nodeHash.size(); }
|
size_t size() const { QReadLocker readLock(&_nodeMutex); return _nodeHash.size(); }
|
||||||
|
|
||||||
SharedNodePointer nodeWithUUID(const QUuid& nodeUUID);
|
SharedNodePointer nodeWithUUID(const QUuid& nodeUUID);
|
||||||
|
|
||||||
|
@ -287,7 +287,7 @@ protected:
|
||||||
|
|
||||||
QUuid _sessionUUID;
|
QUuid _sessionUUID;
|
||||||
NodeHash _nodeHash;
|
NodeHash _nodeHash;
|
||||||
QReadWriteLock _nodeMutex;
|
mutable QReadWriteLock _nodeMutex;
|
||||||
udt::Socket _nodeSocket;
|
udt::Socket _nodeSocket;
|
||||||
QUdpSocket* _dtlsSocket;
|
QUdpSocket* _dtlsSocket;
|
||||||
HifiSockAddr _localSockAddr;
|
HifiSockAddr _localSockAddr;
|
||||||
|
|
|
@ -513,6 +513,7 @@ void NodeList::processDomainServerConnectionTokenPacket(QSharedPointer<ReceivedM
|
||||||
|
|
||||||
void NodeList::processDomainServerList(QSharedPointer<ReceivedMessage> message) {
|
void NodeList::processDomainServerList(QSharedPointer<ReceivedMessage> message) {
|
||||||
if (_domainHandler.getSockAddr().isNull()) {
|
if (_domainHandler.getSockAddr().isNull()) {
|
||||||
|
qWarning() << "IGNORING DomainList packet while not connected to a Domain Server";
|
||||||
// refuse to process this packet if we aren't currently connected to the DS
|
// refuse to process this packet if we aren't currently connected to the DS
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -535,6 +536,10 @@ void NodeList::processDomainServerList(QSharedPointer<ReceivedMessage> message)
|
||||||
if (!_domainHandler.isConnected()) {
|
if (!_domainHandler.isConnected()) {
|
||||||
_domainHandler.setUUID(domainUUID);
|
_domainHandler.setUUID(domainUUID);
|
||||||
_domainHandler.setIsConnected(true);
|
_domainHandler.setIsConnected(true);
|
||||||
|
} else if (_domainHandler.getUUID() != domainUUID) {
|
||||||
|
// Recieved packet from different domain.
|
||||||
|
qWarning() << "IGNORING DomainList packet from" << domainUUID << "while connected to" << _domainHandler.getUUID();
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// pull our owner UUID from the packet, it's always the first thing
|
// pull our owner UUID from the packet, it's always the first thing
|
||||||
|
|
|
@ -23,5 +23,6 @@ Script.load("system/controllers/handControllerGrab.js");
|
||||||
Script.load("system/controllers/handControllerPointer.js");
|
Script.load("system/controllers/handControllerPointer.js");
|
||||||
Script.load("system/controllers/squeezeHands.js");
|
Script.load("system/controllers/squeezeHands.js");
|
||||||
Script.load("system/controllers/grab.js");
|
Script.load("system/controllers/grab.js");
|
||||||
|
Script.load("system/controllers/teleport.js");
|
||||||
Script.load("system/dialTone.js");
|
Script.load("system/dialTone.js");
|
||||||
Script.load("system/firstPersonHMD.js");
|
Script.load("system/firstPersonHMD.js");
|
||||||
|
|
17
scripts/developer/utilities/tools/overlayFinder.js
Normal file
17
scripts/developer/utilities/tools/overlayFinder.js
Normal file
|
@ -0,0 +1,17 @@
|
||||||
|
function mousePressEvent(event) {
|
||||||
|
var overlay = Overlays.getOverlayAtPoint({
|
||||||
|
x: event.x,
|
||||||
|
y: event.y
|
||||||
|
});
|
||||||
|
// var pickRay = Camera.computePickRay(event.x, event.y);
|
||||||
|
// var intersection = Overlays.findRayIntersection(pickRay);
|
||||||
|
// print('intersection is: ' + intersection)
|
||||||
|
};
|
||||||
|
|
||||||
|
Controller.mousePressEvent.connect(function(event) {
|
||||||
|
mousePressEvent(event)
|
||||||
|
});
|
||||||
|
|
||||||
|
Script.scriptEnding.connect(function() {
|
||||||
|
Controller.mousePressEvent.disconnect(mousePressEvent);
|
||||||
|
})
|
BIN
scripts/system/assets/models/teleport.fbx
Normal file
BIN
scripts/system/assets/models/teleport.fbx
Normal file
Binary file not shown.
File diff suppressed because it is too large
Load diff
619
scripts/system/controllers/teleport.js
Normal file
619
scripts/system/controllers/teleport.js
Normal file
|
@ -0,0 +1,619 @@
|
||||||
|
// Created by james b. pollack @imgntn on 7/2/2016
|
||||||
|
// Copyright 2016 High Fidelity, Inc.
|
||||||
|
//
|
||||||
|
// Creates a beam and target and then teleports you there when you let go of either activation button.
|
||||||
|
//
|
||||||
|
// Distributed under the Apache License, Version 2.0.
|
||||||
|
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||||
|
|
||||||
|
var inTeleportMode = false;
|
||||||
|
|
||||||
|
var currentFadeSphereOpacity = 1;
|
||||||
|
var fadeSphereInterval = null;
|
||||||
|
var fadeSphereUpdateInterval = null;
|
||||||
|
//milliseconds between fading one-tenth -- so this is a half second fade total
|
||||||
|
var USE_FADE_MODE = false;
|
||||||
|
var USE_FADE_OUT = true;
|
||||||
|
var FADE_OUT_INTERVAL = 25;
|
||||||
|
|
||||||
|
// instant
|
||||||
|
// var NUMBER_OF_STEPS = 0;
|
||||||
|
// var SMOOTH_ARRIVAL_SPACING = 0;
|
||||||
|
|
||||||
|
// // slow
|
||||||
|
// var SMOOTH_ARRIVAL_SPACING = 150;
|
||||||
|
// var NUMBER_OF_STEPS = 2;
|
||||||
|
|
||||||
|
// medium-slow
|
||||||
|
// var SMOOTH_ARRIVAL_SPACING = 100;
|
||||||
|
// var NUMBER_OF_STEPS = 4;
|
||||||
|
|
||||||
|
// medium-fast
|
||||||
|
var SMOOTH_ARRIVAL_SPACING = 33;
|
||||||
|
var NUMBER_OF_STEPS = 6;
|
||||||
|
|
||||||
|
//fast
|
||||||
|
// var SMOOTH_ARRIVAL_SPACING = 10;
|
||||||
|
// var NUMBER_OF_STEPS = 20;
|
||||||
|
|
||||||
|
|
||||||
|
var TARGET_MODEL_URL = Script.resolvePath("../assets/models/teleport.fbx");
|
||||||
|
var TARGET_MODEL_DIMENSIONS = {
|
||||||
|
x: 1.15,
|
||||||
|
y: 0.5,
|
||||||
|
z: 1.15
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
function ThumbPad(hand) {
|
||||||
|
this.hand = hand;
|
||||||
|
var _thisPad = this;
|
||||||
|
|
||||||
|
this.buttonPress = function(value) {
|
||||||
|
_thisPad.buttonValue = value;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
function Trigger(hand) {
|
||||||
|
this.hand = hand;
|
||||||
|
var _this = this;
|
||||||
|
|
||||||
|
this.buttonPress = function(value) {
|
||||||
|
_this.buttonValue = value;
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
this.down = function() {
|
||||||
|
var down = _this.buttonValue === 1 ? 1.0 : 0.0;
|
||||||
|
return down
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
function Teleporter() {
|
||||||
|
var _this = this;
|
||||||
|
this.intersection = null;
|
||||||
|
this.rightOverlayLine = null;
|
||||||
|
this.leftOverlayLine = null;
|
||||||
|
this.targetOverlay = null;
|
||||||
|
this.updateConnected = null;
|
||||||
|
this.smoothArrivalInterval = null;
|
||||||
|
this.fadeSphere = null;
|
||||||
|
this.teleportHand = null;
|
||||||
|
|
||||||
|
this.initialize = function() {
|
||||||
|
this.createMappings();
|
||||||
|
this.disableGrab();
|
||||||
|
};
|
||||||
|
|
||||||
|
this.createTargetOverlay = function() {
|
||||||
|
|
||||||
|
var targetOverlayProps = {
|
||||||
|
url: TARGET_MODEL_URL,
|
||||||
|
dimensions: TARGET_MODEL_DIMENSIONS,
|
||||||
|
visible: true,
|
||||||
|
};
|
||||||
|
|
||||||
|
_this.targetOverlay = Overlays.addOverlay("model", targetOverlayProps);
|
||||||
|
};
|
||||||
|
|
||||||
|
this.createMappings = function() {
|
||||||
|
teleporter.telporterMappingInternalName = 'Hifi-Teleporter-Internal-Dev-' + Math.random();
|
||||||
|
teleporter.teleportMappingInternal = Controller.newMapping(teleporter.telporterMappingInternalName);
|
||||||
|
|
||||||
|
Controller.enableMapping(teleporter.telporterMappingInternalName);
|
||||||
|
};
|
||||||
|
|
||||||
|
this.disableMappings = function() {
|
||||||
|
Controller.disableMapping(teleporter.telporterMappingInternalName);
|
||||||
|
};
|
||||||
|
|
||||||
|
this.enterTeleportMode = function(hand) {
|
||||||
|
if (inTeleportMode === true) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
inTeleportMode = true;
|
||||||
|
if (this.smoothArrivalInterval !== null) {
|
||||||
|
Script.clearInterval(this.smoothArrivalInterval);
|
||||||
|
}
|
||||||
|
if (fadeSphereInterval !== null) {
|
||||||
|
Script.clearInterval(fadeSphereInterval);
|
||||||
|
}
|
||||||
|
this.teleportHand = hand;
|
||||||
|
this.initialize();
|
||||||
|
Script.update.connect(this.update);
|
||||||
|
this.updateConnected = true;
|
||||||
|
};
|
||||||
|
|
||||||
|
this.createFadeSphere = function(avatarHead) {
|
||||||
|
var sphereProps = {
|
||||||
|
position: avatarHead,
|
||||||
|
size: -1,
|
||||||
|
color: {
|
||||||
|
red: 0,
|
||||||
|
green: 0,
|
||||||
|
blue: 0,
|
||||||
|
},
|
||||||
|
alpha: 1,
|
||||||
|
solid: true,
|
||||||
|
visible: true,
|
||||||
|
ignoreRayIntersection: true,
|
||||||
|
drawInFront: false
|
||||||
|
};
|
||||||
|
|
||||||
|
currentFadeSphereOpacity = 10;
|
||||||
|
|
||||||
|
_this.fadeSphere = Overlays.addOverlay("sphere", sphereProps);
|
||||||
|
Script.clearInterval(fadeSphereInterval)
|
||||||
|
Script.update.connect(_this.updateFadeSphere);
|
||||||
|
if (USE_FADE_OUT === true) {
|
||||||
|
this.fadeSphereOut();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
this.fadeSphereOut = function() {
|
||||||
|
|
||||||
|
fadeSphereInterval = Script.setInterval(function() {
|
||||||
|
if (currentFadeSphereOpacity <= 0) {
|
||||||
|
Script.clearInterval(fadeSphereInterval);
|
||||||
|
_this.deleteFadeSphere();
|
||||||
|
fadeSphereInterval = null;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (currentFadeSphereOpacity > 0) {
|
||||||
|
currentFadeSphereOpacity = currentFadeSphereOpacity - 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
Overlays.editOverlay(_this.fadeSphere, {
|
||||||
|
alpha: currentFadeSphereOpacity / 10
|
||||||
|
})
|
||||||
|
|
||||||
|
}, FADE_OUT_INTERVAL);
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
this.updateFadeSphere = function() {
|
||||||
|
var headPosition = MyAvatar.getHeadPosition();
|
||||||
|
Overlays.editOverlay(_this.fadeSphere, {
|
||||||
|
position: headPosition
|
||||||
|
})
|
||||||
|
};
|
||||||
|
|
||||||
|
this.deleteFadeSphere = function() {
|
||||||
|
if (_this.fadeSphere !== null) {
|
||||||
|
Script.update.disconnect(_this.updateFadeSphere);
|
||||||
|
Overlays.deleteOverlay(_this.fadeSphere);
|
||||||
|
_this.fadeSphere = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
this.deleteTargetOverlay = function() {
|
||||||
|
Overlays.deleteOverlay(this.targetOverlay);
|
||||||
|
this.intersection = null;
|
||||||
|
this.targetOverlay = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
this.turnOffOverlayBeams = function() {
|
||||||
|
this.rightOverlayOff();
|
||||||
|
this.leftOverlayOff();
|
||||||
|
}
|
||||||
|
|
||||||
|
this.exitTeleportMode = function(value) {
|
||||||
|
if (this.updateConnected === true) {
|
||||||
|
Script.update.disconnect(this.update);
|
||||||
|
}
|
||||||
|
this.disableMappings();
|
||||||
|
this.turnOffOverlayBeams();
|
||||||
|
|
||||||
|
|
||||||
|
this.updateConnected = null;
|
||||||
|
|
||||||
|
Script.setTimeout(function() {
|
||||||
|
inTeleportMode = false;
|
||||||
|
_this.enableGrab();
|
||||||
|
}, 100);
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
this.update = function() {
|
||||||
|
|
||||||
|
if (teleporter.teleportHand === 'left') {
|
||||||
|
teleporter.leftRay();
|
||||||
|
|
||||||
|
if ((leftPad.buttonValue === 0 || leftTrigger.buttonValue === 0) && inTeleportMode === true) {
|
||||||
|
_this.teleport();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
} else {
|
||||||
|
teleporter.rightRay();
|
||||||
|
|
||||||
|
if ((rightPad.buttonValue === 0 || rightTrigger.buttonValue === 0) && inTeleportMode === true) {
|
||||||
|
_this.teleport();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
this.rightRay = function() {
|
||||||
|
|
||||||
|
|
||||||
|
var rightPosition = Vec3.sum(Vec3.multiplyQbyV(MyAvatar.orientation, Controller.getPoseValue(Controller.Standard.RightHand).translation), MyAvatar.position);
|
||||||
|
|
||||||
|
var rightControllerRotation = Controller.getPoseValue(Controller.Standard.RightHand).rotation;
|
||||||
|
|
||||||
|
var rightRotation = Quat.multiply(MyAvatar.orientation, rightControllerRotation)
|
||||||
|
|
||||||
|
|
||||||
|
var rightFinal = Quat.multiply(rightRotation, Quat.angleAxis(90, {
|
||||||
|
x: 1,
|
||||||
|
y: 0,
|
||||||
|
z: 0
|
||||||
|
}));
|
||||||
|
|
||||||
|
var rightPickRay = {
|
||||||
|
origin: rightPosition,
|
||||||
|
direction: Quat.getUp(rightRotation),
|
||||||
|
};
|
||||||
|
|
||||||
|
this.rightPickRay = rightPickRay;
|
||||||
|
|
||||||
|
var location = Vec3.sum(rightPickRay.origin, Vec3.multiply(rightPickRay.direction, 500));
|
||||||
|
|
||||||
|
|
||||||
|
var rightIntersection = Entities.findRayIntersection(teleporter.rightPickRay, true, [], [this.targetEntity]);
|
||||||
|
|
||||||
|
if (rightIntersection.intersects) {
|
||||||
|
this.rightLineOn(rightPickRay.origin, rightIntersection.intersection, {
|
||||||
|
red: 7,
|
||||||
|
green: 36,
|
||||||
|
blue: 44
|
||||||
|
});
|
||||||
|
if (this.targetOverlay !== null) {
|
||||||
|
this.updateTargetOverlay(rightIntersection);
|
||||||
|
} else {
|
||||||
|
this.createTargetOverlay();
|
||||||
|
}
|
||||||
|
|
||||||
|
} else {
|
||||||
|
|
||||||
|
this.deleteTargetOverlay();
|
||||||
|
this.rightLineOn(rightPickRay.origin, location, {
|
||||||
|
red: 7,
|
||||||
|
green: 36,
|
||||||
|
blue: 44
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
this.leftRay = function() {
|
||||||
|
var leftPosition = Vec3.sum(Vec3.multiplyQbyV(MyAvatar.orientation, Controller.getPoseValue(Controller.Standard.LeftHand).translation), MyAvatar.position);
|
||||||
|
|
||||||
|
var leftRotation = Quat.multiply(MyAvatar.orientation, Controller.getPoseValue(Controller.Standard.LeftHand).rotation)
|
||||||
|
|
||||||
|
|
||||||
|
var leftFinal = Quat.multiply(leftRotation, Quat.angleAxis(90, {
|
||||||
|
x: 1,
|
||||||
|
y: 0,
|
||||||
|
z: 0
|
||||||
|
}));
|
||||||
|
|
||||||
|
|
||||||
|
var leftPickRay = {
|
||||||
|
origin: leftPosition,
|
||||||
|
direction: Quat.getUp(leftRotation),
|
||||||
|
};
|
||||||
|
|
||||||
|
this.leftPickRay = leftPickRay;
|
||||||
|
|
||||||
|
var location = Vec3.sum(MyAvatar.position, Vec3.multiply(leftPickRay.direction, 500));
|
||||||
|
|
||||||
|
|
||||||
|
var leftIntersection = Entities.findRayIntersection(teleporter.leftPickRay, true, [], [this.targetEntity]);
|
||||||
|
|
||||||
|
if (leftIntersection.intersects) {
|
||||||
|
|
||||||
|
this.leftLineOn(leftPickRay.origin, leftIntersection.intersection, {
|
||||||
|
red: 7,
|
||||||
|
green: 36,
|
||||||
|
blue: 44
|
||||||
|
});
|
||||||
|
if (this.targetOverlay !== null) {
|
||||||
|
this.updateTargetOverlay(leftIntersection);
|
||||||
|
} else {
|
||||||
|
this.createTargetOverlay();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
} else {
|
||||||
|
|
||||||
|
|
||||||
|
this.deleteTargetOverlay();
|
||||||
|
this.leftLineOn(leftPickRay.origin, location, {
|
||||||
|
red: 7,
|
||||||
|
green: 36,
|
||||||
|
blue: 44
|
||||||
|
});
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
this.rightLineOn = function(closePoint, farPoint, color) {
|
||||||
|
if (this.rightOverlayLine === null) {
|
||||||
|
var lineProperties = {
|
||||||
|
start: closePoint,
|
||||||
|
end: farPoint,
|
||||||
|
color: color,
|
||||||
|
ignoreRayIntersection: true, // always ignore this
|
||||||
|
visible: true,
|
||||||
|
alpha: 1,
|
||||||
|
solid: true,
|
||||||
|
drawInFront: true,
|
||||||
|
glow: 1.0
|
||||||
|
};
|
||||||
|
|
||||||
|
this.rightOverlayLine = Overlays.addOverlay("line3d", lineProperties);
|
||||||
|
|
||||||
|
} else {
|
||||||
|
var success = Overlays.editOverlay(this.rightOverlayLine, {
|
||||||
|
lineWidth: 50,
|
||||||
|
start: closePoint,
|
||||||
|
end: farPoint,
|
||||||
|
color: color,
|
||||||
|
visible: true,
|
||||||
|
ignoreRayIntersection: true, // always ignore this
|
||||||
|
alpha: 1,
|
||||||
|
glow: 1.0
|
||||||
|
});
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
this.leftLineOn = function(closePoint, farPoint, color) {
|
||||||
|
if (this.leftOverlayLine === null) {
|
||||||
|
var lineProperties = {
|
||||||
|
ignoreRayIntersection: true, // always ignore this
|
||||||
|
start: closePoint,
|
||||||
|
end: farPoint,
|
||||||
|
color: color,
|
||||||
|
visible: true,
|
||||||
|
alpha: 1,
|
||||||
|
solid: true,
|
||||||
|
glow: 1.0,
|
||||||
|
drawInFront: true
|
||||||
|
};
|
||||||
|
|
||||||
|
this.leftOverlayLine = Overlays.addOverlay("line3d", lineProperties);
|
||||||
|
|
||||||
|
} else {
|
||||||
|
var success = Overlays.editOverlay(this.leftOverlayLine, {
|
||||||
|
start: closePoint,
|
||||||
|
end: farPoint,
|
||||||
|
color: color,
|
||||||
|
visible: true,
|
||||||
|
alpha: 1,
|
||||||
|
solid: true,
|
||||||
|
glow: 1.0
|
||||||
|
});
|
||||||
|
}
|
||||||
|
};
|
||||||
|
this.rightOverlayOff = function() {
|
||||||
|
if (this.rightOverlayLine !== null) {
|
||||||
|
Overlays.deleteOverlay(this.rightOverlayLine);
|
||||||
|
this.rightOverlayLine = null;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
this.leftOverlayOff = function() {
|
||||||
|
if (this.leftOverlayLine !== null) {
|
||||||
|
Overlays.deleteOverlay(this.leftOverlayLine);
|
||||||
|
this.leftOverlayLine = null;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
this.updateTargetOverlay = function(intersection) {
|
||||||
|
_this.intersection = intersection;
|
||||||
|
|
||||||
|
var rotation = Quat.lookAt(intersection.intersection, MyAvatar.position, Vec3.UP)
|
||||||
|
var euler = Quat.safeEulerAngles(rotation)
|
||||||
|
var position = {
|
||||||
|
x: intersection.intersection.x,
|
||||||
|
y: intersection.intersection.y + TARGET_MODEL_DIMENSIONS.y / 2,
|
||||||
|
z: intersection.intersection.z
|
||||||
|
}
|
||||||
|
Overlays.editOverlay(this.targetOverlay, {
|
||||||
|
position: position,
|
||||||
|
rotation: Quat.fromPitchYawRollDegrees(0, euler.y, 0),
|
||||||
|
});
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
this.disableGrab = function() {
|
||||||
|
Messages.sendLocalMessage('Hifi-Hand-Disabler', this.teleportHand);
|
||||||
|
};
|
||||||
|
|
||||||
|
this.enableGrab = function() {
|
||||||
|
Messages.sendLocalMessage('Hifi-Hand-Disabler', 'none');
|
||||||
|
};
|
||||||
|
|
||||||
|
this.triggerHaptics = function() {
|
||||||
|
var hand = this.teleportHand === 'left' ? 0 : 1;
|
||||||
|
var haptic = Controller.triggerShortHapticPulse(0.2, hand);
|
||||||
|
};
|
||||||
|
|
||||||
|
this.teleport = function(value) {
|
||||||
|
if (value === undefined) {
|
||||||
|
this.exitTeleportMode();
|
||||||
|
}
|
||||||
|
if (this.intersection !== null) {
|
||||||
|
if (USE_FADE_MODE === true) {
|
||||||
|
this.createFadeSphere();
|
||||||
|
}
|
||||||
|
var offset = getAvatarFootOffset();
|
||||||
|
this.intersection.intersection.y += offset;
|
||||||
|
this.exitTeleportMode();
|
||||||
|
this.smoothArrival();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
this.findMidpoint = function(start, end) {
|
||||||
|
var xy = Vec3.sum(start, end);
|
||||||
|
var midpoint = Vec3.multiply(0.5, xy);
|
||||||
|
return midpoint
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
this.getArrivalPoints = function(startPoint, endPoint) {
|
||||||
|
var arrivalPoints = [];
|
||||||
|
|
||||||
|
|
||||||
|
var i;
|
||||||
|
var lastPoint;
|
||||||
|
|
||||||
|
for (i = 0; i < NUMBER_OF_STEPS; i++) {
|
||||||
|
if (i === 0) {
|
||||||
|
lastPoint = startPoint;
|
||||||
|
}
|
||||||
|
var newPoint = _this.findMidpoint(lastPoint, endPoint);
|
||||||
|
lastPoint = newPoint;
|
||||||
|
arrivalPoints.push(newPoint);
|
||||||
|
}
|
||||||
|
|
||||||
|
arrivalPoints.push(endPoint)
|
||||||
|
|
||||||
|
return arrivalPoints
|
||||||
|
};
|
||||||
|
|
||||||
|
this.smoothArrival = function() {
|
||||||
|
|
||||||
|
_this.arrivalPoints = _this.getArrivalPoints(MyAvatar.position, _this.intersection.intersection);
|
||||||
|
_this.smoothArrivalInterval = Script.setInterval(function() {
|
||||||
|
if (_this.arrivalPoints.length === 0) {
|
||||||
|
Script.clearInterval(_this.smoothArrivalInterval);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var landingPoint = _this.arrivalPoints.shift();
|
||||||
|
MyAvatar.position = landingPoint;
|
||||||
|
|
||||||
|
if (_this.arrivalPoints.length === 1 || _this.arrivalPoints.length === 0) {
|
||||||
|
_this.deleteTargetOverlay();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}, SMOOTH_ARRIVAL_SPACING)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//related to repositioning the avatar after you teleport
|
||||||
|
function getAvatarFootOffset() {
|
||||||
|
var data = getJointData();
|
||||||
|
var upperLeg, lowerLeg, foot, toe, toeTop;
|
||||||
|
data.forEach(function(d) {
|
||||||
|
|
||||||
|
var jointName = d.joint;
|
||||||
|
if (jointName === "RightUpLeg") {
|
||||||
|
upperLeg = d.translation.y;
|
||||||
|
}
|
||||||
|
if (jointName === "RightLeg") {
|
||||||
|
lowerLeg = d.translation.y;
|
||||||
|
}
|
||||||
|
if (jointName === "RightFoot") {
|
||||||
|
foot = d.translation.y;
|
||||||
|
}
|
||||||
|
if (jointName === "RightToeBase") {
|
||||||
|
toe = d.translation.y;
|
||||||
|
}
|
||||||
|
if (jointName === "RightToe_End") {
|
||||||
|
toeTop = d.translation.y
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
var myPosition = MyAvatar.position;
|
||||||
|
var offset = upperLeg + lowerLeg + foot + toe + toeTop;
|
||||||
|
offset = offset / 100;
|
||||||
|
return offset
|
||||||
|
};
|
||||||
|
|
||||||
|
function getJointData() {
|
||||||
|
var allJointData = [];
|
||||||
|
var jointNames = MyAvatar.jointNames;
|
||||||
|
jointNames.forEach(function(joint, index) {
|
||||||
|
var translation = MyAvatar.getJointTranslation(index);
|
||||||
|
var rotation = MyAvatar.getJointRotation(index)
|
||||||
|
allJointData.push({
|
||||||
|
joint: joint,
|
||||||
|
index: index,
|
||||||
|
translation: translation,
|
||||||
|
rotation: rotation
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
return allJointData;
|
||||||
|
};
|
||||||
|
|
||||||
|
var leftPad = new ThumbPad('left');
|
||||||
|
var rightPad = new ThumbPad('right');
|
||||||
|
var leftTrigger = new Trigger('left');
|
||||||
|
var rightTrigger = new Trigger('right');
|
||||||
|
|
||||||
|
var mappingName, teleportMapping;
|
||||||
|
|
||||||
|
var TELEPORT_DELAY = 100;
|
||||||
|
|
||||||
|
|
||||||
|
function registerMappings() {
|
||||||
|
mappingName = 'Hifi-Teleporter-Dev-' + Math.random();
|
||||||
|
teleportMapping = Controller.newMapping(mappingName);
|
||||||
|
teleportMapping.from(Controller.Standard.RT).peek().to(rightTrigger.buttonPress);
|
||||||
|
teleportMapping.from(Controller.Standard.LT).peek().to(leftTrigger.buttonPress);
|
||||||
|
|
||||||
|
teleportMapping.from(Controller.Standard.RightPrimaryThumb).peek().to(rightPad.buttonPress);
|
||||||
|
teleportMapping.from(Controller.Standard.LeftPrimaryThumb).peek().to(leftPad.buttonPress);
|
||||||
|
|
||||||
|
teleportMapping.from(Controller.Standard.LeftPrimaryThumb).when(leftTrigger.down).to(function(value) {
|
||||||
|
teleporter.enterTeleportMode('left')
|
||||||
|
return;
|
||||||
|
});
|
||||||
|
teleportMapping.from(Controller.Standard.RightPrimaryThumb).when(rightTrigger.down).to(function(value) {
|
||||||
|
teleporter.enterTeleportMode('right')
|
||||||
|
return;
|
||||||
|
});
|
||||||
|
teleportMapping.from(Controller.Standard.RT).when(Controller.Standard.RightPrimaryThumb).to(function(value) {
|
||||||
|
teleporter.enterTeleportMode('right')
|
||||||
|
return;
|
||||||
|
});
|
||||||
|
teleportMapping.from(Controller.Standard.LT).when(Controller.Standard.LeftPrimaryThumb).to(function(value) {
|
||||||
|
teleporter.enterTeleportMode('left')
|
||||||
|
return;
|
||||||
|
});
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
registerMappings();
|
||||||
|
|
||||||
|
var teleporter = new Teleporter();
|
||||||
|
|
||||||
|
Controller.enableMapping(mappingName);
|
||||||
|
|
||||||
|
Script.scriptEnding.connect(cleanup);
|
||||||
|
|
||||||
|
function cleanup() {
|
||||||
|
teleportMapping.disable();
|
||||||
|
teleporter.disableMappings();
|
||||||
|
teleporter.deleteTargetOverlay();
|
||||||
|
teleporter.turnOffOverlayBeams();
|
||||||
|
teleporter.deleteFadeSphere();
|
||||||
|
if (teleporter.updateConnected !== null) {
|
||||||
|
Script.update.disconnect(teleporter.update);
|
||||||
|
}
|
||||||
|
}
|
|
@ -38,6 +38,7 @@
|
||||||
#include <plugins/PluginManager.h>
|
#include <plugins/PluginManager.h>
|
||||||
#include <input-plugins/InputPlugin.h>
|
#include <input-plugins/InputPlugin.h>
|
||||||
#include <input-plugins/KeyboardMouseDevice.h>
|
#include <input-plugins/KeyboardMouseDevice.h>
|
||||||
|
#include <input-plugins/TouchscreenDevice.h>
|
||||||
#include <controllers/ScriptingInterface.h>
|
#include <controllers/ScriptingInterface.h>
|
||||||
|
|
||||||
#include <DependencyManager.h>
|
#include <DependencyManager.h>
|
||||||
|
@ -91,7 +92,7 @@ public:
|
||||||
virtual QOpenGLContext* getPrimaryContext() override { return nullptr; }
|
virtual QOpenGLContext* getPrimaryContext() override { return nullptr; }
|
||||||
virtual ui::Menu* getPrimaryMenu() override { return nullptr; }
|
virtual ui::Menu* getPrimaryMenu() override { return nullptr; }
|
||||||
virtual bool isForeground() const override { return true; }
|
virtual bool isForeground() const override { return true; }
|
||||||
virtual DisplayPluginPointer getActiveDisplayPlugin() const override { return DisplayPluginPointer(); }
|
virtual DisplayPluginPointer getActiveDisplayPlugin() const override { return DisplayPluginPointer(); }
|
||||||
};
|
};
|
||||||
|
|
||||||
class MyControllerScriptingInterface : public controller::ScriptingInterface {
|
class MyControllerScriptingInterface : public controller::ScriptingInterface {
|
||||||
|
@ -144,6 +145,9 @@ int main(int argc, char** argv) {
|
||||||
if (name == KeyboardMouseDevice::NAME) {
|
if (name == KeyboardMouseDevice::NAME) {
|
||||||
userInputMapper->registerDevice(std::dynamic_pointer_cast<KeyboardMouseDevice>(inputPlugin)->getInputDevice());
|
userInputMapper->registerDevice(std::dynamic_pointer_cast<KeyboardMouseDevice>(inputPlugin)->getInputDevice());
|
||||||
}
|
}
|
||||||
|
if (name == TouchscreenDevice::NAME) {
|
||||||
|
userInputMapper->registerDevice(std::dynamic_pointer_cast<TouchscreenDevice>(inputPlugin)->getInputDevice());
|
||||||
|
}
|
||||||
inputPlugin->pluginUpdate(0, calibrationData);
|
inputPlugin->pluginUpdate(0, calibrationData);
|
||||||
}
|
}
|
||||||
rootContext->setContextProperty("Controllers", new MyControllerScriptingInterface());
|
rootContext->setContextProperty("Controllers", new MyControllerScriptingInterface());
|
||||||
|
|
Loading…
Reference in a new issue