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Set a minimum mute intervalle in the mixer
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125ef0e3e2
commit
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4 changed files with 27 additions and 17 deletions
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@ -719,6 +719,9 @@ void AudioMixer::run() {
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// if the stream should be muted, send mute packet
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if (shouldMute(nodeData->getAvatarAudioStream()->getQuietestFrameLoudness())) {
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static const int TIME_BETWEEN_MUTES = 5; // in secs
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if (usecTimestampNow() - nodeData->getAvatarAudioStream()->getLastMuted() >
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TIME_BETWEEN_MUTES * USECS_PER_SECOND) {
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int headerSize = numBytesForPacketHeaderGivenPacketType(PacketTypeMuteEnvironment);
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int packetSize = headerSize + sizeof(glm::vec3) + sizeof(float);
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@ -732,8 +735,10 @@ void AudioMixer::run() {
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memcpy(packet + headerSize + sizeof(glm::vec3), &radius, sizeof(float));
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nodeList->writeDatagram(packet, packetSize, node);
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nodeData->getAvatarAudioStream()->setLastMutedNow();
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free(packet);
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}
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}
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if (node->getType() == NodeType::Agent && node->getActiveSocket()
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@ -14,7 +14,8 @@
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#include "AvatarAudioStream.h"
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AvatarAudioStream::AvatarAudioStream(bool isStereo, const InboundAudioStream::Settings& settings) :
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PositionalAudioStream(PositionalAudioStream::Microphone, isStereo, settings)
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PositionalAudioStream(PositionalAudioStream::Microphone, isStereo, settings),
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_lastMuted(usecTimestampNow())
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{
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}
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@ -20,12 +20,17 @@ class AvatarAudioStream : public PositionalAudioStream {
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public:
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AvatarAudioStream(bool isStereo, const InboundAudioStream::Settings& settings);
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qint64 getLastMuted() const { return _lastMuted; }
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void setLastMutedNow() { _lastMuted = usecTimestampNow(); }
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private:
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// disallow copying of AvatarAudioStream objects
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AvatarAudioStream(const AvatarAudioStream&);
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AvatarAudioStream& operator= (const AvatarAudioStream&);
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int parseStreamProperties(PacketType type, const QByteArray& packetAfterSeqNum, int& numAudioSamples);
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qint64 _lastMuted;
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};
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#endif // hifi_AvatarAudioStream_h
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@ -1409,7 +1409,6 @@ void Audio::renderToolBox(int x, int y, bool boxed) {
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float t = (float)(now - _iconPulseTimeReference) / (float)USECS_PER_SECOND;
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float pulseFactor = (glm::cos(t * PULSE_FREQUENCY * 2.0f * PI) + 1.0f) / 2.0f;
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_iconColor = PULSE_MIN + (PULSE_MAX - PULSE_MIN) * pulseFactor;
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}
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glColor3f(_iconColor, _iconColor, _iconColor);
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