hacking on new format

This commit is contained in:
Brad Hefta-Gaub 2016-12-22 16:16:44 -08:00
parent 977cda3d2e
commit 02a6060b5e
4 changed files with 903 additions and 68 deletions

View file

@ -52,6 +52,7 @@ const QString AvatarData::FRAME_NAME = "com.highfidelity.recording.AvatarData";
static const int TRANSLATION_COMPRESSION_RADIX = 12;
static const int SENSOR_TO_WORLD_SCALE_RADIX = 10;
static const int AUDIO_LOUDNESS_RADIX = 2;
static const int MODEL_OFFSET_RADIX = 6;
#define ASSERT(COND) do { if (!(COND)) { abort(); } } while(0)
@ -77,10 +78,21 @@ AvatarData::AvatarData() :
setBodyRoll(0.0f);
ASSERT(sizeof(AvatarDataPacket::Header) == AvatarDataPacket::HEADER_SIZE);
ASSERT(sizeof(AvatarDataPacket::MinimalAvatarInfo) == AvatarDataPacket::MINIMAL_AVATAR_INFO_SIZE);
ASSERT(sizeof(AvatarDataPacket::AvatarInfo) == AvatarDataPacket::AVATAR_INFO_SIZE);
ASSERT(sizeof(AvatarDataPacket::AvatarGlobalPosition) == AvatarDataPacket::AVATAR_GLOBAL_POSITION_SIZE);
ASSERT(sizeof(AvatarDataPacket::AvatarLocalPosition) == AvatarDataPacket::AVATAR_LOCAL_POSITION_SIZE);
ASSERT(sizeof(AvatarDataPacket::AvatarDimensions) == AvatarDataPacket::AVATAR_DIMENSIONS_SIZE);
ASSERT(sizeof(AvatarDataPacket::AvatarOrientation) == AvatarDataPacket::AVATAR_ORIENTATION_SIZE);
ASSERT(sizeof(AvatarDataPacket::AvatarScale) == AvatarDataPacket::AVATAR_SCALE_SIZE);
ASSERT(sizeof(AvatarDataPacket::LookAtPosition) == AvatarDataPacket::LOOK_AT_POSITION_SIZE);
ASSERT(sizeof(AvatarDataPacket::AudioLoudness) == AvatarDataPacket::AUDIO_LOUDNESS_SIZE);
ASSERT(sizeof(AvatarDataPacket::SensorToWorldMatrix) == AvatarDataPacket::SENSOR_TO_WORLD_SIZE);
ASSERT(sizeof(AvatarDataPacket::AdditionalFlags) == AvatarDataPacket::ADDITIONAL_FLAGS_SIZE);
ASSERT(sizeof(AvatarDataPacket::ParentInfo) == AvatarDataPacket::PARENT_INFO_SIZE);
ASSERT(sizeof(AvatarDataPacket::FaceTrackerInfo) == AvatarDataPacket::FACE_TRACKER_INFO_SIZE);
// Old format...
ASSERT(sizeof(AvatarDataPacket::AvatarInfo) == AvatarDataPacket::AVATAR_INFO_SIZE);
}
AvatarData::~AvatarData() {
@ -136,8 +148,11 @@ void AvatarData::setHandPosition(const glm::vec3& handPosition) {
_handPosition = glm::inverse(getOrientation()) * (handPosition - getPosition());
}
QByteArray AvatarData::toByteArray(AvatarDataDetail dataDetail) {
return toByteArray_NEW(dataDetail);
}
QByteArray AvatarData::toByteArray_OLD(AvatarDataDetail dataDetail) {
bool cullSmallChanges = (dataDetail == CullSmallData);
bool sendAll = (dataDetail == SendAllData);
bool sendMinimum = (dataDetail == MinimumData);
@ -408,6 +423,398 @@ QByteArray AvatarData::toByteArray(AvatarDataDetail dataDetail) {
return avatarDataByteArray.left(destinationBuffer - startPosition);
}
void AvatarData::lazyInitHeadData() {
// lazily allocate memory for HeadData in case we're not an Avatar instance
if (!_headData) {
_headData = new HeadData(this);
}
if (_forceFaceTrackerConnected) {
_headData->_isFaceTrackerConnected = true;
}
}
bool AvatarData::avatarLocalPositionChanged() {
return _lastSentLocalPosition != getLocalPosition();
}
bool AvatarData::avatarDimensionsChanged() {
auto avatarDimensions = getPosition() - _globalBoundingBoxCorner;
return _lastSentAvatarDimensions != avatarDimensions;
}
bool AvatarData::avatarOrientationChanged() {
return _lastSentLocalOrientation != getLocalOrientation();
}
bool AvatarData::avatarScaleChanged() {
return _lastSentScale != getDomainLimitedScale();
}
bool AvatarData::lookAtPositionChanged() {
return _lastSentLookAt != _headData->_lookAtPosition;
}
bool AvatarData::audioLoudnessChanged() {
return _lastSentAudioLoudness != glm::min(_headData->_audioLoudness, MAX_AUDIO_LOUDNESS);
}
bool AvatarData::sensorToWorldMatrixChanged() {
return _lastSentSensorToWorldMatrix != getSensorToWorldMatrix();
}
bool AvatarData::additionalFlagsChanged() {
return true; // FIXME!
}
bool AvatarData::parentInfoChanged() {
return (_lastSentParentID != getParentID()) || (_lastSentParentJointIndex != _parentJointIndex);
}
bool AvatarData::faceTrackerInfoChanged() {
return true; // FIXME!
}
QByteArray AvatarData::toByteArray_NEW(AvatarDataDetail dataDetail) {
bool cullSmallChanges = (dataDetail == CullSmallData);
bool sendAll = (dataDetail == SendAllData);
bool sendMinimum = (dataDetail == MinimumData);
// TODO: DRY this up to a shared method
// that can pack any type given the number of bytes
// and return the number of bytes to push the pointer
lazyInitHeadData();
QByteArray avatarDataByteArray(udt::MAX_PACKET_SIZE, 0);
unsigned char* destinationBuffer = reinterpret_cast<unsigned char*>(avatarDataByteArray.data());
unsigned char* startPosition = destinationBuffer;
unsigned char* packetStateFlagsAt = startPosition;
// psuedo code....
// - determine which sections will be included
// - create the packet has flags
// - include each section in order
// FIXME - things to consider
// - how to dry up this code?
//
// - the sections below are basically little repeats of each other, where they
// cast the destination pointer to the section struct type, set the struct
// members in some specific way (not just assigning), then advance the buffer,
// and then remember the last value sent. This could be macro-ized and/or
// templatized or lambda-ized
//
// - also, we could determine the "hasXXX" flags in the little sections,
// and then set the actual flag values AFTER the rest are done...
//
// - this toByteArray() side-effects the AvatarData, is that safe? in particular
// is it possible we'll call toByteArray() and then NOT actually use the result?
bool hasAvatarGlobalPosition = true; // always include global position
bool hasAvatarLocalPosition = sendAll || avatarLocalPositionChanged();
bool hasAvatarDimensions = sendAll || avatarDimensionsChanged();
bool hasAvatarOrientation = sendAll || avatarOrientationChanged();
bool hasAvatarScale = sendAll || avatarScaleChanged();
bool hasLookAtPosition = sendAll || lookAtPositionChanged();
bool hasAudioLoudness = sendAll || audioLoudnessChanged();
bool hasSensorToWorldMatrix = sendAll || sensorToWorldMatrixChanged();
bool hasAdditionalFlags = sendAll || additionalFlagsChanged();
bool hasParentInfo = hasParent() && (sendAll || parentInfoChanged());
bool hasFaceTrackerInfo = hasFaceTracker() && (sendAll || faceTrackerInfoChanged());
bool hasJointData = !sendMinimum;
// Leading flags, to indicate how much data is actually included in the packet...
AvatarDataPacket::HasFlags packetStateFlags =
(hasAvatarGlobalPosition && AvatarDataPacket::PACKET_HAS_AVATAR_GLOBAL_POSITION)
| (hasAvatarLocalPosition && AvatarDataPacket::PACKET_HAS_AVATAR_LOCAL_POSITION)
| (hasAvatarDimensions && AvatarDataPacket::PACKET_HAS_AVATAR_DIMENSIONS)
| (hasAvatarOrientation && AvatarDataPacket::PACKET_HAS_AVATAR_ORIENTATION)
| (hasAvatarScale && AvatarDataPacket::PACKET_HAS_AVATAR_SCALE)
| (hasLookAtPosition && AvatarDataPacket::PACKET_HAS_LOOK_AT_POSITION)
| (hasAudioLoudness && AvatarDataPacket::PACKET_HAS_AUDIO_LOUDNESS)
| (hasSensorToWorldMatrix && AvatarDataPacket::PACKET_HAS_SENSOR_TO_WORLD_MATRIX)
| (hasAdditionalFlags && AvatarDataPacket::PACKET_HAS_ADDITIONAL_FLAGS)
| (hasParentInfo && AvatarDataPacket::PACKET_HAS_PARENT_INFO)
| (hasFaceTrackerInfo && AvatarDataPacket::PACKET_HAS_FACE_TRACKER_INFO)
| (hasJointData && AvatarDataPacket::PACKET_HAS_JOINT_DATA);
memcpy(destinationBuffer, &packetStateFlags, sizeof(packetStateFlags));
destinationBuffer += sizeof(packetStateFlags);
if (hasAvatarGlobalPosition) {
auto data = reinterpret_cast<AvatarDataPacket::AvatarGlobalPosition*>(destinationBuffer);
data->globalPosition[0] = _globalPosition.x;
data->globalPosition[1] = _globalPosition.y;
data->globalPosition[2] = _globalPosition.z;
destinationBuffer += sizeof(AvatarDataPacket::AvatarGlobalPosition);
_lastSentGlobalPosition = _globalPosition;
}
// FIXME - I was told by tony this was "skeletal model position"-- but it seems to be
// SpatiallyNestable::getLocalPosition() ... which AFAICT is almost always the same as
// the global position (unless presumably you're on a parent)... we might be able to
// include this in the parent info record
if (hasAvatarLocalPosition) {
auto data = reinterpret_cast<AvatarDataPacket::AvatarLocalPosition*>(destinationBuffer);
auto localPosition = getLocalPosition();
data->localPosition[0] = localPosition.x;
data->localPosition[1] = localPosition.y;
data->localPosition[2] = localPosition.z;
destinationBuffer += sizeof(AvatarDataPacket::AvatarLocalPosition);
_lastSentLocalPosition = localPosition;
}
if (hasAvatarDimensions) {
auto data = reinterpret_cast<AvatarDataPacket::AvatarDimensions*>(destinationBuffer);
auto avatarDimensions = getPosition() - _globalBoundingBoxCorner;
data->avatarDimensions[0] = avatarDimensions.x;
data->avatarDimensions[1] = avatarDimensions.y;
data->avatarDimensions[2] = avatarDimensions.z;
destinationBuffer += sizeof(AvatarDataPacket::AvatarDimensions);
_lastSentAvatarDimensions = avatarDimensions;
}
if (hasAvatarOrientation) {
auto data = reinterpret_cast<AvatarDataPacket::AvatarOrientation*>(destinationBuffer);
auto localOrientation = getLocalOrientation();
glm::vec3 bodyEulerAngles = glm::degrees(safeEulerAngles(localOrientation));
packFloatAngleToTwoByte((uint8_t*)(data->localOrientation + 0), bodyEulerAngles.y);
packFloatAngleToTwoByte((uint8_t*)(data->localOrientation + 1), bodyEulerAngles.x);
packFloatAngleToTwoByte((uint8_t*)(data->localOrientation + 2), bodyEulerAngles.z);
destinationBuffer += sizeof(AvatarDataPacket::AvatarOrientation);
_lastSentLocalOrientation = localOrientation;
}
if (hasAvatarScale) {
auto data = reinterpret_cast<AvatarDataPacket::AvatarScale*>(destinationBuffer);
auto scale = getDomainLimitedScale();
packFloatRatioToTwoByte((uint8_t*)(&data->scale), scale);
destinationBuffer += sizeof(AvatarDataPacket::AvatarScale);
_lastSentScale = scale;
}
if (hasLookAtPosition) {
auto data = reinterpret_cast<AvatarDataPacket::LookAtPosition*>(destinationBuffer);
auto lookAt = _headData->_lookAtPosition;
data->lookAtPosition[0] = lookAt.x;
data->lookAtPosition[1] = lookAt.y;
data->lookAtPosition[2] = lookAt.z;
destinationBuffer += sizeof(AvatarDataPacket::LookAtPosition);
_lastSentLookAt = lookAt;
}
if (hasAudioLoudness) {
auto data = reinterpret_cast<AvatarDataPacket::AudioLoudness*>(destinationBuffer);
auto audioLoudness = glm::min(_headData->_audioLoudness, MAX_AUDIO_LOUDNESS);
packFloatScalarToSignedTwoByteFixed((uint8_t*)&data->audioLoudness, audioLoudness, AUDIO_LOUDNESS_RADIX);
destinationBuffer += sizeof(AvatarDataPacket::AudioLoudness);
_lastSentAudioLoudness = audioLoudness;
}
if (hasSensorToWorldMatrix) {
auto data = reinterpret_cast<AvatarDataPacket::SensorToWorldMatrix*>(destinationBuffer);
glm::mat4 sensorToWorldMatrix = getSensorToWorldMatrix();
packOrientationQuatToSixBytes(data->sensorToWorldQuat, glmExtractRotation(sensorToWorldMatrix));
glm::vec3 scale = extractScale(sensorToWorldMatrix);
packFloatScalarToSignedTwoByteFixed((uint8_t*)&data->sensorToWorldScale, scale.x, SENSOR_TO_WORLD_SCALE_RADIX);
data->sensorToWorldTrans[0] = sensorToWorldMatrix[3][0];
data->sensorToWorldTrans[1] = sensorToWorldMatrix[3][1];
data->sensorToWorldTrans[2] = sensorToWorldMatrix[3][2];
destinationBuffer += sizeof(AvatarDataPacket::SensorToWorldMatrix);
_lastSentSensorToWorldMatrix = sensorToWorldMatrix;
}
QUuid parentID = getParentID();
if (hasAdditionalFlags) {
auto data = reinterpret_cast<AvatarDataPacket::AdditionalFlags*>(destinationBuffer);
uint8_t flags { 0 };
setSemiNibbleAt(flags, KEY_STATE_START_BIT, _keyState);
// hand state
bool isFingerPointing = _handState & IS_FINGER_POINTING_FLAG;
setSemiNibbleAt(flags, HAND_STATE_START_BIT, _handState & ~IS_FINGER_POINTING_FLAG);
if (isFingerPointing) {
setAtBit(flags, HAND_STATE_FINGER_POINTING_BIT);
}
// faceshift state
if (_headData->_isFaceTrackerConnected) {
setAtBit(flags, IS_FACESHIFT_CONNECTED);
}
// eye tracker state
if (_headData->_isEyeTrackerConnected) {
setAtBit(flags, IS_EYE_TRACKER_CONNECTED);
}
// referential state
if (!parentID.isNull()) {
setAtBit(flags, HAS_REFERENTIAL);
}
data->flags = flags;
destinationBuffer += sizeof(AvatarDataPacket::AdditionalFlags);
_lastSentAdditionalFlags = flags;
}
if (hasParentInfo) {
auto parentInfo = reinterpret_cast<AvatarDataPacket::ParentInfo*>(destinationBuffer);
QByteArray referentialAsBytes = parentID.toRfc4122();
memcpy(parentInfo->parentUUID, referentialAsBytes.data(), referentialAsBytes.size());
parentInfo->parentJointIndex = _parentJointIndex;
destinationBuffer += sizeof(AvatarDataPacket::ParentInfo);
_lastSentParentID = parentID;
_lastSentParentJointIndex = _parentJointIndex;
}
// If it is connected, pack up the data
if (hasFaceTrackerInfo) {
auto faceTrackerInfo = reinterpret_cast<AvatarDataPacket::FaceTrackerInfo*>(destinationBuffer);
faceTrackerInfo->leftEyeBlink = _headData->_leftEyeBlink;
faceTrackerInfo->rightEyeBlink = _headData->_rightEyeBlink;
faceTrackerInfo->averageLoudness = _headData->_averageLoudness;
faceTrackerInfo->browAudioLift = _headData->_browAudioLift;
faceTrackerInfo->numBlendshapeCoefficients = _headData->_blendshapeCoefficients.size();
destinationBuffer += sizeof(AvatarDataPacket::FaceTrackerInfo);
// followed by a variable number of float coefficients
memcpy(destinationBuffer, _headData->_blendshapeCoefficients.data(), _headData->_blendshapeCoefficients.size() * sizeof(float));
destinationBuffer += _headData->_blendshapeCoefficients.size() * sizeof(float);
}
// If it is connected, pack up the data
if (hasJointData) {
QReadLocker readLock(&_jointDataLock);
// joint rotation data
*destinationBuffer++ = _jointData.size();
unsigned char* validityPosition = destinationBuffer;
unsigned char validity = 0;
int validityBit = 0;
#ifdef WANT_DEBUG
int rotationSentCount = 0;
unsigned char* beforeRotations = destinationBuffer;
#endif
_lastSentJointData.resize(_jointData.size());
for (int i = 0; i < _jointData.size(); i++) {
const JointData& data = _jointData[i];
if (sendAll || _lastSentJointData[i].rotation != data.rotation) {
if (sendAll ||
!cullSmallChanges ||
fabsf(glm::dot(data.rotation, _lastSentJointData[i].rotation)) <= AVATAR_MIN_ROTATION_DOT) {
if (data.rotationSet) {
validity |= (1 << validityBit);
#ifdef WANT_DEBUG
rotationSentCount++;
#endif
}
}
}
if (++validityBit == BITS_IN_BYTE) {
*destinationBuffer++ = validity;
validityBit = validity = 0;
}
}
if (validityBit != 0) {
*destinationBuffer++ = validity;
}
validityBit = 0;
validity = *validityPosition++;
for (int i = 0; i < _jointData.size(); i++) {
const JointData& data = _jointData[i];
if (validity & (1 << validityBit)) {
destinationBuffer += packOrientationQuatToSixBytes(destinationBuffer, data.rotation);
}
if (++validityBit == BITS_IN_BYTE) {
validityBit = 0;
validity = *validityPosition++;
}
}
// joint translation data
validityPosition = destinationBuffer;
validity = 0;
validityBit = 0;
#ifdef WANT_DEBUG
int translationSentCount = 0;
unsigned char* beforeTranslations = destinationBuffer;
#endif
float maxTranslationDimension = 0.0;
for (int i = 0; i < _jointData.size(); i++) {
const JointData& data = _jointData[i];
if (sendAll || _lastSentJointData[i].translation != data.translation) {
if (sendAll ||
!cullSmallChanges ||
glm::distance(data.translation, _lastSentJointData[i].translation) > AVATAR_MIN_TRANSLATION) {
if (data.translationSet) {
validity |= (1 << validityBit);
#ifdef WANT_DEBUG
translationSentCount++;
#endif
maxTranslationDimension = glm::max(fabsf(data.translation.x), maxTranslationDimension);
maxTranslationDimension = glm::max(fabsf(data.translation.y), maxTranslationDimension);
maxTranslationDimension = glm::max(fabsf(data.translation.z), maxTranslationDimension);
}
}
}
if (++validityBit == BITS_IN_BYTE) {
*destinationBuffer++ = validity;
validityBit = validity = 0;
}
}
if (validityBit != 0) {
*destinationBuffer++ = validity;
}
validityBit = 0;
validity = *validityPosition++;
for (int i = 0; i < _jointData.size(); i++) {
const JointData& data = _jointData[i];
if (validity & (1 << validityBit)) {
destinationBuffer +=
packFloatVec3ToSignedTwoByteFixed(destinationBuffer, data.translation, TRANSLATION_COMPRESSION_RADIX);
}
if (++validityBit == BITS_IN_BYTE) {
validityBit = 0;
validity = *validityPosition++;
}
}
// faux joints
Transform controllerLeftHandTransform = Transform(getControllerLeftHandMatrix());
destinationBuffer += packOrientationQuatToSixBytes(destinationBuffer, controllerLeftHandTransform.getRotation());
destinationBuffer += packFloatVec3ToSignedTwoByteFixed(destinationBuffer, controllerLeftHandTransform.getTranslation(),
TRANSLATION_COMPRESSION_RADIX);
Transform controllerRightHandTransform = Transform(getControllerRightHandMatrix());
destinationBuffer += packOrientationQuatToSixBytes(destinationBuffer, controllerRightHandTransform.getRotation());
destinationBuffer += packFloatVec3ToSignedTwoByteFixed(destinationBuffer, controllerRightHandTransform.getTranslation(),
TRANSLATION_COMPRESSION_RADIX);
#ifdef WANT_DEBUG
if (sendAll) {
qCDebug(avatars) << "AvatarData::toByteArray" << cullSmallChanges << sendAll
<< "rotations:" << rotationSentCount << "translations:" << translationSentCount
<< "largest:" << maxTranslationDimension
<< "size:"
<< (beforeRotations - startPosition) << "+"
<< (beforeTranslations - beforeRotations) << "+"
<< (destinationBuffer - beforeTranslations) << "="
<< (destinationBuffer - startPosition);
}
#endif
}
return avatarDataByteArray.left(destinationBuffer - startPosition);
}
void AvatarData::doneEncoding(bool cullSmallChanges) {
// The server has finished sending this version of the joint-data to other nodes. Update _lastSentJointData.
QReadLocker readLock(&_jointDataLock);
@ -473,6 +880,11 @@ const unsigned char* unpackFauxJoint(const unsigned char* sourceBuffer, ThreadSa
// read data in packet starting at byte offset and return number of bytes parsed
int AvatarData::parseDataFromBuffer(const QByteArray& buffer) {
return parseDataFromBuffer_NEW(buffer);
}
// read data in packet starting at byte offset and return number of bytes parsed
int AvatarData::parseDataFromBuffer_OLD(const QByteArray& buffer) {
// lazily allocate memory for HeadData in case we're not an Avatar instance
if (!_headData) {
_headData = new HeadData(this);
@ -714,6 +1126,300 @@ int AvatarData::parseDataFromBuffer(const QByteArray& buffer) {
return numBytesRead;
}
// read data in packet starting at byte offset and return number of bytes parsed
int AvatarData::parseDataFromBuffer_NEW(const QByteArray& buffer) {
// lazily allocate memory for HeadData in case we're not an Avatar instance
lazyInitHeadData();
AvatarDataPacket::HasFlags packetStateFlags;
const unsigned char* startPosition = reinterpret_cast<const unsigned char*>(buffer.data());
const unsigned char* endPosition = startPosition + buffer.size();
const unsigned char* sourceBuffer = startPosition;
// read the packet flags
memcpy(&packetStateFlags, sourceBuffer, sizeof(packetStateFlags));
#define HAS_FLAG(B,F) ((B & F) == F)
bool hasAvatarGlobalPosition = HAS_FLAG(packetStateFlags, AvatarDataPacket::PACKET_HAS_AVATAR_GLOBAL_POSITION);
bool hasAvatarLocalPosition = HAS_FLAG(packetStateFlags, AvatarDataPacket::PACKET_HAS_AVATAR_LOCAL_POSITION);
bool hasAvatarDimensions = HAS_FLAG(packetStateFlags, AvatarDataPacket::PACKET_HAS_AVATAR_DIMENSIONS);
bool hasAvatarOrientation = HAS_FLAG(packetStateFlags, AvatarDataPacket::PACKET_HAS_AVATAR_ORIENTATION);
bool hasAvatarScale = HAS_FLAG(packetStateFlags, AvatarDataPacket::PACKET_HAS_AVATAR_SCALE);
bool hasLookAtPosition = HAS_FLAG(packetStateFlags, AvatarDataPacket::PACKET_HAS_LOOK_AT_POSITION);
bool hasAudioLoudness = HAS_FLAG(packetStateFlags, AvatarDataPacket::PACKET_HAS_AUDIO_LOUDNESS);
bool hasSensorToWorldMatrix = HAS_FLAG(packetStateFlags, AvatarDataPacket::PACKET_HAS_SENSOR_TO_WORLD_MATRIX);
bool hasAdditionalFlags = HAS_FLAG(packetStateFlags, AvatarDataPacket::PACKET_HAS_ADDITIONAL_FLAGS);
bool hasParentInfo = HAS_FLAG(packetStateFlags, AvatarDataPacket::PACKET_HAS_PARENT_INFO);
bool hasFaceTrackerInfo = HAS_FLAG(packetStateFlags, AvatarDataPacket::PACKET_HAS_FACE_TRACKER_INFO);
bool hasJointData = HAS_FLAG(packetStateFlags, AvatarDataPacket::PACKET_HAS_JOINT_DATA);
sourceBuffer += sizeof(AvatarDataPacket::HasFlags);
quint64 now = usecTimestampNow();
if (hasAvatarGlobalPosition) {
PACKET_READ_CHECK(AvatarGlobalPosition, sizeof(AvatarDataPacket::AvatarGlobalPosition));
auto data = reinterpret_cast<const AvatarDataPacket::AvatarGlobalPosition*>(sourceBuffer);
_globalPosition = glm::vec3(data->globalPosition[0], data->globalPosition[1], data->globalPosition[2]);
sourceBuffer += sizeof(AvatarDataPacket::AvatarGlobalPosition);
}
if (hasAvatarLocalPosition) {
PACKET_READ_CHECK(AvatarLocalPosition, sizeof(AvatarDataPacket::AvatarLocalPosition));
auto data = reinterpret_cast<const AvatarDataPacket::AvatarLocalPosition*>(sourceBuffer);
glm::vec3 position = glm::vec3(data->localPosition[0], data->localPosition[1], data->localPosition[2]);
if (isNaN(position)) {
if (shouldLogError(now)) {
qCWarning(avatars) << "Discard AvatarData packet: position NaN, uuid " << getSessionUUID();
}
return buffer.size();
}
setLocalPosition(position);
sourceBuffer += sizeof(AvatarDataPacket::AvatarLocalPosition);
}
if (hasAvatarDimensions) {
PACKET_READ_CHECK(AvatarDimensions, sizeof(AvatarDataPacket::AvatarDimensions));
auto data = reinterpret_cast<const AvatarDataPacket::AvatarDimensions*>(sourceBuffer);
// FIXME - this is suspicious looking!
_globalBoundingBoxCorner = glm::vec3(data->avatarDimensions[0], data->avatarDimensions[1], data->avatarDimensions[2]);
sourceBuffer += sizeof(AvatarDataPacket::AvatarDimensions);
}
if (hasAvatarOrientation) {
PACKET_READ_CHECK(AvatarOrientation, sizeof(AvatarDataPacket::AvatarOrientation));
auto data = reinterpret_cast<const AvatarDataPacket::AvatarOrientation*>(sourceBuffer);
float pitch, yaw, roll;
unpackFloatAngleFromTwoByte(data->localOrientation + 0, &yaw);
unpackFloatAngleFromTwoByte(data->localOrientation + 1, &pitch);
unpackFloatAngleFromTwoByte(data->localOrientation + 2, &roll);
if (isNaN(yaw) || isNaN(pitch) || isNaN(roll)) {
if (shouldLogError(now)) {
qCWarning(avatars) << "Discard AvatarData packet: localOriention is NaN, uuid " << getSessionUUID();
}
return buffer.size();
}
glm::quat currentOrientation = getLocalOrientation();
glm::vec3 newEulerAngles(pitch, yaw, roll);
glm::quat newOrientation = glm::quat(glm::radians(newEulerAngles));
if (currentOrientation != newOrientation) {
_hasNewJointRotations = true;
setLocalOrientation(newOrientation);
}
sourceBuffer += sizeof(AvatarDataPacket::AvatarOrientation);
}
if (hasAvatarScale) {
PACKET_READ_CHECK(AvatarScale, sizeof(AvatarDataPacket::AvatarScale));
auto data = reinterpret_cast<const AvatarDataPacket::AvatarScale*>(sourceBuffer);
float scale;
unpackFloatRatioFromTwoByte((uint8_t*)&data->scale, scale);
if (isNaN(scale)) {
if (shouldLogError(now)) {
qCWarning(avatars) << "Discard AvatarData packet: scale NaN, uuid " << getSessionUUID();
}
return buffer.size();
}
setTargetScale(scale);
sourceBuffer += sizeof(AvatarDataPacket::AvatarScale);
}
if (hasLookAtPosition) {
PACKET_READ_CHECK(LookAtPosition, sizeof(AvatarDataPacket::LookAtPosition));
auto data = reinterpret_cast<const AvatarDataPacket::LookAtPosition*>(sourceBuffer);
glm::vec3 lookAt = glm::vec3(data->lookAtPosition[0], data->lookAtPosition[1], data->lookAtPosition[2]);
if (isNaN(lookAt)) {
if (shouldLogError(now)) {
qCWarning(avatars) << "Discard AvatarData packet: lookAtPosition is NaN, uuid " << getSessionUUID();
}
return buffer.size();
}
_headData->_lookAtPosition = lookAt;
sourceBuffer += sizeof(AvatarDataPacket::LookAtPosition);
}
if (hasAudioLoudness) {
PACKET_READ_CHECK(AudioLoudness, sizeof(AvatarDataPacket::AudioLoudness));
auto data = reinterpret_cast<const AvatarDataPacket::AudioLoudness*>(sourceBuffer);
float audioLoudness;
unpackFloatScalarFromSignedTwoByteFixed((int16_t*)&data->audioLoudness, &audioLoudness, AUDIO_LOUDNESS_RADIX);
if (isNaN(audioLoudness)) {
if (shouldLogError(now)) {
qCWarning(avatars) << "Discard AvatarData packet: audioLoudness is NaN, uuid " << getSessionUUID();
}
return buffer.size();
}
_headData->_audioLoudness = audioLoudness;
sourceBuffer += sizeof(AvatarDataPacket::AudioLoudness);
}
if (hasSensorToWorldMatrix) {
PACKET_READ_CHECK(SensorToWorldMatrix, sizeof(AvatarDataPacket::SensorToWorldMatrix));
auto data = reinterpret_cast<const AvatarDataPacket::SensorToWorldMatrix*>(sourceBuffer);
glm::quat sensorToWorldQuat;
unpackOrientationQuatFromSixBytes(data->sensorToWorldQuat, sensorToWorldQuat);
float sensorToWorldScale;
unpackFloatScalarFromSignedTwoByteFixed((int16_t*)&data->sensorToWorldScale, &sensorToWorldScale, SENSOR_TO_WORLD_SCALE_RADIX);
glm::vec3 sensorToWorldTrans(data->sensorToWorldTrans[0], data->sensorToWorldTrans[1], data->sensorToWorldTrans[2]);
glm::mat4 sensorToWorldMatrix = createMatFromScaleQuatAndPos(glm::vec3(sensorToWorldScale), sensorToWorldQuat, sensorToWorldTrans);
_sensorToWorldMatrixCache.set(sensorToWorldMatrix);
sourceBuffer += sizeof(AvatarDataPacket::SensorToWorldMatrix);
}
if (hasAdditionalFlags) {
PACKET_READ_CHECK(AdditionalFlags, sizeof(AvatarDataPacket::AdditionalFlags));
auto data = reinterpret_cast<const AvatarDataPacket::AdditionalFlags*>(sourceBuffer);
uint8_t bitItems = data->flags;
// key state, stored as a semi-nibble in the bitItems
_keyState = (KeyState)getSemiNibbleAt(bitItems, KEY_STATE_START_BIT);
// hand state, stored as a semi-nibble plus a bit in the bitItems
// we store the hand state as well as other items in a shared bitset. The hand state is an octal, but is split
// into two sections to maintain backward compatibility. The bits are ordered as such (0-7 left to right).
// +---+-----+-----+--+
// |x,x|H0,H1|x,x,x|H2|
// +---+-----+-----+--+
// Hand state - H0,H1,H2 is found in the 3rd, 4th, and 8th bits
_handState = getSemiNibbleAt(bitItems, HAND_STATE_START_BIT)
+ (oneAtBit(bitItems, HAND_STATE_FINGER_POINTING_BIT) ? IS_FINGER_POINTING_FLAG : 0);
_headData->_isFaceTrackerConnected = oneAtBit(bitItems, IS_FACESHIFT_CONNECTED);
_headData->_isEyeTrackerConnected = oneAtBit(bitItems, IS_EYE_TRACKER_CONNECTED);
}
// FIXME -- make sure to handle the existance of a parent vs a change in the parent...
//bool hasReferential = oneAtBit(bitItems, HAS_REFERENTIAL);
if (hasParentInfo) {
PACKET_READ_CHECK(ParentInfo, sizeof(AvatarDataPacket::ParentInfo));
auto parentInfo = reinterpret_cast<const AvatarDataPacket::ParentInfo*>(sourceBuffer);
sourceBuffer += sizeof(AvatarDataPacket::ParentInfo);
QByteArray byteArray((const char*)parentInfo->parentUUID, NUM_BYTES_RFC4122_UUID);
_parentID = QUuid::fromRfc4122(byteArray);
_parentJointIndex = parentInfo->parentJointIndex;
} else {
_parentID = QUuid();
}
if (hasFaceTrackerInfo) {
PACKET_READ_CHECK(FaceTrackerInfo, sizeof(AvatarDataPacket::FaceTrackerInfo));
auto faceTrackerInfo = reinterpret_cast<const AvatarDataPacket::FaceTrackerInfo*>(sourceBuffer);
sourceBuffer += sizeof(AvatarDataPacket::FaceTrackerInfo);
_headData->_leftEyeBlink = faceTrackerInfo->leftEyeBlink;
_headData->_rightEyeBlink = faceTrackerInfo->rightEyeBlink;
_headData->_averageLoudness = faceTrackerInfo->averageLoudness;
_headData->_browAudioLift = faceTrackerInfo->browAudioLift;
int numCoefficients = faceTrackerInfo->numBlendshapeCoefficients;
const int coefficientsSize = sizeof(float) * numCoefficients;
PACKET_READ_CHECK(FaceTrackerCoefficients, coefficientsSize);
_headData->_blendshapeCoefficients.resize(numCoefficients); // make sure there's room for the copy!
memcpy(_headData->_blendshapeCoefficients.data(), sourceBuffer, coefficientsSize);
sourceBuffer += coefficientsSize;
}
if (hasJointData) {
PACKET_READ_CHECK(NumJoints, sizeof(uint8_t));
int numJoints = *sourceBuffer++;
const int bytesOfValidity = (int)ceil((float)numJoints / (float)BITS_IN_BYTE);
PACKET_READ_CHECK(JointRotationValidityBits, bytesOfValidity);
int numValidJointRotations = 0;
QVector<bool> validRotations;
validRotations.resize(numJoints);
{ // rotation validity bits
unsigned char validity = 0;
int validityBit = 0;
for (int i = 0; i < numJoints; i++) {
if (validityBit == 0) {
validity = *sourceBuffer++;
}
bool valid = (bool)(validity & (1 << validityBit));
if (valid) {
++numValidJointRotations;
}
validRotations[i] = valid;
validityBit = (validityBit + 1) % BITS_IN_BYTE;
}
}
// each joint rotation is stored in 6 bytes.
QWriteLocker writeLock(&_jointDataLock);
_jointData.resize(numJoints);
const int COMPRESSED_QUATERNION_SIZE = 6;
PACKET_READ_CHECK(JointRotations, numValidJointRotations * COMPRESSED_QUATERNION_SIZE);
for (int i = 0; i < numJoints; i++) {
JointData& data = _jointData[i];
if (validRotations[i]) {
sourceBuffer += unpackOrientationQuatFromSixBytes(sourceBuffer, data.rotation);
_hasNewJointRotations = true;
data.rotationSet = true;
}
}
PACKET_READ_CHECK(JointTranslationValidityBits, bytesOfValidity);
// get translation validity bits -- these indicate which translations were packed
int numValidJointTranslations = 0;
QVector<bool> validTranslations;
validTranslations.resize(numJoints);
{ // translation validity bits
unsigned char validity = 0;
int validityBit = 0;
for (int i = 0; i < numJoints; i++) {
if (validityBit == 0) {
validity = *sourceBuffer++;
}
bool valid = (bool)(validity & (1 << validityBit));
if (valid) {
++numValidJointTranslations;
}
validTranslations[i] = valid;
validityBit = (validityBit + 1) % BITS_IN_BYTE;
}
} // 1 + bytesOfValidity bytes
// each joint translation component is stored in 6 bytes.
const int COMPRESSED_TRANSLATION_SIZE = 6;
PACKET_READ_CHECK(JointTranslation, numValidJointTranslations * COMPRESSED_TRANSLATION_SIZE);
for (int i = 0; i < numJoints; i++) {
JointData& data = _jointData[i];
if (validTranslations[i]) {
sourceBuffer += unpackFloatVec3FromSignedTwoByteFixed(sourceBuffer, data.translation, TRANSLATION_COMPRESSION_RADIX);
_hasNewJointTranslations = true;
data.translationSet = true;
}
}
#ifdef WANT_DEBUG
if (numValidJointRotations > 15) {
qCDebug(avatars) << "RECEIVING -- rotations:" << numValidJointRotations
<< "translations:" << numValidJointTranslations
<< "size:" << (int)(sourceBuffer - startPosition);
}
#endif
// faux joints
sourceBuffer = unpackFauxJoint(sourceBuffer, _controllerLeftHandMatrixCache);
sourceBuffer = unpackFauxJoint(sourceBuffer, _controllerRightHandMatrixCache);
}
int numBytesRead = sourceBuffer - startPosition;
_averageBytesReceived.updateAverage(numBytesRead);
return numBytesRead;
}
int AvatarData::getAverageBytesReceivedPerSecond() const {
return lrint(_averageBytesReceived.getAverageSampleValuePerSecond());
}

View file

@ -84,20 +84,169 @@ const quint32 AVATAR_MOTION_SCRIPTABLE_BITS =
const qint64 AVATAR_SILENCE_THRESHOLD_USECS = 5 * USECS_PER_SECOND;
// Bitset of state flags - we store the key state, hand state, Faceshift, eye tracking, and existence of
// referential data in this bit set. The hand state is an octal, but is split into two sections to maintain
// backward compatibility. The bits are ordered as such (0-7 left to right).
// +-----+-----+-+-+-+--+
// |K0,K1|H0,H1|F|E|R|H2|
// +-----+-----+-+-+-+--+
// Key state - K0,K1 is found in the 1st and 2nd bits
// Hand state - H0,H1,H2 is found in the 3rd, 4th, and 8th bits
// Faceshift - F is found in the 5th bit
// Eye tracker - E is found in the 6th bit
// Referential Data - R is found in the 7th bit
const int KEY_STATE_START_BIT = 0; // 1st and 2nd bits
const int HAND_STATE_START_BIT = 2; // 3rd and 4th bits
const int IS_FACESHIFT_CONNECTED = 4; // 5th bit
const int IS_EYE_TRACKER_CONNECTED = 5; // 6th bit (was CHAT_CIRCLING)
const int HAS_REFERENTIAL = 6; // 7th bit
const int HAND_STATE_FINGER_POINTING_BIT = 7; // 8th bit
const char HAND_STATE_NULL = 0;
const char LEFT_HAND_POINTING_FLAG = 1;
const char RIGHT_HAND_POINTING_FLAG = 2;
const char IS_FINGER_POINTING_FLAG = 4;
// AvatarData state flags - we store the details about the packet encoding in the first byte,
// before the "header" structure
const char AVATARDATA_FLAGS_MINIMUM = 0;
using smallFloat = uint16_t; // a compressed float with less precision, user defined radix
namespace AvatarDataPacket {
// Packet State Flags - we store the details about the existence of other records in this bitset:
// AvatarGlobalPosition, Avatar Faceshift, eye tracking, and existence of
using HasFlags = uint16_t;
const HasFlags PACKET_HAS_AVATAR_GLOBAL_POSITION = 1U << 0;
const HasFlags PACKET_HAS_AVATAR_LOCAL_POSITION = 1U << 1; // FIXME - can this be in the PARENT_INFO??
const HasFlags PACKET_HAS_AVATAR_DIMENSIONS = 1U << 2;
const HasFlags PACKET_HAS_AVATAR_ORIENTATION = 1U << 3;
const HasFlags PACKET_HAS_AVATAR_SCALE = 1U << 4;
const HasFlags PACKET_HAS_LOOK_AT_POSITION = 1U << 5;
const HasFlags PACKET_HAS_AUDIO_LOUDNESS = 1U << 6;
const HasFlags PACKET_HAS_SENSOR_TO_WORLD_MATRIX = 1U << 7;
const HasFlags PACKET_HAS_ADDITIONAL_FLAGS = 1U << 8;
const HasFlags PACKET_HAS_PARENT_INFO = 1U << 9;
const HasFlags PACKET_HAS_FACE_TRACKER_INFO = 1U << 10;
const HasFlags PACKET_HAS_JOINT_DATA = 1U << 11;
// NOTE: AvatarDataPackets start with a uint16_t sequence number that is not reflected in the Header structure.
PACKED_BEGIN struct Header {
uint8_t packetStateFlags; // state flags, currently used to indicate if the packet is a minimal or fuller packet
HasFlags packetHasFlags; // state flags, indicated which additional records are included in the packet
// bit 0 - has AvatarGlobalPosition
// bit 1 - has AvatarLocalPosition
// bit 2 - has AvatarDimensions
// bit 3 - has AvatarOrientation
// bit 4 - has AvatarScale
// bit 5 - has LookAtPosition
// bit 6 - has AudioLoudness
// bit 7 - has SensorToWorldMatrix
// bit 8 - has AdditionalFlags
// bit 9 - has ParentInfo
// bit 10 - has FaceTrackerInfo
// bit 11 - has JointData
} PACKED_END;
const size_t HEADER_SIZE = 1;
const size_t HEADER_SIZE = 2;
PACKED_BEGIN struct MinimalAvatarInfo {
PACKED_BEGIN struct AvatarGlobalPosition {
float globalPosition[3]; // avatar's position
} PACKED_END;
const size_t MINIMAL_AVATAR_INFO_SIZE = 12;
const size_t AVATAR_GLOBAL_POSITION_SIZE = 12;
PACKED_BEGIN struct AvatarLocalPosition {
float localPosition[3]; // this appears to be the avatar local position??
// this is a reduced precision radix
// FIXME - could this be changed into compressed floats?
} PACKED_END;
const size_t AVATAR_LOCAL_POSITION_SIZE = 12;
PACKED_BEGIN struct AvatarDimensions {
float avatarDimensions[3]; // avatar's bounding box in world space units, but relative to the
// position. Assumed to be centered around the world position
// FIXME - could this be changed into compressed floats?
} PACKED_END;
const size_t AVATAR_DIMENSIONS_SIZE = 12;
PACKED_BEGIN struct AvatarOrientation {
smallFloat localOrientation[3]; // avatar's local euler angles (degrees, compressed) relative to the
// thing it's attached to, or world relative if not attached
} PACKED_END;
const size_t AVATAR_ORIENTATION_SIZE = 6;
PACKED_BEGIN struct AvatarScale {
smallFloat scale; // avatar's scale, (compressed) 'ratio' encoding uses sign bit as flag.
} PACKED_END;
const size_t AVATAR_SCALE_SIZE = 2;
PACKED_BEGIN struct LookAtPosition {
float lookAtPosition[3]; // world space position that eyes are focusing on.
// FIXME - unless the person has an eye tracker, this is simulated...
// a) maybe we can just have the client calculate this
// b) at distance this will be hard to discern and can likely be
// descimated or dropped completely
//
// POTENTIAL SAVINGS - 12 bytes
} PACKED_END;
const size_t LOOK_AT_POSITION_SIZE = 12;
PACKED_BEGIN struct AudioLoudness {
smallFloat audioLoudness; // current loudness of microphone, (compressed)
} PACKED_END;
const size_t AUDIO_LOUDNESS_SIZE = 2;
PACKED_BEGIN struct SensorToWorldMatrix {
// FIXME - these 20 bytes are only used by viewers if my avatar has "attachments"
// we could save these bytes if no attachments are active.
//
// POTENTIAL SAVINGS - 20 bytes
uint8_t sensorToWorldQuat[6]; // 6 byte compressed quaternion part of sensor to world matrix
uint16_t sensorToWorldScale; // uniform scale of sensor to world matrix
float sensorToWorldTrans[3]; // fourth column of sensor to world matrix
// FIXME - sensorToWorldTrans might be able to be better compressed if it was
// relative to the avatar position.
} PACKED_END;
const size_t SENSOR_TO_WORLD_SIZE = 20;
PACKED_BEGIN struct AdditionalFlags {
uint8_t flags; // additional flags: hand state, key state, eye tracking
} PACKED_END;
const size_t ADDITIONAL_FLAGS_SIZE = 1;
// only present if HAS_REFERENTIAL flag is set in AvatarInfo.flags
PACKED_BEGIN struct ParentInfo {
uint8_t parentUUID[16]; // rfc 4122 encoded
uint16_t parentJointIndex;
} PACKED_END;
const size_t PARENT_INFO_SIZE = 18;
// only present if IS_FACESHIFT_CONNECTED flag is set in AvatarInfo.flags
PACKED_BEGIN struct FaceTrackerInfo {
float leftEyeBlink;
float rightEyeBlink;
float averageLoudness;
float browAudioLift;
uint8_t numBlendshapeCoefficients;
// float blendshapeCoefficients[numBlendshapeCoefficients];
} PACKED_END;
const size_t FACE_TRACKER_INFO_SIZE = 17;
// variable length structure follows
/*
struct JointData {
uint8_t numJoints;
uint8_t rotationValidityBits[ceil(numJoints / 8)]; // one bit per joint, if true then a compressed rotation follows.
SixByteQuat rotation[numValidRotations]; // encodeded and compressed by packOrientationQuatToSixBytes()
uint8_t translationValidityBits[ceil(numJoints / 8)]; // one bit per joint, if true then a compressed translation follows.
SixByteTrans translation[numValidTranslations]; // encodeded and compressed by packFloatVec3ToSignedTwoByteFixed()
};
*/
// OLD FORMAT....
PACKED_BEGIN struct AvatarInfo {
// FIXME - this has 8 unqiue items, we could use a simple header byte to indicate whether or not the fields
// exist in the packet and have changed since last being sent.
@ -156,66 +305,8 @@ namespace AvatarDataPacket {
uint8_t flags;
} PACKED_END;
const size_t AVATAR_INFO_SIZE = 79;
// only present if HAS_REFERENTIAL flag is set in AvatarInfo.flags
PACKED_BEGIN struct ParentInfo {
uint8_t parentUUID[16]; // rfc 4122 encoded
uint16_t parentJointIndex;
} PACKED_END;
const size_t PARENT_INFO_SIZE = 18;
// only present if IS_FACESHIFT_CONNECTED flag is set in AvatarInfo.flags
PACKED_BEGIN struct FaceTrackerInfo {
float leftEyeBlink;
float rightEyeBlink;
float averageLoudness;
float browAudioLift;
uint8_t numBlendshapeCoefficients;
// float blendshapeCoefficients[numBlendshapeCoefficients];
} PACKED_END;
const size_t FACE_TRACKER_INFO_SIZE = 17;
// variable length structure follows
/*
struct JointData {
uint8_t numJoints;
uint8_t rotationValidityBits[ceil(numJoints / 8)]; // one bit per joint, if true then a compressed rotation follows.
SixByteQuat rotation[numValidRotations]; // encodeded and compressed by packOrientationQuatToSixBytes()
uint8_t translationValidityBits[ceil(numJoints / 8)]; // one bit per joint, if true then a compressed translation follows.
SixByteTrans translation[numValidTranslations]; // encodeded and compressed by packFloatVec3ToSignedTwoByteFixed()
};
*/
}
// Bitset of state flags - we store the key state, hand state, Faceshift, eye tracking, and existence of
// referential data in this bit set. The hand state is an octal, but is split into two sections to maintain
// backward compatibility. The bits are ordered as such (0-7 left to right).
// +-----+-----+-+-+-+--+
// |K0,K1|H0,H1|F|E|R|H2|
// +-----+-----+-+-+-+--+
// Key state - K0,K1 is found in the 1st and 2nd bits
// Hand state - H0,H1,H2 is found in the 3rd, 4th, and 8th bits
// Faceshift - F is found in the 5th bit
// Eye tracker - E is found in the 6th bit
// Referential Data - R is found in the 7th bit
const int KEY_STATE_START_BIT = 0; // 1st and 2nd bits
const int HAND_STATE_START_BIT = 2; // 3rd and 4th bits
const int IS_FACESHIFT_CONNECTED = 4; // 5th bit
const int IS_EYE_TRACKER_CONNECTED = 5; // 6th bit (was CHAT_CIRCLING)
const int HAS_REFERENTIAL = 6; // 7th bit
const int HAND_STATE_FINGER_POINTING_BIT = 7; // 8th bit
const char HAND_STATE_NULL = 0;
const char LEFT_HAND_POINTING_FLAG = 1;
const char RIGHT_HAND_POINTING_FLAG = 2;
const char IS_FINGER_POINTING_FLAG = 4;
// AvatarData state flags - we store the details about the packet encoding in the first byte,
// before the "header" structure
const char AVATARDATA_FLAGS_MINIMUM = 0;
static const float MAX_AVATAR_SCALE = 1000.0f;
static const float MIN_AVATAR_SCALE = .005f;
@ -512,6 +603,29 @@ public slots:
float getTargetScale() { return _targetScale; }
protected:
void lazyInitHeadData();
bool avatarLocalPositionChanged();
bool avatarDimensionsChanged();
bool avatarOrientationChanged();
bool avatarScaleChanged();
bool lookAtPositionChanged();
bool audioLoudnessChanged();
bool sensorToWorldMatrixChanged();
bool additionalFlagsChanged();
bool hasParent() { return !getParentID().isNull(); }
bool parentInfoChanged();
bool hasFaceTracker() { return _headData ? _headData->_isFaceTrackerConnected : false; }
bool faceTrackerInfoChanged();
QByteArray toByteArray_OLD(AvatarDataDetail dataDetail);
QByteArray toByteArray_NEW(AvatarDataDetail dataDetail);
int parseDataFromBuffer_OLD(const QByteArray& buffer);
int parseDataFromBuffer_NEW(const QByteArray& buffer);
glm::vec3 _handPosition;
virtual const QString& getSessionDisplayNameForTransport() const { return _sessionDisplayName; }
virtual void maybeUpdateSessionDisplayNameFromTransport(const QString& sessionDisplayName) { } // No-op in AvatarMixer
@ -571,7 +685,21 @@ protected:
// _globalPosition is sent along with localPosition + parent because the avatar-mixer doesn't know
// where Entities are located. This is currently only used by the mixer to decide how often to send
// updates about one avatar to another.
glm::vec3 _globalPosition;
glm::vec3 _globalPosition { 0, 0, 0 };
glm::vec3 _lastSentGlobalPosition { 0, 0, 0 };
glm::vec3 _lastSentLocalPosition { 0, 0, 0 };
glm::vec3 _lastSentAvatarDimensions { 0, 0, 0 };
glm::quat _lastSentLocalOrientation;
float _lastSentScale { 0 };
glm::vec3 _lastSentLookAt { 0, 0, 0 };
float _lastSentAudioLoudness { 0 };
glm::mat4 _lastSentSensorToWorldMatrix;
uint8_t _lastSentAdditionalFlags { 0 };
QUuid _lastSentParentID;
quint16 _lastSentParentJointIndex { -1 };
glm::vec3 _globalBoundingBoxCorner;
mutable ReadWriteLockable _avatarEntitiesLock;

View file

@ -53,7 +53,7 @@ PacketVersion versionForPacketType(PacketType packetType) {
case PacketType::AvatarData:
case PacketType::BulkAvatarData:
case PacketType::KillAvatar:
return static_cast<PacketVersion>(AvatarMixerPacketVersion::SessionDisplayName);
return static_cast<PacketVersion>(AvatarMixerPacketVersion::VariableAvatarData);
case PacketType::ICEServerHeartbeat:
return 18; // ICE Server Heartbeat signing
case PacketType::AssetGetInfo:

View file

@ -207,7 +207,8 @@ enum class AvatarMixerPacketVersion : PacketVersion {
SensorToWorldMat,
HandControllerJoints,
HasKillAvatarReason,
SessionDisplayName
SessionDisplayName,
VariableAvatarData
};
enum class DomainConnectRequestVersion : PacketVersion {