From 02a21ae9c0b6fc8093397c8ddc1340789ad61479 Mon Sep 17 00:00:00 2001 From: Andrzej Kapolka Date: Tue, 22 Oct 2013 14:33:27 -0700 Subject: [PATCH] New plan: let's get the skeleton working first, then work on the face. --- interface/src/avatar/FaceModel.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/interface/src/avatar/FaceModel.cpp b/interface/src/avatar/FaceModel.cpp index 40f85f62c2..2e7a757f21 100644 --- a/interface/src/avatar/FaceModel.cpp +++ b/interface/src/avatar/FaceModel.cpp @@ -30,8 +30,7 @@ void FaceModel::simulate(float deltaTime) { setTranslation(neckPosition); glm::quat neckRotation; if (!owningAvatar->getSkeletonModel().getNeckRotation(neckRotation)) { - neckRotation = owningAvatar->getSkeleton().joint[AVATAR_JOINT_NECK_BASE].absoluteRotation * - glm::angleAxis(180.0f, 0.0f, 1.0f, 0.0f); + neckRotation = owningAvatar->getSkeleton().joint[AVATAR_JOINT_NECK_BASE].absoluteRotation; } setRotation(neckRotation); const float MODEL_SCALE = 0.0006f;