diff --git a/libraries/render-utils/src/sdf_text3D.slv b/libraries/render-utils/src/sdf_text3D.slv index a6cb43f038..9ac3b871f9 100644 --- a/libraries/render-utils/src/sdf_text3D.slv +++ b/libraries/render-utils/src/sdf_text3D.slv @@ -36,7 +36,7 @@ void main() { if (params.effect == 3) { // Shadow const int VERTICES_PER_QUAD = 4; // must match value in Font.cpp const float EPSILON = 0.001; - position.z += floor(gl_VertexID / VERTICES_PER_QUAD) * EPSILON; + position.z += float(gl_VertexID / VERTICES_PER_QUAD) * EPSILON; } TransformCamera cam = getTransformCamera();