From 028935f831070a33f727d2fe96f60a3b632627ab Mon Sep 17 00:00:00 2001 From: Brad Davis Date: Tue, 6 Oct 2015 20:03:46 -0700 Subject: [PATCH] Removing deprecated function usage --- interface/src/Application.cpp | 1 - interface/src/avatar/MyAvatar.cpp | 6 +++--- interface/src/scripting/HMDScriptingInterface.cpp | 8 ++++---- 3 files changed, 7 insertions(+), 8 deletions(-) diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp index fa9b9f52b2..3a9b4dba52 100644 --- a/interface/src/Application.cpp +++ b/interface/src/Application.cpp @@ -281,7 +281,6 @@ bool setupEssentials(int& argc, char** argv) { Setting::init(); // Set dependencies -<<<<<<< HEAD DependencyManager::set(); DependencyManager::set(NodeType::Agent, listenPort); DependencyManager::set(); diff --git a/interface/src/avatar/MyAvatar.cpp b/interface/src/avatar/MyAvatar.cpp index 322c83fcc0..7592aad061 100644 --- a/interface/src/avatar/MyAvatar.cpp +++ b/interface/src/avatar/MyAvatar.cpp @@ -1342,11 +1342,11 @@ void MyAvatar::renderBody(RenderArgs* renderArgs, ViewFrustum* renderFrustum, fl if (qApp->isHMDMode()) { glm::vec3 cameraPosition = qApp->getCamera()->getPosition(); - glm::mat4 headPose = Application::getInstance()->getActiveDisplayPlugin()->getHeadPose(); - glm::mat4 leftEyePose = Application::getInstance()->getActiveDisplayPlugin()->getEyeToHeadTransform(Eye::Left); + glm::mat4 headPose = qApp->getActiveDisplayPlugin()->getHeadPose(); + glm::mat4 leftEyePose = qApp->getActiveDisplayPlugin()->getEyeToHeadTransform(Eye::Left); leftEyePose = leftEyePose * headPose; glm::vec3 leftEyePosition = glm::vec3(leftEyePose[3]); - glm::mat4 rightEyePose = Application::getInstance()->getActiveDisplayPlugin()->getEyeToHeadTransform(Eye::Right); + glm::mat4 rightEyePose = qApp->getActiveDisplayPlugin()->getEyeToHeadTransform(Eye::Right); rightEyePose = rightEyePose * headPose; glm::vec3 rightEyePosition = glm::vec3(rightEyePose[3]); glm::vec3 headPosition = glm::vec3(headPose[3]); diff --git a/interface/src/scripting/HMDScriptingInterface.cpp b/interface/src/scripting/HMDScriptingInterface.cpp index f6bf7f8b3c..3d39bdd143 100644 --- a/interface/src/scripting/HMDScriptingInterface.cpp +++ b/interface/src/scripting/HMDScriptingInterface.cpp @@ -29,7 +29,7 @@ QScriptValue HMDScriptingInterface::getHUDLookAtPosition2D(QScriptContext* conte glm::vec3 direction = glm::inverse(myAvatar->getOrientation()) * (hudIntersection - sphereCenter); glm::quat rotation = ::rotationBetween(glm::vec3(0.0f, 0.0f, -1.0f), direction); glm::vec3 eulers = ::safeEulerAngles(rotation); - return qScriptValueFromValue(engine, Application::getInstance()->getApplicationCompositor() + return qScriptValueFromValue(engine, qApp->getApplicationCompositor() .sphericalToOverlay(glm::vec2(eulers.y, -eulers.x))); } return QScriptValue::NullValue; @@ -49,17 +49,17 @@ void HMDScriptingInterface::toggleMagnifier() { } bool HMDScriptingInterface::getMagnifier() const { - return Application::getInstance()->getApplicationCompositor().hasMagnifier(); + return qApp->getApplicationCompositor().hasMagnifier(); } bool HMDScriptingInterface::getHUDLookAtPosition3D(glm::vec3& result) const { - Camera* camera = Application::getInstance()->getCamera(); + Camera* camera = qApp->getCamera(); glm::vec3 position = camera->getPosition(); glm::quat orientation = camera->getOrientation(); glm::vec3 direction = orientation * glm::vec3(0.0f, 0.0f, -1.0f); - const auto& compositor = Application::getInstance()->getApplicationCompositor(); + const auto& compositor = qApp->getApplicationCompositor(); return compositor.calculateRayUICollisionPoint(position, direction, result); }