use ScriptEngine in Particle::collideWithXXX() methods so that we get all script interfaces

This commit is contained in:
Brad Hefta-Gaub 2014-01-04 03:17:02 -08:00
parent 0df02618ee
commit 0252e7f95e

View file

@ -18,6 +18,7 @@
#include <PacketHeaders.h>
#include <UUID.h>
#include <VoxelConstants.h>
#include <ParticlesScriptingInterface.h>
#include "Agent.h"