Merge remote-tracking branch 'upstream/master' into threaded_qml

This commit is contained in:
Bradley Austin Davis 2018-02-08 17:16:36 -08:00
commit 023ee35b2e
25 changed files with 180 additions and 226 deletions

View file

@ -138,12 +138,15 @@ def scribeLocalFile='scribe' + EXEC_SUFFIX
def scribeFile='scribe_linux_x86_64'
def scribeChecksum='c98678d9726bd8bbf1bab792acf3ff6c'
def scribeVersion='onfeBkJWcJiTwiGOyZPVBjlyhoYQ4Axn'
if (Os.isFamily(Os.FAMILY_MAC)) {
scribeFile = 'scribe_osx_x86_64'
scribeChecksum='a137ad62c1bf7cca739da219544a9a16'
scribeVersion='kU.Aq512HVe65uRnkFEWQEqeQfaYF2c0'
} else if (Os.isFamily(Os.FAMILY_WINDOWS)) {
scribeFile = 'scribe_win32_x86_64.exe'
scribeChecksum='75c2ce9ed45d17de375e3988bfaba816'
scribeVersion='24TfWFh1FBY.t6i_LdzAXZYeQOtmQNZp'
}
def options = [
@ -398,7 +401,7 @@ task copyDependencies(dependsOn: [ extractDependencies ]) {
}
task downloadScribe(type: Download) {
src baseUrl + scribeFile
src baseUrl + scribeFile + '?versionId=' + scribeVersion
dest new File(baseFolder, scribeLocalFile)
onlyIfNewer true
}

View file

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After

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View file

@ -415,18 +415,28 @@ public:
*crashTrigger = 0xDEAD10CC;
}
static void withPause(const std::function<void()>& lambda) {
pause();
lambda();
resume();
}
static void pause() {
_paused = true;
}
static void resume() {
_paused = false;
// Update the heartbeat BEFORE resuming the checks
updateHeartbeat();
_paused = false;
}
void run() override {
while (!_quit) {
QThread::sleep(HEARTBEAT_UPDATE_INTERVAL_SECS);
// Don't do heartbeat detection under nsight
if (_paused) {
continue;
}
uint64_t lastHeartbeat = _heartbeat; // sample atomic _heartbeat, because we could context switch away and have it updated on us
uint64_t now = usecTimestampNow();
auto lastHeartbeatAge = (now > lastHeartbeat) ? now - lastHeartbeat : 0;
@ -2300,29 +2310,22 @@ void Application::initializeGL() {
initDisplay();
qCDebug(interfaceapp, "Initialized Display.");
#ifdef Q_OS_OSX
// FIXME: on mac os the shaders take up to 1 minute to compile, so we pause the deadlock watchdog thread.
DeadlockWatchdogThread::pause();
#endif
// Set up the render engine
render::CullFunctor cullFunctor = LODManager::shouldRender;
static const QString RENDER_FORWARD = "HIFI_RENDER_FORWARD";
_renderEngine->addJob<UpdateSceneTask>("UpdateScene");
// FIXME: on low end systems os the shaders take up to 1 minute to compile, so we pause the deadlock watchdog thread.
DeadlockWatchdogThread::withPause([&] {
// Set up the render engine
render::CullFunctor cullFunctor = LODManager::shouldRender;
static const QString RENDER_FORWARD = "HIFI_RENDER_FORWARD";
_renderEngine->addJob<UpdateSceneTask>("UpdateScene");
#ifndef Q_OS_ANDROID
_renderEngine->addJob<SecondaryCameraRenderTask>("SecondaryCameraJob", cullFunctor, !DISABLE_DEFERRED);
_renderEngine->addJob<SecondaryCameraRenderTask>("SecondaryCameraJob", cullFunctor, !DISABLE_DEFERRED);
#endif
_renderEngine->addJob<RenderViewTask>("RenderMainView", cullFunctor, !DISABLE_DEFERRED, render::ItemKey::TAG_BITS_0, render::ItemKey::TAG_BITS_0);
_renderEngine->addJob<RenderViewTask>("RenderMainView", cullFunctor, !DISABLE_DEFERRED, render::ItemKey::TAG_BITS_0, render::ItemKey::TAG_BITS_0);
_renderEngine->load();
_renderEngine->registerScene(_main3DScene);
_renderEngine->load();
_renderEngine->registerScene(_main3DScene);
// Now that OpenGL is initialized, we are sure we have a valid context and can create the various pipeline shaders with success.
DependencyManager::get<GeometryCache>()->initializeShapePipelines();
#ifdef Q_OS_OSX
DeadlockWatchdogThread::resume();
#endif
// Now that OpenGL is initialized, we are sure we have a valid context and can create the various pipeline shaders with success.
DependencyManager::get<GeometryCache>()->initializeShapePipelines();
});
_offscreenContext = new OffscreenGLCanvas();
_offscreenContext->setObjectName("MainThreadContext");
@ -2422,7 +2425,11 @@ void Application::initializeUi() {
auto tabletScriptingInterface = DependencyManager::get<TabletScriptingInterface>();
tabletScriptingInterface->getTablet(SYSTEM_TABLET);
}
auto offscreenUi = DependencyManager::get<OffscreenUi>();
DeadlockWatchdogThread::withPause([&] {
offscreenUi->create();
});
connect(offscreenUi.data(), &hifi::qml::OffscreenSurface::rootContextCreated,
this, &Application::onDesktopRootContextCreated);

View file

@ -55,7 +55,7 @@ void Application::paintGL() {
// If a display plugin loses it's underlying support, it
// needs to be able to signal us to not use it
if (!displayPlugin->beginFrameRender(_renderFrameCount)) {
updateDisplayMode();
QMetaObject::invokeMethod(this, "updateDisplayMode");
return;
}
}

View file

@ -168,7 +168,7 @@ float LODManager::getDesktopLODDecreaseFPS() const {
}
float LODManager::getDesktopLODIncreaseFPS() const {
return glm::max(((float)MSECS_PER_SECOND / _desktopMaxRenderTime) + INCREASE_LOD_GAP_FPS, MAX_LIKELY_DESKTOP_FPS);
return glm::min(((float)MSECS_PER_SECOND / _desktopMaxRenderTime) + INCREASE_LOD_GAP_FPS, MAX_LIKELY_DESKTOP_FPS);
}
void LODManager::setHMDLODDecreaseFPS(float fps) {
@ -184,7 +184,7 @@ float LODManager::getHMDLODDecreaseFPS() const {
}
float LODManager::getHMDLODIncreaseFPS() const {
return glm::max(((float)MSECS_PER_SECOND / _hmdMaxRenderTime) + INCREASE_LOD_GAP_FPS, MAX_LIKELY_HMD_FPS);
return glm::min(((float)MSECS_PER_SECOND / _hmdMaxRenderTime) + INCREASE_LOD_GAP_FPS, MAX_LIKELY_HMD_FPS);
}
QString LODManager::getLODFeedbackText() {

View file

@ -25,7 +25,7 @@ const float DEFAULT_DESKTOP_MAX_RENDER_TIME = (float)MSECS_PER_SECOND / DEFAULT_
const float DEFAULT_HMD_MAX_RENDER_TIME = (float)MSECS_PER_SECOND / DEFAULT_HMD_LOD_DOWN_FPS; // msec
const float MAX_LIKELY_DESKTOP_FPS = 59.0f; // this is essentially, V-synch - 1 fps
const float MAX_LIKELY_HMD_FPS = 74.0f; // this is essentially, V-synch - 1 fps
const float INCREASE_LOD_GAP_FPS = 15.0f; // fps
const float INCREASE_LOD_GAP_FPS = 10.0f; // fps
// The default value DEFAULT_OCTREE_SIZE_SCALE means you can be 400 meters away from a 1 meter object in order to see it (which is ~20:20 vision).
const float ADJUST_LOD_MAX_SIZE_SCALE = DEFAULT_OCTREE_SIZE_SCALE;

View file

@ -31,6 +31,9 @@ AvatarActionHold::AvatarActionHold(const QUuid& id, EntityItemPointer ownerEntit
myAvatar->addHoldAction(this);
}
_positionalTargetSet = true;
_rotationalTargetSet = true;
#if WANT_DEBUG
qDebug() << "AvatarActionHold::AvatarActionHold" << (void*)this;
#endif

View file

@ -80,7 +80,6 @@ Web3DOverlay::Web3DOverlay() {
_webSurface->getSurfaceContext()->setContextProperty("GlobalServices", AccountServicesScriptingInterface::getInstance()); // DEPRECATED - TO BE REMOVED
_webSurface->getSurfaceContext()->setContextProperty("AccountServices", AccountServicesScriptingInterface::getInstance());
_webSurface->getSurfaceContext()->setContextProperty("AddressManager", DependencyManager::get<AddressManager>().data());
}
Web3DOverlay::Web3DOverlay(const Web3DOverlay* Web3DOverlay) :
@ -205,6 +204,11 @@ void Web3DOverlay::setupQmlSurface() {
_webSurface->getSurfaceContext()->setContextProperty("offscreenFlags", flags);
_webSurface->getSurfaceContext()->setContextProperty("AddressManager", DependencyManager::get<AddressManager>().data());
_webSurface->getSurfaceContext()->setContextProperty("Account", AccountServicesScriptingInterface::getInstance()); // DEPRECATED - TO BE REMOVED
_webSurface->getSurfaceContext()->setContextProperty("GlobalServices", AccountServicesScriptingInterface::getInstance()); // DEPRECATED - TO BE REMOVED
_webSurface->getSurfaceContext()->setContextProperty("AccountServices", AccountServicesScriptingInterface::getInstance());
// in Qt 5.10.0 there is already an "Audio" object in the QML context
// though I failed to find it (from QtMultimedia??). So.. let it be "AudioScriptingInterface"
_webSurface->getSurfaceContext()->setContextProperty("AudioScriptingInterface", DependencyManager::get<AudioScriptingInterface>().data());

View file

@ -241,7 +241,7 @@ void ZoneEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& scen
}
#endif
updateKeyZoneItemFromEntity();
updateKeyZoneItemFromEntity(entity);
if (keyLightChanged) {
updateKeySunFromEntity(entity);
@ -329,7 +329,7 @@ void ZoneEntityRenderer::updateKeySunFromEntity(const TypedEntityPointer& entity
// Set the keylight
sunLight->setColor(ColorUtils::toVec3(_keyLightProperties.getColor()));
sunLight->setIntensity(_keyLightProperties.getIntensity());
sunLight->setDirection(_keyLightProperties.getDirection());
sunLight->setDirection(entity->getTransform().getRotation() * _keyLightProperties.getDirection());
}
void ZoneEntityRenderer::updateAmbientLightFromEntity(const TypedEntityPointer& entity) {
@ -349,6 +349,8 @@ void ZoneEntityRenderer::updateAmbientLightFromEntity(const TypedEntityPointer&
} else {
setAmbientURL(_ambientLightProperties.getAmbientURL());
}
ambientLight->setTransform(entity->getTransform().getInverseMatrix());
}
void ZoneEntityRenderer::updateHazeFromEntity(const TypedEntityPointer& entity) {
@ -378,7 +380,7 @@ void ZoneEntityRenderer::updateHazeFromEntity(const TypedEntityPointer& entity)
haze->setHazeKeyLightRangeFactor(graphics::Haze::convertHazeRangeToHazeRangeFactor(_hazeProperties.getHazeKeyLightRange()));
haze->setHazeKeyLightAltitudeFactor(graphics::Haze::convertHazeAltitudeToHazeAltitudeFactor(_hazeProperties.getHazeKeyLightAltitude()));
haze->setZoneTransform(entity->getTransform().getMatrix());
haze->setTransform(entity->getTransform().getMatrix());
}
void ZoneEntityRenderer::updateKeyBackgroundFromEntity(const TypedEntityPointer& entity) {
@ -390,7 +392,10 @@ void ZoneEntityRenderer::updateKeyBackgroundFromEntity(const TypedEntityPointer&
setSkyboxURL(_skyboxProperties.getURL());
}
void ZoneEntityRenderer::updateKeyZoneItemFromEntity() {
void ZoneEntityRenderer::updateKeyZoneItemFromEntity(const TypedEntityPointer& entity) {
// Update rotation values
editSkybox()->setOrientation(entity->getTransform().getRotation());
/* TODO: Implement the sun model behavior / Keep this code here for reference, this is how we
{
// Set the stage

View file

@ -45,7 +45,7 @@ protected:
virtual void doRenderUpdateAsynchronousTyped(const TypedEntityPointer& entity) override;
private:
void updateKeyZoneItemFromEntity();
void updateKeyZoneItemFromEntity(const TypedEntityPointer& entity);
void updateKeySunFromEntity(const TypedEntityPointer& entity);
void updateAmbientLightFromEntity(const TypedEntityPointer& entity);
void updateHazeFromEntity(const TypedEntityPointer& entity);

View file

@ -182,11 +182,11 @@ void Haze::setHazeBackgroundBlend(const float hazeBackgroundBlend) {
}
}
void Haze::setZoneTransform(const glm::mat4& zoneTransform) {
void Haze::setTransform(const glm::mat4& transform) {
auto& params = _hazeParametersBuffer.get<Parameters>();
if (params.zoneTransform == zoneTransform) {
_hazeParametersBuffer.edit<Parameters>().zoneTransform = zoneTransform;
if (params.transform != transform) {
_hazeParametersBuffer.edit<Parameters>().transform = transform;
}
}

View file

@ -92,7 +92,7 @@ namespace graphics {
void setHazeBackgroundBlend(const float hazeBackgroundBlend);
void setZoneTransform(const glm::mat4& zoneTransform);
void setTransform(const glm::mat4& transform);
using UniformBufferView = gpu::BufferView;
UniformBufferView getHazeParametersBuffer() const { return _hazeParametersBuffer; }
@ -113,7 +113,7 @@ namespace graphics {
// bit 2 - set to activate directional light attenuation mode
// bit 3 - set to blend between blend-in and blend-out colours
glm::mat4 zoneTransform;
glm::mat4 transform;
// Amount of background (skybox) to display, overriding the haze effect for the background
float hazeBackgroundBlend{ INITIAL_HAZE_BACKGROUND_BLEND };

View file

@ -158,3 +158,9 @@ void Light::setAmbientMapNumMips(uint16_t numMips) {
_ambientSchemaBuffer.edit().mapNumMips = (float)numMips;
}
void Light::setTransform(const glm::mat4& transform) {
if (_ambientSchemaBuffer.edit().transform != transform) {
_ambientSchemaBuffer.edit().transform = transform;
}
}

View file

@ -149,6 +149,8 @@ public:
void setAmbientMapNumMips(uint16_t numMips);
uint16_t getAmbientMapNumMips() const { return (uint16_t) _ambientSchemaBuffer->mapNumMips; }
void setTransform(const glm::mat4& transform);
// Light Schema
class LightSchema {
public:
@ -162,7 +164,9 @@ public:
float mapNumMips { 0.0f };
float spare1;
float spare2;
gpu::SphericalHarmonics ambientSphere;
glm::mat4 transform;
};
using LightSchemaBuffer = gpu::StructBuffer<LightSchema>;

View file

@ -34,7 +34,9 @@ vec3 getLightIrradiance(Light l) { return lightIrradiance_getIrradiance(l.irradi
// Light Ambient
struct LightAmbient {
vec4 _ambient;
SphericalHarmonics _ambientSphere;
mat4 transform;
};
SphericalHarmonics getLightAmbientSphere(LightAmbient l) { return l._ambientSphere; }

View file

@ -37,6 +37,12 @@ void Skybox::setCubemap(const gpu::TexturePointer& cubemap) {
}
}
void Skybox::setOrientation(const glm::quat& orientation) {
// The zone rotations need to be negated
_orientation = orientation;
_orientation.w = -_orientation.w;
}
void Skybox::updateSchemaBuffer() const {
auto blend = 0.0f;
if (getCubemap() && getCubemap()->isDefined()) {
@ -115,6 +121,10 @@ void Skybox::render(gpu::Batch& batch, const ViewFrustum& viewFrustum, const Sky
Transform viewTransform;
viewFrustum.evalViewTransform(viewTransform);
// Orientate view transform to be relative to zone
viewTransform.setRotation(skybox.getOrientation() * viewTransform.getRotation());
batch.setProjectionTransform(projMat);
batch.setViewTransform(viewTransform);
batch.setModelTransform(Transform()); // only for Mac

View file

@ -37,6 +37,9 @@ public:
void setCubemap(const gpu::TexturePointer& cubemap);
const gpu::TexturePointer& getCubemap() const { return _cubemap; }
void setOrientation(const glm::quat& orientation);
const glm::quat getOrientation() const { return _orientation; }
virtual bool empty() { return _empty; }
virtual void clear();
@ -61,6 +64,8 @@ protected:
mutable gpu::BufferView _schemaBuffer;
gpu::TexturePointer _cubemap;
glm::quat _orientation;
bool _empty{ true };
};
typedef std::shared_ptr<Skybox> SkyboxPointer;

View file

@ -77,13 +77,18 @@ bool ObjectActionTractor::prepareForTractorUpdate(btScalar deltaTimeStep) {
return false;
}
bool doLinearTraction = _positionalTargetSet && (_linearTimeScale < MAX_TRACTOR_TIMESCALE);
bool doAngularTraction = _rotationalTargetSet && (_angularTimeScale < MAX_TRACTOR_TIMESCALE);
if (!doLinearTraction && !doAngularTraction) {
// nothing to do
return false;
}
glm::quat rotation;
glm::vec3 position;
glm::vec3 angularVelocity;
bool linearValid = false;
int linearTractorCount = 0;
bool angularValid = false;
int angularTractorCount = 0;
QList<EntityDynamicPointer> tractorDerivedActions;
@ -105,7 +110,6 @@ bool ObjectActionTractor::prepareForTractorUpdate(btScalar deltaTimeStep) {
linearTimeScale, angularTimeScale);
if (success) {
if (angularTimeScale < MAX_TRACTOR_TIMESCALE) {
angularValid = true;
angularTractorCount++;
angularVelocity += angularVelocityForAction;
if (tractorAction.get() == this) {
@ -115,41 +119,40 @@ bool ObjectActionTractor::prepareForTractorUpdate(btScalar deltaTimeStep) {
}
if (linearTimeScale < MAX_TRACTOR_TIMESCALE) {
linearValid = true;
linearTractorCount++;
position += positionForAction;
}
}
}
if ((angularValid && angularTractorCount > 0) || (linearValid && linearTractorCount > 0)) {
if (angularTractorCount > 0 || linearTractorCount > 0) {
withWriteLock([&]{
if (linearValid && linearTractorCount > 0) {
if (doLinearTraction && linearTractorCount > 0) {
position /= linearTractorCount;
if (_positionalTargetSet) {
_lastPositionTarget = _positionalTarget;
_positionalTarget = position;
if (deltaTimeStep > EPSILON) {
_lastPositionTarget = _positionalTarget;
_positionalTarget = position;
if (deltaTimeStep > EPSILON) {
if (_havePositionTargetHistory) {
// blend the new velocity with the old (low-pass filter)
glm::vec3 newVelocity = (1.0f / deltaTimeStep) * (_positionalTarget - _lastPositionTarget);
const float blend = 0.25f;
_linearVelocityTarget = (1.0f - blend) * _linearVelocityTarget + blend * newVelocity;
} else {
_havePositionTargetHistory = true;
}
}
_positionalTargetSet = true;
_active = true;
}
if (angularValid && angularTractorCount > 0) {
if (doAngularTraction && angularTractorCount > 0) {
angularVelocity /= angularTractorCount;
_rotationalTarget = rotation;
_angularVelocityTarget = angularVelocity;
_rotationalTargetSet = true;
_active = true;
}
});
}
return linearValid || angularValid;
return true;
}
@ -239,7 +242,9 @@ bool ObjectActionTractor::updateArguments(QVariantMap arguments) {
// targets are required, tractor-constants are optional
bool ok = true;
positionalTarget = EntityDynamicInterface::extractVec3Argument("tractor action", arguments, "targetPosition", ok, false);
if (!ok) {
if (ok) {
_positionalTargetSet = true;
} else {
positionalTarget = _desiredPositionalTarget;
}
ok = true;
@ -250,7 +255,9 @@ bool ObjectActionTractor::updateArguments(QVariantMap arguments) {
ok = true;
rotationalTarget = EntityDynamicInterface::extractQuatArgument("tractor action", arguments, "targetRotation", ok, false);
if (!ok) {
if (ok) {
_rotationalTargetSet = true;
} else {
rotationalTarget = _desiredRotationalTarget;
}

View file

@ -39,6 +39,7 @@ protected:
glm::vec3 _lastPositionTarget;
float _linearTimeScale;
bool _positionalTargetSet;
bool _havePositionTargetHistory { false };
glm::quat _rotationalTarget;
glm::quat _desiredRotationalTarget;

View file

@ -26,7 +26,7 @@ struct HazeParams {
vec3 colorModulationFactor;
int hazeMode;
mat4 zoneTransform;
mat4 transform;
float backgroundBlend;
float hazeRangeFactor;

View file

@ -5,9 +5,6 @@
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
<@func declareSkyboxMap()@>
// declareSkyboxMap
@ -15,7 +12,6 @@ uniform samplerCube skyboxMap;
vec4 evalSkyboxLight(vec3 direction, float lod) {
// textureQueryLevels is not available until #430, so we require explicit lod
// float mipmapLevel = lod * textureQueryLevels(skyboxMap);
float filterLod = textureQueryLod(skyboxMap, direction).x;
// Keep texture filtering LOD as limit to prevent aliasing on specular reflection
lod = max(lod, filterLod);
@ -28,15 +24,13 @@ vec4 evalSkyboxLight(vec3 direction, float lod) {
vec3 fresnelSchlickAmbient(vec3 fresnelColor, float ndotd, float gloss) {
float f = pow(1.0 - ndotd, 5.0);
return fresnelColor + (max(vec3(gloss), fresnelColor) - fresnelColor) * f;
// return fresnelColor + (vec3(1.0) - fresnelColor) * f;
}
<@if supportAmbientMap@>
<$declareSkyboxMap()$>
<@endif@>
vec3 evalAmbientSpecularIrradiance(LightAmbient ambient, SurfaceData surface) {
vec3 lightDir = -reflect(surface.eyeDir, surface.normal);
vec3 evalAmbientSpecularIrradiance(LightAmbient ambient, SurfaceData surface, vec3 lightDir) {
vec3 specularLight;
<@if supportIfAmbientMapElseAmbientSphere@>
if (getLightHasAmbientMap(ambient))
@ -80,14 +74,21 @@ void evalLightingAmbient(out vec3 diffuse, out vec3 specular, LightAmbient ambie
<@endif@>
) {
// Fresnel
// Rotate surface normal and eye direction
vec3 ambientSpaceSurfaceNormal = (ambient.transform * vec4(surface.normal, 0.0)).xyz;
vec3 ambientSpaceSurfaceEyeDir = (ambient.transform * vec4(surface.eyeDir, 0.0)).xyz;
<@if supportScattering@>
vec3 ambientSpaceLowNormalCurvature = (ambient.transform * lowNormalCurvature).xyz;
<@endif@>
vec3 ambientFresnel = fresnelSchlickAmbient(fresnelF0, surface.ndotv, 1.0-surface.roughness);
// Diffuse from ambient
diffuse = (1.0 - metallic) * (vec3(1.0) - ambientFresnel) * sphericalHarmonics_evalSphericalLight(getLightAmbientSphere(ambient), surface.normal).xyz;
diffuse = (1.0 - metallic) * (vec3(1.0) - ambientFresnel) *
sphericalHarmonics_evalSphericalLight(getLightAmbientSphere(ambient), ambientSpaceSurfaceNormal).xyz;
// Specular highlight from ambient
specular = evalAmbientSpecularIrradiance(ambient, surface) * ambientFresnel;
vec3 ambientSpaceLightDir = -reflect(ambientSpaceSurfaceEyeDir, ambientSpaceSurfaceNormal);
specular = evalAmbientSpecularIrradiance(ambient, surface, ambientSpaceLightDir) * ambientFresnel;
<@if supportScattering@>
if (scattering * isScatteringEnabled() > 0.0) {
@ -98,7 +99,7 @@ void evalLightingAmbient(out vec3 diffuse, out vec3 specular, LightAmbient ambie
obscurance = min(obscurance, ambientOcclusion);
// Diffuse from ambient
diffuse = sphericalHarmonics_evalSphericalLight(getLightAmbientSphere(ambient), lowNormalCurvature.xyz).xyz;
diffuse = sphericalHarmonics_evalSphericalLight(getLightAmbientSphere(ambient), ambientSpaceLowNormalCurvature).xyz;
// Scattering ambient specular is the same as non scattering for now
// TODO: we should use the same specular answer as for direct lighting

View file

@ -1,25 +1,18 @@
<@include gpu/Config.slh@>
<$VERSION_HEADER$>
// Generated on <$_SCRIBE_DATE$>
//
// model_translucent_fade.frag
// fragment shader
//
// Created by Olivier Prat on 06/05/17.
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// See the accompanying file LICENSE
<@include graphics/Material.slh@>
<@include DeferredGlobalLight.slh@>
<$declareEvalGlobalLightingAlphaBlendedWithHaze()$>
<@include LightLocal.slh@>
<@include gpu/Transform.slh@>
<$declareStandardCameraTransform()$>

View file

@ -636,14 +636,9 @@
openLoginWindow();
break;
case 'disableHmdPreview':
isHmdPreviewDisabled = Menu.isOptionChecked("Disable Preview");
DesktopPreviewProvider.setPreviewDisabledReason("SECURE_SCREEN");
Menu.setIsOptionChecked("Disable Preview", true);
break;
break; // do nothing here, handled in marketplaces.js
case 'maybeEnableHmdPreview':
DesktopPreviewProvider.setPreviewDisabledReason("USER");
Menu.setIsOptionChecked("Disable Preview", isHmdPreviewDisabled);
break;
break; // do nothing here, handled in marketplaces.js
case 'passphraseReset':
onButtonClicked();
onButtonClicked();
@ -731,11 +726,7 @@
// -Called when the TabletScriptingInterface::screenChanged() signal is emitted. The "type" argument can be either the string
// value of "Home", "Web", "Menu", "QML", or "Closed". The "url" argument is only valid for Web and QML.
function onTabletScreenChanged(type, url) {
var onWalletScreenNow = (type === "QML" && url === WALLET_QML_SOURCE);
if (!onWalletScreenNow && onWalletScreen) {
DesktopPreviewProvider.setPreviewDisabledReason("USER");
}
onWalletScreen = onWalletScreenNow;
onWalletScreen = (type === "QML" && url === WALLET_QML_SOURCE);
wireEventBridge(onWalletScreen);
// Change button to active when window is first openend, false otherwise.
if (button) {

View file

@ -112,11 +112,23 @@ var selectionDisplay = null; // for gridTool.js to ignore
var referrerURL; // Used for updating Purchases QML
var filterText; // Used for updating Purchases QML
var onWalletScreen = false;
function onScreenChanged(type, url) {
onMarketplaceScreen = type === "Web" && url.indexOf(MARKETPLACE_URL) !== -1;
onWalletScreen = url.indexOf(MARKETPLACE_WALLET_QML_PATH) !== -1;
var onWalletScreenNow = url.indexOf(MARKETPLACE_WALLET_QML_PATH) !== -1;
onCommerceScreen = type === "QML" && (url.indexOf(MARKETPLACE_CHECKOUT_QML_PATH) !== -1 || url === MARKETPLACE_PURCHASES_QML_PATH
|| url.indexOf(MARKETPLACE_INSPECTIONCERTIFICATE_QML_PATH) !== -1);
if (!onWalletScreenNow && onWalletScreen) { // exiting wallet screen
if (isHmdPreviewDisabledBySecurity) {
DesktopPreviewProvider.setPreviewDisabledReason("USER");
Menu.setIsOptionChecked("Disable Preview", false);
isHmdPreviewDisabledBySecurity = false;
}
}
onWalletScreen = onWalletScreenNow;
wireEventBridge(onMarketplaceScreen || onCommerceScreen || onWalletScreen);
if (url === MARKETPLACE_PURCHASES_QML_PATH) {
@ -480,7 +492,7 @@ var selectionDisplay = null; // for gridTool.js to ignore
// Description:
// -Called when a message is received from Checkout.qml. The "message" argument is what is sent from the Checkout QML
// in the format "{method, params}", like json-rpc.
var isHmdPreviewDisabled = true;
var isHmdPreviewDisabledBySecurity = false;
function fromQml(message) {
switch (message.method) {
case 'purchases_openWallet':
@ -548,11 +560,19 @@ var selectionDisplay = null; // for gridTool.js to ignore
openLoginWindow();
break;
case 'disableHmdPreview':
isHmdPreviewDisabled = Menu.isOptionChecked("Disable Preview");
Menu.setIsOptionChecked("Disable Preview", true);
var isHmdPreviewDisabled = Menu.isOptionChecked("Disable Preview");
if (!isHmdPreviewDisabled) {
DesktopPreviewProvider.setPreviewDisabledReason("SECURE_SCREEN");
Menu.setIsOptionChecked("Disable Preview", true);
isHmdPreviewDisabledBySecurity = true;
}
break;
case 'maybeEnableHmdPreview':
Menu.setIsOptionChecked("Disable Preview", isHmdPreviewDisabled);
if (isHmdPreviewDisabledBySecurity) {
DesktopPreviewProvider.setPreviewDisabledReason("USER");
Menu.setIsOptionChecked("Disable Preview", false);
isHmdPreviewDisabledBySecurity = false;
}
break;
case 'purchases_openGoTo':
tablet.loadQMLSource("hifi/tablet/TabletAddressDialog.qml");