Finish TriangleListMesh generation, rename some things

This commit is contained in:
sabrina-shanman 2019-10-31 10:48:38 -07:00
parent 7d37a064f2
commit 023d73a25d
3 changed files with 25 additions and 27 deletions

View file

@ -230,7 +230,7 @@ public:
}; };
/// Simple Triangle List <esh /// Simple Triangle List Mesh
struct TriangleListMesh { struct TriangleListMesh {
std::vector<glm::vec3> vertices; std::vector<glm::vec3> vertices;
std::vector<uint32_t> indices; std::vector<uint32_t> indices;

View file

@ -16,6 +16,9 @@
#include <unordered_map> #include <unordered_map>
// TODO: Remove after testing
#include <unordered_set>
#include <GLMHelpers.h> #include <GLMHelpers.h>
#include <glm/gtx/hash.hpp> #include <glm/gtx/hash.hpp>
@ -144,38 +147,36 @@ ReweightedDeformers getReweightedDeformers(const size_t numMeshVertices, const s
return reweightedDeformers; return reweightedDeformers;
} }
const TriangleListMesh generateTriangleListMesh(const std::vector<glm::vec3>& srcVertices, const std::vector<HFMMeshPart>& srcParts) { const TriangleListMesh generateTriangleListMesh(const std::vector<glm::vec3>& srcVertices, const std::vector<HFMMeshPart>& srcParts) {
TriangleListMesh dest; TriangleListMesh dest;
// just copy vertices // copy vertices for now
dest.vertices.insert(dest.vertices.end(), srcVertices.cbegin(), srcVertices.cend()); dest.vertices = srcVertices;
/* std::vector<uint32_t> remap(srcVertices.size()); std::vector<uint32_t> oldToNewIndex(srcVertices.size());
{ {
std::unordered_map<glm::vec3, uint32_t> uniqueVertices; std::unordered_map<glm::vec3, uint32_t> uniqueVertexToNewIndex;
int vi = 0; int oldIndex = 0;
int vu = 0; int newIndex = 0;
for (const auto& v : srcVertices) { for (const auto& srcVertex : srcVertices) {
auto foundIndex = uniqueVertices.find(v); auto foundIndex = uniqueVertexToNewIndex.find(srcVertex);
if (foundIndex != uniqueVertices.end()) { if (foundIndex != uniqueVertexToNewIndex.end()) {
remap[vi] = foundIndex->second; oldToNewIndex[oldIndex] = foundIndex->second;
} else { } else {
uniqueVertices[v] = vu; uniqueVertexToNewIndex[srcVertex] = newIndex;
remap[vi] = vu; oldToNewIndex[oldIndex] = newIndex;
dest.vertices[vu] = v; dest.vertices[newIndex] = srcVertex;
vu++; ++newIndex;
} }
++vi; ++oldIndex;
} }
if (uniqueVertices.size() < srcVertices.size()) { if (uniqueVertexToNewIndex.size() < srcVertices.size()) {
dest.vertices.resize(uniqueVertices.size()); dest.vertices.resize(uniqueVertexToNewIndex.size());
dest.vertices.shrink_to_fit(); dest.vertices.shrink_to_fit();
} }
} }
*/
auto newIndicesCount = 0; auto newIndicesCount = 0;
for (const auto& part : srcParts) { for (const auto& part : srcParts) {
newIndicesCount += part.triangleIndices.size() + part.quadTrianglesIndices.size(); newIndicesCount += part.triangleIndices.size() + part.quadTrianglesIndices.size();
@ -187,18 +188,15 @@ const TriangleListMesh generateTriangleListMesh(const std::vector<glm::vec3>& sr
for (const auto& part : srcParts) { for (const auto& part : srcParts) {
glm::ivec2 spart(i, 0); glm::ivec2 spart(i, 0);
for (const auto& qti : part.quadTrianglesIndices) { for (const auto& qti : part.quadTrianglesIndices) {
dest.indices[i] = qti; //remap[qti]; dest.indices[i] = oldToNewIndex[qti];
++i; ++i;
} }
for (const auto& ti : part.triangleIndices) { for (const auto& ti : part.triangleIndices) {
dest.indices[i] = ti; //remap[ti]; dest.indices[i] = oldToNewIndex[ti];
++i; ++i;
} }
spart.y = i - spart.x; spart.y = i - spart.x;
dest.parts.push_back(spart); dest.parts.push_back(spart);
// dest.indices.insert(dest.indices.end(), part.quadTrianglesIndices.cbegin(), part.quadTrianglesIndices.cend());
// dest.indices.insert(dest.indices.end(), part.triangleIndices.cbegin(), part.triangleIndices.cend());
} }
} }

View file

@ -65,7 +65,7 @@ namespace baker {
for (int i = 0; i < meshesIn.size(); i++) { for (int i = 0; i < meshesIn.size(); i++) {
auto& mesh = meshesIn[i]; auto& mesh = meshesIn[i];
auto meshPointer = const_cast<HFMMesh*> (&mesh); auto meshPointer = const_cast<HFMMesh*>(&mesh);
meshPointer->_vertices = meshPointer->vertices.toStdVector(); meshPointer->_vertices = meshPointer->vertices.toStdVector();
indexedTrianglesMeshOut[i] = hfm::generateTriangleListMesh(meshPointer->_vertices, mesh.parts); indexedTrianglesMeshOut[i] = hfm::generateTriangleListMesh(meshPointer->_vertices, mesh.parts);