diff --git a/scripts/simplifiedUI/simplifiedEmote/emojiApp/simplifiedEmoji.js b/scripts/simplifiedUI/simplifiedEmote/emojiApp/simplifiedEmoji.js
index 803cfe726f..4153e09a5c 100644
--- a/scripts/simplifiedUI/simplifiedEmote/emojiApp/simplifiedEmoji.js
+++ b/scripts/simplifiedUI/simplifiedEmote/emojiApp/simplifiedEmoji.js
@@ -192,27 +192,6 @@ function addEmoji(emojiFilename) {
 
 
 // creating the actual emoji that isn't an animation
-/*
-    MILAD NOTE:
-    The Above head should be what you need to control how high the distance is.  
-    The calcuation might need to be played with more depending on what kind of avatar is brought in and what 
-    their scale maybe.  So far this seems to be ok. 
-
-    EntityMaker is a helper library I made.  Don't be too scared about it, you just make an entity wrapper
-    with new, use .add to gather properties, .create to add those property, you can also send in a quick edit with .edit
-    then .destroy to kill the entity
-
-    The images come from the entity object compiled from entityList.json.  Right now code is an array where just one index
-    which is why there is a const UTF_CODE that represents 0.  
-    This can probably be fixed by just editing that .code to not be an array,
-    but as long as you know what that is, I think it is fine and not worth the trouble. 
-
-    There was a note about falling back to other joints in the spec, 
-    but I don't think that is necessary if this is meant for simplified
-    as we can guarentee an avatar that is supported has to have a head joint.  
-    That is unless we are future proofing for the ability
-    to use any kind of avatar.
-*/
 var ABOVE_HEAD = 0.61;
 var EMOJI_X_OFFSET = 0.0;
 var DEFAULT_EMOJI_SIZE = 0.37;
diff --git a/scripts/simplifiedUI/simplifiedEmote/emojiApp/ui/qml/SimplifiedEmoji.qml b/scripts/simplifiedUI/simplifiedEmote/emojiApp/ui/qml/SimplifiedEmoji.qml
index ad71be4adc..1d17e618d2 100644
--- a/scripts/simplifiedUI/simplifiedEmote/emojiApp/ui/qml/SimplifiedEmoji.qml
+++ b/scripts/simplifiedUI/simplifiedEmote/emojiApp/ui/qml/SimplifiedEmoji.qml
@@ -52,20 +52,6 @@ Rectangle {
 
     Component.onCompleted: {
         emojiSearchTextField.forceActiveFocus();
-        /*
-            MILAD NOTE:
-            The emoji list we have is a node transformed list of all the UTF emojis with meta info.
-            To cut down on the list, this is a good place to start as they will be 90% of the emojis anyone would
-            want to use.
-
-            To save some space, we should probably remove any images from the current ones that aren't the below emojis.
-            Let's make a separate ticket for this as this is going to need a little work in the current node app. Not much 
-            but I didn't want to focus on it for this sprint.
-
-            I can also prune that large emoji json as well to have only the ones we want listed.  That can be added to that 
-            ticket as well.  This is something I can probably knock out on the plane to Italy becaues I don't want those large
-            files to be in the repo or loading that big config.json file. 
-        */
         EmojiList.emojiList
             .filter(emoji => {
                 return emoji.mainCategory === "Smileys & Emotion" || 
diff --git a/scripts/simplifiedUI/simplifiedEmote/simplifiedEmote.js b/scripts/simplifiedUI/simplifiedEmote/simplifiedEmote.js
index 99ebd831aa..e9cb4d59e5 100644
--- a/scripts/simplifiedUI/simplifiedEmote/simplifiedEmote.js
+++ b/scripts/simplifiedUI/simplifiedEmote/simplifiedEmote.js
@@ -178,16 +178,23 @@ function beginReactionWrapper(reaction) {
             startClappingSounds();
             break;
         case ("point"):
-            
-            if (pointReticle) {
-                Entities.deleteEntity(pointReticle);
-                pointReticle = null;
-            }
+            deleteOldReticles();
             Controller.mouseMoveEvent.connect(mouseMoveEvent);
             mouseMoveEventsConnected = true;
     }
 }
 
+// Checks to see if there are any reticle entities already to delete
+function deleteOldReticles() {
+    MyAvatar.getAvatarEntitiesVariant()
+        .forEach(function (avatarEntity) {
+            if (avatarEntity && avatarEntity.properties.name.toLowerCase().indexOf("reticle") > -1) {
+                Entities.deleteEntity(avatarEntity.id);
+            }
+        });
+    pointReticle = null;
+}
+
 
 var MAX_INTERSECTION_DISTANCE_M = 50;
 function mouseMoveEvent(event) {
@@ -210,10 +217,7 @@ function mouseMoveEvent(event) {
         reticlePosition = entityIntersectionData.intersection;
     } else {
         print("ERROR: No intersected avatar or entity found or the distance is too far.");
-        if (pointReticle) {
-            Entities.deleteEntity(pointReticle);
-            pointReticle = null;
-        }
+        deleteOldReticles();
         return;
     }
 
@@ -261,10 +265,7 @@ function endReactionWrapper(reaction) {
                 Controller.mouseMoveEvent.disconnect(mouseMoveEvent);
             }
             intersectedEntityOrAvatarID = null;
-            if (pointReticle) {
-                Entities.deleteEntity(pointReticle);
-                pointReticle = null;
-            }
+            deleteOldReticles()
             break;
     }
 }
@@ -272,7 +273,6 @@ function endReactionWrapper(reaction) {
 
 var EMOTE_APP_BAR_MESSAGE_SOURCE = "EmoteAppBar.qml";
 function onMessageFromEmoteAppBar(message) {
-    console.log("MESSAGE From emote app bar: ", JSON.stringify(message));
     if (message.source !== EMOTE_APP_BAR_MESSAGE_SOURCE) {
         return;
     }
@@ -301,7 +301,6 @@ function onMessageFromEmoteAppBar(message) {
 
 function getEmojiURLFromCode(code) {
     var emojiObject = emojiList[emojiCodeMap[code]];
-    print(JSON.stringify(emojiObject));
     var emojiFilename;
     // If `emojiObject` isn't defined here, that probably means we're looking for a custom emoji
     if (!emojiObject) {
@@ -444,6 +443,8 @@ var emojiAPI = new EmojiAPI();
 var keyPressSignalsConnected = false;
 var emojiCodeMap;
 function init() {
+    deleteOldReticles();
+
     // make a map of just the utf codes to help with accesing
     emojiCodeMap = emojiList.reduce(function (codeMap, currentEmojiInList, index) {
         if (
diff --git a/scripts/simplifiedUI/simplifiedEmote/ui/qml/SimplifiedEmoteIndicator.qml b/scripts/simplifiedUI/simplifiedEmote/ui/qml/SimplifiedEmoteIndicator.qml
index 4fe5bb8f43..58b4efe444 100644
--- a/scripts/simplifiedUI/simplifiedEmote/ui/qml/SimplifiedEmoteIndicator.qml
+++ b/scripts/simplifiedUI/simplifiedEmote/ui/qml/SimplifiedEmoteIndicator.qml
@@ -253,7 +253,6 @@ Rectangle {
 
         switch (message.method) {
             case "updateEmoteIndicator":
-                print("CHANGING INDICATOR TO: ", JSON.stringify(message));
                 if (message.data.iconURL) {
                     emoteIndicator.source = message.data.iconURL;
                 } else {