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https://github.com/overte-org/overte.git
synced 2025-08-09 19:52:26 +02:00
Don't bottleneck the render-perf tool on new frame creation
This commit is contained in:
parent
e4334be0cf
commit
0213dd0359
1 changed files with 62 additions and 11 deletions
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@ -172,8 +172,8 @@ void main(void) {
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extern QThread* RENDER_THREAD;
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extern QThread* RENDER_THREAD;
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class RenderThread : public GenericQueueThread<gpu::FramePointer> {
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class RenderThread : public GenericThread {
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using Parent = GenericQueueThread<gpu::FramePointer>;
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using Parent = GenericThread;
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public:
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public:
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QOpenGLContextWrapper* _displayContext{ nullptr };
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QOpenGLContextWrapper* _displayContext{ nullptr };
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QSurface* _displaySurface{ nullptr };
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QSurface* _displaySurface{ nullptr };
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@ -187,8 +187,15 @@ public:
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std::shared_ptr<gpu::Backend> _backend;
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std::shared_ptr<gpu::Backend> _backend;
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std::vector<uint64_t> _frameTimes;
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std::vector<uint64_t> _frameTimes;
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size_t _frameIndex;
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size_t _frameIndex;
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std::mutex _frameLock;
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std::queue<gpu::FramePointer> _pendingFrames;
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gpu::FramePointer _activeFrame;
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static const size_t FRAME_TIME_BUFFER_SIZE{ 8192 };
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static const size_t FRAME_TIME_BUFFER_SIZE{ 8192 };
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void submitFrame(const gpu::FramePointer& frame) {
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std::unique_lock<std::mutex> lock(_frameLock);
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_pendingFrames.push(frame);
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}
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void initialize(QOpenGLContextWrapper* displayContext, QWindow* surface) {
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void initialize(QOpenGLContextWrapper* displayContext, QWindow* surface) {
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@ -203,6 +210,7 @@ public:
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_displayContext->makeCurrent(_displaySurface);
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_displayContext->makeCurrent(_displaySurface);
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DependencyManager::get<DeferredLightingEffect>()->init();
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DependencyManager::get<DeferredLightingEffect>()->init();
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_displayContext->doneCurrent();
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_displayContext->doneCurrent();
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std::unique_lock<std::mutex> lock(_mutex);
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Parent::initialize();
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Parent::initialize();
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if (isThreaded()) {
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if (isThreaded()) {
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_displayContext->moveToThread(thread());
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_displayContext->moveToThread(thread());
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@ -211,6 +219,11 @@ public:
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void setup() override {
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void setup() override {
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RENDER_THREAD = QThread::currentThread();
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RENDER_THREAD = QThread::currentThread();
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QThread::currentThread()->setPriority(QThread::HighestPriority);
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// Wait until the context has been moved to this thread
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{
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std::unique_lock<std::mutex> lock(_mutex);
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}
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_displayContext->makeCurrent(_displaySurface);
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_displayContext->makeCurrent(_displaySurface);
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glewExperimental = true;
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glewExperimental = true;
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glewInit();
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glewInit();
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@ -229,12 +242,21 @@ public:
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//_textOverlay = new TextOverlay(glm::uvec2(800, 600));
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//_textOverlay = new TextOverlay(glm::uvec2(800, 600));
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glViewport(0, 0, 800, 600);
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glViewport(0, 0, 800, 600);
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(void)CHECK_GL_ERROR();
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_elapsed.start();
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_elapsed.start();
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}
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}
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void shutdown() override {
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void shutdown() override {
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_activeFrame.reset();
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while (!_pendingFrames.empty()) {
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_gpuContext->consumeFrameUpdates(_pendingFrames.front());
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_pendingFrames.pop();
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}
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_presentPipeline.reset();
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_presentPipeline.reset();
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_gpuContext.reset();
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_gpuContext.reset();
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if (isThreaded()) {
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_displayContext->moveToThread(qApp->thread());
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}
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}
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}
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void renderFrame(gpu::FramePointer& frame) {
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void renderFrame(gpu::FramePointer& frame) {
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@ -256,9 +278,7 @@ public:
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presentBatch.draw(gpu::TRIANGLE_STRIP, 4);
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presentBatch.draw(gpu::TRIANGLE_STRIP, 4);
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_gpuContext->executeBatch(presentBatch);
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_gpuContext->executeBatch(presentBatch);
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}
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}
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}
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(void)CHECK_GL_ERROR();
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{
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//_textOverlay->render();
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}
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}
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_displayContext->swapBuffers(_displaySurface);
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_displayContext->swapBuffers(_displaySurface);
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_fpsCounter.increment();
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_fpsCounter.increment();
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@ -269,6 +289,8 @@ public:
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_frameCount = 0;
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_frameCount = 0;
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_elapsed.restart();
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_elapsed.restart();
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}
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}
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(void)CHECK_GL_ERROR();
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_displayContext->doneCurrent();
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}
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}
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void report() {
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void report() {
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@ -292,10 +314,30 @@ public:
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}
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}
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}
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}
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bool processQueueItems(const Queue& items) override {
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for (auto frame : items) {
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bool process() override {
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std::queue<gpu::FramePointer> pendingFrames;
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{
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std::unique_lock<std::mutex> lock(_frameLock);
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pendingFrames.swap(_pendingFrames);
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}
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while (!pendingFrames.empty()) {
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_activeFrame = pendingFrames.front();
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if (_activeFrame) {
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_gpuContext->consumeFrameUpdates(_activeFrame);
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}
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pendingFrames.pop();
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}
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if (!_activeFrame) {
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QThread::msleep(1);
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return true;
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}
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{
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auto start = usecTimestampNow();
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auto start = usecTimestampNow();
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renderFrame(frame);
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renderFrame(_activeFrame);
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auto duration = usecTimestampNow() - start;
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auto duration = usecTimestampNow() - start;
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auto frameBufferIndex = _frameIndex % FRAME_TIME_BUFFER_SIZE;
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auto frameBufferIndex = _frameIndex % FRAME_TIME_BUFFER_SIZE;
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_frameTimes[frameBufferIndex] = duration;
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_frameTimes[frameBufferIndex] = duration;
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@ -416,6 +458,7 @@ public:
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}
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}
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QTestWindow() {
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QTestWindow() {
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installEventFilter(this);
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_camera.movementSpeed = 50.0f;
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_camera.movementSpeed = 50.0f;
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QThreadPool::globalInstance()->setMaxThreadCount(2);
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QThreadPool::globalInstance()->setMaxThreadCount(2);
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QThread::currentThread()->setPriority(QThread::HighestPriority);
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QThread::currentThread()->setPriority(QThread::HighestPriority);
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@ -457,7 +500,7 @@ public:
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_renderThread.initialize(&_context, this);
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_renderThread.initialize(&_context, this);
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// FIXME use a wait condition
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// FIXME use a wait condition
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QThread::msleep(1000);
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QThread::msleep(1000);
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_renderThread.queueItem(gpu::FramePointer());
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_renderThread.submitFrame(gpu::FramePointer());
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_initContext.makeCurrent();
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_initContext.makeCurrent();
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// Render engine init
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// Render engine init
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_renderEngine->addJob<RenderShadowTask>("RenderShadowTask", _cullFunctor);
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_renderEngine->addJob<RenderShadowTask>("RenderShadowTask", _cullFunctor);
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@ -479,7 +522,6 @@ public:
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}
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}
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virtual ~QTestWindow() {
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virtual ~QTestWindow() {
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_renderThread.terminate();
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getEntities()->shutdown(); // tell the entities system we're shutting down, so it will stop running scripts
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getEntities()->shutdown(); // tell the entities system we're shutting down, so it will stop running scripts
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_renderEngine.reset();
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_renderEngine.reset();
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_main3DScene.reset();
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_main3DScene.reset();
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@ -497,6 +539,15 @@ public:
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}
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}
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protected:
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protected:
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bool eventFilter(QObject *obj, QEvent *event) override {
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if (event->type() == QEvent::Close) {
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_renderThread.terminate();
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}
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return QWindow::eventFilter(obj, event);
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}
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void keyPressEvent(QKeyEvent* event) override {
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void keyPressEvent(QKeyEvent* event) override {
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switch (event->key()) {
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switch (event->key()) {
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case Qt::Key_F1:
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case Qt::Key_F1:
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@ -742,7 +793,7 @@ private:
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frame->framebufferRecycler = [](const gpu::FramebufferPointer& framebuffer){
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frame->framebufferRecycler = [](const gpu::FramebufferPointer& framebuffer){
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DependencyManager::get<FramebufferCache>()->releaseFramebuffer(framebuffer);
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DependencyManager::get<FramebufferCache>()->releaseFramebuffer(framebuffer);
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};
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};
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_renderThread.queueItem(frame);
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_renderThread.submitFrame(frame);
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if (!_renderThread.isThreaded()) {
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if (!_renderThread.isThreaded()) {
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_renderThread.process();
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_renderThread.process();
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}
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}
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