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remove unused cameraPushback variable
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parent
12349a8854
commit
01bef6be6d
2 changed files with 6 additions and 9 deletions
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@ -153,7 +153,6 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
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_lastQueriedViewFrustum(),
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_lastQueriedTime(usecTimestampNow()),
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_mirrorViewRect(QRect(MIRROR_VIEW_LEFT_PADDING, MIRROR_VIEW_TOP_PADDING, MIRROR_VIEW_WIDTH, MIRROR_VIEW_HEIGHT)),
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_cameraPushback(0.0f),
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_scaleMirror(1.0f),
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_rotateMirror(0.0f),
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_raiseMirror(0.0f),
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@ -658,13 +657,12 @@ void Application::paintGL() {
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ViewFrustumOffset viewFrustumOffset = Menu::getInstance()->getViewFrustumOffset();
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// set the camera to third-person view but offset so we can see the frustum
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_viewFrustumOffsetCamera.setPosition(_myCamera.getPosition());
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_viewFrustumOffsetCamera.setRotation(_myCamera.getRotation() * glm::quat(glm::radians(glm::vec3(
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viewFrustumOffset.pitch, viewFrustumOffset.yaw, viewFrustumOffset.roll))));
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// TODO: PHILIP
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// Fix Frustum offset and up
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//_viewFrustumOffsetCamera.setUpShift(viewFrustumOffset.up);
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//_viewFrustumOffsetCamera.setDistance(viewFrustumOffset.distance);
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glm::quat frustumRotation = glm::quat(glm::radians(glm::vec3(viewFrustumOffset.pitch, viewFrustumOffset.yaw, viewFrustumOffset.roll)));
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_viewFrustumOffsetCamera.setPosition(_myCamera.getPosition() +
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frustumRotation * glm::vec3(0.0f, viewFrustumOffset.up, -viewFrustumOffset.distance));
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_viewFrustumOffsetCamera.setRotation(_myCamera.getRotation() * frustumRotation);
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_viewFrustumOffsetCamera.initialize(); // force immediate snap to ideal position and orientation
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_viewFrustumOffsetCamera.update(1.f/_fps);
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@ -519,7 +519,6 @@ private:
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QRect _mirrorViewRect;
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RearMirrorTools* _rearMirrorTools;
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float _cameraPushback;
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glm::mat4 _untranslatedViewMatrix;
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glm::vec3 _viewMatrixTranslation;
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glm::mat4 _projectionMatrix;
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