remove unused cameraPushback variable

This commit is contained in:
Philip Rosedale 2014-10-08 15:28:29 -07:00
parent 12349a8854
commit 01bef6be6d
2 changed files with 6 additions and 9 deletions

View file

@ -153,7 +153,6 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
_lastQueriedViewFrustum(),
_lastQueriedTime(usecTimestampNow()),
_mirrorViewRect(QRect(MIRROR_VIEW_LEFT_PADDING, MIRROR_VIEW_TOP_PADDING, MIRROR_VIEW_WIDTH, MIRROR_VIEW_HEIGHT)),
_cameraPushback(0.0f),
_scaleMirror(1.0f),
_rotateMirror(0.0f),
_raiseMirror(0.0f),
@ -658,13 +657,12 @@ void Application::paintGL() {
ViewFrustumOffset viewFrustumOffset = Menu::getInstance()->getViewFrustumOffset();
// set the camera to third-person view but offset so we can see the frustum
_viewFrustumOffsetCamera.setPosition(_myCamera.getPosition());
_viewFrustumOffsetCamera.setRotation(_myCamera.getRotation() * glm::quat(glm::radians(glm::vec3(
viewFrustumOffset.pitch, viewFrustumOffset.yaw, viewFrustumOffset.roll))));
// TODO: PHILIP
// Fix Frustum offset and up
//_viewFrustumOffsetCamera.setUpShift(viewFrustumOffset.up);
//_viewFrustumOffsetCamera.setDistance(viewFrustumOffset.distance);
glm::quat frustumRotation = glm::quat(glm::radians(glm::vec3(viewFrustumOffset.pitch, viewFrustumOffset.yaw, viewFrustumOffset.roll)));
_viewFrustumOffsetCamera.setPosition(_myCamera.getPosition() +
frustumRotation * glm::vec3(0.0f, viewFrustumOffset.up, -viewFrustumOffset.distance));
_viewFrustumOffsetCamera.setRotation(_myCamera.getRotation() * frustumRotation);
_viewFrustumOffsetCamera.initialize(); // force immediate snap to ideal position and orientation
_viewFrustumOffsetCamera.update(1.f/_fps);

View file

@ -519,7 +519,6 @@ private:
QRect _mirrorViewRect;
RearMirrorTools* _rearMirrorTools;
float _cameraPushback;
glm::mat4 _untranslatedViewMatrix;
glm::vec3 _viewMatrixTranslation;
glm::mat4 _projectionMatrix;