mirror of
https://github.com/overte-org/overte.git
synced 2025-04-25 00:56:48 +02:00
Merge branch 'controllers' of https://github.com/samcake/hifi into controllers
This commit is contained in:
commit
01a3539a2a
20 changed files with 365 additions and 54 deletions
|
@ -261,6 +261,12 @@ int OctreeInboundPacketProcessor::sendNackPackets() {
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}
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const SharedNodePointer& destinationNode = DependencyManager::get<NodeList>()->nodeWithUUID(nodeUUID);
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// If the node no longer exists, wait until the ReceivedPacketProcessor has cleaned up the node
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// to remove it from our stats list.
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// FIXME Is it safe to clean it up here before ReceivedPacketProcess has?
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if (!destinationNode) {
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continue;
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}
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// retrieve sequence number stats of node, prune its missing set
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SequenceNumberStats& sequenceNumberStats = nodeStats.getIncomingEditSequenceNumberStats();
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@ -80,12 +80,10 @@ const float MyAvatar::ZOOM_DEFAULT = 1.5f;
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MyAvatar::MyAvatar(RigPointer rig) :
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Avatar(rig),
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_gravity(0.0f, 0.0f, 0.0f),
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_wasPushing(false),
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_isPushing(false),
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_isBraking(false),
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_boomLength(ZOOM_DEFAULT),
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_trapDuration(0.0f),
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_thrust(0.0f),
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_keyboardMotorVelocity(0.0f),
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_keyboardMotorTimescale(DEFAULT_KEYBOARD_MOTOR_TIMESCALE),
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@ -111,7 +109,8 @@ MyAvatar::MyAvatar(RigPointer rig) :
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_goToOrientation(),
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_rig(rig),
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_prevShouldDrawHead(true),
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_audioListenerMode(FROM_HEAD)
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_audioListenerMode(FROM_HEAD),
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_hmdAtRestDetector(glm::vec3(0), glm::quat())
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{
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for (int i = 0; i < MAX_DRIVE_KEYS; i++) {
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_driveKeys[i] = 0.0f;
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@ -142,24 +141,46 @@ QByteArray MyAvatar::toByteArray(bool cullSmallChanges, bool sendAll) {
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}
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void MyAvatar::reset() {
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_skeletonModel.reset();
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getHead()->reset();
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_targetVelocity = glm::vec3(0.0f);
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setThrust(glm::vec3(0.0f));
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// Reset the pitch and roll components of the avatar's orientation, preserve yaw direction
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glm::vec3 eulers = safeEulerAngles(getOrientation());
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eulers.x = 0.0f;
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eulers.z = 0.0f;
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setOrientation(glm::quat(eulers));
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// Gather animation mode...
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// This should be simpler when we have only graph animations always on.
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bool isRig = _rig->getEnableRig();
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// seting rig animation to true, below, will clear the graph animation menu item, so grab it now.
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bool isGraph = _rig->getEnableAnimGraph() || Menu::getInstance()->isOptionChecked(MenuOption::EnableAnimGraph);
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// ... and get to sane configuration where other activity won't bother us.
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qApp->setRawAvatarUpdateThreading(false);
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_rig->disableHands = true;
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setEnableRigAnimations(true);
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// Reset dynamic state.
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_wasPushing = _isPushing = _isBraking = _billboardValid = _goToPending = _straighteningLean = false;
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_skeletonModel.reset();
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getHead()->reset();
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_targetVelocity = glm::vec3(0.0f);
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setThrust(glm::vec3(0.0f));
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// Get fresh data, in case we're really slow and out of wack.
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_hmdSensorMatrix = qApp->getHMDSensorPose();
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_hmdSensorPosition = extractTranslation(_hmdSensorMatrix);
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_hmdSensorOrientation = glm::quat_cast(_hmdSensorMatrix);
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// Reset body position/orientation under the head.
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auto newBodySensorMatrix = deriveBodyFromHMDSensor(); // Based on current cached HMD position/rotation..
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auto worldBodyMatrix = _sensorToWorldMatrix * newBodySensorMatrix;
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glm::vec3 worldBodyPos = extractTranslation(worldBodyMatrix);
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glm::quat worldBodyRot = glm::normalize(glm::quat_cast(worldBodyMatrix));
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// FIXME: Hack to retain the previous behavior wrt height.
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// I'd like to make the body match head height, but that will have to wait for separate PR.
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worldBodyPos.y = getPosition().y;
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setPosition(worldBodyPos);
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setOrientation(worldBodyRot);
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// If there is any discrepency between positioning and the head (as there is in initial deriveBodyFromHMDSensor),
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// we can make that right by setting _bodySensorMatrix = newBodySensorMatrix.
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// However, doing so will make the head want to point to the previous body orientation, as cached above.
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//_bodySensorMatrix = newBodySensorMatrix;
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//updateSensorToWorldMatrix(); // Uses updated position/orientation and _bodySensorMatrix changes
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_skeletonModel.simulate(0.1f); // non-zero
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setEnableRigAnimations(false);
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_skeletonModel.simulate(0.1f);
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@ -311,37 +332,39 @@ void MyAvatar::updateFromHMDSensorMatrix(const glm::mat4& hmdSensorMatrix) {
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_hmdSensorPosition = extractTranslation(hmdSensorMatrix);
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_hmdSensorOrientation = glm::quat_cast(hmdSensorMatrix);
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const float STRAIGHTING_LEAN_DURATION = 0.5f; // seconds
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bool hmdIsAtRest = _hmdAtRestDetector.update(deltaTime, _hmdSensorPosition, _hmdSensorOrientation);
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const float STRAIGHTENING_LEAN_DURATION = 0.5f; // seconds
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// define a vertical capsule
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const float STRAIGHTING_LEAN_CAPSULE_RADIUS = 0.2f; // meters
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const float STRAIGHTING_LEAN_CAPSULE_LENGTH = 0.05f; // length of the cylinder part of the capsule in meters.
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const float STRAIGHTENING_LEAN_CAPSULE_RADIUS = 0.2f; // meters
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const float STRAIGHTENING_LEAN_CAPSULE_LENGTH = 0.05f; // length of the cylinder part of the capsule in meters.
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auto newBodySensorMatrix = deriveBodyFromHMDSensor();
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glm::vec3 diff = extractTranslation(newBodySensorMatrix) - extractTranslation(_bodySensorMatrix);
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if (!_straightingLean && capsuleCheck(diff, STRAIGHTING_LEAN_CAPSULE_LENGTH, STRAIGHTING_LEAN_CAPSULE_RADIUS)) {
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if (!_straighteningLean && (capsuleCheck(diff, STRAIGHTENING_LEAN_CAPSULE_LENGTH, STRAIGHTENING_LEAN_CAPSULE_RADIUS) || hmdIsAtRest)) {
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// begin homing toward derived body position.
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_straightingLean = true;
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_straightingLeanAlpha = 0.0f;
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_straighteningLean = true;
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_straighteningLeanAlpha = 0.0f;
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} else if (_straightingLean) {
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} else if (_straighteningLean) {
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auto newBodySensorMatrix = deriveBodyFromHMDSensor();
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auto worldBodyMatrix = _sensorToWorldMatrix * newBodySensorMatrix;
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glm::vec3 worldBodyPos = extractTranslation(worldBodyMatrix);
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glm::quat worldBodyRot = glm::normalize(glm::quat_cast(worldBodyMatrix));
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_straightingLeanAlpha += (1.0f / STRAIGHTING_LEAN_DURATION) * deltaTime;
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_straighteningLeanAlpha += (1.0f / STRAIGHTENING_LEAN_DURATION) * deltaTime;
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if (_straightingLeanAlpha >= 1.0f) {
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_straightingLean = false;
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if (_straighteningLeanAlpha >= 1.0f) {
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_straighteningLean = false;
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nextAttitude(worldBodyPos, worldBodyRot);
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_bodySensorMatrix = newBodySensorMatrix;
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} else {
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// interp position toward the desired pos
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glm::vec3 pos = lerp(getPosition(), worldBodyPos, _straightingLeanAlpha);
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glm::quat rot = glm::normalize(safeMix(getOrientation(), worldBodyRot, _straightingLeanAlpha));
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glm::vec3 pos = lerp(getPosition(), worldBodyPos, _straighteningLeanAlpha);
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glm::quat rot = glm::normalize(safeMix(getOrientation(), worldBodyRot, _straighteningLeanAlpha));
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nextAttitude(pos, rot);
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// interp sensor matrix toward desired
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@ -349,13 +372,13 @@ void MyAvatar::updateFromHMDSensorMatrix(const glm::mat4& hmdSensorMatrix) {
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glm::quat nextBodyRot = glm::normalize(glm::quat_cast(newBodySensorMatrix));
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glm::vec3 prevBodyPos = extractTranslation(_bodySensorMatrix);
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glm::quat prevBodyRot = glm::normalize(glm::quat_cast(_bodySensorMatrix));
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pos = lerp(prevBodyPos, nextBodyPos, _straightingLeanAlpha);
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rot = glm::normalize(safeMix(prevBodyRot, nextBodyRot, _straightingLeanAlpha));
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pos = lerp(prevBodyPos, nextBodyPos, _straighteningLeanAlpha);
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rot = glm::normalize(safeMix(prevBodyRot, nextBodyRot, _straighteningLeanAlpha));
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_bodySensorMatrix = createMatFromQuatAndPos(rot, pos);
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}
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}
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}
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//
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// best called at end of main loop, just before rendering.
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// update sensor to world matrix from current body position and hmd sensor.
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// This is so the correct camera can be used for rendering.
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@ -17,6 +17,7 @@
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#include <Rig.h>
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#include "Avatar.h"
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#include "AtRestDetector.h"
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class ModelItemID;
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@ -282,8 +283,6 @@ private:
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// results are in sensor space
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glm::mat4 deriveBodyFromHMDSensor() const;
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glm::vec3 _gravity;
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float _driveKeys[MAX_DRIVE_KEYS];
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bool _wasPushing;
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bool _isPushing;
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@ -291,7 +290,6 @@ private:
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float _boomLength;
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float _trapDuration; // seconds that avatar has been trapped by collisions
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glm::vec3 _thrust; // impulse accumulator for outside sources
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glm::vec3 _keyboardMotorVelocity; // target local-frame velocity of avatar (keyboard)
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@ -363,10 +361,11 @@ private:
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glm::vec3 _customListenPosition;
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glm::quat _customListenOrientation;
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bool _straightingLean = false;
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float _straightingLeanAlpha = 0.0f;
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bool _straighteningLean = false;
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float _straighteningLeanAlpha = 0.0f;
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quint64 _lastUpdateFromHMDTime = usecTimestampNow();
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AtRestDetector _hmdAtRestDetector;
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};
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QScriptValue audioListenModeToScriptValue(QScriptEngine* engine, const AudioListenerMode& audioListenerMode);
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|
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14
libraries/controllers/CMakeLists.txt
Normal file
14
libraries/controllers/CMakeLists.txt
Normal file
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@ -0,0 +1,14 @@
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set(TARGET_NAME controllers)
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# set a default root dir for each of our optional externals if it was not passed
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setup_hifi_library(Script)
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# use setup_hifi_library macro to setup our project and link appropriate Qt modules
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link_hifi_libraries(shared plugins input-plugins)
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GroupSources("src/controllers")
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add_dependency_external_projects(glm)
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find_package(GLM REQUIRED)
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target_include_directories(${TARGET_NAME} PUBLIC ${GLM_INCLUDE_DIRS})
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|
190
libraries/controllers/src/controllers/ControllerMapping.cpp
Normal file
190
libraries/controllers/src/controllers/ControllerMapping.cpp
Normal file
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@ -0,0 +1,190 @@
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#include <map>
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#include <list>
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|
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#include <QtCore/QObject>
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#include <QtScript/QScriptValue>
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|
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extern float currentTime();
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namespace Controllers {
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/*
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* Encapsulates a particular input / output,
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* i.e. Hydra.Button0, Standard.X, Action.Yaw
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*/
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class Endpoint {
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public:
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virtual float value() = 0;
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virtual void apply(float newValue, float oldValue, const Endpoint& source) = 0;
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};
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using EndpointList = std::list<Endpoint*>;
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|
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const EndpointList& getHardwareEndpoints();
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|
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// Ex: xbox.RY, xbox.A ....
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class HardwareEndpoint : public Endpoint {
|
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public:
|
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virtual float value() override {
|
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// ...
|
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}
|
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|
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virtual void apply(float newValue, float oldValue, const Endpoint& source) override {
|
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// Default does nothing, but in theory this could be something like vibration
|
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// mapping.from(xbox.X).to(xbox.Vibrate)
|
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}
|
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};
|
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|
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class VirtualEndpoint : public Endpoint {
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public:
|
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virtual void apply(float newValue) {
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if (newValue != _lastValue) {
|
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_lastValue = newValue;
|
||||
}
|
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}
|
||||
|
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virtual float value() {
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return _lastValue;
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}
|
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|
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float _lastValue;
|
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};
|
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|
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/*
|
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* A function which provides input
|
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*/
|
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class FunctionEndpoint : public Endpoint {
|
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public:
|
||||
|
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virtual float value() override {
|
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float now = currentTime();
|
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float delta = now - _lastCalled;
|
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float result = _inputFunction.call(_object, QScriptValue(delta)).toNumber();
|
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_lastCalled = now;
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return result;
|
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}
|
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|
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virtual void apply(float newValue, float oldValue, const Endpoint& source) override {
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if (newValue != oldValue) {
|
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//_outputFunction.call(newValue, oldValue, source);
|
||||
}
|
||||
}
|
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|
||||
float _lastValue{ NAN };
|
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float _lastCalled{ 0 };
|
||||
QScriptValue _outputFunction;
|
||||
QScriptValue _inputFunction;
|
||||
QScriptValue _object;
|
||||
};
|
||||
|
||||
|
||||
// Encapsulates part of a filter chain
|
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class Filter {
|
||||
public:
|
||||
virtual float apply(float newValue, float oldValue) = 0;
|
||||
};
|
||||
|
||||
class ScaleFilter : public Filter {
|
||||
public:
|
||||
virtual float apply(float newValue, float oldValue) {
|
||||
return newValue * _scale;
|
||||
}
|
||||
|
||||
float _scale{ 1.0 };
|
||||
};
|
||||
|
||||
class PulseFilter : public Filter {
|
||||
public:
|
||||
virtual float apply(float newValue, float oldValue) {
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||||
// ???
|
||||
}
|
||||
|
||||
float _lastEmitValue{ 0 };
|
||||
float _lastEmitTime{ 0 };
|
||||
float _interval{ -1.0f };
|
||||
};
|
||||
|
||||
using FilterList = std::list<Filter*>;
|
||||
|
||||
/*
|
||||
* encapsulates a source, destination and filters to apply
|
||||
*/
|
||||
class Route {
|
||||
public:
|
||||
Endpoint* _source;
|
||||
Endpoint* _destination;
|
||||
FilterList _filters;
|
||||
};
|
||||
|
||||
using ValueMap = std::map<Endpoint*, float>;
|
||||
|
||||
class Mapping {
|
||||
public:
|
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// List of routes
|
||||
using List = std::list<Route>;
|
||||
// Map of source channels to route lists
|
||||
using Map = std::map<Endpoint*, List>;
|
||||
|
||||
Map _channelMappings;
|
||||
ValueMap _lastValues;
|
||||
};
|
||||
|
||||
class MappingsStack {
|
||||
std::list<Mapping> _stack;
|
||||
ValueMap _lastValues;
|
||||
|
||||
void update() {
|
||||
EndpointList hardwareInputs = getHardwareEndpoints();
|
||||
ValueMap currentValues;
|
||||
|
||||
for (auto input : hardwareInputs) {
|
||||
currentValues[input] = input->value();
|
||||
}
|
||||
|
||||
// Now process the current values for each level of the stack
|
||||
for (auto& mapping : _stack) {
|
||||
update(mapping, currentValues);
|
||||
}
|
||||
|
||||
_lastValues = currentValues;
|
||||
}
|
||||
|
||||
void update(Mapping& mapping, ValueMap& values) {
|
||||
ValueMap updates;
|
||||
EndpointList consumedEndpoints;
|
||||
for (const auto& entry : values) {
|
||||
Endpoint* endpoint = entry.first;
|
||||
if (!mapping._channelMappings.count(endpoint)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const Mapping::List& routes = mapping._channelMappings[endpoint];
|
||||
consumedEndpoints.push_back(endpoint);
|
||||
for (const auto& route : routes) {
|
||||
float lastValue = 0;
|
||||
if (mapping._lastValues.count(endpoint)) {
|
||||
lastValue = mapping._lastValues[endpoint];
|
||||
}
|
||||
float value = entry.second;
|
||||
for (const auto& filter : route._filters) {
|
||||
value = filter->apply(value, lastValue);
|
||||
}
|
||||
updates[route._destination] = value;
|
||||
}
|
||||
}
|
||||
|
||||
// Update the last seen values
|
||||
mapping._lastValues = values;
|
||||
|
||||
// Remove all the consumed inputs
|
||||
for (auto endpoint : consumedEndpoints) {
|
||||
values.erase(endpoint);
|
||||
}
|
||||
|
||||
// Add all the updates (may restore some of the consumed data if a passthrough was created (i.e. source == dest)
|
||||
for (const auto& entry : updates) {
|
||||
values[entry.first] = entry.second;
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
|
@ -339,8 +339,6 @@ GLBackend::GLTexture* GLBackend::syncGPUObject(const Texture& texture) {
|
|||
|
||||
GLTexelFormat texelFormat = GLTexelFormat::evalGLTexelFormat(texture.getTexelFormat(), srcFormat);
|
||||
|
||||
auto semantic = texture.getTexelFormat().getSemantic();
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D, 0,
|
||||
texelFormat.internalFormat, texture.getWidth(), texture.getHeight(), 0,
|
||||
texelFormat.format, texelFormat.type, bytes);
|
||||
|
|
|
@ -68,10 +68,10 @@ const float DEFAULT_REACH_LENGTH = 1.5f;
|
|||
|
||||
SixenseManager::SixenseManager() :
|
||||
InputDevice("Hydra"),
|
||||
#ifdef __APPLE__
|
||||
_sixenseLibrary(NULL),
|
||||
#endif
|
||||
_reachLength(DEFAULT_REACH_LENGTH),
|
||||
#ifdef __APPLE__
|
||||
_sixenseLibrary(nullptr),
|
||||
#endif
|
||||
_hydrasConnected(false)
|
||||
{
|
||||
}
|
||||
|
|
|
@ -30,7 +30,7 @@ private slots:
|
|||
void onDownloadProgress(qint64 bytesReceived, qint64 bytesTotal);
|
||||
|
||||
private:
|
||||
AssetRequest* _assetRequest;
|
||||
AssetRequest* _assetRequest { nullptr };
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -91,6 +91,7 @@ SendQueue& Connection::getSendQueue() {
|
|||
|
||||
// set defaults on the send queue from our congestion control object and estimatedTimeout()
|
||||
_sendQueue->setPacketSendPeriod(_congestionControl->_packetSendPeriod);
|
||||
_sendQueue->setSyncInterval(_synInterval);
|
||||
_sendQueue->setEstimatedTimeout(estimatedTimeout());
|
||||
_sendQueue->setFlowWindowSize(std::min(_flowWindowSize, (int) _congestionControl->_congestionWindowSize));
|
||||
}
|
||||
|
|
|
@ -13,6 +13,8 @@
|
|||
|
||||
using namespace udt;
|
||||
|
||||
static int packetMetaTypeId = qRegisterMetaType<Packet*>("Packet*");
|
||||
|
||||
int Packet::localHeaderSize(bool isPartOfMessage) {
|
||||
return sizeof(Packet::SequenceNumberAndBitField) +
|
||||
(isPartOfMessage ? sizeof(Packet::MessageNumberAndBitField) + sizeof(MessagePartNumber) : 0);
|
||||
|
|
|
@ -88,7 +88,9 @@ private:
|
|||
mutable PacketPosition _packetPosition { PacketPosition::ONLY };
|
||||
mutable MessagePartNumber _messagePartNumber { 0 };
|
||||
};
|
||||
|
||||
|
||||
} // namespace udt
|
||||
|
||||
Q_DECLARE_METATYPE(udt::Packet*);
|
||||
|
||||
#endif // hifi_Packet_h
|
||||
|
|
|
@ -15,6 +15,8 @@
|
|||
|
||||
using namespace udt;
|
||||
|
||||
static int packetListMetaTypeId = qRegisterMetaType<PacketList*>("PacketList*");
|
||||
|
||||
std::unique_ptr<PacketList> PacketList::create(PacketType packetType, QByteArray extendedHeader,
|
||||
bool isReliable, bool isOrdered) {
|
||||
auto packetList = std::unique_ptr<PacketList>(new PacketList(packetType, extendedHeader,
|
||||
|
|
|
@ -118,4 +118,6 @@ template<typename T> std::unique_ptr<T> PacketList::takeFront() {
|
|||
|
||||
}
|
||||
|
||||
Q_DECLARE_METATYPE(udt::PacketList*);
|
||||
|
||||
#endif // hifi_PacketList_h
|
||||
|
|
|
@ -439,7 +439,8 @@ bool SendQueue::isInactive(bool sentAPacket) {
|
|||
} else {
|
||||
// We think the client is still waiting for data (based on the sequence number gap)
|
||||
// Let's wait either for a response from the client or until the estimated timeout
|
||||
auto waitDuration = std::chrono::microseconds(_estimatedTimeout);
|
||||
// (plus the sync interval to allow the client to respond) has elapsed
|
||||
auto waitDuration = std::chrono::microseconds(_estimatedTimeout + _syncInterval);
|
||||
|
||||
// use our condition_variable_any to wait
|
||||
auto cvStatus = _emptyCondition.wait_for(locker, waitDuration);
|
||||
|
|
|
@ -63,6 +63,7 @@ public:
|
|||
void setPacketSendPeriod(int newPeriod) { _packetSendPeriod = newPeriod; }
|
||||
|
||||
void setEstimatedTimeout(int estimatedTimeout) { _estimatedTimeout = estimatedTimeout; }
|
||||
void setSyncInterval(int syncInterval) { _syncInterval = syncInterval; }
|
||||
|
||||
public slots:
|
||||
void stop();
|
||||
|
@ -114,6 +115,7 @@ private:
|
|||
std::atomic<State> _state { State::NotStarted };
|
||||
|
||||
std::atomic<int> _estimatedTimeout { 0 }; // Estimated timeout, set from CC
|
||||
std::atomic<int> _syncInterval { udt::DEFAULT_SYN_INTERVAL_USECS }; // Sync interval, set from CC
|
||||
std::atomic<int> _timeoutExpiryCount { 0 }; // The number of times the timeout has expired without response from client
|
||||
std::atomic<uint64_t> _lastReceiverResponse { 0 }; // Timestamp for the last time we got new data from the receiver (ACK/NAK)
|
||||
|
||||
|
|
|
@ -24,16 +24,10 @@
|
|||
|
||||
using namespace udt;
|
||||
|
||||
Q_DECLARE_METATYPE(Packet*);
|
||||
Q_DECLARE_METATYPE(PacketList*);
|
||||
|
||||
Socket::Socket(QObject* parent) :
|
||||
QObject(parent),
|
||||
_synTimer(new QTimer(this))
|
||||
{
|
||||
qRegisterMetaType<Packet*>("Packet*");
|
||||
qRegisterMetaType<PacketList*>("PacketList*");
|
||||
|
||||
connect(&_udpSocket, &QUdpSocket::readyRead, this, &Socket::readPendingDatagrams);
|
||||
|
||||
// make sure our synchronization method is called every SYN interval
|
||||
|
|
41
libraries/shared/src/AtRestDetector.cpp
Normal file
41
libraries/shared/src/AtRestDetector.cpp
Normal file
|
@ -0,0 +1,41 @@
|
|||
#include "AtRestDetector.h"
|
||||
#include "SharedLogging.h"
|
||||
|
||||
AtRestDetector::AtRestDetector(const glm::vec3& startPosition, const glm::quat& startRotation) {
|
||||
reset(startPosition, startRotation);
|
||||
}
|
||||
|
||||
void AtRestDetector::reset(const glm::vec3& startPosition, const glm::quat& startRotation) {
|
||||
_positionAverage = startPosition;
|
||||
_positionVariance = 0.0f;
|
||||
|
||||
glm::quat ql = glm::log(startRotation);
|
||||
_quatLogAverage = glm::vec3(ql.x, ql.y, ql.z);
|
||||
_quatLogVariance = 0.0f;
|
||||
}
|
||||
|
||||
bool AtRestDetector::update(float dt, const glm::vec3& position, const glm::quat& rotation) {
|
||||
const float TAU = 1.0f;
|
||||
float delta = glm::min(dt / TAU, 1.0f);
|
||||
|
||||
// keep a running average of position.
|
||||
_positionAverage = position * delta + _positionAverage * (1 - delta);
|
||||
|
||||
// keep a running average of position variances.
|
||||
glm::vec3 dx = position - _positionAverage;
|
||||
_positionVariance = glm::dot(dx, dx) * delta + _positionVariance * (1 - delta);
|
||||
|
||||
// keep a running average of quaternion logarithms.
|
||||
glm::quat quatLogAsQuat = glm::log(rotation);
|
||||
glm::vec3 quatLog(quatLogAsQuat.x, quatLogAsQuat.y, quatLogAsQuat.z);
|
||||
_quatLogAverage = quatLog * delta + _quatLogAverage * (1 - delta);
|
||||
|
||||
// keep a running average of quatLog variances.
|
||||
glm::vec3 dql = quatLog - _quatLogAverage;
|
||||
_quatLogVariance = glm::dot(dql, dql) * delta + _quatLogVariance * (1 - delta);
|
||||
|
||||
const float POSITION_VARIANCE_THRESHOLD = 0.001f;
|
||||
const float QUAT_LOG_VARIANCE_THRESHOLD = 0.00002f;
|
||||
|
||||
return _positionVariance < POSITION_VARIANCE_THRESHOLD && _quatLogVariance < QUAT_LOG_VARIANCE_THRESHOLD;
|
||||
}
|
34
libraries/shared/src/AtRestDetector.h
Normal file
34
libraries/shared/src/AtRestDetector.h
Normal file
|
@ -0,0 +1,34 @@
|
|||
//
|
||||
// AtRestDetector.h
|
||||
// libraries/shared/src
|
||||
//
|
||||
// Created by Anthony Thibault on 10/6/2015
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifndef hifi_AtRestDetector_h
|
||||
#define hifi_AtRestDetector_h
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtx/quaternion.hpp>
|
||||
|
||||
class AtRestDetector {
|
||||
public:
|
||||
AtRestDetector(const glm::vec3& startPosition, const glm::quat& startRotation);
|
||||
void reset(const glm::vec3& startPosition, const glm::quat& startRotation);
|
||||
|
||||
// returns true if object is at rest, dt in assumed to be seconds.
|
||||
bool update(float dt, const glm::vec3& position, const glm::quat& startRotation);
|
||||
|
||||
protected:
|
||||
glm::vec3 _positionAverage;
|
||||
float _positionVariance;
|
||||
|
||||
glm::vec3 _quatLogAverage;
|
||||
float _quatLogVariance;
|
||||
};
|
||||
|
||||
#endif
|
|
@ -979,7 +979,7 @@
|
|||
resetMe: {
|
||||
resetMe: true,
|
||||
},
|
||||
grabbaleKey: {
|
||||
grabbableKey: {
|
||||
grabbable: false
|
||||
}
|
||||
})
|
||||
|
@ -1165,7 +1165,7 @@
|
|||
resetMe: true,
|
||||
},
|
||||
grabbableKey: {
|
||||
grabbale: false
|
||||
grabbable: false
|
||||
}
|
||||
})
|
||||
});
|
||||
|
@ -1207,7 +1207,7 @@
|
|||
resetMe: {
|
||||
resetMe: true,
|
||||
},
|
||||
grabbaleKey: {
|
||||
grabbableKey: {
|
||||
grabbable: false
|
||||
}
|
||||
})
|
||||
|
|
|
@ -946,7 +946,7 @@ MasterReset = function() {
|
|||
resetMe: {
|
||||
resetMe: true,
|
||||
},
|
||||
grabbaleKey: {
|
||||
grabbableKey: {
|
||||
grabbable: false
|
||||
}
|
||||
})
|
||||
|
@ -1132,7 +1132,7 @@ MasterReset = function() {
|
|||
resetMe: true,
|
||||
},
|
||||
grabbableKey: {
|
||||
grabbale: false
|
||||
grabbable: false
|
||||
}
|
||||
})
|
||||
});
|
||||
|
@ -1174,7 +1174,7 @@ MasterReset = function() {
|
|||
resetMe: {
|
||||
resetMe: true,
|
||||
},
|
||||
grabbaleKey: {
|
||||
grabbableKey: {
|
||||
grabbable: false
|
||||
}
|
||||
})
|
||||
|
|
Loading…
Reference in a new issue