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Merge pull request #9411 from sethalves/tablet-ui-fix-other-camera-index
Tablet ui fix other camera index
This commit is contained in:
commit
016d247fc8
3 changed files with 21 additions and 10 deletions
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@ -928,11 +928,9 @@ glm::quat Avatar::getAbsoluteJointRotationInObjectFrame(int index) const {
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return controllerRightHandTransform.getRotation();
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}
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case CAMERA_MATRIX_INDEX: {
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bool success;
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Transform avatarTransform;
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Transform::mult(avatarTransform, getParentTransform(success), getLocalTransform());
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glm::mat4 invAvatarMat = avatarTransform.getInverseMatrix();
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return glmExtractRotation(invAvatarMat * qApp->getCamera()->getTransform());
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glm::quat rotation;
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_skeletonModel->getAbsoluteJointRotationInRigFrame(getJointIndex("head"), rotation);
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return rotation;
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}
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default: {
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glm::quat rotation;
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@ -961,11 +959,9 @@ glm::vec3 Avatar::getAbsoluteJointTranslationInObjectFrame(int index) const {
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return controllerRightHandTransform.getTranslation();
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}
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case CAMERA_MATRIX_INDEX: {
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bool success;
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Transform avatarTransform;
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Transform::mult(avatarTransform, getParentTransform(success), getLocalTransform());
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glm::mat4 invAvatarMat = avatarTransform.getInverseMatrix();
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return extractTranslation(invAvatarMat * qApp->getCamera()->getTransform());
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glm::vec3 translation;
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_skeletonModel->getAbsoluteJointTranslationInRigFrame(getJointIndex("head"), translation);
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return translation;
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}
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default: {
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glm::vec3 translation;
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@ -2387,6 +2387,13 @@ glm::quat MyAvatar::getAbsoluteJointRotationInObjectFrame(int index) const {
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glm::mat4 result = computeCameraRelativeHandControllerMatrix(controllerSensorMatrix);
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return glmExtractRotation(result);
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}
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case CAMERA_MATRIX_INDEX: {
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bool success;
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Transform avatarTransform;
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Transform::mult(avatarTransform, getParentTransform(success), getLocalTransform());
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glm::mat4 invAvatarMat = avatarTransform.getInverseMatrix();
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return glmExtractRotation(invAvatarMat * qApp->getCamera()->getTransform());
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}
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default: {
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return Avatar::getAbsoluteJointRotationInObjectFrame(index);
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}
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@ -2413,6 +2420,13 @@ glm::vec3 MyAvatar::getAbsoluteJointTranslationInObjectFrame(int index) const {
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glm::mat4 result = computeCameraRelativeHandControllerMatrix(controllerSensorMatrix);
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return extractTranslation(result);
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}
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case CAMERA_MATRIX_INDEX: {
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bool success;
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Transform avatarTransform;
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Transform::mult(avatarTransform, getParentTransform(success), getLocalTransform());
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glm::mat4 invAvatarMat = avatarTransform.getInverseMatrix();
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return extractTranslation(invAvatarMat * qApp->getCamera()->getTransform());
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}
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default: {
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return Avatar::getAbsoluteJointTranslationInObjectFrame(index);
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}
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@ -2418,6 +2418,7 @@ function MyController(hand) {
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// we have an equipped object and the secondary trigger was released
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// short-circuit the other checks and release it
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this.preparingHoldRelease = false;
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this.callEntityMethodOnGrabbed("releaseEquip");
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this.setState(STATE_OFF, "equipping ended via secondary press");
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return;
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}
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